Browse Source

Merge branch 'master' into aghl-update

aghl
Night Owl 6 years ago
parent
commit
f4a8f8e505
  1. 12
      .gitignore
  2. 4
      .travis.yml
  3. 52
      CMakeLists.txt
  4. 133
      README.md
  5. 28
      appveyor.yml
  6. 31
      backup.bat
  7. 36
      backup.lst
  8. 18
      cl_dll/Android.mk
  9. 80
      cl_dll/CMakeLists.txt
  10. 2
      cl_dll/GameStudioModelRenderer.cpp
  11. 8
      cl_dll/GameStudioModelRenderer.h
  12. 2
      cl_dll/GameStudioModelRenderer_Sample.cpp
  13. 8
      cl_dll/GameStudioModelRenderer_Sample.h
  14. 12
      cl_dll/Makefile
  15. 2
      cl_dll/StudioModelRenderer.cpp
  16. 6
      cl_dll/StudioModelRenderer.h
  17. 2
      cl_dll/aghl/Agglobal.cpp
  18. 2
      cl_dll/aghl/agglobal.h
  19. 4
      cl_dll/aghl/agmodel.cpp
  20. 45
      cl_dll/ammo.cpp
  21. 2
      cl_dll/ammo.h
  22. 4
      cl_dll/ammohistory.h
  23. 4
      cl_dll/camera.h
  24. 107
      cl_dll/cdll_int.cpp
  25. 18
      cl_dll/cl_dll.dsp
  26. 8
      cl_dll/cl_dll.h
  27. 19
      cl_dll/cl_util.h
  28. 12
      cl_dll/com_weapons.cpp
  29. 16
      cl_dll/com_weapons.h
  30. 84
      cl_dll/compile.bat
  31. 17
      cl_dll/death.cpp
  32. 4
      cl_dll/demo.h
  33. 18
      cl_dll/entity.cpp
  34. 127
      cl_dll/ev_hldm.cpp
  35. 3
      cl_dll/ev_hldm.h
  36. 2
      cl_dll/events.cpp
  37. 3
      cl_dll/eventscripts.h
  38. 5
      cl_dll/flashlight.cpp
  39. 56
      cl_dll/geiger.cpp
  40. 4
      cl_dll/health.h
  41. 16
      cl_dll/hl/hl_baseentity.cpp
  42. 25
      cl_dll/hl/hl_objects.cpp
  43. 31
      cl_dll/hl/hl_weapons.cpp
  44. 20
      cl_dll/hud.cpp
  45. 19
      cl_dll/hud.h
  46. 4
      cl_dll/hud_iface.h
  47. 14
      cl_dll/hud_msg.cpp
  48. 57
      cl_dll/hud_redraw.cpp
  49. 2
      cl_dll/hud_servers.cpp
  50. 2
      cl_dll/hud_servers.h
  51. 2
      cl_dll/hud_servers_priv.h
  52. 12
      cl_dll/hud_spectator.cpp
  53. 10
      cl_dll/hud_spectator.h
  54. 2
      cl_dll/in_camera.cpp
  55. 4
      cl_dll/in_defs.h
  56. 2
      cl_dll/input.cpp
  57. 1607
      cl_dll/input_goldsource.cpp
  58. 83
      cl_dll/input_mouse.cpp
  59. 79
      cl_dll/input_mouse.h
  60. 41
      cl_dll/input_xash3d.cpp
  61. 934
      cl_dll/inputw32.cpp
  62. 5
      cl_dll/kbutton.h
  63. 10
      cl_dll/menu.cpp
  64. 6
      cl_dll/message.cpp
  65. 2
      cl_dll/overview.cpp
  66. 4
      cl_dll/overview.h
  67. 4
      cl_dll/parsemsg.h
  68. 39
      cl_dll/scoreboard.cpp
  69. 4
      cl_dll/status_icons.cpp
  70. 2
      cl_dll/studio_util.cpp
  71. 6
      cl_dll/studio_util.h
  72. 63
      cl_dll/text_message.cpp
  73. 2
      cl_dll/tri.cpp
  74. 6
      cl_dll/util_vector.h
  75. 24
      cl_dll/view.cpp
  76. 2
      cl_dll/view.h
  77. 29
      cmake/VSForceXPToolchain.cmake
  78. 4
      common/beamdef.h
  79. 2
      common/bspfile.h
  80. 4
      common/cl_entity.h
  81. 4
      common/com_model.h
  82. 3
      common/con_nprint.h
  83. 14
      common/const.h
  84. 8
      common/cvardef.h
  85. 4
      common/demo_api.h
  86. 4
      common/dlight.h
  87. 3
      common/entity_state.h
  88. 4
      common/entity_types.h
  89. 4
      common/event_api.h
  90. 3
      common/event_args.h
  91. 4
      common/event_flags.h
  92. 4
      common/gameinfo.h
  93. 4
      common/hltv.h
  94. 4
      common/ivoicetweak.h
  95. 4
      common/lightstyle.h
  96. 10
      common/mathlib.h
  97. 4
      common/net_api.h
  98. 4
      common/netadr.h
  99. 4
      common/particledef.h
  100. 4
      common/pmtrace.h
  101. Some files were not shown because too many files have changed in this diff Show More

12
.gitignore vendored

@ -6,4 +6,14 @@
*.a *.a
*.framework *.framework
*.exe *.exe
build/ *.dll
*.pdb
build/
CMakeLists.txt.user
cmake_install.cmake
*.orig
*.cbp
*.dsw
*.vsxproj
*.vsproj
*.sln

4
.travis.yml

@ -8,7 +8,9 @@ os:
sudo: true sudo: true
before_script: before_script:
- if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then sudo apt-get install gcc-multilib g++-multilib; fi - if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then sudo apt-get install gcc-multilib g++-multilib; fi
- if [[ "$TRAVIS_OS_NAME" == "linux" && "$CC" == "gcc" ]]; then sudo apt-get install mingw-w64-i686-dev binutils-mingw-w64-i686 gcc-mingw-w64-i686 g++-mingw-w64-i686; fi
script: script:
- mkdir -p build && cd build - mkdir -p build && cd build
- cmake ../ -DCMAKE_EXE_LINKER_FLAGS="-Wl,--no-undefined" -DUSE_VOICEMGR=0 && make -j3 && rm -rf * - cmake ../ -DCMAKE_EXE_LINKER_FLAGS="-Wl,--no-undefined" -DUSE_VOICEMGR=0 && make -j3 && rm -rf *
- cmake ../ -DCMAKE_EXE_LINKER_FLAGS="-Wl,--no-undefined" -DUSE_VOICEMGR=1 && make -j3 && rm -rf * - cmake ../ -DCMAKE_EXE_LINKER_FLAGS="-Wl,--no-undefined" -DUSE_VOICEMGR=1 && make -j3 && rm -rf *
- if [[ "$TRAVIS_OS_NAME" == "linux" && "$CC" == "gcc" ]]; then cd ..; mkdir build-mingw; cd build-mingw; cmake ../ -DCMAKE_SYSTEM_NAME=Windows -DCMAKE_C_COMPILER=i686-w64-mingw32-gcc -DCMAKE_CXX_COMPILER=i686-w64-mingw32-g++ && make -j3; fi

52
CMakeLists.txt

@ -21,16 +21,29 @@
# #
cmake_minimum_required(VERSION 2.6.0) cmake_minimum_required(VERSION 2.6.0)
# Install custom module path
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/")
include(VSForceXPToolchain) # Force XP toolchain for Visual Studio
project (HLSDK-XASH3D) project (HLSDK-XASH3D)
#-------------- #--------------
# USER DEFINES \ # USER DEFINES \
################\ ################\
option(64BIT "Allow 64 Bit builds" OFF)
option(USE_VGUI "Enable VGUI1. UNDONE" OFF) option(USE_VGUI "Enable VGUI1. UNDONE" OFF)
option(USE_VGUI2 "Enable VGUI2. UNDONE" OFF) option(USE_VGUI2 "Enable VGUI2. UNDONE" OFF)
option(USE_VOICEMGR "Enable VOICE MANAGER." OFF) option(USE_VOICEMGR "Enable VOICE MANAGER." OFF)
option(BUILD_CLIENT "Build client dll" ON) option(BUILD_CLIENT "Build client dll" ON)
option(BUILD_SERVER "Build server dll" ON) option(BUILD_SERVER "Build server dll" ON)
option(GOLDSOURCE_SUPPORT "Build goldsource compatible client library" OFF)
option(64BIT "Disable auto -m32 appending to compiler flags" OFF)
set(GAMEDIR "valve" CACHE STRING "Gamedir path")
set(SERVER_INSTALL_DIR "dlls" CACHE STRING "Where put server dll")
set(CLIENT_INSTALL_DIR "cl_dlls" CACHE STRING "Where put client dll")
set(SERVER_LIBRARY_NAME "hl" CACHE STRING "Library name for Linux/MacOS/Windows")
#----------------- #-----------------
# MAIN BUILD CODE \ # MAIN BUILD CODE \
@ -38,15 +51,40 @@ option(BUILD_SERVER "Build server dll" ON)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/") set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/")
# Build 32-bit Xash on 64-bit, because Xash3D not support this if(CMAKE_SIZEOF_VOID_P EQUAL 8 AND NOT 64BIT)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
if(MSVC) if(MSVC)
error("UNDONE: set 32 build flags") error("UNDONE: set 32 build flags")
else() else()
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m32") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32")
set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CMAKE_C_FLAGS}")
set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -m32") set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -m32")
endif() endif()
set(CMAKE_SIZEOF_VOID_P 4)
endif()
if(64BIT AND CMAKE_SIZEOF_VOID_P EQUAL 4)
message(FATAL_ERROR "You enabled XASH_64BIT, but compiler can't create 64 bit code!")
endif()
if(64BIT)
message(STATUS "Building for 64 Bit")
else()
message(STATUS "Building for 32 Bit")
endif()
if (MINGW)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static-libstdc++ -static-libgcc")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--add-stdcall-alias")
endif()
# add_compile_options for older cmake versions
if(${CMAKE_VERSION} VERSION_LESS "3.0.2")
macro(add_compile_options)
set(list_var "${ARGV}")
foreach(arg IN LISTS list_var)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${arg}")
endforeach()
endmacro()
endif() endif()
if(BUILD_CLIENT) if(BUILD_CLIENT)
@ -59,4 +97,4 @@ endif()
if(NOT BUILD_SERVER AND NOT BUILD_CLIENT) if(NOT BUILD_SERVER AND NOT BUILD_CLIENT)
error("Nothing to build") error("Nothing to build")
endif() endif()

