//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #pragma once #if !defined ( EV_HLDMH ) #define EV_HLDMH // bullet types typedef enum { BULLET_NONE = 0, BULLET_PLAYER_9MM, // glock BULLET_PLAYER_MP5, // mp5 BULLET_PLAYER_357, // python BULLET_PLAYER_SHOTGUN, // shotgun BULLET_PLAYER_CROWBAR, // crowbar swipe BULLET_PLAYER_KNIFE, // knife swipe BULLET_PLAYER_SWORDCANE, // swordcane swipe BULLET_PLAYER_REVOLVER, // revolver shot BULLET_PLAYER_TOMMYGUN, // tommy gun burst BULLET_PLAYER_RIFLE, // rifle shot BULLET_MONSTER_9MM, BULLET_MONSTER_MP5, BULLET_MONSTER_12MM }Bullet; /* enum glock_e { GLOCK_IDLE1 = 0, GLOCK_IDLE2, GLOCK_IDLE3, GLOCK_SHOOT, GLOCK_SHOOT_EMPTY, GLOCK_RELOAD, GLOCK_RELOAD_NOT_EMPTY, GLOCK_DRAW, GLOCK_HOLSTER, GLOCK_ADD_SILENCER }; */ enum revolver_e { REVOLVER_IDLE1 = 0, REVOLVER_FIDGET1, REVOLVER_FIRE, REVOLVER_RELOAD, REVOLVER_HOLSTER, REVOLVER_DRAW, REVOLVER_IDLE2, REVOLVER_IDLE3, REVOLVER_QUICKFIRE_READY, REVOLVER_QUICKFIRE_SHOOT, REVOLVER_QUICKFIRE_RELAX }; enum shotgun_e { SHOTGUN_IDLE = 0, SHOTGUN_FIRE, SHOTGUN_FIRE2, SHOTGUN_RELOAD, SHOTGUN_PUMP, SHOTGUN_START_RELOAD, SHOTGUN_DRAW, SHOTGUN_HOLSTER, SHOTGUN_IDLE4, SHOTGUN_IDLE_DEEP }; enum rifle_e { RIFLE_IDLE1 = 0, RIFLE_FIRE1, RIFLE_RELOAD, RIFLE_CLOSEBREAK, RIFLE_BREAK, RIFLE_DRAW, RIFLE_HOLSTER }; enum tommygun_e { TOMMYGUN_IDLE = 0, TOMMYGUN_RELOAD, TOMMYGUN_DRAW, TOMMYGUN_FIRE1, TOMMYGUN_FIRE2, TOMMYGUN_EMPTY_IDLE }; enum LightningGun_e { LIGHTNING_GUN_IDLE = 0, LIGHTNING_GUN_DRAW, LIGHTNING_GUN_HOLSTER, LIGHTNING_GUN_ZAP }; #define LIGHTNING_PRIMARY_CHARGE_VOLUME 256// how loud lightning is while charging #define LIGHTNING_PRIMARY_FIRE_VOLUME 450// how loud lightning is when discharged /* enum mp5_e { MP5_LONGIDLE = 0, MP5_IDLE1, MP5_LAUNCH, MP5_RELOAD, MP5_DEPLOY, MP5_FIRE1, MP5_FIRE2, MP5_FIRE3 }; enum python_e { PYTHON_IDLE1 = 0, PYTHON_FIDGET, PYTHON_FIRE1, PYTHON_RELOAD, PYTHON_HOLSTER, PYTHON_DRAW, PYTHON_IDLE2, PYTHON_IDLE3 }; #define GAUSS_PRIMARY_CHARGE_VOLUME 256// how loud gauss is while charging #define GAUSS_PRIMARY_FIRE_VOLUME 450// how loud gauss is when discharged enum gauss_e { GAUSS_IDLE = 0, GAUSS_IDLE2, GAUSS_FIDGET, GAUSS_SPINUP, GAUSS_SPIN, GAUSS_FIRE, GAUSS_FIRE2, GAUSS_HOLSTER, GAUSS_DRAW }; */ void EV_HLDM_GunshotDecalTrace( pmtrace_t *pTrace, char *decalName ); void EV_HLDM_DecalGunshot( pmtrace_t *pTrace, int iBulletType ); int EV_HLDM_CheckTracer( int idx, float *vecSrc, float *end, float *forward, float *right, int iBulletType, int iTracerFreq, int *tracerCount ); void EV_HLDM_FireBullets( int idx, float *forward, float *right, float *up, int cShots, float *vecSrc, float *vecDirShooting, float flDistance, int iBulletType, int iTracerFreq, int *tracerCount, float flSpreadX, float flSpreadY ); #endif // EV_HLDMH