mirror of
https://github.com/YGGverse/hlsdk-portable.git
synced 2025-02-10 14:04:21 +00:00
#ifdef->#if.
This commit is contained in:
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91dad7a2ff
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@ -1100,7 +1100,7 @@ void _DLLEXPORT HUD_PostRunCmd( struct local_state_s *from, struct local_state_s
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HUD_WeaponsPostThink( from, to, cmd, time, random_seed );
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}
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#if defined( CLIENT_WEAPONS )
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#if CLIENT_WEAPONS
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if( cl_lw && cl_lw->value )
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{
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HUD_WeaponsPostThink( from, to, cmd, time, random_seed );
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@ -159,7 +159,7 @@ void CAK47::PrimaryAttack()
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Vector vecAiming = m_pPlayer->GetAutoaimVector( AUTOAIM_5DEGREES );
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Vector vecDir;
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#ifdef CLIENT_DLL
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#if CLIENT_DLL
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if ( bIsMultiplayer() )
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#else
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if ( g_pGameRules->IsMultiplayer() )
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@ -175,7 +175,7 @@ void CAK47::PrimaryAttack()
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}
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int flags;
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#if defined( CLIENT_WEAPONS )
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#if CLIENT_WEAPONS
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flags = FEV_NOTHOST;
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#else
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flags = 0;
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@ -207,7 +207,7 @@ int CBeamKatana::Swing( int fFirst )
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UTIL_TraceLine( vecSrc, vecEnd, dont_ignore_monsters, ENT( m_pPlayer->pev ), &tr );
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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if ( tr.flFraction >= 1.0f )
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{
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UTIL_TraceHull( vecSrc, vecEnd, dont_ignore_monsters, head_hull, ENT( m_pPlayer->pev ), &tr );
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@ -254,7 +254,7 @@ int CBeamKatana::Swing( int fFirst )
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// player "shoot" animation
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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// hit
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fDidHit = TRUE;
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@ -119,7 +119,7 @@ void CBoombox::PrimaryAttack()
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void CBoombox::SecondaryAttack()
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{
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EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_WEAPON, "bbox/songrc.wav", 1, ATTN_NORM); //1.83
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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UTIL_ScreenShake( m_pPlayer->pev->origin, 25.0, 200.0, 2, 750 );
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#endif
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RadiusDamage( m_pPlayer->pev->origin, pev, m_pPlayer->pev, 10, 750, CLASS_NONE, DMG_BILLNYE | DMG_ALWAYSGIB );
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@ -12,7 +12,7 @@
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* without written permission from Valve LLC.
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*
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****/
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#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD )
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#if !OEM_BUILD && !HLDEMO_BUILD
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#include "extdll.h"
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#include "util.h"
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@ -23,7 +23,7 @@
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#include "player.h"
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#include "gamerules.h"
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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#define BOLT_AIR_VELOCITY 150
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#define BOLT_WATER_VELOCITY 50
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@ -328,7 +328,7 @@ void CBow::PrimaryAttack( void )
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m_iClip--;
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int flags;
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#if defined( CLIENT_WEAPONS )
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#if CLIENT_WEAPONS
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flags = FEV_NOTHOST;
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#else
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flags = 0;
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@ -346,7 +346,7 @@ void CBow::PrimaryAttack( void )
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UTIL_TraceLine(vecSrc, vecSrc + vecDir * 8192, dont_ignore_monsters, m_pPlayer->edict(), &tr);
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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if ( tr.pHit->v.takedamage )
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{
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ClearMultiDamage( );
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@ -372,7 +372,7 @@ void CBow::FireBolt()
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m_pPlayer->m_rgAmmo[ m_iPrimaryAmmoType ]--;
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int flags;
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#if defined( CLIENT_WEAPONS )
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#if CLIENT_WEAPONS
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flags = FEV_NOTHOST;
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#else
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flags = 0;
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@ -390,7 +390,7 @@ void CBow::FireBolt()
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Vector vecSrc = m_pPlayer->GetGunPosition( ) - gpGlobals->v_up * 2;
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Vector vecDir = gpGlobals->v_forward;
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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CBowBolt *pBolt = CBowBolt::BoltCreate();
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pBolt->pev->origin = vecSrc;
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pBolt->pev->angles = anglesAim;
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@ -122,7 +122,7 @@ void CCodplay::PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t
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// let the killer paint another decal as soon as he'd like.