133
README.md

@ -1,4 +1,4 @@
# Half-Life SDK for Xash3D [![Build Status](https://travis-ci.org/FWGS/hlsdk-xash3d.svg)](https://travis-ci.org/FWGS/hlsdk-xash3d) # Half-Life SDK for Xash3D [![Build Status](https://travis-ci.org/FWGS/hlsdk-xash3d.svg)](https://travis-ci.org/FWGS/hlsdk-xash3d) [![Windows Build Status](https://ci.appveyor.com/api/projects/status/github/FWGS/hlsdk-xash3d?svg=true)](https://ci.appveyor.com/project/a1batross/hlsdk-xash3d)
Half-Life SDK for Xash3D & GoldSource with some fixes. Half-Life SDK for Xash3D & GoldSource with some fixes.
@ -6,37 +6,144 @@ Half-Life SDK for Xash3D & GoldSource with some fixes.
### CMake as most universal way ### CMake as most universal way
``` mkdir build && cd build
mkdir build && cd build cmake ../
cmake ../ make
```
Crosscompiling using mingw:
mkdir build-mingw && cd build-mingw
TOOLCHAIN_PREFIX=i686-w64-mingw32 # check up the actual mingw prefix of your mingw installation
cmake ../ -DCMAKE_SYSTEM_NAME=Windows -DCMAKE_C_COMPILER="$TOOLCHAIN_PREFIX-gcc" -DCMAKE_CXX_COMPILER="$TOOLCHAIN_PREFIX-g++"
You may enable or disable some build options by -Dkey=value. All available build options are defined in CMakeLists.txt at root directory. You may enable or disable some build options by -Dkey=value. All available build options are defined in CMakeLists.txt at root directory.
See below if you want to build the GoldSource compatible libraries.
See below, if CMake is not suitable for you: See below, if CMake is not suitable for you:
### Windows ### Windows
#### Using msvc
We use compilers provided with Microsoft Visual Studio 6. There're `compile.bat` scripts in both `cl_dll` and `dlls` directories.
Before running any of those files you must define `MSVCDir` variable which is the path to your msvc installation.
set MSVCDir=C:\Program Files\Microsoft Visual Studio
compile.bat
These scripts also can be ran via wine:
MSVCDir="z:\home\$USER\.wine\drive_c\Program Files\Microsoft Visual Studio" wine cmd /c compile.bat
The libraries built this way are always GoldSource compatible.
There're dsp projects for Visual Studio 6 in `cl_dll` and `dlls` directories, but we don't keep them up-to-date. You're free to adapt them for yourself and try to import into the newer Visual Studio versions.
#### Using mingw
TODO TODO
### Linux ### Linux
TODO (cd dlls && make)
(cd cl_dll && make)
### OS X ### OS X
TODO Nothing here.
### FreeBSD ### FreeBSD
``` (cd dlls && gmake CXX=clang++ CC=clang)
cd dlls (cd cl_dll && gmake CXX=clang++ CC=clang)
gmake CXX=clang++ CC=clang
cd ../cl_dll
gmake CXX=clang++ CC=clang
```
### Android ### Android
Just typical `ndk-build`. Just typical `ndk-build`.
TODO: describe what it is.
### Building GoldSource-compatible libraries
To enable building the goldsource compatible client library add GOLDSOURCE_SUPPORT flag when calling cmake:
cmake .. -DGOLDSOURCE_SUPPORT=ON
or when using make without cmake:
make GOLDSOURCE_SUPPORT=1
Unlike original client by Valve the resulting client library will not depend on vgui or SDL2 just like the one that's used in FWGS Xash3d.
Note for **Windows**: it's not possible to create GoldSource compatible libraries using mingw, only msvc builds will work.
Note for **Linux**: GoldSource requires libraries (both client and server) to be compiled with libstdc++ bundled with g++ of major version 4 (versions from 4.6 to 4.9 should work).
If your Linux distribution does not provide compatible g++ version you have several options.
#### Method 1: Statically build with c++ library
This one is the most simple but has a drawback.
cmake ../ -DGOLDSOURCE_SUPPORT=ON -DCMAKE_C_FLAGS="-static-libstdc++ -static-libgcc"
The drawback is that the compiled libraries will be larger in size.
#### Method 2: Build in Steam Runtime chroot
This is the official way to build Steam compatible games for Linux.
Clone https://github.com/ValveSoftware/steam-runtime and follow instructions https://github.com/ValveSoftware/steam-runtime#building-in-the-runtime
sudo ./setup_chroot.sh --i386
Then use cmake and make as usual, but prepend the commands with `schroot --chroot steamrt_scout_i386 --`:
mkdir build-in-steamrt && cd build-in-steamrt
schroot --chroot steamrt_scout_i386 -- cmake ../ -DGOLDSOURCE_SUPPORT=ON
schroot --chroot steamrt_scout_i386 -- make
#### Method 3: Create your own chroot with older distro that includes g++ 4.
Use the most suitable way for you to create an old distro 32-bit chroot. E.g. on Debian (and similar) you can use debootstrap.
sudo debootstrap --arch=i386 jessie /var/chroot/jessie-debian-i386 # On Ubuntu type trusty instead of jessie
sudo chroot /var/chroot/jessie-debian-i386
Inside chroot install cmake, make, g++ and libsdl2-dev. Then exit the chroot.
On the host system install schroot. Then create and adapt the following config in /etc/schroot/chroot.d/jessie.conf (you can choose a different name):
```
[jessie]
type=directory
description=Debian jessie i386
directory=/var/chroot/debian-jessie-i386/
users=yourusername
groups=yourusername
root-groups=root
preserve-environment=true
personality=linux32
```
Insert your actual user name in place of `yourusername`. Then prepend any make or cmake call with `schroot -c jessie --`:
mkdir build-in-chroot && cd build-in-chroot
schroot --chroot jessie -- cmake ../ -DGOLDSOURCE_SUPPORT=ON
schroot --chroot jessie -- make
#### Method 4: Install the needed g++ version yourself
TODO: describe steps.
#### Configuring Qt Creator to use toolchain from chroot
Create a file with the following contents anywhere:
```sh
#!/bin/sh
schroot --chroot steamrt_scout_i386 -- cmake "$@"
```
Make it executable.
In Qt Creator go to `Tools` -> `Options` -> `Build & Run` -> `CMake`. Add a new cmake tool and specify the path of previously created file.
Go to `Kits` tab, clone your default configuration and choose your CMake tool there.
Choose the new kit when opening CMakeLists.txt.

28
appveyor.yml

@ -0,0 +1,28 @@
version: 1.0.{build}
branches:
only:
- master
environment:
matrix:
- os: Visual Studio 2013
GENERATOR_NAME: "Visual Studio 12 2013"
- os: Visual Studio 2015
GENERATOR_NAME: "Visual Studio 14 2015"
# TODO: Uncomment when AppVeyor will provide XP toolchain for VS2017
# - os: Visual Studio 2017
# GENERATOR_NAME: "Visual Studio 15 2017"
clone_folder: c:\projects\xash\hlsdk-xash3d
build:
project: INSTALL.vcxproj
verbosity: normal
configuration:
- Debug
before_build:
- git submodule update --init --recursive
- cmake -G "%GENERATOR_NAME%"

31
backup.bat

@ -1,31 +0,0 @@
@echo off
color 4F
echo XashXT Group 2006 (C)
echo Prepare source for backup
echo.
if exist backup.log del /f /q backup.log
if not exist D:\!backup/ mkdir D:\!backup\
echo Prepare OK!
echo Please wait: backup in progress
C:\Progra~1\WinRar\rar a -agMMMYYYY-DD D:\!backup\.rar -dh -m5 @backup.lst >>backup.log
if errorlevel 1 goto error
if errorlevel 0 goto ok
:ok
cls
echo Source was sucessfully backuped
echo and stored in folder "backup"
echo Press any key for exit. :-)
if exist backup.log del /f /q backup.log
exit
:error
echo ******************************
echo ***********Error!*************
echo ******************************
echo **See backup.log for details**
echo ******************************
echo ******************************
echo.
echo press any key for exit :-(
pause>nul
exit

36
backup.lst

@ -1,36 +0,0 @@
//=======================================================================
// Copyright XashXT Group 2007 ©
// list with backup directories
//=======================================================================
// global stuff
xash.dsw
debug.bat
backup.lst
backup.bat
release.bat
change.log
make_sdk.bat
xash_sdk.lst
cl_dll\
cl_dll\hl\
common\
dlls\
game_shared\
game_launch\
engine\
engine\client\
engine\client\vgui\
engine\server\
engine\common\
engine\common\imagelib\
engine\common\soundlib\
pm_shared\
mainui\
mainui\legacy
utils\
utils\makefont\
utils\vgui\
utils\vgui\include\
utils\vgui\lib\win32_vc6\

