From f78471ad1d562ba0a53a43981fba5a823ca3957f Mon Sep 17 00:00:00 2001 From: Night Owl Date: Sun, 15 Oct 2017 00:57:55 +0500 Subject: [PATCH] min->Q_min, max->Q_max. --- cl_dll/hl/hl_weapons.cpp | 2 +- dlls/apache.cpp | 8 ++++---- dlls/client.cpp | 8 ++++---- dlls/combat.cpp | 2 +- dlls/effects.cpp | 12 ++++++------ dlls/extdll.h | 8 ++++---- dlls/hassassin.cpp | 4 ++-- dlls/items.cpp | 2 +- dlls/maprules.cpp | 2 +- dlls/monsters.cpp | 2 +- dlls/multiplay_gamerules.cpp | 8 ++++---- dlls/nihilanth.cpp | 4 ++-- dlls/nodes.cpp | 14 +++++++------- dlls/player.cpp | 16 ++++++++-------- dlls/sound.cpp | 2 +- dlls/talkmonster.cpp | 4 ++-- dlls/turret.cpp | 2 +- dlls/util.cpp | 4 ++-- dlls/weapons.cpp | 8 ++++---- 19 files changed, 56 insertions(+), 56 deletions(-) diff --git a/cl_dll/hl/hl_weapons.cpp b/cl_dll/hl/hl_weapons.cpp index 8f8baea7..75161a9e 100644 --- a/cl_dll/hl/hl_weapons.cpp +++ b/cl_dll/hl/hl_weapons.cpp @@ -151,7 +151,7 @@ BOOL CBasePlayerWeapon::DefaultReload( int iClipSize, int iAnim, float fDelay, i if( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0 ) return FALSE; - int j = min( iClipSize - m_iClip, m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] ); + int j = Q_min( iClipSize - m_iClip, m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] ); if( j == 0 ) return FALSE; diff --git a/dlls/apache.cpp b/dlls/apache.cpp index aeeea30e..b3cfcf87 100644 --- a/dlls/apache.cpp +++ b/dlls/apache.cpp @@ -804,13 +804,13 @@ BOOL CApache::FireGun() angles.x = angles.x + 360; if( angles.x > m_angGun.x ) - m_angGun.x = min( angles.x, m_angGun.x + 12 ); + m_angGun.x = Q_min( angles.x, m_angGun.x + 12 ); if( angles.x < m_angGun.x ) - m_angGun.x = max( angles.x, m_angGun.x - 12 ); + m_angGun.x = Q_max( angles.x, m_angGun.x - 12 ); if( angles.y > m_angGun.y ) - m_angGun.y = min( angles.y, m_angGun.y + 12 ); + m_angGun.y = Q_min( angles.y, m_angGun.y + 12 ); if( angles.y < m_angGun.y ) - m_angGun.y = max( angles.y, m_angGun.y - 12 ); + m_angGun.y = Q_max( angles.y, m_angGun.y - 12 ); m_angGun.y = SetBoneController( 0, m_angGun.y ); m_angGun.x = SetBoneController( 1, m_angGun.x ); diff --git a/dlls/client.cpp b/dlls/client.cpp index 32b6bebd..578534e3 100644 --- a/dlls/client.cpp +++ b/dlls/client.cpp @@ -1656,12 +1656,12 @@ int GetWeaponData( struct edict_s *player, struct weapon_data_s *info ) item->m_iId = II.iId; item->m_iClip = gun->m_iClip; - item->m_flTimeWeaponIdle = max( gun->m_flTimeWeaponIdle, -0.001 ); - item->m_flNextPrimaryAttack = max( gun->m_flNextPrimaryAttack, -0.001 ); - item->m_flNextSecondaryAttack = max( gun->m_flNextSecondaryAttack, -0.001 ); + item->m_flTimeWeaponIdle = Q_max( gun->m_flTimeWeaponIdle, -0.001 ); + item->m_flNextPrimaryAttack = Q_max( gun->m_flNextPrimaryAttack, -0.001 ); + item->m_flNextSecondaryAttack = Q_max( gun->m_flNextSecondaryAttack, -0.001 ); item->m_fInReload = gun->m_fInReload; item->m_fInSpecialReload = gun->m_fInSpecialReload; - item->fuser1 = max( gun->pev->fuser1, -0.001 ); + item->fuser1 = Q_max( gun->pev->fuser1, -0.001 ); item->fuser2 = gun->m_flStartThrow; item->fuser3 = gun->m_flReleaseThrow; item->iuser1 = gun->m_chargeReady; diff --git a/dlls/combat.cpp b/dlls/combat.cpp index 35e4ffcf..9f221cc9 