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Merge pull request #35 from FreeSlave/dynamic_sdl

Dynamic sdl2 loading from client
asheep
Alibek Omarov 7 years ago committed by GitHub
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commit
f9267125c1
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GPG Key ID: 4AEE18F83AFDEB23
  1. 5
      cl_dll/CMakeLists.txt
  2. 144
      cl_dll/input_goldsource.cpp
  3. 1
      cl_dll/input_mouse.h

5
cl_dll/CMakeLists.txt

@ -27,7 +27,10 @@ set (CLDLL_LIBRARY client) @@ -27,7 +27,10 @@ set (CLDLL_LIBRARY client)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-write-strings -DLINUX -D_LINUX -Dstricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -DCLIENT_WEAPONS -DCLIENT_DLL -w")
if (GOLDSOURCE_SUPPORT)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DGOLDSOURCE_SUPPORT -lSDL2")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DGOLDSOURCE_SUPPORT")
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -ldl")
endif()
endif()
set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}")

144
cl_dll/input_goldsource.cpp

@ -28,8 +28,90 @@ @@ -28,8 +28,90 @@
#endif
#ifdef USE_SDL2
#define ARRAYSIZE(p) ( sizeof(p) /sizeof(p[0]) )
#include <dlfcn.h>
#include <SDL2/SDL_mouse.h>
#include <SDL2/SDL_gamecontroller.h>
int (*pfnSDL_SetRelativeMouseMode)(SDL_bool);
Uint32 (*pfnSDL_GetRelativeMouseState)(int* x, int* y);
int (*pfnSDL_NumJoysticks)(void);
SDL_bool (*pfnSDL_IsGameController)(int);
SDL_GameController* (*pfnSDL_GameControllerOpen)(int);
Sint16 (*pfnSDL_GameControllerGetAxis)(SDL_GameController*, SDL_GameControllerAxis);
Uint8 (*pfnSDL_GameControllerGetButton)(SDL_GameController*, SDL_GameControllerButton);
void (*pfnSDL_JoystickUpdate)(void);
const char* (*pfnSDL_GameControllerName)(SDL_GameController*);
int safe_pfnSDL_SetRelativeMouseMode(SDL_bool mode)
{
if (pfnSDL_SetRelativeMouseMode)
return pfnSDL_SetRelativeMouseMode(mode);
return -1;
}
Uint32 safe_pfnSDL_GetRelativeMouseState(int* x, int* y)
{
if (pfnSDL_GetRelativeMouseState)
return pfnSDL_GetRelativeMouseState(x, y);
return 0;
}
int safe_pfnSDL_NumJoysticks()
{
if (pfnSDL_NumJoysticks)
return pfnSDL_NumJoysticks();
return -1;
}
SDL_bool safe_pfnSDL_IsGameController(int joystick_index)
{
if (pfnSDL_IsGameController)
return pfnSDL_IsGameController(joystick_index);
return SDL_FALSE;
}
SDL_GameController* safe_pfnSDL_GameControllerOpen(int joystick_index)
{
if (pfnSDL_GameControllerOpen)
return pfnSDL_GameControllerOpen(joystick_index);
return NULL;
}
Sint16 safe_pfnSDL_GameControllerGetAxis(SDL_GameController* gamecontroller, SDL_GameControllerAxis axis)
{
if (pfnSDL_GameControllerGetAxis)
return pfnSDL_GameControllerGetAxis(gamecontroller, axis);
return 0;
}
Uint8 safe_pfnSDL_GameControllerGetButton(SDL_GameController* gamecontroller, SDL_GameControllerButton button)
{
if (pfnSDL_GameControllerGetButton)
return pfnSDL_GameControllerGetButton(gamecontroller, button);
return 0;
}
void safe_pfnSDL_JoystickUpdate()
{
if (pfnSDL_JoystickUpdate)
pfnSDL_JoystickUpdate();
}
const char* safe_pfnSDL_GameControllerName(SDL_GameController* gamecontroller)
{
if (pfnSDL_GameControllerName)
return pfnSDL_GameControllerName(gamecontroller);
return NULL;
}
struct SDLFunction
{
void** ppfnFunc;
const char* name;
};