18
cl_dll/Android.mk

@ -13,7 +13,6 @@ LOCAL_MODULE := client
#else #else
APP_PLATFORM := android-8 APP_PLATFORM := android-8
#endif #endif
LOCAL_CONLYFLAGS += -std=c99
include $(XASH3D_CONFIG) include $(XASH3D_CONFIG)
@ -69,6 +68,8 @@ SRCS+=./hud_spectator.cpp
SRCS+=./hud_update.cpp SRCS+=./hud_update.cpp
SRCS+=./in_camera.cpp SRCS+=./in_camera.cpp
SRCS+=./input.cpp SRCS+=./input.cpp
SRCS+=./input_goldsource.cpp
SRCS+=./input_mouse.cpp
#SRCS+=./inputw32.cpp #SRCS+=./inputw32.cpp
SRCS+=./menu.cpp SRCS+=./menu.cpp
SRCS+=./message.cpp SRCS+=./message.cpp
@ -130,8 +131,9 @@ SRCS+=./view.cpp
SRCS+=./input_xash3d.cpp SRCS+=./input_xash3d.cpp
SRCS+=./scoreboard.cpp SRCS+=./scoreboard.cpp
SRCS+=./MOTD.cpp SRCS+=./MOTD.cpp
INCLUDES = -I../common -I. -I../game_shared -I../pm_shared -I../engine -I../dlls INCLUDES = -I../common -I. -I../game_shared -I../pm_shared -I../engine -I../dlls
DEFINES = -Wno-write-strings -DLINUX -D_LINUX -Dstricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -DCLIENT_WEAPONS -DCLIENT_DLL -DAG_USE_CHEATPROTECTION -w DEFINES = -Wno-write-strings -DLINUX -D_LINUX -Dstricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -DCLIENT_WEAPONS -DCLIENT_DLL -DAG_USE_CHEATPROTECTION -w -D_snprintf=snprintf
LOCAL_C_INCLUDES := $(LOCAL_PATH)/. \ LOCAL_C_INCLUDES := $(LOCAL_PATH)/. \
$(LOCAL_PATH)/../common \ $(LOCAL_PATH)/../common \
@ -141,9 +143,17 @@ LOCAL_C_INCLUDES := $(LOCAL_PATH)/. \
$(LOCAL_PATH)/../pm_shared \ $(LOCAL_PATH)/../pm_shared \
$(LOCAL_PATH)/.. \ $(LOCAL_PATH)/.. \
$(LOCAL_PATH)/aghl \ $(LOCAL_PATH)/aghl \
$(LOCAL_PATH)/../dlls/aghl $(LOCAL_PATH)/../dlls/aghl \
$(LOCAL_PATH)/../utils/false_vgui/include
LOCAL_CFLAGS += $(DEFINES) $(INCLUDES)
LOCAL_CFLAGS += $(DEFINES) $(INCLUDES) -fexceptions ifeq ($(GOLDSOURCE_SUPPORT),1)
DEFINES += -DGOLDSOURCE_SUPPORT
ifeq ($(shell uname -s),Linux)
LOCAL_LDLIBS += -ldl
endif
endif
LOCAL_SRC_FILES := $(SRCS) $(SRCS_C) LOCAL_SRC_FILES := $(SRCS) $(SRCS_C)

80
cl_dll/CMakeLists.txt

@ -25,25 +25,42 @@ project (CLDLL)
set (CLDLL_LIBRARY client) set (CLDLL_LIBRARY client)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-write-strings -DLINUX -D_LINUX -Dstricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -DCLIENT_WEAPONS -DCLIENT_DLL -DAG_USE_CHEATPROTECTION -w") add_definitions(-DCLIENT_WEAPONS -DCLIENT_DLL -DAG_USE_CHEATPROTECTION)
set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}")
set (CLDLL_SOURCES if(NOT MSVC)
../dlls/crossbow.cpp add_compile_options(-fno-exceptions) # GCC/Clang flag
../dlls/crowbar.cpp add_compile_options(-Wno-write-strings) # GCC/Clang flag
../dlls/egon.cpp add_compile_options(-fvisibility=hidden) # GCC/Clang flag
../dlls/gauss.cpp add_definitions(-D_LINUX -DLINUX) # It seems enough for all non-Win32 systems
../dlls/handgrenade.cpp add_definitions(-Dstricmp=strcasecmp -Dstrnicmp=strncasecmp)
../dlls/hornetgun.cpp if(NOT MINGW)
../dlls/mp5.cpp add_definitions(-D_snprintf=snprintf -D_vsnprintf=vsnprintf)
../dlls/python.cpp endif()
../dlls/rpg.cpp else()
../dlls/satchel.cpp add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE)
../dlls/shotgun.cpp endif()
../dlls/squeakgrenade.cpp
../dlls/tripmine.cpp if (GOLDSOURCE_SUPPORT)
add_definitions(-DGOLDSOURCE_SUPPORT)
endif()
set (CLDLL_SOURCES
../dlls/crossbow.cpp
../dlls/crowbar.cpp
../dlls/egon.cpp
../dlls/gauss.cpp
../dlls/handgrenade.cpp
../dlls/hornetgun.cpp
../dlls/mp5.cpp
../dlls/python.cpp
../dlls/rpg.cpp
../dlls/satchel.cpp
../dlls/shotgun.cpp
../dlls/squeakgrenade.cpp
../dlls/tripmine.cpp
../dlls/glock.cpp ../dlls/glock.cpp
ev_hldm.cpp ev_hldm.cpp
hl/hl_baseentity.cpp hl/hl_baseentity.cpp
hl/hl_events.cpp hl/hl_events.cpp
hl/hl_objects.cpp hl/hl_objects.cpp
@ -70,7 +87,9 @@ set (CLDLL_SOURCES
hud_update.cpp hud_update.cpp
in_camera.cpp in_camera.cpp
input.cpp input.cpp
#SRCS+=./inputw32.cpp input_goldsource.cpp
input_mouse.cpp
input_xash3d.cpp
menu.cpp menu.cpp
message.cpp message.cpp
overview.cpp overview.cpp
@ -128,10 +147,10 @@ set (CLDLL_SOURCES
tri.cpp tri.cpp
util.cpp util.cpp
view.cpp view.cpp
input_xash3d.cpp
scoreboard.cpp scoreboard.cpp
MOTD.cpp) MOTD.cpp)
include_directories (. hl/ ../dlls ../dlls/wpn_shared ../common ../engine ../pm_shared ../game_shared ../public aghl ../dlls/aghl .. )
include_directories (. hl/ ../dlls ../dlls/wpn_shared ../common ../engine ../pm_shared ../game_shared ../public aghl ../dlls/aghl ../utils/false_vgui/include .. )
if(USE_VOICEMGR) if(USE_VOICEMGR)
#set(CLDLL_SOURCES #set(CLDLL_SOURCES
@ -141,7 +160,26 @@ if(USE_VOICEMGR)
endif() endif()
add_library (${CLDLL_LIBRARY} SHARED ${CLDLL_SOURCES}) add_library (${CLDLL_LIBRARY} SHARED ${CLDLL_SOURCES})
if (GOLDSOURCE_SUPPORT)
target_link_libraries( ${CLDLL_LIBRARY} ${CMAKE_DL_LIBS} )
endif()
set_target_properties (${CLDLL_SHARED} PROPERTIES set_target_properties (${CLDLL_LIBRARY} PROPERTIES
POSITION_INDEPENDENT_CODE 1) POSITION_INDEPENDENT_CODE 1)
if(APPLE OR WIN32 OR ${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set(CLDLL_NAME "client")
if(64BIT)
set(CLDLL_NAME "client64")
endif()
set_target_properties(${CLDLL_LIBRARY} PROPERTIES
OUTPUT_NAME ${CLDLL_NAME}
PREFIX "")
endif()
install( TARGETS ${CLDLL_LIBRARY}
DESTINATION "${GAMEDIR}/${CLIENT_INSTALL_DIR}/"
PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE
GROUP_READ GROUP_EXECUTE
WORLD_READ WORLD_EXECUTE )

2
cl_dll/GameStudioModelRenderer.cpp

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

8
cl_dll/GameStudioModelRenderer.h

@ -1,15 +1,13 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //
// $NoKeywords: $ // $NoKeywords: $
//============================================================================= //=============================================================================
#pragma once
#if !defined( GAMESTUDIOMODELRENDERER_H ) #if !defined( GAMESTUDIOMODELRENDERER_H )
#define GAMESTUDIOMODELRENDERER_H #define GAMESTUDIOMODELRENDERER_H
#if defined( _WIN32 )
#pragma once
#endif
/* /*
==================== ====================
@ -23,4 +21,4 @@ public:
CGameStudioModelRenderer( void ); CGameStudioModelRenderer( void );
}; };
#endif // GAMESTUDIOMODELRENDERER_H #endif // GAMESTUDIOMODELRENDERER_H

2
cl_dll/GameStudioModelRenderer_Sample.cpp

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

8
cl_dll/GameStudioModelRenderer_Sample.h

@ -1,15 +1,13 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //
// $NoKeywords: $ // $NoKeywords: $
//============================================================================= //=============================================================================
#pragma once
#if !defined( GAMESTUDIOMODELRENDERER_H ) #if !defined( GAMESTUDIOMODELRENDERER_H )
#define GAMESTUDIOMODELRENDERER_H #define GAMESTUDIOMODELRENDERER_H
#if defined( _WIN32 )
#pragma once
#endif
/* /*
==================== ====================
@ -52,4 +50,4 @@ private:
bool m_bLocal; bool m_bLocal;
}; };
#endif // GAMESTUDIOMODELRENDERER_H #endif // GAMESTUDIOMODELRENDERER_H

