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Broadcast all messages in coop

gravgun
mittorn 8 years ago
parent
commit
f5dfd62872
  1. 2
      dlls/effects.cpp

2
dlls/effects.cpp

@ -2049,7 +2049,7 @@ void CMessage::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useT @@ -2049,7 +2049,7 @@ void CMessage::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useT
{
CBaseEntity *pPlayer = NULL;
if( pev->spawnflags & SF_MESSAGE_ALL )
if( pev->spawnflags & SF_MESSAGE_ALL || mp_coop.value )
UTIL_ShowMessageAll( STRING( pev->message ) );
else
{

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