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PK->m_flNextDecalTime = gpGlobals->time;
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}
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#ifndef HLDEMO_BUILD
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#if !HLDEMO_BUILD
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if ( pVictim->HasNamedPlayerItem("weapon_satchel") )
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{
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DeactivateSatchels( pVictim );
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@ -12,7 +12,7 @@
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* without written permission from Valve LLC.
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*
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****/
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#if !defined( OEM_BUILD )
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#if !OEM_BUILD
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#include "extdll.h"
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#include "util.h"
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@ -37,7 +37,7 @@ enum dosh_e {
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LINK_ENTITY_TO_CLASS( weapon_dosh, CDosh );
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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LINK_ENTITY_TO_CLASS( dosh_rocket, CDoshRocket );
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//=========================================================
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@ -252,7 +252,7 @@ void CDosh::Holster( int skiplocal /* = 0 */ )
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SendWeaponAnim( DOSH_THROW3 );
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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#endif
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@ -270,7 +270,7 @@ void CDosh::PrimaryAttack()
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gpGlobals->v_forward * 512 );
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int flags;
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#if defined( CLIENT_WEAPONS )
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#if CLIENT_WEAPONS
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flags = FEV_NOTHOST;
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#else
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flags = 0;
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@ -176,7 +176,7 @@ int CFOTN::Swing( int fFirst )
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UTIL_TraceLine( vecSrc, vecEnd, dont_ignore_monsters, ENT( m_pPlayer->pev ), &tr );
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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if ( tr.flFraction >= 1.0 )
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{
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UTIL_TraceHull( vecSrc, vecEnd, dont_ignore_monsters, head_hull, ENT( m_pPlayer->pev ), &tr );
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@ -215,7 +215,7 @@ int CFOTN::Swing( int fFirst )
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// player "shoot" animation
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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// hit
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fDidHit = TRUE;
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@ -232,7 +232,7 @@ int CFOTN::Swing( int fFirst )
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UTIL_TraceLine( vecSrc, vecEnd, dont_ignore_monsters, ENT( m_pPlayer->pev ), &tr );
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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if ( tr.flFraction >= 1.0f )
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{
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UTIL_TraceHull( vecSrc, vecEnd, dont_ignore_monsters, head_hull, ENT( m_pPlayer->pev ), &tr );
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@ -271,7 +271,7 @@ int CFOTN::Swing( int fFirst )
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// player "shoot" animation
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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// hit
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fDidHit = TRUE;
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@ -98,7 +98,7 @@ void CGOLDENGUN::GOLDENGUNFire( float flSpread , float flCycleTime, BOOL fUseAut
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m_pPlayer->pev->effects = (int)(m_pPlayer->pev->effects) | EF_MUZZLEFLASH;
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int flags;
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#if defined( CLIENT_WEAPONS )
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#if CLIENT_WEAPONS
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flags = FEV_NOTHOST;
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#else
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flags = 0;
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@ -96,7 +96,7 @@ void CJackal::JackalFire( float flSpread , float flCycleTime, BOOL fUseAutoAim )
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m_pPlayer->pev->effects = (int)(m_pPlayer->pev->effects) | EF_MUZZLEFLASH;
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int flags;
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#if defined( CLIENT_WEAPONS )
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#if CLIENT_WEAPONS
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flags = FEV_NOTHOST;
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#else
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flags = 0;
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@ -45,7 +45,7 @@ void CJihad::Spawn( )
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m_iId = WEAPON_JIHAD;
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SET_MODEL(ENT(pev), "models/w_jihad.mdl");
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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pev->dmg = gSkillData.plrDmgJihad;
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#endif
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@ -112,7 +112,7 @@ void CJihad::PrimaryAttack()
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SendWeaponAnim( JIHAD_SHOOT3 );
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lolalo = FALSE;
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 2;
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#ifdef CLIENT_DLL
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#if CLIENT_DLL
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//Genuflect
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#else
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ExplosionCreate( m_pPlayer->Center(), m_pPlayer->pev->angles, m_pPlayer->edict(), 1080, TRUE ); // BOOM!
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@ -12,7 +12,7 @@
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* without written permission from Valve LLC.
