Andrey Akhmichin
4 years ago
61 changed files with 255 additions and 1598 deletions
@ -0,0 +1,52 @@ |
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name: build |
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on: [push, pull_request] |
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jobs: |
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build: |
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runs-on: ${{ matrix.os }} |
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strategy: |
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matrix: |
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include: |
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- os: ubuntu-latest |
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cc: gcc |
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cxx: g++ |
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- os: ubuntu-latest |
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cc: clang |
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cxx: clang++ |
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env: |
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CC: ${{ matrix.cc }} |
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CXX: ${{ matrix.cxx }} |
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steps: |
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- name: Checkout |
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uses: actions/checkout@v2 |
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- name: Get SDL2 headers |
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uses: actions/checkout@v2 |
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with: |
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repository: libsdl-org/SDL |
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ref: release-2.0.9 |
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path: SDL2 |
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- name: Link SDL2 headers into system path |
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run: | |
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sudo ln -s "$GITHUB_WORKSPACE/SDL2/include" /usr/local/include/SDL2 |
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- name: Install dependencies |
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if: startsWith(matrix.os, 'ubuntu') |
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run: | |
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sudo apt-get -y install gcc-multilib g++-multilib |
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- name: Build with xash3d-fwgs input |
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run: | |
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cmake -B build -S . -DCMAKE_EXE_LINKER_FLAGS="-Wl,--no-undefined" && cmake --build build --target all |
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- name: Build with goldsource input |
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run: | |
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cmake -B build-gs -S . -DCMAKE_EXE_LINKER_FLAGS="-Wl,--no-undefined" -DGOLDSOURCE_SUPPORT=ON && cmake --build build-gs --target all |
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- name: Build with mingw |
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if: startsWith(matrix.os, 'ubuntu') && startsWith(matrix.cc, 'gcc') |
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run: | |
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sudo apt-get install -y mingw-w64-i686-dev binutils-mingw-w64-i686 gcc-mingw-w64-i686 g++-mingw-w64-i686 |
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cmake -B build-mingw -S . -DCMAKE_SYSTEM_NAME=Windows -DCMAKE_C_COMPILER=i686-w64-mingw32-gcc -DCMAKE_CXX_COMPILER=i686-w64-mingw32-g++ |
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cmake --build build-mingw --target all |
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@ -1,636 +0,0 @@ |
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# Microsoft Developer Studio Project File - Name="cl_dll" - Package Owner=<4> |
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# Microsoft Developer Studio Generated Build File, Format Version 6.00 |
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# ** DO NOT EDIT ** |
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CFG=cl_dll - Win32 Release |
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!MESSAGE You can specify a configuration when running NMAKE |
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!MESSAGE by defining the macro CFG on the command line. For example: |
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!MESSAGE |
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||||||
!MESSAGE NMAKE /f "cl_dll.mak" CFG="cl_dll - Win32 Release" |
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!MESSAGE |
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!MESSAGE Possible choices for configuration are: |
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!MESSAGE |
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!MESSAGE "cl_dll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") |
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!MESSAGE "cl_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") |
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!MESSAGE |
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# PROP Scc_ProjName "" |
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# PROP Scc_LocalPath "" |
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CPP=cl.exe |
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MTL=midl.exe |
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||||||
RSC=rc.exe |
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||||||
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||||||
!IF "$(CFG)" == "cl_dll - Win32 Release" |
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# PROP BASE Use_MFC 0 |
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# PROP BASE Use_Debug_Libraries 0 |
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# PROP BASE Output_Dir ".\Release" |
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||||||
# PROP BASE Intermediate_Dir ".\Release" |
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# PROP BASE Target_Dir "" |
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||||||
# PROP Use_MFC 0 |
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# PROP Output_Dir "..\temp\cl_dll\!release" |
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# PROP Intermediate_Dir "..\temp\cl_dll\!release" |
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c |
