/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #include "hud.h" #include "cl_util.h" #include #include #include #include "event_api.h" #include "event_args.h" #include "triangleapi.h" #include "parsemsg.h" DECLARE_MESSAGE(m_DeathVision, DeathVision) int CHudDeathVision::Init(void) { HOOK_MESSAGE(DeathVision); m_iFlags = 0; m_hSprite = 0; gHUD.AddHudElem(this); return 1; }; int CHudDeathVision::VidInit(void) { m_iFlags = 0; m_hSprite = SPR_Load("sprites/death_vision.spr"); return 1; }; int CHudDeathVision::MsgFunc_DeathVision(const char *pszName, int iSize, void *pbuf) { m_iFlags |= HUD_ACTIVE; BEGIN_READ(pbuf, iSize); READ_BYTE(); return 1; } int CHudDeathVision::Draw(float flTime) { return 1; } void CHudDeathVision::DrawDeathVision(void) { if (gHUD.m_iHideHUDDisplay & HIDEHUD_ALL) return; if (!(m_iFlags & HUD_ACTIVE)) return; if (!m_hSprite) m_hSprite = SPR_Load("sprites/death_vision.spr"); struct model_s * hSpriteModel = (struct model_s *)gEngfuncs.GetSpritePointer(m_hSprite); gEngfuncs.pTriAPI->RenderMode(kRenderTransAdd); gEngfuncs.pTriAPI->CullFace(TRI_NONE); gEngfuncs.pTriAPI->SpriteTexture(hSpriteModel, 0); gEngfuncs.pTriAPI->Begin(TRI_QUADS); //top left gEngfuncs.pTriAPI->TexCoord2f(0.0f, 0.0f); gEngfuncs.pTriAPI->Vertex3f(0, 0, 0); //bottom left gEngfuncs.pTriAPI->TexCoord2f(0.0f, 1.0f); gEngfuncs.pTriAPI->Vertex3f(0, ScreenHeight, 0); //bottom right gEngfuncs.pTriAPI->TexCoord2f(1.0f, 1.0f); gEngfuncs.pTriAPI->Vertex3f(ScreenWidth, ScreenHeight, 0); //top right gEngfuncs.pTriAPI->TexCoord2f(1.0f, 0.0f); gEngfuncs.pTriAPI->Vertex3f(ScreenWidth, 0, 0); gEngfuncs.pTriAPI->End(); //end our list of vertexes gEngfuncs.pTriAPI->RenderMode(kRenderNormal); //return to normal return; }