/***
*
*	Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*	
*	This product contains software technology licensed from Id 
*	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc. 
*	All Rights Reserved.
*
*   Use, distribution, and modification of this source code and/or resulting
*   object code is restricted to non-commercial enhancements to products from
*   Valve LLC.  All other use, distribution, or modification is prohibited
*   without written permission from Valve LLC.
*
****/

#include "../hud.h"
#include "../cl_util.h"
#include "../demo.h"

#include "demo_api.h"
#include "const.h"
#include "entity_state.h"
#include "cl_entity.h"

#include "pm_defs.h"
#include "event_api.h"
#include "entity_types.h"
#include "r_efx.h"

void HUD_GetLastOrg( float *org );

void UpdateBeams( void )
{
}

/*
=====================
Game_AddObjects

Add game specific, client-side objects here
=====================
*/
void Game_AddObjects( void )
{
}