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\utils\false_vgui\include" /I "..\engine" /I "..\common" /I "..\pm_shared" /I "..\dlls" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "CLIENT_DLL" /D "CLIENT_WEAPONS" /YX /FD /c |
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# SUBTRACT CPP /Z<none> |
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# ADD BASE RSC /l 0x409 /d "NDEBUG" |
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# ADD RSC /l 0x409 /d "NDEBUG" |
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BSC32=bscmake.exe |
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||||||
# ADD BASE BSC32 /nologo |
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||||||
# ADD BSC32 /nologo |
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||||||
LINK32=link.exe |
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 |
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib winmm.lib ../utils/vgui/lib/win32_vc6/vgui.lib wsock32.lib /nologo /subsystem:windows /dll /machine:I386 /out:"..\temp\cl_dll\!release/client.dll" |
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# SUBTRACT LINK32 /map |
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# Begin Custom Build |
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TargetDir=\Xash3D\src_main\temp\cl_dll\!release |
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InputPath=\Xash3D\src_main\temp\cl_dll\!release\client.dll |
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SOURCE="$(InputPath)" |
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"D:\Xash3D\valve\cl_dlls\client.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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copy $(TargetDir)\client.dll "D:\Xash3D\valve\cl_dlls\client.dll" |
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# End Custom Build |
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!ELSEIF "$(CFG)" == "cl_dll - Win32 Debug" |
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# PROP BASE Use_MFC 0 |
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# PROP BASE Use_Debug_Libraries 1 |
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# PROP BASE Output_Dir ".\Debug" |
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# PROP BASE Intermediate_Dir ".\Debug" |
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# PROP BASE Target_Dir "" |
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# PROP Use_MFC 0 |
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# PROP Use_Debug_Libraries 1 |
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# PROP Output_Dir "..\temp\cl_dll\!debug" |
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# PROP Intermediate_Dir "..\temp\cl_dll\!debug" |
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# PROP Ignore_Export_Lib 0 |
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# PROP Target_Dir "" |
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c |
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# ADD CPP /nologo /G5 /MTd /W3 /Gm /GR /GX /ZI /Od /I "..\dlls" /I "..\common" /I "..\pm_shared" /I "..\engine" /I "..\utils\false_vgui\include" /I "..\game_shared" /D "_DEBUG" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "CLIENT_DLL" /D "CLIENT_WEAPONS" /FR /YX /FD /c |
|
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# ADD BASE MTL /nologo /D "_DEBUG" /win32 |
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 |
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||||||
# ADD BASE RSC /l 0x409 /d "_DEBUG" |
|
||||||
# ADD RSC /l 0x409 /d "_DEBUG" |
|
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BSC32=bscmake.exe |
|
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# ADD BASE BSC32 /nologo |
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# ADD BSC32 /nologo |
|
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LINK32=link.exe |
|
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 |
|
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# ADD LINK32 oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib winmm.lib ../utils/vgui/lib/win32_vc6/vgui.lib wsock32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"..\temp\cl_dll\!debug/client.dll" |
|
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# Begin Custom Build |
|
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TargetDir=\Xash3D\src_main\temp\cl_dll\!debug |
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InputPath=\Xash3D\src_main\temp\cl_dll\!debug\client.dll |
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SOURCE="$(InputPath)" |
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|
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"D:\Xash3D\valve\cl_dlls\client.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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copy $(TargetDir)\client.dll "D:\Xash3D\valve\cl_dlls\client.dll" |
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|
||||||
# End Custom Build |
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||||||
!ENDIF |
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||||||
# Begin Target |
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# Name "cl_dll - Win32 Release" |
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# Name "cl_dll - Win32 Debug" |
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SOURCE=..\dlls\crossbow.cpp |
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SOURCE=..\dlls\crowbar.cpp |
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SOURCE=..\dlls\gauss.cpp |
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SOURCE=..\dlls\handgrenade.cpp |
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SOURCE=.\hl\hl_baseentity.cpp |
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SOURCE=.\hl\hl_events.cpp |
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SOURCE=.\hl\hl_objects.cpp |
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SOURCE=..\dlls\shotgun.cpp |
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# End Source File |
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SOURCE=..\dlls\squeakgrenade.cpp |
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SOURCE=..\game_shared\vgui_scrollbar2.cpp |
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SOURCE=..\game_shared\vgui_slider2.cpp |
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SOURCE=..\game_shared\voice_banmgr.cpp |
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SOURCE=..\game_shared\voice_status.cpp |
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SOURCE=.\ammo.cpp |
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SOURCE=.\ammo_secondary.cpp |
