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Do not draw black console characters
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@ -137,8 +137,10 @@ int HistoryResource :: DrawAmmoHistory( float flTime )
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SPR_DrawAdditive( 0, xpos, ypos, &rcPic );
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SPR_DrawAdditive( 0, xpos, ypos, &rcPic );
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}
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}
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// Draw the number
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// do not draw black console string
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gHUD.DrawHudNumberString( xpos - 10, ypos, xpos - 100, rgAmmoHistory[i].iCount, r, g, b );
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if( !(( hud_textmode->value == 2 ) && ( scale < 200 )) )
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// Draw the number
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gHUD.DrawHudNumberString( xpos - 10, ypos, xpos - 100, rgAmmoHistory[i].iCount, r, g, b );
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}
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}
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else if ( rgAmmoHistory[i].type == HISTSLOT_WEAP )
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else if ( rgAmmoHistory[i].type == HISTSLOT_WEAP )
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{
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{
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