12
cl_dll/Makefile

@ -45,7 +45,8 @@ SRCS+=./hud_spectator.cpp
SRCS+=./hud_update.cpp SRCS+=./hud_update.cpp
SRCS+=./in_camera.cpp SRCS+=./in_camera.cpp
SRCS+=./input.cpp SRCS+=./input.cpp
#SRCS+=./inputw32.cpp SRCS+=./input_mouse.cpp
SRCS+=./input_goldsource.cpp
SRCS+=./menu.cpp SRCS+=./menu.cpp
SRCS+=./message.cpp SRCS+=./message.cpp
SRCS+=./overview.cpp SRCS+=./overview.cpp
@ -66,15 +67,18 @@ SRCS+=./view.cpp
SRCS+=./input_xash3d.cpp SRCS+=./input_xash3d.cpp
SRCS+=./scoreboard.cpp SRCS+=./scoreboard.cpp
SRCS+=./MOTD.cpp SRCS+=./MOTD.cpp
INCLUDES = -I../common -I. -I../game_shared -I../pm_shared -I../engine -I../dlls INCLUDES = -I../common -I. -I../game_shared -I../pm_shared -I../engine -I../dlls -I../utils/false_vgui/include
DEFINES = -Wno-write-strings -Dstricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -DCLIENT_WEAPONS -DCLIENT_DLL DEFINES = -Wno-write-strings -Dstricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -DCLIENT_WEAPONS -DCLIENT_DLL
CFLAGS = -m32 CFLAGS = -m32
OBJS = $(SRCS:.cpp=.o) $(SRCS_C:.c=.o) OBJS = $(SRCS:.cpp=.o) $(SRCS_C:.c=.o)
LIBS=-lm LIBS=-lm
ifeq ($(GOLDSOURCE_SUPPORT),1)
DEFINES += -DGOLDSOURCE_SUPPORT
endif
ifeq ($(shell uname -s),Linux) ifeq ($(shell uname -s),Linux)
LIBS=$(LIBS) -ldl LIBS += -ldl
endif endif
%.o : %.c %.o : %.c
@ -83,7 +87,7 @@ endif
%.o : %.cpp %.o : %.cpp
$(CXX) $(CFLAGS) $(INCLUDES) $(DEFINES) -fPIC -c $< -o $@ $(CXX) $(CFLAGS) $(INCLUDES) $(DEFINES) -fPIC -c $< -o $@
client.so : $(OBJS) client.so : $(OBJS)
$(CXX) $(OBJS) -o client.so -shared -Wl,--no-undefined -fPIC $(LIBS) $(CXX) $(CFLAGS) $(OBJS) -o client.so -shared -Wl,--no-undefined -fPIC $(LIBS)
clean: clean:
$(RM) $(OBJS) $(RM) $(OBJS)

2
cl_dll/StudioModelRenderer.cpp

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

6
cl_dll/StudioModelRenderer.h

@ -1,15 +1,13 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //
// $NoKeywords: $ // $NoKeywords: $
//============================================================================= //=============================================================================
#pragma once
#if !defined ( STUDIOMODELRENDERER_H ) #if !defined ( STUDIOMODELRENDERER_H )
#define STUDIOMODELRENDERER_H #define STUDIOMODELRENDERER_H
#if defined( _WIN32 )
#pragma once
#endif
/* /*
==================== ====================

2
cl_dll/aghl/Agglobal.cpp

@ -213,7 +213,7 @@ int AgDrawHudStringCentered(int xpos, int ypos, int iMaxX, const char *szIt, int
return xpos; return xpos;
} }
int AgDrawHudString(int xpos, int ypos, int iMaxX, char *szIt, int r, int g, int b ) int AgDrawHudString(int xpos, int ypos, int iMaxX, const char *szIt, int r, int g, int b )
{ {
int rx = r, gx = g, bx = b; int rx = r, gx = g, bx = b;

2
cl_dll/aghl/agglobal.h

@ -37,7 +37,7 @@ typedef list<AgString> AgStringList;
typedef set<AgString, less<AgString> > AgStringSet; typedef set<AgString, less<AgString> > AgStringSet;
void AgInitClientDll(); void AgInitClientDll();
int AgDrawHudString(int xpos, int ypos, int iMaxX, char *szIt, int r, int g, int b ); int AgDrawHudString(int xpos, int ypos, int iMaxX, const char *szIt, int r, int g, int b );
int AgDrawHudStringCentered(int xpos, int ypos, int iMaxX, const char *szIt, int r, int g, int b ); int AgDrawHudStringCentered(int xpos, int ypos, int iMaxX, const char *szIt, int r, int g, int b );
int AgDrawConsoleString( int x, int y, const char *string, float r = 0, float g = 0, float b = 0 ); int AgDrawConsoleString( int x, int y, const char *string, float r = 0, float g = 0, float b = 0 );
void AgSetTextColor(int r, int g, int b); void AgSetTextColor(int r, int g, int b);

4
cl_dll/aghl/agmodel.cpp

@ -225,7 +225,7 @@ void CalcBonePosition( int frame, mstudiobone_t *pbone, mstudioanim_t *panim, fl
bool AgModel::CheckModel(const char* szModelName) bool AgModel::CheckModel(const char* szModelName)
{ {
try /* try
{ {
ReadModel(szModelName); ReadModel(szModelName);
} }
@ -246,7 +246,7 @@ bool AgModel::CheckModel(const char* szModelName)
return false; return false;
#endif #endif
} }
*/
Vector vMaxBounds = Vector(0,0,0); Vector vMaxBounds = Vector(0,0,0);
Vector vBounds = m_vMaxBounds - m_vMinBounds; Vector vBounds = m_vMaxBounds - m_vMinBounds;
if ( !strnicmp( szModelName, "/models/player", 14) ) if ( !strnicmp( szModelName, "/models/player", 14) )

45
cl_dll/ammo.cpp

@ -314,6 +314,9 @@ void CHudAmmo::Reset( void )
gHR.Reset(); gHR.Reset();
//VidInit(); //VidInit();
wrect_t nullrc = {0,};
SetCrosshair( 0, nullrc, 0, 0, 0 ); // reset crosshair
m_pWeapon = NULL; // reset last weapon
} }
int CHudAmmo::VidInit( void ) int CHudAmmo::VidInit( void )
@ -545,13 +548,13 @@ int CHudAmmo::MsgFunc_HideWeapon( const char *pszName, int iSize, void *pbuf )
if( gHUD.m_iHideHUDDisplay & ( HIDEHUD_WEAPONS | HIDEHUD_ALL ) ) if( gHUD.m_iHideHUDDisplay & ( HIDEHUD_WEAPONS | HIDEHUD_ALL ) )
{ {
static wrect_t nullrc; wrect_t nullrc = {0,};
gpActiveSel = NULL; gpActiveSel = NULL;
SetCrosshair( 0, nullrc, 0, 0, 0 ); SetCrosshair( 0, nullrc, 0, 0, 0 );
} }
else else
{ {
if ( m_pWeapon ) if( m_pWeapon )
SetCrosshair( m_pWeapon->hCrosshair, m_pWeapon->rcCrosshair, 255, 255, 255 ); SetCrosshair( m_pWeapon->hCrosshair, m_pWeapon->rcCrosshair, 255, 255, 255 );
} }
@ -565,7 +568,7 @@ int CHudAmmo::MsgFunc_HideWeapon( const char *pszName, int iSize, void *pbuf )
// //
int CHudAmmo::MsgFunc_CurWeapon( const char *pszName, int iSize, void *pbuf ) int CHudAmmo::MsgFunc_CurWeapon( const char *pszName, int iSize, void *pbuf )
{ {
static wrect_t nullrc; wrect_t nullrc = {0,};
int fOnTarget = FALSE; int fOnTarget = FALSE;
BEGIN_READ( pbuf, iSize ); BEGIN_READ( pbuf, iSize );
@ -583,6 +586,8 @@ int CHudAmmo::MsgFunc_CurWeapon( const char *pszName, int iSize, void *pbuf )
if( iId < 1 ) if( iId < 1 )
{ {
SetCrosshair( 0, nullrc, 0, 0, 0 ); SetCrosshair( 0, nullrc, 0, 0, 0 );
// Clear out the weapon so we don't keep drawing the last active weapon's ammo. - Solokiller
m_pWeapon = 0;
return 0; return 0;
} }
@ -613,22 +618,24 @@ int CHudAmmo::MsgFunc_CurWeapon( const char *pszName, int iSize, void *pbuf )
m_pWeapon = pWeapon; m_pWeapon = pWeapon;
if( gHUD.m_iFOV >= 90 ) if( !( gHUD.m_iHideHUDDisplay & ( HIDEHUD_WEAPONS | HIDEHUD_ALL ) ) )
{ {
// normal crosshairs if( gHUD.m_iFOV >= 90 )
if( fOnTarget && m_pWeapon->hAutoaim ) {
SetCrosshair( m_pWeapon->hAutoaim, m_pWeapon->rcAutoaim, 255, 255, 255 ); // normal crosshairs
else if( fOnTarget && m_pWeapon->hAutoaim )
SetCrosshair( m_pWeapon->hCrosshair, m_pWeapon->rcCrosshair, 255, 255, 255 ); SetCrosshair( m_pWeapon->hAutoaim, m_pWeapon->rcAutoaim, 255, 255, 255 );
} else
else SetCrosshair( m_pWeapon->hCrosshair, m_pWeapon->rcCrosshair, 255, 255, 255 );
{ }
// zoomed crosshairs
if( fOnTarget && m_pWeapon->hZoomedAutoaim )
SetCrosshair( m_pWeapon->hZoomedAutoaim, m_pWeapon->rcZoomedAutoaim, 255, 255, 255 );
else else
SetCrosshair( m_pWeapon->hZoomedCrosshair, m_pWeapon->rcZoomedCrosshair, 255, 255, 255 ); {
// zoomed crosshairs
if( fOnTarget && m_pWeapon->hZoomedAutoaim )
SetCrosshair( m_pWeapon->hZoomedAutoaim, m_pWeapon->rcZoomedAutoaim, 255, 255, 255 );
else
SetCrosshair( m_pWeapon->hZoomedCrosshair, m_pWeapon->rcZoomedCrosshair, 255, 255, 255 );
}
} }
m_fFade = 200.0f; //!!! m_fFade = 200.0f; //!!!
@ -886,11 +893,11 @@ int CHudAmmo::Draw( float flTime )
x = ScreenWidth - ( 8 * AmmoWidth ) - iIconWidth; x = ScreenWidth - ( 8 * AmmoWidth ) - iIconWidth;
x = gHUD.DrawHudNumber( x, y, iFlags | DHN_3DIGITS, pw->iClip, r, g, b ); x = gHUD.DrawHudNumber( x, y, iFlags | DHN_3DIGITS, pw->iClip, r, g, b );
wrect_t rc; /*wrect_t rc;
rc.top = 0; rc.top = 0;
rc.left = 0; rc.left = 0;
rc.right = AmmoWidth; rc.right = AmmoWidth;
rc.bottom = 100; rc.bottom = 100;*/
int iBarWidth = AmmoWidth / 10; int iBarWidth = AmmoWidth / 10;

