/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * This source code contains proprietary and confidential information of * Valve LLC and its suppliers. Access to this code is restricted to * persons who have executed a written SDK license with Valve. Any access, * use or distribution of this code by or to any unlicensed person is illegal. * ****/ //========================================================= // Bad David Monster //========================================================= #include "zombie.h" #include "shake.h" #include "effects.h" #include "player.h" #define BADDAVID_AE_ATTACK 1 #define BADDAVID_AE_FLINCH 1013 #define BADDAVID_FLINCH_DELAY 15.0 #define BADDAVID_HEALTH 1800 #define SF_NOELECTROCUTE ( 1 << 5 ) class CDavidMonster : public CZombie { public: void Spawn( void ); void Precache( void ); void HandleAnimEvent( MonsterEvent_t *pEvent ); void MonsterThink(); int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ); int IgnoreConditions( void ); int Save( CSave &save ); int Restore( CRestore &restore ); static TYPEDESCRIPTION m_SaveData[]; BOOL StartFlame; BOOL HasTurnedOffFlameSound; float m_flNextFlinchForget; float NextFlame; float NextFlameBurn; float TurnOffFlames; void PainSound( void ); void AlertSound( void ); void AttackSound( void ); void ThunderAttackSound(); void DavidHurtSound(); BOOL CheckMeleeAttack1 ( float flDot, float flDist ); BOOL CheckMeleeAttack2 ( float flDot, float flDist ); static const char *pAttackSounds[]; static const char *pFireSounds[]; static const char *pAxeHitSounds[]; static const char *pAxeGrabSounds[]; static const char *pThunderAttackSounds[]; static const char *pAlertSounds[]; static const char *pPainSounds[]; static const char *pHurtSounds[]; }; LINK_ENTITY_TO_CLASS( monster_david, CDavidMonster ); TYPEDESCRIPTION CDavidMonster::m_SaveData[] = { DEFINE_FIELD( CDavidMonster, StartFlame, FIELD_BOOLEAN ), DEFINE_FIELD( CDavidMonster, HasTurnedOffFlameSound, FIELD_BOOLEAN ), DEFINE_FIELD( CDavidMonster, m_flNextFlinchForget, FIELD_TIME ), DEFINE_FIELD( CDavidMonster, NextFlame, FIELD_TIME ), DEFINE_FIELD( CDavidMonster, NextFlameBurn, FIELD_TIME ), DEFINE_FIELD( CDavidMonster, TurnOffFlames, FIELD_TIME ), }; IMPLEMENT_SAVERESTORE( CDavidMonster, CZombie ) const char *CDavidMonster::pAttackSounds[] = { "davidbad/david_attack.wav" }; const char *CDavidMonster::pFireSounds[] = { "davidbad/fire_ignite.wav", "davidbad/fire_loop.wav", "davidbad/fire_off.wav" }; const char *CDavidMonster::pAxeHitSounds[] = { "davidbad/axe_hit.wav", "davidbad/axe_hitbody.wav", "davidbad/axe_swing.wav" }; const char *CDavidMonster::pAxeGrabSounds[] = { "davidbad/david_axegrab.wav" }; const char *CDavidMonster::pThunderAttackSounds[] = { "davidbad/thunder_attack1.wav", "davidbad/thunder_attack2.wav", "davidbad/thunder_attack3.wav" }; const char *CDavidMonster::pAlertSounds[] = { "davidbad/db_alert10.wav", "davidbad/db_alert20.wav", "davidbad/db_alert30.wav" }; const char *CDavidMonster::pPainSounds[] = { "davidbad/db_pain1.wav", "davidbad/db_pain2.wav" }; const