Andrey Akhmichin
04e56448f2
Revert "ARMv8 neon support"
...
This reverts commit 8da76a8c3f
.
1 year ago
Roman Chistokhodov
26d4fac2aa
Respect hud_saytext cvar. Remove redundant print to console ( #387 )
1 year ago
Roman Chistokhodov
2b031dd585
Revert fixing bigmomma wait on info_bigmomma (It affects gameplay) ( #385 )
1 year ago
Alibek Omarov
43710ea984
client: studio: NEON vector types all over place here
1 year ago
Alibek Omarov
d4995df92c
client: studio: another NEON type fix for AngleQuaternion, static-ize global NEON vectors
1 year ago
Alibek Omarov
b4bd06603e
client: studio: fix NEON vreinterpret types, fix memcpy
1 year ago
Alibek Omarov
f00a8f46d8
client: studio: fix types in AArch64 NEON code
1 year ago
Andrey Akhmichin
8180cf60c2
Revert "Change view rolling via separate cvars under GoldSource."
...
This reverts commit 5cca1eb971
.
1 year ago
Andrey Akhmichin
a898d773a1
Revert "Always change view rolling on client side."
...
This reverts commit 1ed4c1d899
.
1 year ago
nekonomicon
69f27d43bd
Merge pull request #379 from MoeMod/studio_util
...
ARMv8 neon support for studio util
1 year ago
Xiaobaibai
d8e4ec04e4
fix typo ( no xref at all? )
1 year ago
Alibek Omarov
fa03ed3bce
wscript: fix mod_options.txt parsing under Python2
1 year ago
Alibek Omarov
f0f4e55c48
Add PowerPC to library naming scheme
1 year ago
Xiaobaibai
8da76a8c3f
ARMv8 neon support
1 year ago
Roman Chistokhodov
ef7b4a9015
Replace copyright symbol with (c) in game_shared/ and common/com_model.h to avoid problems with encoding ( #378 )
1 year ago
Bohdan Shulyar
31790c101a
cmake: LibraryNaming: fix Android check
2 years ago
Roman Chistokhodov
991fd0cd4a
Fix being able to break scripted_sequence by +using friendly NPCs to make them follow player ( #375 )
2 years ago
Andrey Akhmichin
1ed4c1d899
Always change view rolling on client side.
2 years ago
Andrey Akhmichin
0f1cb315d6
Revert "Rename "cl_viewbob" cvar to "cl_bobtilt"."
...
This reverts commit 5eeb649cec
.
2 years ago
nekonomicon
8d337020b5
Merge pull request #369 from FreeSlave/hgrunt_fix
...
Fix hgrunts dropping weapons again. Fix magical constants in hgrunt code.
2 years ago
Alibek Omarov
8da71ee675
server: wscript: remove prop.cpp from excluded files
2 years ago
Alibek Omarov
7d65d9f3bd
wscript: set default prefix, do not install without destdir as we don't follow typical unix filesystem hierarchy
2 years ago
Roman Chistokhodov
00596e94bf
Use named constants instead of some magical constants in hgrunt code
2 years ago
Roman Chistokhodov
b82f524819
Fix Human Grunts dropping weapons again if the game is saved and loaded while the grunt is dying
...
Same as bc7d6e3c07
2 years ago
Andrey Akhmichin
523ee2ad97
Clear client flags in ClientDisconnect, because engine doesn't clear them before calling ClientConnect, but only before ClientPutInServer, on next connection to this slot.
...
Same as 5caf49f063
2 years ago
Andrey Akhmichin
5eeb649cec
Rename "cl_viewbob" cvar to "cl_bobtilt".
2 years ago
Andrey Akhmichin
c506f2a582
Fix crash while parsing command menu with unsupported custom button.
...
Same as 3e0214ee12
2 years ago
nekonomicon
9a4eddfba9
Merge pull request #368 from FWGS/buildsystems-overhaul
...
Buildsystems overhaul
2 years ago
Alibek Omarov
66f4bbf218
server: remove unused prop.cpp ( #367 )
2 years ago
Andrey Akhmichin
5cca1eb971
Change view rolling via separate cvars under GoldSource.
2 years ago
Andrey Akhmichin
aec0f79806
Change bunnyhop cap via movevar.
2 years ago
Alibek Omarov
036db21bc1
wscript: fix MSVC_TARGETS defined after XP compatibility check was made (thus fixing IndexOutOfRange error)
2 years ago
Alibek Omarov
399f7213e9
LibraryNaming: add IRIX, linuxunkabi definitions, remove unused PowerPC definitions (until somebody ports new engine to PPC)
2 years ago
Alibek Omarov
09d3e6327d
cmake: LibraryNaming: greatly speedup common configurations
2 years ago
Alibek Omarov
7365d43aef
public: build: synchronize with engine
2 years ago
Alibek Omarov
c3522346e9
client: wscript: feature parity with CMake, try to use file globs and exclude list to make maintenance easier
2 years ago
Alibek Omarov
9066063ce9
server: wscript: feature parity with CMake, try to use file globs and exclude list to make maintenance easier
2 years ago
Alibek Omarov
b9ce326714
wscript: rework waf script, add mod_options.txt support, synchronize with engine as much as possible
2 years ago
Alibek Omarov
b15a1388ad
waf: upgrade to latest waifu master
2 years ago
Alibek Omarov
822f8906ac
CMakeLists: add support for mod_options.txt
...
* This however, removes support for CMake earlier than 3.9
which isn't a big problem to me, as we also support Waf which supports
Python 2.7, so there is always an option for legacy systems
2 years ago
Alibek Omarov
dcdcfa9eeb
Add common file mod_options.txt that's used to set current mod options between all supported build systems
2 years ago
Alibek Omarov
459ac7fa02
scripts: waifulib: compiler_optimizations: synchronize with engine
2 years ago
Andrey Akhmichin
a4a2b34386
Avoid lags using movevar.
2 years ago
Elinsrc
b3223d9324
fixplayerscore ( #364 )
2 years ago
Andrey Akhmichin
840457f471
Fix synctype_t enumeration redefinition.
2 years ago
nekonomicon
3329d49dca
Merge pull request #359 from fgsfdsfgs/vita-hl
...
PlayStation Vita support
2 years ago
fgsfds
b351c7ac5d
docs: add psvita instructions to README
2 years ago
fgsfds
6b43f5af25
scripts: waf: psvita: remove fsigned-char and GNU_SOURCE
2 years ago
fgsfds
a98ed47403
cmake: fix psvita builds
2 years ago
fgsfds
2326ad038d
Merge branch 'master' of https://github.com/FWGS/hlsdk-xash3d into vita-hl
2 years ago