2
cl_dll/ammo.h

@ -12,7 +12,7 @@
* without written permission from Valve LLC. * without written permission from Valve LLC.
* *
****/ ****/
#pragma once
#ifndef __AMMO_H__ #ifndef __AMMO_H__
#define __AMMO_H__ #define __AMMO_H__

4
cl_dll/ammohistory.h

@ -15,6 +15,9 @@
// //
// ammohistory.h // ammohistory.h
// //
#pragma once
#ifndef AMMOHISTORY_H
#define AMMOHISTORY_H
// this is the max number of items in each bucket // this is the max number of items in each bucket
#define MAX_WEAPON_POSITIONS MAX_WEAPON_SLOTS #define MAX_WEAPON_POSITIONS MAX_WEAPON_SLOTS
@ -137,3 +140,4 @@ public:
}; };
extern HistoryResource gHR; extern HistoryResource gHR;
#endif // AMMOHISTORY_H

4
cl_dll/camera.h

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //
@ -7,7 +7,7 @@
// Camera.h -- defines and such for a 3rd person camera // Camera.h -- defines and such for a 3rd person camera
// NOTE: must include quakedef.h first // NOTE: must include quakedef.h first
#pragma once
#ifndef _CAMERA_H_ #ifndef _CAMERA_H_
#define _CAMERA_H_ #define _CAMERA_H_

107
cl_dll/cdll_int.cpp

@ -27,6 +27,13 @@
//#include "irc.h" //#include "irc.h"
#include "agwallhack.h" #include "agwallhack.h"
//-- Martin Webrant //-- Martin Webrant
#include "parsemsg.h"
#if defined(GOLDSOURCE_SUPPORT) && (defined(_WIN32) || defined(__linux__) || defined(__APPLE__)) && (defined(__i386) || defined(_M_IX86))
#define USE_VGUI_FOR_GOLDSOURCE_SUPPORT
#include "VGUI_Panel.h"
#include "VGUI_App.h"
#endif
extern "C" extern "C"
{ {
@ -41,6 +48,7 @@ cl_enginefunc_t gEngfuncs;
//-- Martin Webrant //-- Martin Webrant
CHud gHUD; CHud gHUD;
mobile_engfuncs_t *gMobileEngfuncs = NULL; mobile_engfuncs_t *gMobileEngfuncs = NULL;
void InitInput( void ); void InitInput( void );
void EV_HookEvents( void ); void EV_HookEvents( void );
void IN_Commands( void ); void IN_Commands( void );
@ -85,18 +93,18 @@ int DLLEXPORT HUD_GetHullBounds( int hullnumber, float *mins, float *maxs )
switch( hullnumber ) switch( hullnumber )
{ {
case 0: // Normal player case 0: // Normal player
mins = Vector( -16, -16, -36 ); Vector( -16, -16, -36 ).CopyToArray(mins);
maxs = Vector( 16, 16, 36 ); Vector( 16, 16, 36 ).CopyToArray(maxs);
iret = 1; iret = 1;
break; break;
case 1: // Crouched player case 1: // Crouched player
mins = Vector( -16, -16, -18 ); Vector( -16, -16, -18 ).CopyToArray(mins);
maxs = Vector( 16, 16, 18 ); Vector( 16, 16, 18 ).CopyToArray(maxs);
iret = 1; iret = 1;
break; break;
case 2: // Point based hull case 2: // Point based hull
mins = Vector( 0, 0, 0 ); Vector( 0, 0, 0 ).CopyToArray(mins);
maxs = Vector( 0, 0, 0 ); Vector( 0, 0, 0 ).CopyToArray(maxs);
iret = 1; iret = 1;
break; break;
} }
@ -196,6 +204,46 @@ int *HUD_GetRect( void )
return extent; return extent;
} }
#ifdef USE_VGUI_FOR_GOLDSOURCE_SUPPORT
class TeamFortressViewport : public vgui::Panel
{
public:
TeamFortressViewport(int x,int y,int wide,int tall);
void Initialize( void );
virtual void paintBackground();
void *operator new( size_t stAllocateBlock );
};
static TeamFortressViewport* gViewPort = NULL;
TeamFortressViewport::TeamFortressViewport(int x, int y, int wide, int tall) : Panel(x, y, wide, tall)
{
gViewPort = this;
Initialize();
}
void TeamFortressViewport::Initialize()
{
//vgui::App::getInstance()->setCursorOveride( vgui::App::getInstance()->getScheme()->getCursor(vgui::Scheme::scu_none) );
}
void TeamFortressViewport::paintBackground()
{
// int wide, tall;
// getParent()->getSize( wide, tall );
// setSize( wide, tall );
gEngfuncs.VGui_ViewportPaintBackground(HUD_GetRect());
}
void *TeamFortressViewport::operator new( size_t stAllocateBlock )
{
void *mem = ::operator new( stAllocateBlock );
memset( mem, 0, stAllocateBlock );
return mem;
}
#endif
/* /*
========================== ==========================
HUD_VidInit HUD_VidInit
@ -209,7 +257,25 @@ so the HUD can reinitialize itself.
int DLLEXPORT HUD_VidInit( void ) int DLLEXPORT HUD_VidInit( void )
{ {
gHUD.VidInit(); gHUD.VidInit();
#ifdef USE_VGUI_FOR_GOLDSOURCE_SUPPORT
vgui::Panel* root=(vgui::Panel*)gEngfuncs.VGui_GetPanel();
if (root) {
gEngfuncs.Con_Printf( "Root VGUI panel exists\n" );
root->setBgColor(128,128,0,0);
if (gViewPort != NULL)
{
gViewPort->Initialize();
}
else
{
gViewPort = new TeamFortressViewport(0,0,root->getWide(),root->getTall());
gViewPort->setParent(root);
}
} else {
gEngfuncs.Con_Printf( "Root VGUI panel does not exist\n" );
}
#endif
return 1; return 1;
} }
@ -230,6 +296,7 @@ void DLLEXPORT HUD_Init( void )
#ifdef AG_USE_CHEATPROTECTION #ifdef AG_USE_CHEATPROTECTION
g_VariableChecker.Activate(); g_VariableChecker.Activate();
#endif //AG_USE_CHEATPROTECTION #endif //AG_USE_CHEATPROTECTION
} }
/* /*
@ -295,6 +362,12 @@ void DLLEXPORT HUD_Frame( double time )
#ifdef AG_USE_CHEATPROTECTION #ifdef AG_USE_CHEATPROTECTION
g_VariableChecker.Check(); g_VariableChecker.Check();
#endif //AG_USE_CHEATPROTECTION #endif //AG_USE_CHEATPROTECTION
#ifdef USE_VGUI_FOR_GOLDSOURCE_SUPPORT
if (!gViewPort)
gEngfuncs.VGui_ViewportPaintBackground(HUD_GetRect());
#else
gEngfuncs.VGui_ViewportPaintBackground(HUD_GetRect());
#endif
} }
/* /*
@ -329,3 +402,23 @@ void DLLEXPORT HUD_MobilityInterface( mobile_engfuncs_t *gpMobileEngfuncs )
return; return;
gMobileEngfuncs = gpMobileEngfuncs; gMobileEngfuncs = gpMobileEngfuncs;
} }
bool HUD_MessageBox( const char *msg )
{
gEngfuncs.Con_Printf( msg ); // just in case
if( IsXashFWGS() )
{
gMobileEngfuncs->pfnSys_Warn( msg );
return true;
}
// TODO: Load SDL2 and call ShowSimpleMessageBox
return false;
}
bool IsXashFWGS()
{
return gMobileEngfuncs != NULL;
}

18
cl_dll/cl_dll.dsp

@ -43,7 +43,7 @@ RSC=rc.exe
# PROP Ignore_Export_Lib 1 # PROP Ignore_Export_Lib 1
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\utils\vgui\include" /I "..\engine" /I "..\common" /I "..\pm_shared" /I "..\dlls" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "CLIENT_DLL" /D "CLIENT_WEAPONS" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "..\utils\false_vgui\include" /I "..\engine" /I "..\common" /I "..\pm_shared" /I "..\dlls" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "CLIENT_DLL" /D "CLIENT_WEAPONS" /YX /FD /c
# SUBTRACT CPP /Z<none> # SUBTRACT CPP /Z<none>
# ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
@ -80,7 +80,7 @@ SOURCE="$(InputPath)"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /G5 /MTd /W3 /Gm /GR /GX /ZI /Od /I "..\dlls" /I "..\common" /I "..\pm_shared" /I "..\engine" /I "..\utils\vgui\include" /I "..\game_shared" /D "_DEBUG" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "CLIENT_DLL" /D "CLIENT_WEAPONS" /FR /YX /FD /c # ADD CPP /nologo /G5 /MTd /W3 /Gm /GR /GX /ZI /Od /I "..\dlls" /I "..\common" /I "..\pm_shared" /I "..\engine" /I "..\utils\false_vgui\include" /I "..\game_shared" /D "_DEBUG" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "CLIENT_DLL" /D "CLIENT_WEAPONS" /FR /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD BASE RSC /l 0x409 /d "_DEBUG"
@ -300,7 +300,15 @@ SOURCE=.\input.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\inputw32.cpp SOURCE=.\input_goldsource.cpp
# End Source File
# Begin Source File
SOURCE=.\input_mouse.cpp
# End Source File
# Begin Source File
SOURCE=.\input_xash3d.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
@ -513,6 +521,10 @@ SOURCE=.\in_defs.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\input_mouse.h
# End Source File
# Begin Source File
SOURCE=..\common\itrackeruser.h SOURCE=..\common\itrackeruser.h
# End Source File # End Source File
# Begin Source File # Begin Source File