char *CDavidMonster::pHurtSounds[] = { "davidbad/david_hurt.wav", "davidbad/david_hurt2.wav", "davidbad/david_hurt3.wav" }; int CDavidMonster :: TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) { if( bitsDamageType == DMG_SPEAR ) { if( m_flNextFlinchForget < gpGlobals->time) { if( RANDOM_LONG( 0, 1 ) ) ClearBits( m_afMemory, bits_MEMORY_FLINCHED ); m_flNextFlinchForget = gpGlobals->time + BADDAVID_FLINCH_DELAY; } // HACK HACK -- until we fix this. if( IsAlive() ) PainSound(); return CBaseMonster::TakeDamage( pevInflictor, pevAttacker, flDamage, bitsDamageType ); } if( pevAttacker->flags & FL_CLIENT ) { for( int i = 1; i <= gpGlobals->maxClients; i++ ) { CBaseEntity *pPlayer = UTIL_PlayerByIndex( i ); if( pPlayer ) { UTIL_ScreenFade( pPlayer, Vector( 255, 0, 0 ), 0.5, 0.0, 100, FFADE_IN ); pPlayer->TakeDamage( pev, pev, flDamage / 4, bitsDamageType ); } } } return 0; } void CDavidMonster :: PainSound( void ) { int pitch = PITCH_LOW + RANDOM_LONG(0,9); if (RANDOM_LONG(0,5) < 2) EMIT_SOUND_DYN ( ENT(pev), CHAN_VOICE, pPainSounds[ RANDOM_LONG(0,ARRAYSIZE(pPainSounds)-1) ], 1.0, ATTN_NORM, 0, pitch ); } void CDavidMonster :: AlertSound( void ) { int pitch = PITCH_LOW + RANDOM_LONG(0,9); EMIT_SOUND_DYN ( ENT(pev), CHAN_VOICE, pAlertSounds[ RANDOM_LONG(0,ARRAYSIZE(pAlertSounds)-1) ], 1.0, ATTN_NORM, 0, pitch ); } void CDavidMonster :: AttackSound( void ) { // Play a random attack sound EMIT_SOUND_DYN ( ENT(pev), CHAN_WEAPON, pAttackSounds[0], 1.0, ATTN_NORM, 0, PITCH_NORM + RANDOM_LONG(-5,5) ); } void CDavidMonster :: ThunderAttackSound( void ) { for( int i = 1; i <= gpGlobals->maxClients; i++ ) { CBaseEntity *pPlayer = UTIL_PlayerByIndex( i ); if( pPlayer ) // Play a random thunder attack sound EMIT_SOUND_DYN ( ENT(pPlayer->pev), CHAN_AUTO, pThunderAttackSounds[ RANDOM_LONG(0,ARRAYSIZE(pThunderAttackSounds)-1) ], 1.0, ATTN_NORM, 0, PITCH_NORM + RANDOM_LONG(-5,5) ); } CBaseEntity::Create( "lightning_effect_boss", g_vecZero, g_vecZero, NULL ); } void CDavidMonster :: DavidHurtSound( void ) { // Play a random hurt sound EMIT_SOUND_DYN ( ENT(pev), CHAN_VOICE, pHurtSounds[ RANDOM_LONG(0,ARRAYSIZE(pHurtSounds)-1) ], 1.0, ATTN_NORM, 0, PITCH_NORM + RANDOM_LONG(-5,5) ); } //========================================================= // HandleAnimEvent - catches the monster-specific messages // that occur when tagged animation frames are played. //========================================================= void CDavidMonster :: HandleAnimEvent( MonsterEvent_t *pEvent ) { switch( pEvent->event ) { case BADDAVID_AE_ATTACK: { // do stuff for this event. CBaseEntity *pHurt = CheckTraceHullAttack( 70, gSkillData.zombieDmgOneSlash, DMG_SLASH ); if ( pHurt ) { if ( pHurt->pev->flags & (FL_MONSTER|FL_CLIENT) ) { pHurt->pev->punchangle.z = 18; pHurt->pev->punchangle.x = 5; pHurt->pev->velocity = pHurt->pev->velocity - gpGlobals->v_right * 100; if(pev->body) { EMIT_SOUND_DYN( ENT(pev), CHAN_WEAPON, "davidbad/axe_hitbody.wav", 