/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #include "hud.h" #include "cl_util.h" #include "parsemsg.h" #include #include #define SCOPE_SMALL 0 #define SCOPE_MEDIUM 1 #define SCOPE_LARGE 2 static int HUD_IsWidescreen(int iWidth, int iHeight) { float ratio = iWidth / iHeight; return (ratio >= 1.77f) ? 1 : 0; } DECLARE_MESSAGE(m_Scope, Scope) int CHudScope::Init(void) { HOOK_MESSAGE(Scope); // Make inactive. m_iFlags &= ~HUD_ACTIVE; gHUD.AddHudElem(this); return 1; }; void CHudScope::Reset(void) { // Make inactive. m_iFlags &= ~HUD_ACTIVE; } int CHudScope::VidInit(void) { for (int i = 0; i < SCOPE_HSPRITE_COUNT; i++) m_scopes[i] = 0; m_ScopeSize = 0; int sw = ScreenWidth, sh = ScreenHeight; // // Determine the ideal scope size to use. // // Widescreen support. 1:77 if (HUD_IsWidescreen(sw, sh)) { if (sh > 576) { if (sh > 800) { m_ScopeSize = SCOPE_LARGE; } else { m_ScopeSize = SCOPE_MEDIUM; } } else { m_ScopeSize = SCOPE_SMALL; } } // Normal display. 1:33 else { if (sh > 600) { if (sh > 768) { m_ScopeSize = SCOPE_LARGE; } else { m_ScopeSize = SCOPE_MEDIUM; } } else { m_ScopeSize = SCOPE_SMALL; } } // Make inactive. m_iFlags &= ~HUD_ACTIVE; return 1; }; int CHudScope::Draw(float flTime) { if (!(m_iFlags & HUD_ACTIVE)) return 1; int x, y, w, h; x = y = 0; if (!m_scopes[0]) { switch (m_ScopeSize) { default: case SCOPE_SMALL: m_scopes[0] = LoadSprite("sprites/scope/0.spr"); break; case SCOPE_MEDIUM: m_scopes[SCOPE_U_L] = LoadSprite("sprites/scope/800/U_L.spr"); m_scopes[SCOPE_U_M_L] = LoadSprite("sprites/scope/800/U_M_L.spr"); m_scopes[SCOPE_U_M_R] = LoadSprite("sprites/scope/800/U_M_R.spr"); m_scopes[SCOPE_U_R] = LoadSprite("sprites/scope/800/U_R.spr"); m_scopes[SCOPE_M_L] = LoadSprite("sprites/scope/800/M_L.spr"); m_scopes[SCOPE_M_R] = LoadSprite("sprites/scope/800/M_R.spr"); m_scopes[SCOPE_L_L] = LoadSprite("sprites/scope/800/L_L.spr"); m_scopes[SCOPE_L_M_L] = LoadSprite("sprites/scope/800/L_M_L.spr"); m_scopes[SCOPE_L_M_R] = LoadSprite("sprites/scope/800/L_M_R.spr"); m_scopes[SCOPE_L_R] = LoadSprite("sprites/scope/800/L_R.spr"); break; case SCOPE_LARGE: m_scopes[SCOPE_U_L] = LoadSprite("sprites/scope/1024/U_L.spr"); m_scopes[SCOPE_U_M_L] = LoadSprite("sprites/scope/1024/U_M_L.spr"); m_scopes[SCOPE_U_M_R] = LoadSprite("sprites/scope/1024/U_M_R.spr"); m_scopes[SCOPE_U_R] = LoadSprite("sprites/scope/1024/U_R.spr"); m_scopes[SCOPE_M_L] = LoadSprite("sprites/scope/1024/M_L.spr"); m_scopes[SCOPE_M_R] = LoadSprite("sprites/scope/1024/M_R.spr"); m_scopes[SCOPE_L_L] = LoadSprite("sprites/scope/1024/L_L.spr"); m_scopes[SCOPE_L_M_L] = LoadSprite("sprites/scope/1024/L_M_L.spr"); m_scopes[SCOPE_L_M_R] = LoadSprite("sprites/scope/1024/L_M_R.spr"); m_scopes[SCOPE_L_R] = LoadSprite("sprites/scope/1024/L_R.spr"); break; } } w = SPR_Width(m_scopes[0], 0); h = SPR_Height(m_scopes[0], 0); int r, g, b, a; UnpackRGB(r, g, b, RGB_YELLOWISH); switch (m_ScopeSize) { default: // // Small scope. // case SCOPE_SMALL: // // This uses one sprite. // x = ScreenWidth / 2 - w; y = ScreenHeight / 2 - h; //----------------------- // Top left scope. //----------------------- SPR_Set(m_scopes[0], r, g, b); SPR_DrawHoles(0, x, y, NULL); //----------------------- // Top right scope. //----------------------- SPR_Set(m_scopes[0], r, g, b); SPR_DrawHoles(1, x + w, y, NULL); //----------------------- // Bottom right scope. //----------------------- SPR_Set(m_scopes[0], r, g, b); SPR_DrawHoles(2, x + w, y + h, NULL); //----------------------- // Bottom left scope. //----------------------- SPR_Set(m_scopes[0], r, g, b); SPR_DrawHoles(3, x, y + h, NULL); break; // // Medium & Large scopes. // case SCOPE_MEDIUM: case SCOPE_LARGE: x = ScreenWidth / 2 - w * 2; y = ScreenHeight / 2 - (h * 3) / 2; //----------------------- // Upper part. //----------------------- SPR_Set(m_scopes[SCOPE_U_L], r, g, b); SPR_DrawHoles(0, x, y, NULL); SPR_Set(m_scopes[SCOPE_U_M_L], r, g, b); SPR_DrawHoles(0, x + w, y, NULL); SPR_Set(m_scopes[SCOPE_U_M_R], r, g, b); SPR_DrawHoles(0, x + w * 2, y, NULL); SPR_Set(m_scopes[SCOPE_U_R], r, g, b); SPR_DrawHoles(0, x + w * 3, y, NULL); //----------------------- // Middle part. //----------------------- SPR_Set(m_scopes[SCOPE_M_L], r, g, b); SPR_DrawHoles(0, x, y + h, NULL); SPR_Set(m_scopes[SCOPE_M_R], r, g, b); SPR_DrawHoles(0, x + w * 3, y + h, NULL); //----------------------- // Lower part. //----------------------- SPR_Set(m_scopes[SCOPE_L_L], r, g, b); SPR_DrawHoles(0, x, y + h * 2, NULL); SPR_Set(m_scopes[SCOPE_L_M_L], r, g, b); SPR_DrawHoles(0, x + w, y + h * 2, NULL); SPR_Set(m_scopes[SCOPE_L_M_R], r, g, b); SPR_DrawHoles(0, x + w * 2, y + h * 2, NULL); SPR_Set(m_scopes[SCOPE_L_R], r, g, b); SPR_DrawHoles(0, x + w * 3, y + h * 2, NULL); break; } r = g = b = 0; a = 255; // Draw left bar. gEngfuncs.pfnFillRGBABlend(0, 0, x + 1, ScreenHeight, r, g, b, a); // Draw right bar. gEngfuncs.pfnFillRGBABlend(ScreenWidth - x - 1, 0, ScreenWidth, ScreenHeight, r, g, b, a); // Draw top bar. gEngfuncs.pfnFillRGBABlend(0, 0, ScreenWidth, y + 1, r, g, b, a); // Draw bottom bar. gEngfuncs.pfnFillRGBABlend(0, ScreenHeight - y - 1, ScreenWidth, ScreenHeight, r, g, b, a); return 1; } int CHudScope::MsgFunc_Scope(const char *pszName, int iSize, void *pbuf) { BEGIN_READ(pbuf, iSize); int fOn = READ_BYTE(); if (fOn) { // Make active. m_iFlags |= HUD_ACTIVE; } else { // Make inactive. m_iFlags &= ~HUD_ACTIVE; } return 1; }