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SOURCE=.\com_weapons.cpp |
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SOURCE=.\demo.cpp |
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SOURCE=.\entity.cpp |
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SOURCE=.\ev_common.cpp |
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# End Source File |
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SOURCE=.\events.cpp |
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# End Source File |
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SOURCE=.\flashlight.cpp |
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# End Source File |
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SOURCE=.\GameStudioModelRenderer.cpp |
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SOURCE=.\geiger.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\health.cpp |
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SOURCE=.\hud.cpp |
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SOURCE=.\hud_msg.cpp |
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# End Source File |
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SOURCE=.\hud_redraw.cpp |
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# End Source File |
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SOURCE=.\hud_servers.cpp |
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SOURCE=.\hud_spectator.cpp |
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# End Source File |
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||||||
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SOURCE=.\hud_update.cpp |
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# End Source File |
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SOURCE=.\in_camera.cpp |
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SOURCE=.\input.cpp |
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# End Source File |
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SOURCE=.\input_goldsource.cpp |
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SOURCE=.\input_mouse.cpp |
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SOURCE=.\input_xash3d.cpp |
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||||||
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SOURCE=.\menu.cpp |
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SOURCE=.\message.cpp |
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SOURCE=.\overview.cpp |
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||||||
# PROP Exclude_From_Build 1 |
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# End Source File |
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# Begin Source File |
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SOURCE=.\parsemsg.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\parsemsg.h |
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||||||
# Begin Source File |
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|
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SOURCE=..\pm_shared\pm_debug.c |
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# End Source File |
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# Begin Source File |
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|
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SOURCE=..\pm_shared\pm_math.c |
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# End Source File |
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SOURCE=..\pm_shared\pm_shared.c |
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||||||
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SOURCE=.\saytext.cpp |
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# End Source File |
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# Begin Source File |
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|
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SOURCE=.\status_icons.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\statusbar.cpp |
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# End Source File |
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# Begin Source File |
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|
|
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SOURCE=.\studio_util.cpp |
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# End Source File |
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# Begin Source File |
|
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SOURCE=.\StudioModelRenderer.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\text_message.cpp |
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# End Source File |
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# Begin Source File |
|
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SOURCE=.\train.cpp |
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# End Source File |
|
||||||
# Begin Source File |
|
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|
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SOURCE=.\tri.cpp |
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# End Source File |
|
||||||
# Begin Source File |
|
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||||||
|
|
||||||
SOURCE=.\scripted.h |
|
||||||
# End Source File |
|
||||||
# Begin Source File |
|
||||||
|
|
||||||
SOURCE=.\scriptevent.h |
|
||||||
# End Source File |
|
||||||
# Begin Source File |
|
||||||
|
|
||||||
SOURCE=.\skill.h |
|
||||||
# End Source File |
|
||||||
# Begin Source File |
|
||||||
|
|
||||||
SOURCE=.\soundent.h |
|
||||||
# End Source File |
|
||||||
# Begin Source File |
|
||||||
|
|
||||||
SOURCE=.\spectator.h |
|
||||||
# End Source File |
|
||||||
# Begin Source File |
|
||||||
|
|
||||||
SOURCE=.\squadmonster.h |
|
||||||
# End Source File |
|
||||||
# Begin Source File |
|
||||||
|
|
||||||
SOURCE=.\talkmonster.h |
|
||||||
# End Source File |
|
||||||
# Begin Source File |
|
||||||
|
|
||||||
SOURCE=.\teamplay_gamerules.h |
|
||||||
# End Source File |
|
||||||
# Begin Source File |
|
||||||
|
|
||||||
SOURCE=.\trains.h |
|
||||||
# End Source File |
|
||||||
# Begin Source File |
|
||||||
|
|
||||||
SOURCE=.\util.h |
|
||||||
# End Source File |
|
||||||
# Begin Source File |
|
||||||
|
|
||||||
SOURCE=.\vector.h |
|
||||||
# End Source File |
|
||||||
# Begin Source File |
|
||||||
|
|
||||||
SOURCE=.\weapons.h |
|
||||||
# End Source File |
|
||||||
# End Group |
|
||||||
# Begin Group "Resource Files" |
|
||||||
|
|
||||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" |
|
||||||
# End Group |
|
||||||
# End Target |
|
||||||
# End Project |
|
Loading…
Reference in new issue