Roman Chistokhodov
ef2a745a4f
Fix env_spritetrain not moving when needed ( #373 )
2 years ago
Roman Chistokhodov
341e2767ad
Fix male assassins and opfor grunts dropping weapons again ( #372 )
2 years ago
Roman Chistokhodov
fd613ebed7
Fix missing breaks. Fix #370 ( #371 )
2 years ago
Alibek Omarov
8da71ee675
server: wscript: remove prop.cpp from excluded files
2 years ago
Roman Chistokhodov
00596e94bf
Use named constants instead of some magical constants in hgrunt code
2 years ago
Roman Chistokhodov
b82f524819
Fix Human Grunts dropping weapons again if the game is saved and loaded while the grunt is dying
...
Same as bc7d6e3c07
2 years ago
Andrey Akhmichin
523ee2ad97
Clear client flags in ClientDisconnect, because engine doesn't clear them before calling ClientConnect, but only before ClientPutInServer, on next connection to this slot.
...
Same as 5caf49f063
2 years ago
Alibek Omarov
66f4bbf218
server: remove unused prop.cpp ( #367 )
2 years ago
Andrey Akhmichin
aec0f79806
Change bunnyhop cap via movevar.
2 years ago
Alibek Omarov
9066063ce9
server: wscript: feature parity with CMake, try to use file globs and exclude list to make maintenance easier
2 years ago
Andrey Akhmichin
a4a2b34386
Avoid lags using movevar.
2 years ago
Elinsrc
b3223d9324
fixplayerscore ( #364 )
2 years ago
Roman Chistokhodov
06dbc02bc1
Make shock rifle use w_shock_rifle.mdl as W model, instead of w_shock.mdl. Add idle animation ( #358 )
2 years ago
Bohdan Shulyar
eceb28a304
Remove useless macro from weapons.h ( #352 )
2 years ago
Roman Chistokhodov
e785ec1582
Fix babyvoltigore attack ( #348 )
2 years ago
Andrey Akhmichin
63e3769c46
Fix animation code accessing invalid sequence descriptor.
...
https://github.com/ValveSoftware/halflife/issues/3308
2 years ago
Roman Chistokhodov
1c80e4bbcd
Add a cvar fixing pushable excessive acceleration ( #343 )
2 years ago
Andrey Akhmichin
813aa0ae91
More safe string copying.
2 years ago
Andrey Akhmichin
58f78b4f1c
More safe strncpy usage.
2 years ago
Andrey Akhmichin
368fdf1259
More safe _snprintf usage.
2 years ago
Andrey Akhmichin
60bd3121fb
Prevent possible null pointer dereference.
2 years ago
Roman Chistokhodov
f96df77d2f
Fix grunt medic spending healing charge ( #339 )
2 years ago
Roman Chistokhodov
3ee6fae6fc
Update shock glow effect on player ( #340 )
2 years ago
Roman Chistokhodov
6e8340e9af
Fix func_tank_of base class ( #338 )
2 years ago
Roman Chistokhodov
5c51c7ca95
Fix angles assigned for shock beam in env_blowercannon ( #337 )
2 years ago
Roman Chistokhodov
b79786505a
Implement spawnflag 64 for monster_tentacle ( #336 )
2 years ago
Roman Chistokhodov
901d1947fb
Fix tripmines blowing up after loading save game in c1a3d with TRIPMINE_BEAM_DUPLICATION_FIX enabled ( #332 )
2 years ago
Roman Chistokhodov
5db68d4076
Revert changes to LinearMove ( #331 )
2 years ago
Alibek Omarov
1394637ce8
server: func_tank: prevent domain error on barrel adjust ( #328 )
...
When target is too close to the tank origin, `d2 - r2` expression may become negative
causing domain error on square root, and poisoning other fields and even other entities with NaN
2 years ago
Roman Chistokhodov
9f56980e4e
Fix pitdrone relationship to security guards ( #327 )
2 years ago
Roman Chistokhodov
cd158fd18c
Sooner WeaponIdle for M249 (match delay from opfor) ( #318 )
2 years ago
Roman Chistokhodov
778d4b11af
Apply crowbar fixes to knife ( #314 )
2 years ago
Roman Chistokhodov
543e391223
Sync shotgun.cpp with master ( #313 )
2 years ago
Roman Chistokhodov
349dbe6e66
Replicate Otis KeyValue bug from Opposing Force ( #310 )
2 years ago
Roman Chistokhodov
cbff1ee44e
Apply sci pitch fix for cleansuit scientist. Fix pitch calculation for scientist ( #311 )
2 years ago
Roman Chistokhodov
efb3c3cb1f
Adjust Gonome IgnoreConditions and capability to match original Opposing Force ( #308 )
2 years ago
Roman Chistokhodov
e12d1aa743
Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout ( #306 )
2 years ago
Roman Chistokhodov
ae4d65439c
Don't play tripmine draw animation after placing the last tripmine ( #300 )
2 years ago
Roman Chistokhodov
4053dca7a9
Fix deploy animations sometimes not playing on weapon pickup ( #299 )
2 years ago
Roman Chistokhodov
abf08e4520
Fix client tripmine body and weapon bodies passed to EV_WeaponAnimation ( #298 )
2 years ago
Roman Chistokhodov
8d91e9b4c0
Use MAX_WEAPONS constant instead of magic numbers ( #294 )
2 years ago
Roman Chistokhodov
b69d37e30e
Fix scientist's voice pitch selection ( #292 )
2 years ago
Roman Chistokhodov
3b0046cb3d
Fix func_button's sparks origin when func_button has origin brush ( #291 )
2 years ago
Roman Chistokhodov
ed676a5413
Fix deploy animations on fast weapon switching ( #289 )
2 years ago
Roman Chistokhodov
25ba2b4e5f
Fix ServerActivate check for clients ( #288 )
2 years ago
Roman Chistokhodov
6648265594
compile.bat in release mode. Remove BOM from tripmine.cpp ( #284 )
2 years ago
Roman Chistokhodov
e51878c45b
Fix alien controllers facing in idle state ( #282 )
2 years ago
Roman Chistokhodov
74f3ec7f61
Fix crowbar idle animation time regardless of WEAPONS_ANIMATION_TIMES_FIX macro
2 years ago
Roman Chistokhodov
058626fc18
Remove redundant assignment to m_flTimeWeaponIdle in CSatchel::Deploy
2 years ago
Roman Chistokhodov
12a2aeb3c1
Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times
2 years ago