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*
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****/
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#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD )
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#if !OEM_BUILD && !HLDEMO_BUILD
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#include "extdll.h"
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#include "util.h"
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@ -23,7 +23,7 @@
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#include "player.h"
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#include "gamerules.h"
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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#define HORN_AIR_VELOCITY 1800
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#define HORN_WATER_VELOCITY 1600
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@ -316,7 +316,7 @@ void CModman::Holster( int skiplocal /* = 0 */ )
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void CModman::PrimaryAttack( void )
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{
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/*#ifdef CLIENT_DLL
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/*#if CLIENT_DLL
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if ( bIsMultiplayer() )
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#else
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if (g_pGameRules->IsMultiplayer())
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@ -346,7 +346,7 @@ void CModman::FireSniperHorn()
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m_iClip--;
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int flags;
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#if defined( CLIENT_WEAPONS )
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#if CLIENT_WEAPONS
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flags = FEV_NOTHOST;
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#else
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flags = 0;
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@ -364,7 +364,7 @@ void CModman::FireSniperHorn()
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UTIL_TraceLine(vecSrc, vecSrc + vecDir * 8192, dont_ignore_monsters, m_pPlayer->edict(), &tr);
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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if ( tr.pHit->v.takedamage )
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{
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ClearMultiDamage( );
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@ -389,7 +389,7 @@ void CModman::FireHorn()
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m_iClip--;
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int flags;
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#if defined( CLIENT_WEAPONS )
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#if CLIENT_WEAPONS
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flags = FEV_NOTHOST;
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#else
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flags = 0;
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@ -407,7 +407,7 @@ void CModman::FireHorn()
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Vector vecSrc = m_pPlayer->GetGunPosition( ) - gpGlobals->v_up * 2;
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Vector vecDir = gpGlobals->v_forward;
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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CModmanHorn *pHorn = CModmanHorn::HornCreate();
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pHorn->pev->origin = vecSrc;
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pHorn->pev->angles = anglesAim;
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@ -21,7 +21,7 @@
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#include "player.h"
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#include "weapons.h"
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#include "gamerules.h"
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#ifndef NO_VOICEGAMEMGR
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#if !NO_VOICEGAMEMGR
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#include "voice_gamemgr.h"
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#endif
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#include "monhunt_gamerules.h"
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@ -41,11 +41,11 @@ void CMonsterplay::Think( void )
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{
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// longest the intermission can last, in seconds
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#define MAX_INTERMISSION_TIME 120
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#ifndef NO_VOICEGAMEMGR
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#if !NO_VOICEGAMEMGR
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CVoiceGameMgr g_VoiceGameMgr;
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#endif
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float g_flIntermissionStartTime = 0;
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#ifndef NO_VOICEGAMEMGR
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#if !NO_VOICEGAMEMGR
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g_VoiceGameMgr.Update(gpGlobals->frametime);
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#endif
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///// Check game rules /////
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@ -143,7 +143,7 @@ void CMW2::PrimaryAttack()
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Vector vecAiming = m_pPlayer->GetAutoaimVector( AUTOAIM_5DEGREES );
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Vector vecDir;
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#ifdef CLIENT_DLL
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#if CLIENT_DLL
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if ( bIsMultiplayer() )
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#else
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if ( g_pGameRules->IsMultiplayer() )
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@ -159,13 +159,13 @@ void CMW2::PrimaryAttack()
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}
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int flags;
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#if defined( CLIENT_WEAPONS )
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#if CLIENT_WEAPONS
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flags = FEV_NOTHOST;
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#else
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flags = 0;
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#endif
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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UTIL_ScreenShake( m_pPlayer->pev->origin, 250.0, 200.0, 2.5, 1 );
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#endif
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@ -12,7 +12,7 @@
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* without written permission from Valve LLC.
