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Remove useless events.

poke646
Night Owl 7 years ago
parent
commit
fc743d866e
  1. 1436
      cl_dll/ev_hldm.cpp
  2. 42
      cl_dll/hl/hl_events.cpp

1436
cl_dll/ev_hldm.cpp

File diff suppressed because it is too large Load Diff

42
cl_dll/hl/hl_events.cpp

@ -23,31 +23,10 @@ extern "C" @@ -23,31 +23,10 @@ extern "C"
void EV_FireGlock1( struct event_args_s *args );
void EV_FireGlock2( struct event_args_s *args );
void EV_FireShotGunSingle( struct event_args_s *args );
void EV_FireShotGunDouble( struct event_args_s *args );
void EV_FireMP5( struct event_args_s *args );
void EV_FireMP52( struct event_args_s *args );
void EV_FirePython( struct event_args_s *args );
void EV_FireGauss( struct event_args_s *args );
void EV_SpinGauss( struct event_args_s *args );
void EV_Crowbar( struct event_args_s *args );
void EV_FireCrossbow( struct event_args_s *args );
void EV_FireCrossbow2( struct event_args_s *args );
void EV_FireRpg( struct event_args_s *args );
void EV_EgonFire( struct event_args_s *args );
void EV_EgonStop( struct event_args_s *args );
void EV_HornetGunFire( struct event_args_s *args );
void EV_TripmineFire( struct event_args_s *args );
void EV_SnarkFire( struct event_args_s *args );
void EV_TrainPitchAdjust( struct event_args_s *args );
void EV_HeaterPipe( struct event_args_s *args );
void EV_FireBradnailer( struct event_args_s *args );
void EV_FireNailgun( struct event_args_s *args );
void EV_FireCmlwbr( struct event_args_s *args );
void EV_SpinXS( struct event_args_s *args );
void EV_FireXS( struct event_args_s *args );
void EV_Reload( struct event_args_s *args );
}
/*
@ -68,28 +47,7 @@ void Game_HookEvents( void ) @@ -68,28 +47,7 @@ void Game_HookEvents( void )
gEngfuncs.pfnHookEvent( "events/glock1.sc", EV_FireGlock1 );
gEngfuncs.pfnHookEvent( "events/glock2.sc", EV_FireGlock2 );
gEngfuncs.pfnHookEvent( "events/shotgun1.sc", EV_FireShotGunSingle );
gEngfuncs.pfnHookEvent( "events/shotgun2.sc", EV_FireShotGunDouble );
gEngfuncs.pfnHookEvent( "events/mp5.sc", EV_FireMP5 );
gEngfuncs.pfnHookEvent( "events/mp52.sc", EV_FireMP52 );
gEngfuncs.pfnHookEvent( "events/python.sc", EV_FirePython );
gEngfuncs.pfnHookEvent( "events/gauss.sc", EV_FireGauss );
gEngfuncs.pfnHookEvent( "events/gaussspin.sc", EV_SpinGauss );
gEngfuncs.pfnHookEvent( "events/train.sc", EV_TrainPitchAdjust );
gEngfuncs.pfnHookEvent( "events/crowbar.sc", EV_Crowbar );
gEngfuncs.pfnHookEvent( "events/crossbow1.sc", EV_FireCrossbow );
gEngfuncs.pfnHookEvent( "events/crossbow2.sc", EV_FireCrossbow2 );
gEngfuncs.pfnHookEvent( "events/rpg.sc", EV_FireRpg );
gEngfuncs.pfnHookEvent( "events/egon_fire.sc", EV_EgonFire );
gEngfuncs.pfnHookEvent( "events/egon_stop.sc", EV_EgonStop );
gEngfuncs.pfnHookEvent( "events/firehornet.sc", EV_HornetGunFire );
gEngfuncs.pfnHookEvent( "events/tripfire.sc", EV_TripmineFire );
gEngfuncs.pfnHookEvent( "events/snarkfire.sc", EV_SnarkFire );
gEngfuncs.pfnHookEvent( "events/heaterpipe.sc", EV_HeaterPipe );
gEngfuncs.pfnHookEvent( "events/bradnailer.sc", EV_FireBradnailer );
gEngfuncs.pfnHookEvent( "events/nailgun.sc", EV_FireNailgun );
gEngfuncs.pfnHookEvent( "events/cmlwbr.sc", EV_FireCmlwbr );
gEngfuncs.pfnHookEvent( "events/xsspin.sc", EV_SpinXS );
gEngfuncs.pfnHookEvent( "events/xs.sc", EV_FireXS );
gEngfuncs.pfnHookEvent( "events/reload.sc", EV_Reload );
}

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