static SDLFunction sdlFunctions[] = {
{(void**)&pfnSDL_SetRelativeMouseMode, "SDL_SetRelativeMouseMode"},
{(void**)&pfnSDL_GetRelativeMouseState, "SDL_GetRelativeMouseState"},
{(void**)&pfnSDL_NumJoysticks, "SDL_NumJoysticks"},
{(void**)&pfnSDL_IsGameController, "SDL_IsGameController"},
{(void**)&pfnSDL_GameControllerOpen, "SDL_GameControllerOpen"},
{(void**)&pfnSDL_GameControllerGetAxis, "SDL_GameControllerGetAxis"},
{(void**)&pfnSDL_GameControllerGetButton, "SDL_GameControllerGetButton"},
{(void**)&pfnSDL_JoystickUpdate, "SDL_JoystickUpdate"},
{(void**)&pfnSDL_GameControllerName, "SDL_GameControllerName"}
};
#endif
#ifdef _WIN32
@ -289,12 +371,12 @@ void IN_SetMouseMode(bool enable) @@ -289,12 +371,12 @@ void IN_SetMouseMode(bool enable)
if(m_bRawInput)
{
#ifdef USE_SDL2
SDL_SetRelativeMouseMode(SDL_TRUE);
safe_pfnSDL_SetRelativeMouseMode(SDL_TRUE);
#endif
isMouseRelative = true;
}
#else
SDL_SetRelativeMouseMode(SDL_TRUE);
safe_pfnSDL_SetRelativeMouseMode(SDL_TRUE);
#endif
currentMouseMode = true;
@ -305,7 +387,7 @@ void IN_SetMouseMode(bool enable) @@ -305,7 +387,7 @@ void IN_SetMouseMode(bool enable)
if(isMouseRelative)
{
#ifdef USE_SDL2
SDL_SetRelativeMouseMode(SDL_FALSE);
safe_pfnSDL_SetRelativeMouseMode(SDL_FALSE);
#endif
isMouseRelative = false;
}
@ -313,7 +395,7 @@ void IN_SetMouseMode(bool enable) @@ -313,7 +395,7 @@ void IN_SetMouseMode(bool enable)
if (restore_spi)
SystemParametersInfo (SPI_SETMOUSE, 0, originalmouseparms, 0);
#else
SDL_SetRelativeMouseMode(SDL_FALSE);
safe_pfnSDL_SetRelativeMouseMode(SDL_FALSE);
#endif
currentMouseMode = false;
@ -464,6 +546,14 @@ void GoldSourceInput::IN_Shutdown (void) @@ -464,6 +546,14 @@ void GoldSourceInput::IN_Shutdown (void)
s_hMouseThreadActiveLock = (HANDLE)0;
}
#endif
#ifdef USE_SDL2
for (int j=0; j<ARRAYSIZE(sdlFunctions); ++j) {
*(sdlFunctions[j].ppfnFunc) = NULL;
}
dlclose(sdl2Lib);
sdl2Lib = NULL;
#endif
}
/*
@ -623,7 +713,7 @@ void GoldSourceInput::IN_GetMouseDelta( int *pOutX, int *pOutY) @@ -623,7 +713,7 @@ void GoldSourceInput::IN_GetMouseDelta( int *pOutX, int *pOutY)
#endif
{
#ifdef USE_SDL2
SDL_GetRelativeMouseState( &deltaX, &deltaY );
safe_pfnSDL_GetRelativeMouseState( &deltaX, &deltaY );
current_pos.x = deltaX;
current_pos.y = deltaY;
#else
@ -679,14 +769,14 @@ void GoldSourceInput::IN_GetMouseDelta( int *pOutX, int *pOutY) @@ -679,14 +769,14 @@ void GoldSourceInput::IN_GetMouseDelta( int *pOutX, int *pOutY)
if(m_bRawInput && !isMouseRelative)
{
#ifdef USE_SDL2
SDL_SetRelativeMouseMode(SDL_TRUE);
safe_pfnSDL_SetRelativeMouseMode(SDL_TRUE);
#endif
isMouseRelative = true;
}
else if(!m_bRawInput && isMouseRelative)
{
#ifdef USE_SDL2
SDL_SetRelativeMouseMode(SDL_FALSE);
safe_pfnSDL_SetRelativeMouseMode(SDL_FALSE);
#endif
isMouseRelative = false;
}
@ -815,7 +905,7 @@ void GoldSourceInput::IN_Accumulate (void) @@ -815,7 +905,7 @@ void GoldSourceInput::IN_Accumulate (void)
{
#ifdef USE_SDL2
int deltaX, deltaY;
SDL_GetRelativeMouseState( &deltaX, &deltaY );
safe_pfnSDL_GetRelativeMouseState( &deltaX, &deltaY );
mx_accum += deltaX;
my_accum += deltaY;
#else
@ -869,14 +959,14 @@ void IN_StartupJoystick (void) @@ -869,14 +959,14 @@ void IN_StartupJoystick (void)
// assume no joystick
joy_avail = 0;
#ifdef USE_SDL2
int nJoysticks = SDL_NumJoysticks();