8
cl_dll/cl_dll.h

@ -25,6 +25,9 @@
// - Drawing the HUD graphics every frame // - Drawing the HUD graphics every frame
// - Handling the custum HUD-update packets // - Handling the custum HUD-update packets
// //
#pragma once
#ifndef CL_DLL_H
#define CL_DLL_H
typedef unsigned char byte; typedef unsigned char byte;
typedef unsigned short word; typedef unsigned short word;
typedef float vec_t; typedef float vec_t;
@ -41,6 +44,11 @@ typedef int ( *pfnUserMsgHook )( const char *pszName, int iSize, void *pbuf );
#include "exportdef.h" #include "exportdef.h"
#include <string.h> #include <string.h>
#if defined(__LP64__) || defined(__LLP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
#define XASH_64BIT
#endif
extern cl_enginefunc_t gEngfuncs; extern cl_enginefunc_t gEngfuncs;
#include "../engine/mobility_int.h" #include "../engine/mobility_int.h"
extern mobile_engfuncs_t *gMobileEngfuncs; extern mobile_engfuncs_t *gMobileEngfuncs;
#endif

19
cl_dll/cl_util.h

@ -15,7 +15,8 @@
// //
// cl_util.h // cl_util.h
// //
#ifndef CL_UTIL_H
#define CL_UTIL_H
#include "exportdef.h" #include "exportdef.h"
#include "cvardef.h" #include "cvardef.h"
@ -94,8 +95,12 @@ inline void DrawSetTextColor( float r, float g, float b )
inline int SPR_Height( HSPRITE x, int f ) { return gEngfuncs.pfnSPR_Height(x, f); } inline int SPR_Height( HSPRITE x, int f ) { return gEngfuncs.pfnSPR_Height(x, f); }
inline int SPR_Width( HSPRITE x, int f ) { return gEngfuncs.pfnSPR_Width(x, f); } inline int SPR_Width( HSPRITE x, int f ) { return gEngfuncs.pfnSPR_Width(x, f); }
inline client_textmessage_t *TextMessageGet( const char *pName ) { return gEngfuncs.pfnTextMessageGet( pName ); } inline client_textmessage_t *TextMessageGet( const char *pName )
inline int TextMessageDrawChar( int x, int y, int number, int r, int g, int b ) {
return gEngfuncs.pfnTextMessageGet( pName );
}
inline int TextMessageDrawChar( int x, int y, int number, int r, int g, int b )
{ {
return gEngfuncs.pfnDrawCharacter( x, y, number, r, g, b ); return gEngfuncs.pfnDrawCharacter( x, y, number, r, g, b );
} }
@ -140,7 +145,7 @@ inline void GetConsoleStringSize( const char *string, int *width, int *height )
} }
*/ */
int DrawUtfString( int xpos, int ypos, int iMaxX, char *szIt, int r, int g, int b ); int DrawUtfString( int xpos, int ypos, int iMaxX, const char *szIt, int r, int g, int b );
inline int ConsoleStringLen( const char *string ) inline int ConsoleStringLen( const char *string )
{ {
@ -177,7 +182,7 @@ inline void CenterPrint( const char *string )
#define GetPlayerInfo ( *gEngfuncs.pfnGetPlayerInfo ) #define GetPlayerInfo ( *gEngfuncs.pfnGetPlayerInfo )
// sound functions // sound functions
inline void PlaySound( char *szSound, float vol ) { gEngfuncs.pfnPlaySoundByName( szSound, vol ); } inline void PlaySound( const char *szSound, float vol ) { gEngfuncs.pfnPlaySoundByName( szSound, vol ); }
inline void PlaySound( int iSound, float vol ) { gEngfuncs.pfnPlaySoundByIndex( iSound, vol ); } inline void PlaySound( int iSound, float vol ) { gEngfuncs.pfnPlaySoundByIndex( iSound, vol ); }
#define max(a, b) (((a) > (b)) ? (a) : (b)) #define max(a, b) (((a) > (b)) ? (a) : (b))
@ -219,3 +224,7 @@ inline void UnpackRGB( int &r, int &g, int &b, unsigned long ulRGB )\
} }
HSPRITE LoadSprite( const char *pszName ); HSPRITE LoadSprite( const char *pszName );
bool HUD_MessageBox( const char *msg );
bool IsXashFWGS();
#endif

12
cl_dll/com_weapons.cpp

@ -41,12 +41,12 @@ COM_Log
Log debug messages to file ( appends ) Log debug messages to file ( appends )
==================== ====================
*/ */
void COM_Log( char *pszFile, char *fmt, ... ) void COM_Log( const char *pszFile, const char *fmt, ... )
{ {
va_list argptr; va_list argptr;
char string[1024]; char string[1024];
FILE *fp; FILE *fp;
char *pfilename; const char *pfilename;
if( !pszFile ) if( !pszFile )
{ {
@ -111,7 +111,7 @@ HUD_PlaySound
Play a sound, if we are seeing this command for the first time Play a sound, if we are seeing this command for the first time
===================== =====================
*/ */
void HUD_PlaySound( char *sound, float volume ) void HUD_PlaySound( const char *sound, float volume )
{ {
if( !g_runfuncs || !g_finalstate ) if( !g_runfuncs || !g_finalstate )
return; return;
@ -268,12 +268,12 @@ stub functions for such things as precaching. So we don't have to modify weapon
is compiled into both game and client .dlls. is compiled into both game and client .dlls.
====================== ======================
*/ */
int stub_PrecacheModel( char* s ) int stub_PrecacheModel( const char* s )
{ {
return 0; return 0;
} }
int stub_PrecacheSound( char* s ) int stub_PrecacheSound( const char* s )
{ {
return 0; return 0;
} }
@ -283,7 +283,7 @@ unsigned short stub_PrecacheEvent( int type, const char *s )
return 0; return 0;
} }
const char *stub_NameForFunction( unsigned long function ) const char *stub_NameForFunction( void *function )
{ {
return "func"; return "func";
} }

16
cl_dll/com_weapons.h

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //
@ -7,11 +7,9 @@
// com_weapons.h // com_weapons.h
// Shared weapons common function prototypes // Shared weapons common function prototypes
#pragma once
#if !defined( COM_WEAPONSH ) #if !defined( COM_WEAPONSH )
#define COM_WEAPONSH #define COM_WEAPONSH
#ifdef _WIN32
#pragma once
#endif
#include "hud_iface.h" #include "hud_iface.h"
@ -20,7 +18,7 @@ extern "C"
void _DLLEXPORT HUD_PostRunCmd( struct local_state_s *from, struct local_state_s *to, struct usercmd_s *cmd, int runfuncs, double time, unsigned int random_seed ); void _DLLEXPORT HUD_PostRunCmd( struct local_state_s *from, struct local_state_s *to, struct usercmd_s *cmd, int runfuncs, double time, unsigned int random_seed );
} }
void COM_Log( char *pszFile, char *fmt, ... ); void COM_Log( const char *pszFile, const char *fmt, ... );
int CL_IsDead( void ); int CL_IsDead( void );
float UTIL_SharedRandomFloat( unsigned int seed, float low, float high ); float UTIL_SharedRandomFloat( unsigned int seed, float low, float high );
@ -28,13 +26,13 @@ int UTIL_SharedRandomLong( unsigned int seed, int low, int high );
int HUD_GetWeaponAnim( void ); int HUD_GetWeaponAnim( void );
void HUD_SendWeaponAnim( int iAnim, int body, int force ); void HUD_SendWeaponAnim( int iAnim, int body, int force );
void HUD_PlaySound( char *sound, float volume ); void HUD_PlaySound( const char *sound, float volume );
void HUD_PlaybackEvent( int flags, const struct edict_s *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ); void HUD_PlaybackEvent( int flags, const struct edict_s *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
void HUD_SetMaxSpeed( const struct edict_s *ed, float speed ); void HUD_SetMaxSpeed( const struct edict_s *ed, float speed );
int stub_PrecacheModel( char* s ); int stub_PrecacheModel( const char* s );
int stub_PrecacheSound( char* s ); int stub_PrecacheSound( const char* s );
unsigned short stub_PrecacheEvent( int type, const char *s ); unsigned short stub_PrecacheEvent( int type, const char *s );
const char *stub_NameForFunction( unsigned long function ); const char *stub_NameForFunction( void *function );
void stub_SetModel( struct edict_s *e, const char *m ); void stub_SetModel( struct edict_s *e, const char *m );
extern cvar_t *cl_lw; extern cvar_t *cl_lw;

84
cl_dll/compile.bat

@ -0,0 +1,84 @@
@echo off
echo Setting environment for minimal Visual C++ 6
set INCLUDE=%MSVCDir%\VC98\Include
set LIB=%MSVCDir%\VC98\Lib
set PATH=%MSVCDir%\VC98\Bin;%MSVCDir%\Common\MSDev98\Bin\;%PATH%
echo -- Compiler is MSVC6
set XASH3DSRC=..\..\Xash3D_original
set INCLUDES=-I../common -I../engine -I../pm_shared -I../game_shared -I../public -I../external -I../dlls -I../utils/false_vgui/include
set SOURCES=../dlls/crossbow.cpp^
../dlls/crowbar.cpp^
../dlls/egon.cpp^
../dlls/gauss.cpp^
../dlls/handgrenade.cpp^
../dlls/hornetgun.cpp^
../dlls/mp5.cpp^
../dlls/python.cpp^
../dlls/rpg.cpp^
../dlls/satchel.cpp^
../dlls/shotgun.cpp^
../dlls/squeakgrenade.cpp^
../dlls/tripmine.cpp^
../dlls/glock.cpp^
ev_hldm.cpp^
hl/hl_baseentity.cpp^
hl/hl_events.cpp^
hl/hl_objects.cpp^
hl/hl_weapons.cpp^
ammo.cpp^
ammo_secondary.cpp^
ammohistory.cpp^
battery.cpp^
cdll_int.cpp^
com_weapons.cpp^
death.cpp^
demo.cpp^
entity.cpp^
ev_common.cpp^
events.cpp^
flashlight.cpp^
GameStudioModelRenderer.cpp^
geiger.cpp^
health.cpp^
hud.cpp^
hud_msg.cpp^
hud_redraw.cpp^
hud_spectator.cpp^
hud_update.cpp^
in_camera.cpp^
input.cpp^
input_goldsource.cpp^
input_mouse.cpp^
input_xash3d.cpp^
menu.cpp^
message.cpp^
overview.cpp^
parsemsg.cpp^
../pm_shared/pm_debug.c^
../pm_shared/pm_math.c^
../pm_shared/pm_shared.c^
saytext.cpp^
status_icons.cpp^
statusbar.cpp^
studio_util.cpp^
StudioModelRenderer.cpp^
text_message.cpp^
train.cpp^
tri.cpp^
util.cpp^
view.cpp^
scoreboard.cpp^
MOTD.cpp
set DEFINES=/DCLIENT_DLL /DCLIENT_WEAPONS /Dsnprintf=_snprintf /DNO_VOICEGAMEMGR /DGOLDSOURCE_SUPPORT
set LIBS=user32.lib Winmm.lib
set OUTNAME=client.dll
set DEBUG=/debug
cl %DEFINES% %LIBS% %SOURCES% %INCLUDES% -o %OUTNAME% /link /dll /out:%OUTNAME% %DEBUG%
echo -- Compile done. Cleaning...
del *.obj *.exp *.lib *.ilk
echo -- Done.