1.0, ATTN_NORM, 0, PITCH_NORM + RANDOM_LONG(-5,5) ); } else { DavidHurtSound(); UTIL_ScreenFade( pHurt, Vector( 255, 0, 0 ), 0.5, 0.0, 100, FFADE_IN ); } } else if( pev->body ) // Play attack hit sound EMIT_SOUND_DYN( ENT(pev), CHAN_WEAPON, "davidbad/axe_hit.wav", 1.0, ATTN_NORM, 0, PITCH_NORM + RANDOM_LONG(-5,5) ); } else if( pev->body ) // Play attack miss sound EMIT_SOUND_DYN( ENT(pev), CHAN_WEAPON, "davidbad/axe_swing.wav", 1.0, ATTN_NORM, 0, PITCH_NORM + RANDOM_LONG(-5,5) ); if( RANDOM_LONG( 0, 1 ) ) AttackSound(); } break; case BADDAVID_AE_FLINCH: pev->body = pev->body ? 0 : 1; // EMIT_SOUND_DYN( ENT(pev), CHAN_WEAPON, "davidbad/david_axegrab.wav", 1.0, ATTN_NORM, 0, PITCH_NORM + RANDOM_LONG(-5,5) ); break; default: CBaseMonster::HandleAnimEvent( pEvent ); break; } } //========================================================= // CheckRangeAttack1 //========================================================= BOOL CDavidMonster :: CheckMeleeAttack1 ( float flDot, float flDist ) { if(!pev->body) return CBaseMonster::CheckMeleeAttack1( flDot, flDist ); return FALSE; } //========================================================= // CheckMeleeAttack2 //========================================================= BOOL CDavidMonster :: CheckMeleeAttack2 ( float flDot, float flDist ) { return CBaseMonster::CheckMeleeAttack2( flDot, flDist ); } //========================================================= // Spawn //========================================================= void CDavidMonster :: Spawn() { Precache( ); if (pev->model) SET_MODEL(ENT(pev), STRING(pev->model)); //LRC else SET_MODEL(ENT(pev), "models/david_monster.mdl"); UTIL_SetSize( pev, VEC_HUMAN_HULL_MIN, VEC_HUMAN_HULL_MAX ); pev->solid = SOLID_SLIDEBOX; pev->movetype = MOVETYPE_STEP; m_bloodColor = BLOOD_COLOR_RED; if (pev->health == 0) pev->health = BADDAVID_HEALTH; pev->view_ofs = VEC_VIEW;// position of the eyes relative to monster's origin. m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result ) m_MonsterState = MONSTERSTATE_NONE; m_afCapability = bits_CAP_DOORS_GROUP; MonsterInit(); } //========================================================= // Precache - precaches all resources this monster needs //========================================================= void CDavidMonster :: Precache() { int i; if (pev->model) PRECACHE_MODEL(STRING(pev->model)); //LRC else PRECACHE_MODEL("models/david_monster.mdl"); PRECACHE_MODEL("sprites/xffloor.spr"); for( i = 0; i < ARRAYSIZE( pAxeHitSounds ); i++ ) PRECACHE_SOUND(pAxeHitSounds[i]); for( i = 0; i < ARRAYSIZE( pFireSounds ); i++ ) PRECACHE_SOUND(pFireSounds[i]); for( i = 0; i < ARRAYSIZE( pAlertSounds ); i++ ) PRECACHE_SOUND(pAlertSounds[i]); for( i = 0; i < ARRAYSIZE( pPainSounds ); i++ ) PRECACHE_SOUND(pPainSounds[i]); for( i = 0; i < ARRAYSIZE( pAttackSounds ); i++ ) PRECACHE_SOUND(pAttackSounds[i]); for( i = 0; i < ARRAYSIZE( pAxeGrabSounds ); i++ ) PRECACHE_SOUND(pAxeGrabSounds[i]); for( i = 0; i < ARRAYSIZE( pThunderAttackSounds ); i++ ) PRECACHE_SOUND(pThunderAttackSounds[i]); for( i = 0; i < ARRAYSIZE( pHurtSounds ); i++ ) PRECACHE_SOUND(pHurtSounds[i]); } void CDavidMonster::MonsterThink() { if( !