//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose: 
//
// $NoKeywords: $
//=============================================================================
#pragma once
#ifndef VGUI_HELPERS_H
#define VGUI_HELPERS_H

#include "VGUI_Panel.h"
#include "VGUI_Label.h"

inline int PanelTop( vgui::Panel *pPanel )
{
	int x, y, w, h;

	pPanel->getBounds( x, y, w, h );

	return y;
}

inline int PanelLeft( vgui::Panel *pPanel )
{
	int x, y, w, h;

	pPanel->getBounds( x, y, w, h );

	return x;
}

inline int PanelRight( vgui::Panel *pPanel )
{
	int x, y, w, h;

	pPanel->getBounds( x, y, w, h );

	return x + w;
}

inline int PanelBottom( vgui::Panel *pPanel )
{
	int x, y, w, h;

	pPanel->getBounds( x, y, w, h );

	return y + h;
}

inline int PanelWidth( vgui::Panel *pPanel )
{
	int x, y, w, h;

	pPanel->getBounds( x, y, w, h );

	return w;
}

inline int PanelHeight( vgui::Panel *pPanel )
{
	int x, y, w, h;

	pPanel->getBounds( x, y, w, h );

	return h;
}

// Places child at the requested position inside pParent. iAlignment is from Label::Alignment.
void AlignPanel( vgui::Panel *pChild, vgui::Panel *pParent, int alignment );

#endif // VGUI_HELPERS_H