Roman Chistokhodov
763af29054
Add HANDGRENADE_DEPLOY_FIX macros for fixing the handgrenade deploy animation after finishing a throw ( #275 )
2 years ago
Roman Chistokhodov
5a68ce08bc
Add TRIPMINE_BEAM_DUPLICATION_FIX macros for fixing beam duplication on level transition ( #272 )
2 years ago
Roman Chistokhodov
c01f154873
Fix tripmine viewmodel having wrong body on first pickup ( #262 )
2 years ago
Andrey Akhmichin
987ea07ce1
cmake: add more options and show more diagnostic messages.
2 years ago
Roman Chistokhodov
6fdb87e117
Animated w_ model of spore launcher ( #257 )
2 years ago
Andrey Akhmichin
d8b05d12d5
cmake: better tgmath.h check.
2 years ago
Roman Chistokhodov
ab38461c33
Implement 'corpsephysics' cvar. Issue #190 ( #255 )
3 years ago
Roman Chistokhodov
8d844a1764
Fix Gauss sound not stopping when players are not in the PAS. https://github.com/ValveSoftware/halflife/issues/3233 ( #254 )
3 years ago
Roman Chistokhodov
3dc739547c
Play smoke effect on the correct osprey wing. Related issue: https://github.com/ValveSoftware/halflife/issues/3263 ( #253 )
3 years ago
Roman Chistokhodov
4e13400c61
Add 'explosionfix' cvar to control explosions going through walls sometimes. Related issue: https://github.com/ValveSoftware/halflife/issues/3244 ( #252 )
3 years ago
Andrey Akhmichin
630217f0b1
cmake: fix wrong library naming scheme
3 years ago
M.Millar
81dce2f203
Apply CROWBAR_FIX_RAPID_CROWBAR to knife ( #251 )
...
This will apply the crowbar swing delay fix to the knife, preventing rapid melee.
3 years ago
Roman Chistokhodov
2ffa0261e3
Fix sniperrifle dropping when massn is gibbed ( #244 )
3 years ago
Roman Chistokhodov
a32bec7904
Opfor fixes ( #242 )
...
* Update displacer. Play displacer sounds in player entity
* Detach player from a rope when they get teleported with displacer
* Make snarks enemies to shock troopers
* Don't explicitly set Touch as touch function for displacer ball
* Fix possible null pointer reference is desert eagle
3 years ago
Marc-Antoine Lortie
1f23bff236
Restore Hornetgun fire phase. ( #238 )
3 years ago
Marc-Antoine Lortie
8768594509
Decrement rocket count only if it was successfully created. ( #234 )
...
In addition, make smoke effect and swap sides only if rocket was successfully created.
3 years ago
Marc-Antoine Lortie
db95d4a1cc
Removed duplicate field in CShotgun save data table. ( #233 )
3 years ago
Roman Chistokhodov
f4f83ca6c0
Fix m249 tape when reloading the empty clip ( #232 )
3 years ago
Roman Chistokhodov
d862abafd7
Fix m249 reload ( #230 )
3 years ago
Roman Chistokhodov
310493aaeb
Make spore behavior match original. Remove redundant declarations ( #229 )
3 years ago
Marc-Antoine Lortie
f0ed7d1bc1
Fixed wrong base class specified. ( #225 )
3 years ago
Marc-Antoine Lortie
a5344eb4cc
Fixed wrong base class specified. ( #226 )
3 years ago
Marc-Antoine Lortie
0df2d289bb
Fixed wrong base class specified. ( #223 )
3 years ago
Marc-Antoine Lortie
ccfe0c659e
Fixed wrong base class specified. ( #224 )
3 years ago
Marc-Antoine Lortie
59fe501254
Fixed wrong base class specified. ( #222 )
3 years ago
Marc-Antoine Lortie
9aff6c088d
Fixed wrong base class specified. ( #220 )
3 years ago
Marc-Antoine Lortie
dcb83a6856
Fixed wrong base class specified. ( #221 )
3 years ago
Marc-Antoine Lortie
9d65397325
Fixed incorrect field types. ( #219 )
3 years ago
Marc-Antoine Lortie
f7fa565c3f
Removed unused variables in ev_hldm.cpp ( #218 )
3 years ago
Marc-Antoine Lortie
0a0952e186
Use sound array macros. ( #215 )
...
* Use random sound array.
* Use random sound array.
* Use random sound array.
* Use random sound array.
* Use random sound array.
3 years ago
Marc-Antoine Lortie
7f8f73c679
Remove unused source files ( #212 )
...
* Delete AI_BaseNPC_Schedule.cpp
* Delete soundsystem.cpp
3 years ago
Roman Chistokhodov
3e2808de62
Fix possible bug with talkmonster facing during the script ( #213 )
3 years ago
Владислав Сухов
31f428b299
Fixed wrong path to rune pickup sounds ( #210 )
3 years ago
Marc-Antoine Lortie
ec2826a96a
Fixed crossbow fire on empty sequence not playing. ( #207 )
3 years ago
Marc-Antoine Lortie
74b5543c83
Fixed beam attachment invalidated on restore. ( #208 )
3 years ago
Roman Chistokhodov
0c46e1b5bd
Fix graphs directory being created with strange permissions ( #205 )
3 years ago
Vale the Violet Mote
302e2d7a2a
Realtime cheats ( #197 )
...
* have cheats auto-update (send notif to client, use updated value in server)
* cheats did not need to be registered here as it's registered by the engine
* also not needed.
3 years ago
Roman Chistokhodov
136ee78cfd
Make msvc builds in release mode with static runtime ( #185 )
3 years ago
Roman Chistokhodov
d86b0bf480
Change ideal monster state in MonsterUse only if monster is idle
3 years ago
Roman Chistokhodov
201206ccfd
Fix potential conflict of monster states in scripted_sequence
3 years ago
Andrey Akhmichin
a541a9699c
#ifdef->#if.
3 years ago
Bohdan Shulyar
fd6f48175f
Comment unused variables ( #184 )
...
* Comment unused variables
* Comment out dead code
4 years ago
Bohdan Shulyar
662af50306
Bump minimum CMake version (lower versions are deprecated) ( #182 )
4 years ago
Roman Chistokhodov
b34b6a0778
Fix windows build ( #179 )
...
* Add hl.def to cmakelists.txt
* Add appveyor artifact
4 years ago
Andrey Akhmichin
5e06370a95
Revert breaking changes.
4 years ago
Andrey Akhmichin
da5efc7146
Get rid of project files for MSVC 98.
4 years ago
Andrey Akhmichin
72b7471b89
Get rid of hl.def.
4 years ago
Andrey Akhmichin
6055d3d3eb
Avoid .def-file usage.
4 years ago
Andrey Akhmichin
08fb4e1379
#ifdef->#if.
4 years ago
Andrey Akhmichin
0557b2dfe3
Fix compilation.
4 years ago