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Comment unused variables (#184)
* Comment unused variables * Comment out dead code
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@ -66,7 +66,7 @@ int CHudMOTD::Draw( float fTime )
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if( !m_bShow )
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if( !m_bShow )
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return 1;
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return 1;
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gHUD.m_iNoConsolePrint |= 1 << 1;
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gHUD.m_iNoConsolePrint |= 1 << 1;
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bool bScroll;
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//bool bScroll;
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// find the top of where the MOTD should be drawn, so the whole thing is centered in the screen
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// find the top of where the MOTD should be drawn, so the whole thing is centered in the screen
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int ypos = ( ScreenHeight - LINE_HEIGHT * m_iLines ) / 2; // shift it up slightly
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int ypos = ( ScreenHeight - LINE_HEIGHT * m_iLines ) / 2; // shift it up slightly
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char *ch = m_szMOTD;
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char *ch = m_szMOTD;
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@ -270,7 +270,7 @@ decodeError:
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uValueOut = '?';
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uValueOut = '?';
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bErrorOut = true;
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bErrorOut = true;
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return nBytes;
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return nBytes;
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#if 0
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decodeFinishedMaybeCESU8:
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decodeFinishedMaybeCESU8:
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// Do we have a full UTF-16 surrogate pair that's been UTF-8 encoded afterwards?
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// Do we have a full UTF-16 surrogate pair that's been UTF-8 encoded afterwards?
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// That is, do we have 0xD800-0xDBFF followed by 0xDC00-0xDFFF? If so, decode it all.
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// That is, do we have 0xD800-0xDBFF followed by 0xDC00-0xDFFF? If so, decode it all.
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@ -281,6 +281,7 @@ decodeFinishedMaybeCESU8:
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uMinValue = 0x10000;
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uMinValue = 0x10000;
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}
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}
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goto decodeFinished;
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goto decodeFinished;
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#endif
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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@ -317,7 +318,7 @@ void Host_Say( edict_t *pEntity, int teamonly )
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{
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{
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CBasePlayer *client;
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CBasePlayer *client;
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int j;
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int j;
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char *p, *pc;
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char *p; //, *pc;
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char text[128];
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char text[128];
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char szTemp[256];
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char szTemp[256];
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const char *cpSay = "say";
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const char *cpSay = "say";
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@ -1484,7 +1484,7 @@ Vector CBaseEntity::FireBulletsPlayer( ULONG cShots, Vector vecSrc, Vector vecDi
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Vector vecRight = gpGlobals->v_right;
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Vector vecRight = gpGlobals->v_right;
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Vector vecUp = gpGlobals->v_up;
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Vector vecUp = gpGlobals->v_up;
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float x = 0.0f, y = 0.0f;
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float x = 0.0f, y = 0.0f;
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float z;
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//float z;
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if( pevAttacker == NULL )
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if( pevAttacker == NULL )
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pevAttacker = pev; // the default attacker is ourselves
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pevAttacker = pev; // the default attacker is ourselves
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