// // HPB_bot - botman's High Ping Bastard bot // // (http://planethalflife.com/botman/) // // bot_func.h // #ifndef BOT_FUNC_H #define BOT_FUNC_H //prototypes of bot functions... void BotSpawnInit( bot_t *pBot ); void BotCreate( edict_t *pPlayer, const char *arg1, const char *arg2, const char *arg3, const char *arg4, const char *arg5 ); void BotStartGame( bot_t *pBot ); int BotInFieldOfView( bot_t *pBot, Vector dest ); bool BotEntityIsVisible( bot_t *pBot, Vector dest ); void BotPickLogo(bot_t *pBot); void BotSprayLogo(edict_t *pEntity, char *logo_name); void BotFindItem( bot_t *pBot ); bool BotLookForMedic( bot_t *pBot ); bool BotLookForGrenades( bot_t *pBot ); void BotThink( bot_t *pBot ); void LoadBotModels(void); void BotFixIdealPitch( edict_t *pEdict ); float BotChangePitch( bot_t *pBot, float speed ); void BotFixIdealYaw( edict_t *pEdict ); float BotChangeYaw( bot_t *pBot, float speed ); bool BotFindWaypoint( bot_t *pBot ); bool BotHeadTowardWaypoint( bot_t *pBot ); void BotOnLadder( bot_t *pBot, float moved_distance ); void BotUnderWater( bot_t *pBot ); void BotUseLift( bot_t *pBot, float moved_distance ); bool BotStuckInCorner( bot_t *pBot ); void BotTurnAtWall( bot_t *pBot, TraceResult *tr, bool negative ); bool BotCantMoveForward( bot_t *pBot, TraceResult *tr ); bool BotCanJumpUp( bot_t *pBot, bool *bDuckJump ); bool BotCanDuckUnder( bot_t *pBot ); void BotRandomTurn( bot_t *pBot ); bool BotFollowUser( bot_t *pBot ); bool BotCheckWallOnLeft( bot_t *pBot ); bool BotCheckWallOnRight( bot_t *pBot ); void BotLookForDrop( bot_t *pBot ); void BotCheckTeamplay(void); edict_t *BotFindEnemy( bot_t *pBot ); Vector BotBodyTarget( edict_t *pBotEnemy, bot_t *pBot ); bool BotFireWeapon( Vector v_enemy, bot_t *pBot, int weapon_choice); void BotShootAtEnemy( bot_t *pBot ); bool BotShootTripmine( bot_t *pBot ); bool BotGrenadeArm( bot_t *pBot ); void BotGrenadeThrow( bot_t *pBot ); #endif // BOT_FUNC_H