17
cl_dll/death.cpp

@ -202,7 +202,8 @@ int CHudDeathNotice::MsgFunc_DeathMsg( const char *pszName, int iSize, void *pbu
gHUD.m_Scoreboard.GetAllPlayersInfo(); gHUD.m_Scoreboard.GetAllPlayersInfo();
// Get the Killer's name // Get the Killer's name
char *killer_name = g_PlayerInfoList[killer].name; const char *killer_name = "";
killer_name = g_PlayerInfoList[killer].name;
if( !killer_name ) if( !killer_name )
{ {
killer_name = ""; killer_name = "";
@ -216,11 +217,11 @@ int CHudDeathNotice::MsgFunc_DeathMsg( const char *pszName, int iSize, void *pbu
} }
// Get the Victim's name // Get the Victim's name
char *victim_name = NULL; const char *victim_name = "";
// If victim is -1, the killer killed a specific, non-player object (like a sentrygun) // If victim is -1, the killer killed a specific, non-player object (like a sentrygun)
if ( ( (char)victim ) != -1 ) if( ( (char)victim ) != -1 )
victim_name = g_PlayerInfoList[victim].name; victim_name = g_PlayerInfoList[victim].name;
if ( !victim_name ) if( !victim_name )
{ {
victim_name = ""; victim_name = "";
rgDeathNoticeList[i].szVictim[0] = 0; rgDeathNoticeList[i].szVictim[0] = 0;
@ -233,7 +234,7 @@ int CHudDeathNotice::MsgFunc_DeathMsg( const char *pszName, int iSize, void *pbu
} }
// Is it a non-player object kill? // Is it a non-player object kill?
if ( ( (char)victim ) == -1 ) if( ( (char)victim ) == -1 )
{ {
rgDeathNoticeList[i].iNonPlayerKill = TRUE; rgDeathNoticeList[i].iNonPlayerKill = TRUE;
@ -242,10 +243,10 @@ int CHudDeathNotice::MsgFunc_DeathMsg( const char *pszName, int iSize, void *pbu
} }
else else
{ {
if ( killer == victim || killer == 0 ) if( killer == victim || killer == 0 )
rgDeathNoticeList[i].iSuicide = TRUE; rgDeathNoticeList[i].iSuicide = TRUE;
if ( !strcmp( killedwith, "d_teammate" ) ) if( !strcmp( killedwith, "d_teammate" ) )
rgDeathNoticeList[i].iTeamKill = TRUE; rgDeathNoticeList[i].iTeamKill = TRUE;
} }
@ -300,7 +301,7 @@ int CHudDeathNotice::MsgFunc_DeathMsg( const char *pszName, int iSize, void *pbu
// replace the code names with the 'real' names // replace the code names with the 'real' names
if( !strcmp( killedwith + 2, "egon" ) ) if( !strcmp( killedwith + 2, "egon" ) )
strcpy( killedwith, "d_gluon gun" ); strcpy( killedwith, "d_gluon gun" );
if ( !strcmp( killedwith + 2, "gauss" ) ) if( !strcmp( killedwith + 2, "gauss" ) )
strcpy( killedwith, "d_tau cannon" ); strcpy( killedwith, "d_tau cannon" );
ConsolePrint( killedwith + 2 ); // skip over the "d_" part ConsolePrint( killedwith + 2 ); // skip over the "d_" part

4
cl_dll/demo.h

@ -1,13 +1,13 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //
// $NoKeywords: $ // $NoKeywords: $
//============================================================================= //=============================================================================
#pragma once
#if !defined( DEMOH ) #if !defined( DEMOH )
#define DEMOH #define DEMOH
#pragma once
// Types of demo messages we can write/parse // Types of demo messages we can write/parse
enum enum

18
cl_dll/entity.cpp

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //
@ -585,10 +585,10 @@ void DLLEXPORT HUD_TempEntUpdate (
static int gTempEntFrame = 0; static int gTempEntFrame = 0;
int i; int i;
TEMPENTITY *pTemp, *pnext, *pprev; TEMPENTITY *pTemp, *pnext, *pprev;
float freq, gravity, gravitySlow, life, fastFreq; float /*freq,*/ gravity, gravitySlow, life, fastFreq;
// Nothing to simulate // Nothing to simulate
if ( !*ppTempEntActive ) if( !*ppTempEntActive )
return; return;
// in order to have tents collide with players, we have to run the player prediction code so // in order to have tents collide with players, we have to run the player prediction code so
@ -601,7 +601,7 @@ void DLLEXPORT HUD_TempEntUpdate (
gEngfuncs.pEventAPI->EV_PushPMStates(); gEngfuncs.pEventAPI->EV_PushPMStates();
// Now add in all of the players. // Now add in all of the players.
gEngfuncs.pEventAPI->EV_SetSolidPlayers( -1 ); gEngfuncs.pEventAPI->EV_SetSolidPlayers( -1 );
// !!!BUGBUG -- This needs to be time based // !!!BUGBUG -- This needs to be time based
gTempEntFrame = ( gTempEntFrame + 1 ) & 31; gTempEntFrame = ( gTempEntFrame + 1 ) & 31;
@ -623,7 +623,7 @@ void DLLEXPORT HUD_TempEntUpdate (
} }
pprev = NULL; pprev = NULL;
freq = client_time * 0.01; //freq = client_time * 0.01;
fastFreq = client_time * 5.5; fastFreq = client_time * 5.5;
gravity = -frametime * cl_gravity; gravity = -frametime * cl_gravity;
gravitySlow = gravity * 0.5; gravitySlow = gravity * 0.5;
@ -709,12 +709,12 @@ void DLLEXPORT HUD_TempEntUpdate (
} }
else if( pTemp->flags & FTENT_SPIRAL ) else if( pTemp->flags & FTENT_SPIRAL )
{ {
float s, c; /*float s, c;
s = sin( pTemp->entity.baseline.origin[2] + fastFreq ); s = sin( pTemp->entity.baseline.origin[2] + fastFreq );
c = cos( pTemp->entity.baseline.origin[2] + fastFreq ); c = cos( pTemp->entity.baseline.origin[2] + fastFreq );*/
pTemp->entity.origin[0] += pTemp->entity.baseline.origin[0] * frametime + 8 * sin( client_time * 20 + (int)(size_t)pTemp ); pTemp->entity.origin[0] += pTemp->entity.baseline.origin[0] * frametime + 8 * sin( client_time * 20 + (size_t)pTemp );
pTemp->entity.origin[1] += pTemp->entity.baseline.origin[1] * frametime + 4 * sin( client_time * 30 + (int)(size_t)pTemp ); pTemp->entity.origin[1] += pTemp->entity.baseline.origin[1] * frametime + 4 * sin( client_time * 30 + (size_t)pTemp );
pTemp->entity.origin[2] += pTemp->entity.baseline.origin[2] * frametime; pTemp->entity.origin[2] += pTemp->entity.baseline.origin[2] * frametime;
} }
else else

