a1batross
e7ef84c83d
engine: delete obsolete engine VC6 project
3 years ago
Marc-Antoine Lortie
1f23bff236
Restore Hornetgun fire phase. ( #238 )
3 years ago
Marc-Antoine Lortie
8768594509
Decrement rocket count only if it was successfully created. ( #234 )
...
In addition, make smoke effect and swap sides only if rocket was successfully created.
3 years ago
Marc-Antoine Lortie
db95d4a1cc
Removed duplicate field in CShotgun save data table. ( #233 )
3 years ago
Alibek Omarov
215ac04f70
waifulib: update xcompile from engine branch
3 years ago
Marc-Antoine Lortie
f43961e4d0
Simplify glock fire events ( #231 )
...
* Refactor EV_FireGlock2.
* Moved EV_FireGlock1 implementation to static function.
3 years ago
Marc-Antoine Lortie
f0ed7d1bc1
Fixed wrong base class specified. ( #225 )
3 years ago
Marc-Antoine Lortie
a5344eb4cc
Fixed wrong base class specified. ( #226 )
3 years ago
Marc-Antoine Lortie
0df2d289bb
Fixed wrong base class specified. ( #223 )
3 years ago
Marc-Antoine Lortie
ccfe0c659e
Fixed wrong base class specified. ( #224 )
3 years ago
Marc-Antoine Lortie
59fe501254
Fixed wrong base class specified. ( #222 )
3 years ago
Marc-Antoine Lortie
9aff6c088d
Fixed wrong base class specified. ( #220 )
3 years ago
Marc-Antoine Lortie
dcb83a6856
Fixed wrong base class specified. ( #221 )
3 years ago
Marc-Antoine Lortie
9d65397325
Fixed incorrect field types. ( #219 )
3 years ago
Alibek Omarov
8a43dfbaab
waifulib: migrate to compiler_optimizations waf tool
3 years ago
Alibek Omarov
46d642b72b
waifulib: update xcompile
3 years ago
James Davies
a754219217
Add PowerPC support
3 years ago
James Davies
b776a2b4fc
Add PowerPC support
3 years ago
Marc-Antoine Lortie
f7fa565c3f
Removed unused variables in ev_hldm.cpp ( #218 )
3 years ago
Marc-Antoine Lortie
0a0952e186
Use sound array macros. ( #215 )
...
* Use random sound array.
* Use random sound array.
* Use random sound array.
* Use random sound array.
* Use random sound array.
3 years ago
Marc-Antoine Lortie
ac2a757b90
Added missing tracerCount for EV_HLDM_FireBullets. ( #216 )
3 years ago
Roman Chistokhodov
4596f19734
Update windows and visual studio version ( #214 )
...
* Update windows and visual studio versions in CI
* Try without XP toolchain
* Revert "Try without XP toolchain"
This reverts commit d80321a81880c4200d2e4e14f7bbed3bf9346ab0.
* Force 32-bit
3 years ago
Marc-Antoine Lortie
7f8f73c679
Remove unused source files ( #212 )
...
* Delete AI_BaseNPC_Schedule.cpp
* Delete soundsystem.cpp
3 years ago
Roman Chistokhodov
3e2808de62
Fix possible bug with talkmonster facing during the script ( #213 )
3 years ago
Marc-Antoine Lortie
4e7111e434
Removed identical line in conditional statement. ( #209 )
3 years ago
Marc-Antoine Lortie
ec2826a96a
Fixed crossbow fire on empty sequence not playing. ( #207 )
3 years ago
Marc-Antoine Lortie
3674e3f154
Fixed RPG client prediction results stored in wrong pointer. ( #206 )
3 years ago
Marc-Antoine Lortie
74b5543c83
Fixed beam attachment invalidated on restore. ( #208 )
3 years ago
Roman Chistokhodov
0c46e1b5bd
Fix graphs directory being created with strange permissions ( #205 )
3 years ago
Aydar Zarifullin
6802cda932
premake5.lua: update ( #196 )
...
add arch suffix to library names
change mechanism of checking header files existence
add vgui-related options
3 years ago
Roman Chistokhodov
b3804d5ad8
Remove redundant dependency on ws2_32 ( #204 )
3 years ago
Roman Chistokhodov
db4cd7846d
Support cmake older than 3.7 ( #203 )
3 years ago
Alibek Omarov
da7322ba38
public: sync build.h with engine
3 years ago
Alibek Omarov
9fde15075b
cmake: fix minor 64BIT checks
3 years ago
Alibek Omarov
d7123abd50
Update library naming for RISC-V and MIPS64 support
3 years ago
Alibek Omarov
5c6b660e94
public: sync build.h with engine
3 years ago
Alibek Omarov
548fb6e82c
gitignore: ignore cmake artifacts
3 years ago
Roman Chistokhodov
504e8b19d5
Handle key input in vgui ( #198 )
3 years ago
Roman Chistokhodov
ba2cab60df
Get VGUI back (optionally) ( #194 )
...
* Get VGUI back (optionally)
* Add some missing VGUI invocations
* Update CMakeLists.txt to build with vgui for Windows
* Move windows.h inclusions only to those places where it's really needed
* Try fix mingw build
* Update hud_spectator
* Merge nekonomicon's vgui branch
* Don't include vgui panel and app in cdll_int.cpp if vgui is real
* Deduplicate scoreboard global variables
* Add options to prefer non-vgui motd and scoreboard when vgui is enabled
* Add vgui-dev as a submodule. Add building vith vgui to CI
* Fix artifact uploading
* Don't use global variable when not necessary
* char* to const char* in CMenuHandler_StringCommand constructor
* Fix 'format string is not a literal string' warnings
* Fix 'always evaluate to true' warnings
* Team Fortress classes to const char*
* CreateCommandMenu accepts const char*
* Fix printf formats. Turn some unsigned longs into unsigned ints since they use only 32 bits anyway
* Explicit assignment result as condition
* Prevent memory leak on menu reading
* Localize button text
* Create FileInputStream on stack avoiding the leak
* Remove Servers Browser code
* Arrow file names to const char*
* Fix assignment to the wrong variable
3 years ago
Vale the Violet Mote
302e2d7a2a
Realtime cheats ( #197 )
...
* have cheats auto-update (send notif to client, use updated value in server)
* cheats did not need to be registered here as it's registered by the engine
* also not needed.
3 years ago
Roman Chistokhodov
1737b8a878
Add apt update to github workflow ( #193 )
3 years ago
Aydar Zarifullin
9e93646e06
add premake5 build script ( #192 )
3 years ago
Velaron
219fb37f44
Fix CMake build when included from other project
3 years ago
Andrey Akhmichin
db8ac8f2f0
Merge branch 'master' into sohl1.2
3 years ago
Andrey Akhmichin
060a6c3269
Update README.md.
3 years ago
Roman Chistokhodov
136ee78cfd
Make msvc builds in release mode with static runtime ( #185 )
3 years ago
Andrey Akhmichin
3503619bdd
Merge https://github.com/ValveSoftware/halflife/pull/3099 .
3 years ago
Roman Chistokhodov
d86b0bf480
Change ideal monster state in MonsterUse only if monster is idle
3 years ago
Roman Chistokhodov
201206ccfd
Fix potential conflict of monster states in scripted_sequence
3 years ago
Alibek Omarov
cc4aebd61a
wscript: remove dead option
3 years ago