Andrey Akhmichin
e4987d2891
Fix weapon bodies passed to EV_WeaponAnimation.
2 years ago
Andrey Akhmichin
d0f9d4ebe7
Play melee weapon attack animation only once.
2 years ago
Andrey Akhmichin
3fb6a50a17
Merge branch 'master' into half-screwed
2 years ago
Roman Chistokhodov
06521e8950
Update github actions ( #341 )
2 years ago
Roman Chistokhodov
901d1947fb
Fix tripmines blowing up after loading save game in c1a3d with TRIPMINE_BEAM_DUPLICATION_FIX enabled ( #332 )
2 years ago
Roman Chistokhodov
5db68d4076
Revert changes to LinearMove ( #331 )
2 years ago
Alibek Omarov
63ce6eda31
client: view: fix reading from uninitialized variable when setting model angles from camera angles ( #329 )
2 years ago
Alibek Omarov
1394637ce8
server: func_tank: prevent domain error on barrel adjust ( #328 )
...
When target is too close to the tank origin, `d2 - r2` expression may become negative
causing domain error on square root, and poisoning other fields and even other entities with NaN
2 years ago
Roman Chistokhodov
99dc2c519f
Fix HUD_ChatInputPosition qualifier ( #323 )
2 years ago
Roman Chistokhodov
939237df71
Update README.md. Add a note about mods [ci skip] ( #321 )
2 years ago
Andrey Akhmichin
7a54c48568
Merge branch 'master' into half-screwed
2 years ago
Alibek Omarov
8f5c36dc62
client: fix GoldSrc input being enabled for Android on x86
2 years ago
Roman Chistokhodov
e12d1aa743
Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout ( #306 )
2 years ago
Roman Chistokhodov
d9d46bcc2b
Include changelog in README.md [ci skip] ( #302 )
2 years ago
Roman Chistokhodov
ae4d65439c
Don't play tripmine draw animation after placing the last tripmine ( #300 )
2 years ago
Roman Chistokhodov
4053dca7a9
Fix deploy animations sometimes not playing on weapon pickup ( #299 )
2 years ago
Roman Chistokhodov
abf08e4520
Fix client tripmine body and weapon bodies passed to EV_WeaponAnimation ( #298 )
2 years ago
Alibek Omarov
70516c988f
scripts: upgrade to Android NDK 25
2 years ago
Roman Chistokhodov
8d91e9b4c0
Use MAX_WEAPONS constant instead of magic numbers ( #294 )
2 years ago
Roman Chistokhodov
5d64c9ceb4
Fix building with msvc 6 ( #295 )
2 years ago
Roman Chistokhodov
4678d49392
Add manual workflow ( #296 )
...
* Add manual workflow
* Quote OFF and ON for YAML
2 years ago
Roman Chistokhodov
b69d37e30e
Fix scientist's voice pitch selection ( #292 )
2 years ago
Roman Chistokhodov
3b0046cb3d
Fix func_button's sparks origin when func_button has origin brush ( #291 )
2 years ago
Roman Chistokhodov
d3dba792b1
Fix client event angles ( #290 )
2 years ago
Roman Chistokhodov
ed676a5413
Fix deploy animations on fast weapon switching ( #289 )
2 years ago
Roman Chistokhodov
25ba2b4e5f
Fix ServerActivate check for clients ( #288 )
2 years ago
Roman Chistokhodov
4e7d64180b
Fix trace initialization in PM_TraceModel usage. Related issue: https://github.com/ValveSoftware/halflife/issues/3283 ( #287 )
2 years ago
Andrey Akhmichin
0207817bf4
client: wscript: false_vgui->fake_vgui.
2 years ago
Roman Chistokhodov
c1f0f25f1b
Rename .github.yml to build.yml ( #285 )
2 years ago
Roman Chistokhodov
695e2e060b
Rename false_vgui to fake_vgui ( #286 )
2 years ago
Roman Chistokhodov
6648265594
compile.bat in release mode. Remove BOM from tripmine.cpp ( #284 )
2 years ago
nekonomicon
51aaeaab94
Merge pull request #280 from FreeSlave/weapon_animation_times
...
Add WEAPONS_ANIMATION_TIMES_FIX macros. Fix #172
2 years ago
Roman Chistokhodov
bed35fe8d1
Remove mingw build instructions and remove building with mingw from github workflow ( #283 )
2 years ago
Roman Chistokhodov
e51878c45b
Fix alien controllers facing in idle state ( #282 )
2 years ago
Alibek Omarov
88e13e8ce1
readme: update appveyor links
...
AppVeyor didn't ack'ed that we changed repository name, so it was done manually.
Thanks, @FreeSlave , for pointing me at this
2 years ago
Roman Chistokhodov
74f3ec7f61
Fix crowbar idle animation time regardless of WEAPONS_ANIMATION_TIMES_FIX macro
2 years ago
Roman Chistokhodov
058626fc18
Remove redundant assignment to m_flTimeWeaponIdle in CSatchel::Deploy
2 years ago
Roman Chistokhodov
12a2aeb3c1
Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times
2 years ago
Roman Chistokhodov
763af29054
Add HANDGRENADE_DEPLOY_FIX macros for fixing the handgrenade deploy animation after finishing a throw ( #275 )
2 years ago
Roman Chistokhodov
1313bb1b66
Update build instructions. Rename cmake project from HLSDK-XASH3D to HLSDK-PORTABLE ( #274 )
2 years ago
Roman Chistokhodov
5a68ce08bc
Add TRIPMINE_BEAM_DUPLICATION_FIX macros for fixing beam duplication on level transition ( #272 )
2 years ago
Alibek Omarov
468780d997
wscript: sync with cmake, enable goldsrc support by default
2 years ago
Alibek Omarov
33aa1b0a10
engine: add new undocumented function to server funcs
2 years ago
Roman Chistokhodov
7e8dec0c03
Update README.me with better build instructions ( #266 )
2 years ago
Roman Chistokhodov
c8c2841ab9
Build with GoldSource input by default on Windows and Linux ( #264 )
2 years ago
Roman Chistokhodov
c01f154873
Fix tripmine viewmodel having wrong body on first pickup ( #262 )
2 years ago
Roman Chistokhodov
1c42a4170c
Fix drawing non-latin characters from titles.txt ( #261 )
2 years ago
Andrey Akhmichin
0abde93304
Merge branch 'master' into half-screwed
2 years ago
Alibek Omarov
4aba145f9e
cmake: add missing definitions for SerenityOS and DOS4GW
3 years ago
Jesse Buhagiar
b933d14384
Build: Add SerenityOS to list of compatible systems
...
This is required by the build system to spit out a library with
the correct name/platform.
3 years ago