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*
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****/
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#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD )
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#if !OEM_BUILD && !HLDEMO_BUILD
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#include "extdll.h"
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#include "util.h"
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@ -23,7 +23,7 @@
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#include "player.h"
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#include "gamerules.h"
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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#define STAR_AIR_VELOCITY 1500
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#define STAR_WATER_VELOCITY 150
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@ -305,7 +305,7 @@ void CNStar::FireStar()
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m_pPlayer->m_rgAmmo[ m_iPrimaryAmmoType ]--;
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int flags;
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#if defined( CLIENT_WEAPONS )
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#if CLIENT_WEAPONS
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flags = FEV_NOTHOST;
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#else
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flags = 0;
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@ -323,7 +323,7 @@ void CNStar::FireStar()
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Vector vecSrc = m_pPlayer->GetGunPosition( ) - gpGlobals->v_up * 2;
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Vector vecDir = gpGlobals->v_forward;
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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CNinjaStar *pStar = CNinjaStar::StarCreate();
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pStar->pev->origin = vecSrc;
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pStar->pev->angles = anglesAim;
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@ -12,7 +12,7 @@
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* without written permission from Valve LLC.
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*
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****/
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#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD )
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#if !OEM_BUILD && !HLDEMO_BUILD
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#include "extdll.h"
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#include "util.h"
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@ -23,7 +23,7 @@
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#include "player.h"
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#include "gamerules.h"
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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#define BOLT_AIR_VELOCITY 800
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#define BOLT_WATER_VELOCITY 450
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@ -328,7 +328,7 @@ void CSciPG::FireBolt()
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m_pPlayer->m_rgAmmo[ m_iPrimaryAmmoType ]--;
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int flags;
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#if defined( CLIENT_WEAPONS )
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#if CLIENT_WEAPONS
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flags = FEV_NOTHOST;
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#else
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flags = 0;
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@ -346,7 +346,7 @@ void CSciPG::FireBolt()
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Vector vecSrc = m_pPlayer->GetGunPosition( ) - gpGlobals->v_up * 2;
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Vector vecDir = gpGlobals->v_forward;
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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CSciPGBolt *pBolt = CSciPGBolt::BoltCreate();
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pBolt->pev->origin = vecSrc;
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pBolt->pev->angles = anglesAim;
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@ -75,7 +75,7 @@ CHalfLifeShytplay :: CHalfLifeShytplay()
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extern cvar_t timeleft, fragsleft;
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#ifndef NO_VOICEGAMEMGR
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#if !NO_VOICEGAMEMGR
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#include "voice_gamemgr.h"
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extern CVoiceGameMgr g_VoiceGameMgr;
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#endif
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@ -88,7 +88,7 @@ void CHalfLifeShytplay :: Think ( void )
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int frags_remaining = 0;
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int time_remaining = 0;
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#ifndef NO_VOICEGAMEMGR
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#if !NO_VOICEGAMEMGR
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g_VoiceGameMgr.Update(gpGlobals->frametime);
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#endif
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if ( g_fGameOver ) // someone else quit the game already
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@ -154,7 +154,7 @@ void CHalfLifeShytplay :: Think ( void )
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//=========================================================
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BOOL CHalfLifeShytplay :: ClientCommand( CBasePlayer *pPlayer, const char *pcmd )
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{
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#ifndef NO_VOICEGAMEMGR
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#if !NO_VOICEGAMEMGR
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if(g_VoiceGameMgr.ClientCommand(pPlayer, pcmd))
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return TRUE;
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#endif
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@ -67,7 +67,7 @@ int CSodaCan::AddToPlayer( CBasePlayer *pPlayer )
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if ( CBasePlayerWeapon::AddToPlayer( pPlayer ) )
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{
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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if ( g_pGameRules->IsMultiplayer() )
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{
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// in multiplayer, all hivehands come full.