100644 --- a/dlls/combat.cpp +++ b/dlls/combat.cpp @@ -727,7 +727,7 @@ void CGib::BounceGibTouch( CBaseEntity *pOther ) float volume; float zvel = fabs( pev->velocity.z ); - volume = 0.8 * min( 1.0, ( (float)zvel ) / 450.0 ); + volume = 0.8 * Q_min( 1.0, ( (float)zvel ) / 450.0 ); CBreakable::MaterialSoundRandom( edict(), (Materials)m_material, volume ); } diff --git a/dlls/effects.cpp b/dlls/effects.cpp index c3216835..15df3bc3 100644 --- a/dlls/effects.cpp +++ b/dlls/effects.cpp @@ -280,12 +280,12 @@ void CBeam::RelinkBeam( void ) { const Vector &startPos = GetStartPos(), &endPos = GetEndPos(); - pev->mins.x = min( startPos.x, endPos.x ); - pev->mins.y = min( startPos.y, endPos.y ); - pev->mins.z = min( startPos.z, endPos.z ); - pev->maxs.x = max( startPos.x, endPos.x ); - pev->maxs.y = max( startPos.y, endPos.y ); - pev->maxs.z = max( startPos.z, endPos.z ); + pev->mins.x = Q_min( startPos.x, endPos.x ); + pev->mins.y = Q_min( startPos.y, endPos.y ); + pev->mins.z = Q_min( startPos.z, endPos.z ); + pev->maxs.x = Q_max( startPos.x, endPos.x ); + pev->maxs.y = Q_max( startPos.y, endPos.y ); + pev->maxs.z = Q_max( startPos.z, endPos.z ); pev->mins = pev->mins - pev->origin; pev->maxs = pev->maxs - pev->origin; diff --git a/dlls/extdll.h b/dlls/extdll.h index d9587bae..45c42309 100644 --- a/dlls/extdll.h +++ b/dlls/extdll.h @@ -88,11 +88,11 @@ typedef float vec_t; // needed before including progdefs.h // Shared header between the client DLL and the game DLLs #include "cdll_dll.h" -#ifndef min -#define min(a,b) (((a) < (b)) ? (a) : (b)) +#ifndef Q_min +#define Q_min(a,b) (((a) < (b)) ? (a) : (b)) #endif -#ifndef max -#define max(a,b) (((a) > (b)) ? (a) : (b)) +#ifndef Q_max +#define Q_max(a,b) (((a) > (b)) ? (a) : (b)) #endif #endif //EXTDLL_H diff --git a/dlls/hassassin.cpp b/dlls/hassassin.cpp index ff053595..f51ed4cb 100644 --- a/dlls/hassassin.cpp +++ b/dlls/hassassin.cpp @@ -699,12 +699,12 @@ void CHAssassin::RunAI( void ) EMIT_SOUND( ENT( pev ), CHAN_BODY, "debris/beamstart1.wav", 0.2, ATTN_NORM ); } - pev->renderamt = max( pev->renderamt - 50, m_iTargetRanderamt ); + pev->renderamt = Q_max( pev->renderamt - 50, m_iTargetRanderamt ); pev->rendermode = kRenderTransTexture; } else if( pev->renderamt < m_iTargetRanderamt ) { - pev->renderamt = min( pev->renderamt + 50, m_iTargetRanderamt ); + pev->renderamt = Q_min( pev->renderamt + 50, m_iTargetRanderamt ); if( pev->renderamt == 255 ) pev->rendermode = kRenderNormal; } diff --git a/dlls/items.cpp b/dlls/items.cpp index b0b2aa38..45edeb5e 100644 --- a/dlls/items.cpp +++ b/dlls/items.cpp @@ -227,7 +227,7 @@ class CItemBattery : public CItem char szcharge[64]; pPlayer->pev->armorvalue += gSkillData.batteryCapacity; - pPlayer->pev->armorvalue = min( pPlayer->pev->armorvalue, MAX_NORMAL_BATTERY ); + pPlayer->pev->armorvalue = Q_min( pPlayer->pev->armorvalue, MAX_NORMAL_BATTERY ); EMIT_SOUND( pPlayer->edict(), CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_NORM ); diff --git a/dlls/maprules.cpp b/dlls/maprules.cpp index bfec93e2..519f7d2a 100644 --- a/dlls/maprules.cpp +++ b/dlls/maprules.cpp @@ -768,7 +768,7 @@ void CGamePlayerEquip::KeyValue( KeyValueData *pkvd ) m_weaponNames[i] = ALLOC_STRING( tmp ); m_weaponCount[i] = atoi( pkvd->szValue ); - m_weaponCount[i] = max( 1, m_weaponCount[i] ); + m_weaponCount[i] = Q_max( 1, m_weaponCount[i] ); pkvd->fHandled = TRUE; break; } diff --git a/dlls/monsters.cpp b/dlls/monsters.cpp index a9796a80..1e1d3de3 100644 --- a/dlls/monsters.cpp +++ b/dlls/monsters.cpp @@ -1959,7 +1959,7 @@ void CBaseMonster::MoveExecute( CBaseEntity *pTargetEnt, const Vector &vecDir, f while( flTotal > 0.001 ) { // don't walk more than 16 units or stairs stop working - flStep = min( 16.0, flTotal ); + flStep = Q_min( 16.0, flTotal ); UTIL_MoveToOrigin( ENT( pev ), m_Route[m_iRouteIndex].vecLocation, flStep, MOVE_NORMAL ); flTotal -= flStep; } diff --git a/dlls/multiplay_gamerules.cpp b/dlls/multiplay_gamerules.cpp index 8d089696..7922d413 100644 --- a/dlls/multiplay_gamerules.cpp +++ b/dlls/multiplay_gamerules.cpp @@ -1368,15 +1368,15 @@ int ReloadMapCycleFile( const char *filename, mapcycle_t *cycle ) if( s && s[0] ) { item->minplayers = atoi( s ); - item->minplayers = max( item->minplayers, 0 ); - item->minplayers = min( item->minplayers, gpGlobals->maxClients ); + item->minplayers = Q_max( item->minplayers, 0 ); + item->minplayers = Q_min( item->minplayers, gpGlobals->maxClients ); } s = g_engfuncs.pfnInfoKeyValue( szBuffer, "maxplayers" ); if( s && s[0] ) { item->maxplayers = atoi( s ); - item->maxplayers = max( item->maxplayers, 0 ); - item->maxplayers = min( item->maxplayers, gpGlobals->maxClients ); + item->maxplayers = Q_max( item->maxplayers, 0 ); + item->maxplayers = Q_min( item->maxplayers, gpGlobals->maxClients ); } // Remove keys diff --git a/dlls/nihilanth.cpp b/dlls/nihilanth.cpp index 34375a58..1d072db4 100644 --- a/dlls/nihilanth.cpp +++ b/dlls/nihilanth.cpp @@ -478,7 +478,7 @@ void CNihilanth::DyingThink( void ) { if( m_pBall->pev->renderamt > 0 ) { - m_pBall->pev->renderamt = max( 0, m_pBall->pev->renderamt - 2 ); + m_pBall->pev->renderamt = Q_max( 0, m_pBall->pev->renderamt - 2 ); } else { @@ -895,7 +895,7 @@ void CNihilanth::HuntThink( void ) } else { - m_flAdj = min( m_flAdj + 10, 1000 ); + m_flAdj = Q_min( m_flAdj + 10, 1000 ); } } diff --git a/dlls/nodes.cpp b/dlls/nodes.cpp index b94f894b..04705638 100644 --- a/dlls/nodes.cpp +++ b/dlls/nodes.cpp @@ -793,12 +793,12 @@ void inline CalcBounds( int &Lower, int &Upper, int Goal, int Best ) int Temp = 2 * Goal - Best; if( Best > Goal ) { - Lower = max( 0, Temp ); + Lower = Q_max( 0, Temp ); Upper = Best; } else { - Upper = min( 255, Temp ); + Upper = Q_min( 255, Temp ); Lower = Best; } } @@ -962,7 +962,7 @@ int CGraph::FindNearestNode( const Vector &vecOrigin, int afNodeTypes ) } } - for( i = max( m_minY, halfY + 1 ); i <= m_maxY; i++ ) + for( i = Q_max( m_minY, halfY + 1 ); i <= m_maxY; i++ ) { for( j = m_RangeStart[1][i]; j <= m_RangeEnd[1][i]; j++ ) { @@ -987,7 +987,7 @@ int CGraph::FindNearestNode( const Vector &vecOrigin, int afNodeTypes ) } } - for( i = min( m_maxZ, halfZ ); i >= m_minZ; i-- ) + for( i = Q_min( m_maxZ, halfZ ); i >= m_minZ; i-- ) { for( j = m_RangeStart[2][i]; j <= m_RangeEnd[2][i]; j++ ) { @@ -1012,7 +1012,7 @@ int CGraph::FindNearestNode( const Vector &vecOrigin, int afNodeTypes ) } } - for( i = max( m_minX, halfX + 1 ); i <= m_maxX; i++ ) + for( i = Q_max( m_minX, halfX + 1 ); i <= m_maxX; i++ ) { for( j = m_RangeStart[0][i]; j <= m_RangeEnd[0][i]; j++ ) { @@ -1034,7 +1034,7 @@ int CGraph::FindNearestNode( const Vector &vecOrigin, int afNodeTypes ) } } - for( i = min( m_maxY, halfY ); i >= m_minY; i-- ) + for( i = Q_min( m_maxY, halfY ); i >= m_minY; i-- ) { for( j = m_RangeStart[1][i]; j <= m_RangeEnd[1][i]; j++ ) { @@ -1055,7 +1055,7 @@ int CGraph::FindNearestNode( const Vector &vecOrigin, int afNodeTypes ) } } - for( i = max( m_minZ, halfZ + 1 ); i <= m_maxZ; i++ ) + for( i = Q_max( m_minZ, halfZ + 1 ); i <= m_maxZ; i++ ) { for( j = m_RangeStart[2][i]; j <= m_RangeEnd[2][i]; j++ ) { diff --git a/dlls/player.cpp b/dlls/player.cpp index e5a01bae..757f03e4 100644 --- a/dlls/player.cpp +++ b/dlls/player.cpp @@ -2049,7 +2049,7 @@ void CBasePlayer::CheckTimeBasedDamage() // after the player has been drowning and finally takes a breath if( m_idrowndmg > m_idrownrestored ) { - int idif = min( m_idrowndmg - m_idrownrestored, 10 ); + int idif = Q_min( m_idrowndmg - m_idrownrestored, 10 ); TakeHealth( idif, DMG_GENERIC ); m_idrownrestored += idif; @@ -2606,23 +2606,23 @@ pt_end: if( gun && gun->UseDecrement() ) { - gun->m_flNextPrimaryAttack = max( gun->m_flNextPrimaryAttack - gpGlobals->frametime, -1.0 ); - gun->m_flNextSecondaryAttack = max( gun->m_flNextSecondaryAttack - gpGlobals->frametime, -0.001 ); + gun->m_flNextPrimaryAttack = Q_max( gun->m_flNextPrimaryAttack - gpGlobals->frametime, -1.0 ); + gun->m_flNextSecondaryAttack = Q_max( gun->m_flNextSecondaryAttack - gpGlobals->frametime, -0.001 ); if( gun->m_flTimeWeaponIdle != 1000 ) { - gun->m_flTimeWeaponIdle = max( gun->m_flTimeWeaponIdle - gpGlobals->frametime, -0.001 ); + gun->m_flTimeWeaponIdle = Q_max( gun->m_flTimeWeaponIdle - gpGlobals->frametime, -0.001 ); } if( gun->pev->fuser1 != 1000 ) { - gun->pev->fuser1 = max( gun->pev->fuser1 - gpGlobals->frametime, -0.001 ); + gun->pev->fuser1 = Q_max( gun->pev->fuser1 - gpGlobals->frametime, -0.001 ); } // Only decrement if not flagged as NO_DECREMENT /*if( gun->m_flPumpTime != 1000 ) { - gun->m_flPumpTime = max( gun->m_flPumpTime - gpGlobals->frametime, -0.001 ); + gun->m_flPumpTime = Q_max( gun->m_flPumpTime - gpGlobals->frametime, -0.001 ); }*/ } @@ -3705,7 +3705,7 @@ int CBasePlayer::GiveAmmo( int iCount, const char *szName, int iMax ) if( i < 0 || i >= MAX_AMMO_SLOTS ) return -1; - int iAdd = min( iCount, iMax - m_rgAmmo[i] ); + int iAdd = Q_min( iCount, iMax - m_rgAmmo[i] ); if( iAdd < 1 ) return i; @@ -3826,7 +3826,7 @@ void CBasePlayer::SendAmmoUpdate( void ) // send "Ammo" update message MESSAGE_BEGIN( MSG_ONE, gmsgAmmoX, NULL, pev ); WRITE_BYTE( i ); - WRITE_BYTE( max( min( m_rgAmmo[i], 254 ), 0 ) ); // clamp the value to one byte + WRITE_BYTE( Q_max( Q_min( m_rgAmmo[i], 254 ), 0 ) ); // clamp the value to one byte MESSAGE_END(); } } diff --git a/dlls/sound.cpp b/dlls/sound.cpp index 85b9f71d..31d0b7aa 100644 --- a/dlls/sound.cpp +++ b/dlls/sound.cpp @@ -1567,7 +1567,7 @@ void TEXTURETYPE_Init() continue; // null-terminate name and save in sentences array - j = min( j, CBTEXTURENAMEMAX - 1 + i ); + j = Q_min( j, CBTEXTURENAMEMAX - 1 + i ); buffer[j] = 