Roman Chistokhodov
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ae4d65439c
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Don't play tripmine draw animation after placing the last tripmine (#300)
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2 years ago |
Roman Chistokhodov
|
4053dca7a9
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Fix deploy animations sometimes not playing on weapon pickup (#299)
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2 years ago |
Roman Chistokhodov
|
abf08e4520
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Fix client tripmine body and weapon bodies passed to EV_WeaponAnimation (#298)
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2 years ago |
Alibek Omarov
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70516c988f
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scripts: upgrade to Android NDK 25
|
2 years ago |
Roman Chistokhodov
|
8d91e9b4c0
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Use MAX_WEAPONS constant instead of magic numbers (#294)
|
2 years ago |
Roman Chistokhodov
|
5d64c9ceb4
|
Fix building with msvc 6 (#295)
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2 years ago |
Roman Chistokhodov
|
4678d49392
|
Add manual workflow (#296)
* Add manual workflow
* Quote OFF and ON for YAML
|
2 years ago |
Roman Chistokhodov
|
b69d37e30e
|
Fix scientist's voice pitch selection (#292)
|
2 years ago |
Roman Chistokhodov
|
3b0046cb3d
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Fix func_button's sparks origin when func_button has origin brush (#291)
|
2 years ago |
Roman Chistokhodov
|
d3dba792b1
|
Fix client event angles (#290)
|
2 years ago |
Roman Chistokhodov
|
ed676a5413
|
Fix deploy animations on fast weapon switching (#289)
|
2 years ago |
Roman Chistokhodov
|
25ba2b4e5f
|
Fix ServerActivate check for clients (#288)
|
2 years ago |
Roman Chistokhodov
|
4e7d64180b
|
Fix trace initialization in PM_TraceModel usage. Related issue: https://github.com/ValveSoftware/halflife/issues/3283 (#287)
|
2 years ago |
Andrey Akhmichin
|
0207817bf4
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client: wscript: false_vgui->fake_vgui.
|
2 years ago |
Roman Chistokhodov
|
c1f0f25f1b
|
Rename .github.yml to build.yml (#285)
|
2 years ago |
Roman Chistokhodov
|
695e2e060b
|
Rename false_vgui to fake_vgui (#286)
|
2 years ago |
Roman Chistokhodov
|
6648265594
|
compile.bat in release mode. Remove BOM from tripmine.cpp (#284)
|
2 years ago |
nekonomicon
|
51aaeaab94
|
Merge pull request #280 from FreeSlave/weapon_animation_times
Add WEAPONS_ANIMATION_TIMES_FIX macros. Fix #172
|
2 years ago |
Roman Chistokhodov
|
bed35fe8d1
|
Remove mingw build instructions and remove building with mingw from github workflow (#283)
|
2 years ago |
Roman Chistokhodov
|
e51878c45b
|
Fix alien controllers facing in idle state (#282)
|
2 years ago |
Alibek Omarov
|
88e13e8ce1
|
readme: update appveyor links
AppVeyor didn't ack'ed that we changed repository name, so it was done manually.
Thanks, @FreeSlave, for pointing me at this
|
2 years ago |
Roman Chistokhodov
|
74f3ec7f61
|
Fix crowbar idle animation time regardless of WEAPONS_ANIMATION_TIMES_FIX macro
|
2 years ago |
Roman Chistokhodov
|
058626fc18
|
Remove redundant assignment to m_flTimeWeaponIdle in CSatchel::Deploy
|
2 years ago |
Roman Chistokhodov
|
12a2aeb3c1
|
Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times
|
2 years ago |
Roman Chistokhodov
|
763af29054
|
Add HANDGRENADE_DEPLOY_FIX macros for fixing the handgrenade deploy animation after finishing a throw (#275)
|
2 years ago |
Roman Chistokhodov
|
1313bb1b66
|
Update build instructions. Rename cmake project from HLSDK-XASH3D to HLSDK-PORTABLE (#274)
|
2 years ago |
Roman Chistokhodov
|
5a68ce08bc
|
Add TRIPMINE_BEAM_DUPLICATION_FIX macros for fixing beam duplication on level transition (#272)
|
2 years ago |
Alibek Omarov
|
468780d997
|
wscript: sync with cmake, enable goldsrc support by default
|
2 years ago |
Alibek Omarov
|
33aa1b0a10
|
engine: add new undocumented function to server funcs
|
2 years ago |
Roman Chistokhodov
|
7e8dec0c03
|
Update README.me with better build instructions (#266)
|
2 years ago |
Roman Chistokhodov
|
c8c2841ab9
|
Build with GoldSource input by default on Windows and Linux (#264)
|
2 years ago |
Roman Chistokhodov
|
c01f154873
|
Fix tripmine viewmodel having wrong body on first pickup (#262)
|
2 years ago |
Roman Chistokhodov
|
1c42a4170c
|
Fix drawing non-latin characters from titles.txt (#261)
|
2 years ago |
Alibek Omarov
|
4aba145f9e
|
cmake: add missing definitions for SerenityOS and DOS4GW
|
3 years ago |
Jesse Buhagiar
|
b933d14384
|
Build: Add SerenityOS to list of compatible systems
This is required by the build system to spit out a library with
the correct name/platform.
|
3 years ago |
Andrey Akhmichin
|
7276284f8e
|
github actions: update vgui path.
|
3 years ago |
Andrey Akhmichin
|
b0b68d5755
|
cmake: update vgui path.
|
3 years ago |
Andrey Akhmichin
|
eeeff1aa34
|
Add vgui_support as submodule.
|
3 years ago |
Andrey Akhmichin
|
ecd846d48e
|
Remove submodule vgui-dev.
|
3 years ago |
Andrey Akhmichin
|
748ff6133c
|
cmake: fix broken link.
|
3 years ago |
Andrey Akhmichin
|
987ea07ce1
|
cmake: add more options and show more diagnostic messages.
|
3 years ago |
Andrey Akhmichin
|
2363a8ff21
|
cmake: do not link libm for MSVC.
|
3 years ago |
Andrey Akhmichin
|
7431c7a717
|
cmake: try to link libm.
|
3 years ago |
Andrey Akhmichin
|
d8dea3cc2b
|
cmake: add missing bracket.
|
3 years ago |
Andrey Akhmichin
|
d8b05d12d5
|
cmake: better tgmath.h check.
|
3 years ago |
Andrey Akhmichin
|
1397f3ab4f
|
cmake: use "lib" prefixe only for Android.
|
3 years ago |
Roman Chistokhodov
|
ab38461c33
|
Implement 'corpsephysics' cvar. Issue #190 (#255)
|
3 years ago |
Roman Chistokhodov
|
8d844a1764
|
Fix Gauss sound not stopping when players are not in the PAS. https://github.com/ValveSoftware/halflife/issues/3233 (#254)
|
3 years ago |
Roman Chistokhodov
|
3dc739547c
|
Play smoke effect on the correct osprey wing. Related issue: https://github.com/ValveSoftware/halflife/issues/3263 (#253)
|
3 years ago |
Roman Chistokhodov
|
4e13400c61
|
Add 'explosionfix' cvar to control explosions going through walls sometimes. Related issue: https://github.com/ValveSoftware/halflife/issues/3244 (#252)
|
3 years ago |