|
||||
@ -124,7 +124,7 @@ void CSodaCan::PrimaryAttack()
|
||||
m_pPlayer->m_iWeaponVolume = NORMAL_GUN_VOLUME;
|
||||
|
||||
int flags;
|
||||
#if defined( CLIENT_WEAPONS )
|
||||
#if CLIENT_WEAPONS
|
||||
flags = FEV_NOTHOST;
|
||||
#else
|
||||
flags = 0;
|
||||
|
@ -93,7 +93,7 @@ void CZAPPER::ZAPPERFire( float flSpread , float flCycleTime, BOOL fUseAutoAim )
|
||||
m_pPlayer->pev->effects = (int)(m_pPlayer->pev->effects) | EF_MUZZLEFLASH;
|
||||
int flags;
|
||||
|
||||
#if defined( CLIENT_WEAPONS )
|
||||
#if CLIENT_WEAPONS
|
||||
flags = FEV_NOTHOST;
|
||||
#else
|
||||
flags = 0;
|
||||
|
@ -861,7 +861,7 @@ public:
|
||||
//
|
||||
// virtual BOOL UseDecrement( void )
|
||||
// {
|
||||
//#if defined( CLIENT_WEAPONS )
|
||||
//#if CLIENT_WEAPONS
|
||||
// return TRUE;
|
||||
//#else
|
||||
// return FALSE;
|
||||
@ -888,7 +888,7 @@ public:
|
||||
|
||||
virtual BOOL UseDecrement( void )
|
||||
{
|
||||
#if defined( CLIENT_WEAPONS )
|
||||
#if CLIENT_WEAPONS
|
||||
return TRUE;
|
||||
#else
|
||||
return FALSE;
|
||||
@ -914,7 +914,7 @@ public:
|
||||
|
||||
virtual BOOL UseDecrement( void )
|
||||
{
|
||||
#if defined( CLIENT_WEAPONS )
|
||||
#if CLIENT_WEAPONS
|
||||
return TRUE;
|
||||
#else
|
||||
return FALSE;
|
||||
@ -949,7 +949,7 @@ public:
|
||||
|
||||
virtual BOOL UseDecrement( void )
|
||||
{
|
||||
#if defined( CLIENT_WEAPONS )
|
||||
#if CLIENT_WEAPONS
|
||||
return TRUE;
|
||||
#else
|
||||
return FALSE;
|
||||
@ -979,7 +979,7 @@ public:
|
||||
|
||||
virtual BOOL UseDecrement( void )
|
||||
{
|
||||
#if defined( CLIENT_WEAPONS )
|
||||
#if CLIENT_WEAPONS
|
||||
return TRUE;
|
||||
#else
|
||||
return FALSE;
|
||||
@ -1054,7 +1054,7 @@ public:
|
||||
|
||||
virtual BOOL UseDecrement( void )
|
||||
{
|
||||
#if defined( CLIENT_WEAPONS )
|
||||
#if CLIENT_WEAPONS
|
||||
return TRUE;
|
||||
#else
|
||||
return FALSE;
|
||||
@ -1135,7 +1135,7 @@ public:
|
||||
|
||||
virtual BOOL UseDecrement( void )
|
||||
{
|
||||
#if defined( CLIENT_WEAPONS )
|
||||
#if CLIENT_WEAPONS
|
||||
return TRUE;
|
||||
#else
|
||||
return FALSE;
|
||||
@ -1165,7 +1165,7 @@ public:
|
||||
|
||||
BOOL UseDecrement( void )
|
||||
{
|
||||
#if defined( CLIENT_WEAPONS )
|
||||
#if CLIENT_WEAPONS
|
||||
return TRUE;
|
||||
#else
|
||||
return FALSE;
|
||||
@ -1262,7 +1262,7 @@ public:
|
||||
|
||||
virtual BOOL UseDecrement( void )
|
||||
{
|
||||
#if defined( CLIENT_WEAPONS )
|
||||
#if CLIENT_WEAPONS
|
||||
return TRUE;
|
||||
#else
|
||||
return FALSE;
|
||||
@ -1291,7 +1291,7 @@ public:
|
||||
|
||||
virtual BOOL UseDecrement( void )
|
||||
{
|
||||
#if defined( CLIENT_WEAPONS )
|
||||
#if CLIENT_WEAPONS
|
||||
return TRUE;
|
||||
#else
|
||||
return FALSE;
|
||||
@ -1352,7 +1352,7 @@ public:
|
||||
|
||||
virtual BOOL UseDecrement( void )
|
||||
{
|
||||
#if defined( CLIENT_WEAPONS )
|
||||
#if CLIENT_WEAPONS
|
||||
return TRUE;
|
||||
#else
|
||||
return FALSE;
|
||||
@ -1417,7 +1417,7 @@ public:
|
||||
|
||||
virtual BOOL UseDecrement( void )
|
||||
{
|
||||
#if defined( CLIENT_WEAPONS )
|
||||
#if CLIENT_WEAPONS
|
||||
return TRUE;
|
||||
#else
|
||||
return FALSE;
|
||||
|
Loading…
x
Reference in New Issue
Block a user