( pev->spawnflags & SF_NOELECTROCUTE ) && m_hEnemy != 0 && m_flNextAttack < gpGlobals->time && pev->health ) { // thunder attack float flDist = ( pev->origin - m_hEnemy->pev->origin ).Length2D(); if( flDist > 128.0f ) { ThunderAttackSound(); m_flNextAttack = gpGlobals->time + 9.0f; } } if( pev->health <= 300 && !StartFlame) { EMIT_SOUND_DYN( ENT(pev), CHAN_ITEM, "davidbad/fire_ignite.wav", 1.0, ATTN_NORM, 0, PITCH_NORM ); EMIT_SOUND_DYN( ENT(pev), CHAN_AUTO, "davidbad/fire_loop.wav", 1.0, ATTN_NORM, 0, PITCH_NORM ); NextFlame = gpGlobals->time + 0.5f; StartFlame = TRUE; } if( TurnOffFlames >= 15.0f && !HasTurnedOffFlameSound ) { STOP_SOUND(ENT(pev), CHAN_AUTO, "davidbad/fire_loop.wav"); EMIT_SOUND_DYN( ENT(pev), CHAN_ITEM, "davidbad/fire_off.wav", 1.0, ATTN_NORM, 0, PITCH_NORM ); HasTurnedOffFlameSound = TRUE; } if( pev->health <= 300 && NextFlame < gpGlobals->time && TurnOffFlames < 15.0f ) { CSprite *m_Fire = CSprite::SpriteCreate( "sprites/xffloor.spr", pev->origin + Vector( 0, 0, 72 ), TRUE ); m_Fire->AnimateAndDie( 20.0f ); m_Fire->SetTransparency( kRenderTransAdd, 255, 255, 255, 255, kRenderFxReflection ); if( NextFlameBurn < gpGlobals->time ) { for( int i = 1; i <= gpGlobals->maxClients; i++ ) { CBaseEntity *pPlayer = UTIL_PlayerByIndex( i ); if( pPlayer && !FBitSet( pPlayer->pev->flags, FL_INWATER ) ) { pPlayer->TakeDamage(pev, pev, DAMAGE_YES, DMG_BURN ); } } NextFlameBurn = gpGlobals->time + 1.0f; } NextFlame = gpGlobals->time + 0.5f; TurnOffFlames = TurnOffFlames + 0.5f; } CBaseMonster::MonsterThink(); } //========================================================= // AI Schedules Specific to this monster //========================================================= int CDavidMonster::IgnoreConditions ( void ) { int iIgnore = CBaseMonster::IgnoreConditions(); if ((m_Activity == ACT_MELEE_ATTACK1) || (m_Activity == ACT_MELEE_ATTACK1)) { #if 0 if (pev->health < 20) iIgnore |= (bits_COND_LIGHT_DAMAGE|bits_COND_HEAVY_DAMAGE); else #endif if (m_flNextFlinch >= gpGlobals->time) iIgnore |= (bits_COND_LIGHT_DAMAGE|bits_COND_HEAVY_DAMAGE); } if ((m_Activity == ACT_SMALL_FLINCH) || (m_Activity == ACT_BIG_FLINCH)) { if (m_flNextFlinch < gpGlobals->time) m_flNextFlinch = gpGlobals->time + BADDAVID_FLINCH_DELAY; } return iIgnore; } class CLightningEffect : public CBaseEntity { public: void Spawn(); void EXPORT ElectricityAttack2(); }; LINK_ENTITY_TO_CLASS( lightning_effect_boss, CLightningEffect ) void CLightningEffect::Spawn() { SetThink( &CLightningEffect::ElectricityAttack2 ); pev->nextthink = gpGlobals->time + 1.0; } void CLightningEffect::ElectricityAttack2() { CBasePlayer *pPlayer = (CBasePlayer *)UTIL_FindEntityByClassname( 0, "player" ); if( pPlayer ) { pPlayer->ThunderAttack(); if( pPlayer->pev->flags & FL_ONGROUND ) { pPlayer->TakeDamage( pev, pev, 10, DMG_SHOCK ); } } REMOVE_ENTITY(ENT(pev)); }