# # Copyright (c) 2015 Pavlo Lavrenenko # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. # cmake_minimum_required(VERSION 2.8.12) project (SVDLL) set (SVDLL_LIBRARY server) if(NOT MSVC) add_compile_options(-fno-exceptions) # GCC/Clang flag add_compile_options(-Wno-invalid-offsetof) # GCC/Clang flag add_compile_options(-fvisibility=hidden) # GCC/Clang flag add_definitions(-D_LINUX) # It seems enough for all non-Win32 systems add_definitions(-Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf ) else() add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE) endif() set (SVDLL_SOURCES aomdc/axe.cpp aomdc/baddavid.cpp aomdc/beretta.cpp aomdc/deagle.cpp aomdc/ghost.cpp aomdc/glock.cpp aomdc/gmgeneral.cpp aomdc/hammer.cpp aomdc/knife.cpp aomdc/mp5k.cpp aomdc/p228.cpp aomdc/revolver.cpp aomdc/spear.cpp aomdc/uzi.cpp aomdc/wheelchair.cpp aomdc/zombie2.cpp aomdc/zombie3.cpp aomdc/zombie4.cpp agrunt.cpp airtank.cpp aflock.cpp alias.cpp animating.cpp animation.cpp apache.cpp barnacle.cpp barney.cpp bigmomma.cpp bloater.cpp bmodels.cpp bullsquid.cpp buttons.cpp cbase.cpp client.cpp combat.cpp controller.cpp # crossbow.cpp # crowbar.cpp defaultai.cpp doors.cpp effects.cpp # egon.cpp explode.cpp flyingmonster.cpp func_break.cpp func_tank.cpp game.cpp gamerules.cpp gargantua.cpp # gauss.cpp genericmonster.cpp ggrenade.cpp globals.cpp # glock.cpp gman.cpp h_ai.cpp h_battery.cpp h_cine.cpp h_cycler.cpp h_export.cpp # handgrenade.cpp hassassin.cpp headcrab.cpp healthkit.cpp hgrunt.cpp hornet.cpp # hornetgun.cpp houndeye.cpp ichthyosaur.cpp islave_deamon.cpp items.cpp leech.cpp lights.cpp locus.cpp maprules.cpp monstermaker.cpp monsters.cpp monsterstate.cpp mortar.cpp movewith.cpp # mp5.cpp multiplay_gamerules.cpp nihilanth.cpp nodes.cpp observer.cpp osprey.cpp pathcorner.cpp plane.cpp plats.cpp player.cpp playermonster.cpp # python.cpp rat.cpp roach.cpp rpg.cpp # satchel.cpp schedule.cpp scientist.cpp scripted.cpp shotgun.cpp singleplay_gamerules.cpp skill.cpp sound.cpp soundent.cpp spectator.cpp squadmonster.cpp squeakgrenade.cpp subs.cpp talkmonster.cpp teamplay_gamerules.cpp tempmonster.cpp tentacle.cpp triggers.cpp # tripmine.cpp turret.cpp util.cpp weapons.cpp world.cpp xen.cpp zombie.cpp ../pm_shared/pm_debug.c ../pm_shared/pm_math.c ../pm_shared/pm_shared.c ) include_directories (. wpn_shared ../common ../engine ../pm_shared ../game_shared ../public aomdc) if(MSVC) set(SVDLL_SOURCES ${SVDLL_SOURCES} hl.def) endif() if(USE_VOICEMGR) set(SVDLL_SOURCES ${SVDLL_SOURCES} ../game_shared/voice_gamemgr.cpp) else() add_definitions(-DNO_VOICEGAMEMGR) endif() add_library (${SVDLL_LIBRARY} SHARED ${SVDLL_SOURCES}) set_target_properties (${SVDLL_LIBRARY} PROPERTIES POSITION_INDEPENDENT_CODE 1) if(NOT ${CMAKE_SYSTEM_NAME} STREQUAL "Android") set(SVDLL_NAME "${SERVER_LIBRARY_NAME}") set_target_properties(${SVDLL_LIBRARY} PROPERTIES OUTPUT_NAME ${SVDLL_NAME} PREFIX "") endif() if(MSVC) set_property(TARGET ${SVDLL_LIBRARY} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$:Debug>") endif() install( TARGETS ${SVDLL_LIBRARY} DESTINATION "${GAMEDIR}/${SERVER_INSTALL_DIR}/" PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE GROUP_READ GROUP_EXECUTE WORLD_READ WORLD_EXECUTE)