int nJoysticks = safe_pfnSDL_NumJoysticks();
if ( nJoysticks > 0 )
{
for ( int i = 0; i < nJoysticks; i++ )
{
if ( SDL_IsGameController( i ) )
if ( safe_pfnSDL_IsGameController( i ) )
{
s_pJoystick = SDL_GameControllerOpen( i );
s_pJoystick = safe_pfnSDL_GameControllerOpen( i );
if ( s_pJoystick )
{
//save the joystick's number of buttons and POV status
@ -888,7 +978,7 @@ void IN_StartupJoystick (void) @@ -888,7 +978,7 @@ void IN_StartupJoystick (void)
// mark the joystick as available and advanced initialization not completed
// this is needed as cvars are not available during initialization
gEngfuncs.Con_Printf ("joystick found\n\n", SDL_GameControllerName(s_pJoystick));
gEngfuncs.Con_Printf ("joystick found\n\n", safe_pfnSDL_GameControllerName(s_pJoystick));
joy_avail = 1;
joy_advancedinit = 0;
break;
@ -912,13 +1002,13 @@ int RawValuePointer (int axis) @@ -912,13 +1002,13 @@ int RawValuePointer (int axis)
{
default:
case JOY_AXIS_X:
return SDL_GameControllerGetAxis( s_pJoystick, SDL_CONTROLLER_AXIS_LEFTX );
return safe_pfnSDL_GameControllerGetAxis( s_pJoystick, SDL_CONTROLLER_AXIS_LEFTX );
case JOY_AXIS_Y:
return SDL_GameControllerGetAxis( s_pJoystick, SDL_CONTROLLER_AXIS_LEFTY );
return safe_pfnSDL_GameControllerGetAxis( s_pJoystick, SDL_CONTROLLER_AXIS_LEFTY );
case JOY_AXIS_Z:
return SDL_GameControllerGetAxis( s_pJoystick, SDL_CONTROLLER_AXIS_RIGHTX );
return safe_pfnSDL_GameControllerGetAxis( s_pJoystick, SDL_CONTROLLER_AXIS_RIGHTX );
case JOY_AXIS_R:
return SDL_GameControllerGetAxis( s_pJoystick, SDL_CONTROLLER_AXIS_RIGHTY );
return safe_pfnSDL_GameControllerGetAxis( s_pJoystick, SDL_CONTROLLER_AXIS_RIGHTY );
}
#else
@ -1011,7 +1101,7 @@ void GoldSourceInput::IN_Commands (void) @@ -1011,7 +1101,7 @@ void GoldSourceInput::IN_Commands (void)
#ifdef USE_SDL2
for ( i = 0; i < SDL_CONTROLLER_BUTTON_MAX; i++ )
{
if ( SDL_GameControllerGetButton( s_pJoystick, (SDL_GameControllerButton)i ) )
if ( safe_pfnSDL_GameControllerGetButton( s_pJoystick, (SDL_GameControllerButton)i ) )
{
buttonstate |= 1<<i;
}
@ -1071,7 +1161,7 @@ IN_ReadJoystick @@ -1071,7 +1161,7 @@ IN_ReadJoystick
int IN_ReadJoystick (void)
{
#ifdef USE_SDL2
SDL_JoystickUpdate();
safe_pfnSDL_JoystickUpdate();
#endif
return 1;
}
@ -1344,6 +1434,24 @@ void GoldSourceInput::IN_Init (void) @@ -1344,6 +1434,24 @@ void GoldSourceInput::IN_Init (void)
}
#endif
#ifdef USE_SDL2
#ifdef __APPLE__
#define SDL2_FULL_LIBNAME "libsdl2-2.0.0.dylib"
#else
#define SDL2_FULL_LIBNAME "libSDL2-2.0.so.0"
#endif
sdl2Lib = dlopen(SDL2_FULL_LIBNAME, RTLD_NOW|RTLD_LOCAL);
if (sdl2Lib) {
for (int j=0; j<ARRAYSIZE(sdlFunctions); ++j) {
*(sdlFunctions[j].ppfnFunc) = dlsym(sdl2Lib, sdlFunctions[j].name);
if (*sdlFunctions[j].ppfnFunc == NULL) {
gEngfuncs.Con_Printf("Could not load SDL2 function %s: %s\n", sdlFunctions[j].name, dlerror());
}
}
} else {
gEngfuncs.Con_Printf("Could not load SDL2: %s\n", dlerror());
}
#endif
gEngfuncs.pfnAddCommand ("force_centerview", Force_CenterView_f);
gEngfuncs.pfnAddCommand ("joyadvancedupdate", Joy_AdvancedUpdate_f);

1
cl_dll/input_mouse.h

@ -71,6 +71,7 @@ protected: @@ -71,6 +71,7 @@ protected:
POINT current_pos;
int old_mouse_x, old_mouse_y, mx_accum, my_accum;
int mouseinitialized;
void* sdl2Lib;
};
#endif

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