0; strcpy( &( grgszTextureName[gcTextures++][0] ), &( buffer[i] ) ); } diff --git a/dlls/talkmonster.cpp b/dlls/talkmonster.cpp index 35bf3856..9180f037 100644 --- a/dlls/talkmonster.cpp +++ b/dlls/talkmonster.cpp @@ -403,11 +403,11 @@ void CTalkMonster::StartTask( Task_t *pTask ) if( yaw < 0 ) { - pev->ideal_yaw = min( yaw + 45, 0 ) + pev->angles.y; + pev->ideal_yaw = Q_min( yaw + 45, 0 ) + pev->angles.y; } else { - pev->ideal_yaw = max( yaw - 45, 0 ) + pev->angles.y; + pev->ideal_yaw = Q_max( yaw - 45, 0 ) + pev->angles.y; } } TaskComplete(); diff --git a/dlls/turret.cpp b/dlls/turret.cpp index ae95db14..093b2032 100644 --- a/dlls/turret.cpp +++ b/dlls/turret.cpp @@ -454,7 +454,7 @@ void CBaseTurret::EyeOff() { if( m_eyeBrightness > 0 ) { - m_eyeBrightness = max( 0, m_eyeBrightness - 30 ); + m_eyeBrightness = Q_max( 0, m_eyeBrightness - 30 ); m_pEyeGlow->SetBrightness( m_eyeBrightness ); } } diff --git a/dlls/util.cpp b/dlls/util.cpp index 68ba30cd..f382ac58 100644 --- a/dlls/util.cpp +++ b/dlls/util.cpp @@ -1112,7 +1112,7 @@ void UTIL_BloodStream( const Vector &origin, const Vector &direction, int color, WRITE_COORD( direction.y ); WRITE_COORD( direction.z ); WRITE_BYTE( color ); - WRITE_BYTE( min( amount, 255 ) ); + WRITE_BYTE( Q_min( amount, 255 ) ); MESSAGE_END(); } @@ -1144,7 +1144,7 @@ void UTIL_BloodDrips( const Vector &origin, const Vector &direction, int color, WRITE_SHORT( g_sModelIndexBloodSpray ); // initial sprite model WRITE_SHORT( g_sModelIndexBloodDrop ); // droplet sprite models WRITE_BYTE( color ); // color index into host_basepal - WRITE_BYTE( min( max( 3, amount / 10 ), 16 ) ); // size + WRITE_BYTE( Q_min( Q_max( 3, amount / 10 ), 16 ) ); // size MESSAGE_END(); } diff --git a/dlls/weapons.cpp b/dlls/weapons.cpp index a1205f27..80a45284 100644 --- a/dlls/weapons.cpp +++ b/dlls/weapons.cpp @@ -607,7 +607,7 @@ void CBasePlayerWeapon::ItemPostFrame( void ) if( ( m_fInReload ) && ( m_pPlayer->m_flNextAttack <= UTIL_WeaponTimeBase() ) ) { // complete the reload. - int j = min( iMaxClip() - m_iClip, m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]); + int j = Q_min( iMaxClip() - m_iClip, m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]); // Add them to the clip m_iClip += j; @@ -850,7 +850,7 @@ BOOL CBasePlayerWeapon::AddPrimaryAmmo( int iCount, char *szName, int iMaxClip, else if( m_iClip == 0 ) { int i; - i = min( m_iClip + iCount, iMaxClip ) - m_iClip; + i = Q_min( m_iClip + iCount, iMaxClip ) - m_iClip; m_iClip += i; iIdAmmo = m_pPlayer->GiveAmmo( iCount - i, szName, iMaxCarry ); } @@ -964,7 +964,7 @@ BOOL CBasePlayerWeapon::DefaultReload( int iClipSize, int iAnim, float fDelay, i if( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0 ) return FALSE; - int j = min( iClipSize - m_iClip, m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] ); + int j = Q_min( iClipSize - m_iClip, m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] ); if( j == 0 ) return FALSE; @@ -1428,7 +1428,7 @@ int CWeaponBox::GiveAmmo( int iCount, const char *szName, int iMax, int *pIndex/ if( pIndex ) *pIndex = i; - int iAdd = min( iCount, iMax - m_rgAmmo[i] ); + int iAdd = Q_min( iCount, iMax - m_rgAmmo[i] ); if( iCount == 0 || iAdd > 0 ) { m_rgAmmo[i] += iAdd;