127
cl_dll/ev_hldm.cpp

@ -38,7 +38,7 @@
extern engine_studio_api_t IEngineStudio; extern engine_studio_api_t IEngineStudio;
static int tracerCount[32]; static int g_tracerCount[32];
extern "C" char PM_FindTextureType( char *name ); extern "C" char PM_FindTextureType( char *name );
@ -94,7 +94,7 @@ float EV_HLDM_PlayTextureSound( int idx, pmtrace_t *ptr, float *vecSrc, float *v
char chTextureType = CHAR_TEX_CONCRETE; char chTextureType = CHAR_TEX_CONCRETE;
float fvol; float fvol;
float fvolbar; float fvolbar;
char *rgsz[4]; const char *rgsz[4];
int cnt; int cnt;
float fattn = ATTN_NORM; float fattn = ATTN_NORM;
int entity; int entity;
@ -521,16 +521,17 @@ void EV_FireGlock2( event_args_t *args )
VectorCopy( args->origin, origin ); VectorCopy( args->origin, origin );
VectorCopy( args->angles, angles ); VectorCopy( args->angles, angles );
VectorCopy( args->velocity, velocity ); VectorCopy( args->velocity, velocity );
int empty = args->bparam1;
AngleVectors( angles, forward, right, up ); AngleVectors( angles, forward, right, up );
shell = gEngfuncs.pEventAPI->EV_FindModelIndex ("models/shell.mdl");// brass shell shell = gEngfuncs.pEventAPI->EV_FindModelIndex( "models/shell.mdl" );// brass shell
if( EV_IsLocal( idx ) ) if( EV_IsLocal( idx ) )
{ {
// Add muzzle flash to current weapon model // Add muzzle flash to current weapon model
EV_MuzzleFlash(); EV_MuzzleFlash();
gEngfuncs.pEventAPI->EV_WeaponAnimation( GLOCK_SHOOT, 2 ); gEngfuncs.pEventAPI->EV_WeaponAnimation( empty ? GLOCK_SHOOT_EMPTY : GLOCK_SHOOT, 2 );
V_PunchAxis( 0, -2.0 ); V_PunchAxis( 0, -2.0 );
} }
@ -545,7 +546,7 @@ void EV_FireGlock2( event_args_t *args )
VectorCopy( forward, vecAiming ); VectorCopy( forward, vecAiming );
EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_9MM, 0, &tracerCount[idx - 1], args->fparam1, args->fparam2 ); EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_9MM, 0, &g_tracerCount[idx - 1], args->fparam1, args->fparam2 );
} }
//====================== //======================
// GLOCK END // GLOCK END
@ -568,7 +569,7 @@ void EV_FireShotGunDouble( event_args_t *args )
vec3_t vecSrc, vecAiming; vec3_t vecSrc, vecAiming;
vec3_t vecSpread; vec3_t vecSpread;
vec3_t up, right, forward; vec3_t up, right, forward;
float flSpread = 0.01; //float flSpread = 0.01;
idx = args->entindex; idx = args->entindex;
VectorCopy( args->origin, origin ); VectorCopy( args->origin, origin );
@ -601,11 +602,11 @@ void EV_FireShotGunDouble( event_args_t *args )
if( gEngfuncs.GetMaxClients() > 1 ) if( gEngfuncs.GetMaxClients() > 1 )
{ {
EV_HLDM_FireBullets( idx, forward, right, up, 8, vecSrc, vecAiming, 2048, BULLET_PLAYER_BUCKSHOT, 0, &tracerCount[idx - 1], 0.17365, 0.04362 ); EV_HLDM_FireBullets( idx, forward, right, up, 8, vecSrc, vecAiming, 2048, BULLET_PLAYER_BUCKSHOT, 0, &g_tracerCount[idx - 1], 0.17365, 0.04362 );
} }
else else
{ {
EV_HLDM_FireBullets( idx, forward, right, up, 12, vecSrc, vecAiming, 2048, BULLET_PLAYER_BUCKSHOT, 0, &tracerCount[idx - 1], 0.08716, 0.08716 ); EV_HLDM_FireBullets( idx, forward, right, up, 12, vecSrc, vecAiming, 2048, BULLET_PLAYER_BUCKSHOT, 0, &g_tracerCount[idx - 1], 0.08716, 0.08716 );
} }
} }
@ -622,7 +623,7 @@ void EV_FireShotGunSingle( event_args_t *args )
vec3_t vecSrc, vecAiming; vec3_t vecSrc, vecAiming;
vec3_t vecSpread; vec3_t vecSpread;
vec3_t up, right, forward; vec3_t up, right, forward;
float flSpread = 0.01; //float flSpread = 0.01;
idx = args->entindex; idx = args->entindex;
VectorCopy( args->origin, origin ); VectorCopy( args->origin, origin );
@ -653,11 +654,11 @@ void EV_FireShotGunSingle( event_args_t *args )
if( gEngfuncs.GetMaxClients() > 1 ) if( gEngfuncs.GetMaxClients() > 1 )
{ {
EV_HLDM_FireBullets( idx, forward, right, up, 4, vecSrc, vecAiming, 2048, BULLET_PLAYER_BUCKSHOT, 0, &tracerCount[idx - 1], 0.08716, 0.04362 ); EV_HLDM_FireBullets( idx, forward, right, up, 4, vecSrc, vecAiming, 2048, BULLET_PLAYER_BUCKSHOT, 0, &g_tracerCount[idx - 1], 0.08716, 0.04362 );
} }
else else
{ {
EV_HLDM_FireBullets( idx, forward, right, up, 6, vecSrc, vecAiming, 2048, BULLET_PLAYER_BUCKSHOT, 0, &tracerCount[idx - 1], 0.08716, 0.08716 ); EV_HLDM_FireBullets( idx, forward, right, up, 6, vecSrc, vecAiming, 2048, BULLET_PLAYER_BUCKSHOT, 0, &g_tracerCount[idx - 1], 0.08716, 0.08716 );
} }
} }
//====================== //======================
@ -679,7 +680,7 @@ void EV_FireMP5( event_args_t *args )
int shell; int shell;
vec3_t vecSrc, vecAiming; vec3_t vecSrc, vecAiming;
vec3_t up, right, forward; vec3_t up, right, forward;
float flSpread = 0.01; //float flSpread = 0.01;
idx = args->entindex; idx = args->entindex;
VectorCopy( args->origin, origin ); VectorCopy( args->origin, origin );
@ -718,11 +719,11 @@ void EV_FireMP5( event_args_t *args )
if( gEngfuncs.GetMaxClients() > 1 ) if( gEngfuncs.GetMaxClients() > 1 )
{ {
EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_MP5, 2, &tracerCount[idx - 1], args->fparam1, args->fparam2 ); EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_MP5, 2, &g_tracerCount[idx - 1], args->fparam1, args->fparam2 );
} }
else else
{ {
EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_MP5, 2, &tracerCount[idx - 1], args->fparam1, args->fparam2 ); EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_MP5, 2, &g_tracerCount[idx - 1], args->fparam1, args->fparam2 );
} }
} }
@ -769,7 +770,7 @@ void EV_FirePython( event_args_t *args )
vec3_t vecSrc, vecAiming; vec3_t vecSrc, vecAiming;
vec3_t up, right, forward; vec3_t up, right, forward;
float flSpread = 0.01; //float flSpread = 0.01;
idx = args->entindex; idx = args->entindex;
VectorCopy( args->origin, origin ); VectorCopy( args->origin, origin );
@ -860,16 +861,16 @@ void EV_FireGauss( event_args_t *args )
vec3_t angles; vec3_t angles;
vec3_t velocity; vec3_t velocity;
float flDamage = args->fparam1; float flDamage = args->fparam1;
int primaryfire = args->bparam1; //int primaryfire = args->bparam1;
int m_fPrimaryFire = args->bparam1; int m_fPrimaryFire = args->bparam1;
int m_iWeaponVolume = GAUSS_PRIMARY_FIRE_VOLUME; //int m_iWeaponVolume = GAUSS_PRIMARY_FIRE_VOLUME;
vec3_t vecSrc; vec3_t vecSrc;
vec3_t vecDest; vec3_t vecDest;
edict_t *pentIgnore; //edict_t *pentIgnore;
pmtrace_t tr, beam_tr; pmtrace_t tr, beam_tr;
float flMaxFrac = 1.0; float flMaxFrac = 1.0;
int nTotal = 0; //int nTotal = 0;
int fHasPunched = 0; int fHasPunched = 0;
int fFirstBeam = 1; int fFirstBeam = 1;
int nMaxHits = 10; int nMaxHits = 10;
@ -980,7 +981,7 @@ void EV_FireGauss( event_args_t *args )
{ {
float n; float n;
pentIgnore = NULL; //pentIgnore = NULL;
n = -DotProduct( tr.plane.normal, forward ); n = -DotProduct( tr.plane.normal, forward );
@ -1137,7 +1138,13 @@ enum crowbar_e
CROWBAR_ATTACK2MISS, CROWBAR_ATTACK2MISS,
CROWBAR_ATTACK2HIT, CROWBAR_ATTACK2HIT,
CROWBAR_ATTACK3MISS, CROWBAR_ATTACK3MISS,
#ifndef CROWBAR_IDLE_ANIM
CROWBAR_ATTACK3HIT CROWBAR_ATTACK3HIT
#else
CROWBAR_ATTACK3HIT,
CROWBAR_IDLE2,
CROWBAR_IDLE3
#endif
}; };
int g_iSwing; int g_iSwing;
@ -1159,8 +1166,6 @@ void EV_Crowbar( event_args_t *args )
if( EV_IsLocal( idx ) ) if( EV_IsLocal( idx ) )
{ {
gEngfuncs.pEventAPI->EV_WeaponAnimation( CROWBAR_ATTACK1MISS, 1 );
switch( (g_iSwing++) % 3 ) switch( (g_iSwing++) % 3 )
{ {
case 0: case 0:
@ -1409,15 +1414,26 @@ enum EGON_FIREMODE
BEAM *pBeam; BEAM *pBeam;
BEAM *pBeam2; BEAM *pBeam2;
TEMPENTITY *pFlare; // Vit_amiN: egon's beam flare
void EV_EgonFlareCallback( struct tempent_s *ent, float frametime, float currenttime )
{
float delta = currenttime - ent->tentOffset.z; // time past since the last scale
if( delta >= ent->tentOffset.y )
{
ent->entity.curstate.scale += ent->tentOffset.x * delta;
ent->tentOffset.z = currenttime;
}
}
void EV_EgonFire( event_args_t *args ) void EV_EgonFire( event_args_t *args )
{ {
int idx, iFireState, iFireMode; int idx, /*iFireState,*/ iFireMode;
vec3_t origin; vec3_t origin;
idx = args->entindex; idx = args->entindex;
VectorCopy( args->origin, origin ); VectorCopy( args->origin, origin );
iFireState = args->iparam1; //iFireState = args->iparam1;
iFireMode = args->iparam2; iFireMode = args->iparam2;
int iStartup = args->bparam1; int iStartup = args->bparam1;
@ -1430,6 +1446,12 @@ void EV_EgonFire( event_args_t *args )
} }
else else
{ {
// If there is any sound playing already, kill it. - Solokiller
// This is necessary because multiple sounds can play on the same channel at the same time.
// In some cases, more than 1 run sound plays when the egon stops firing, in which case only the earliest entry in the list is stopped.
// This ensures no more than 1 of those is ever active at the same time.
gEngfuncs.pEventAPI->EV_StopSound( idx, CHAN_STATIC, EGON_SOUND_RUN );
if( iFireMode == FIRE_WIDE ) if( iFireMode == FIRE_WIDE )
gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_STATIC, EGON_SOUND_RUN, 0.98, ATTN_NORM, 0, 125 ); gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_STATIC, EGON_SOUND_RUN, 0.98, ATTN_NORM, 0, 125 );
else else
@ -1438,14 +1460,14 @@ void EV_EgonFire( event_args_t *args )
//Only play the weapon anims if I shot it. //Only play the weapon anims if I shot it.
if( EV_IsLocal( idx ) ) if( EV_IsLocal( idx ) )
gEngfuncs.pEventAPI->EV_WeaponAnimation ( g_fireAnims1[gEngfuncs.pfnRandomLong( 0, 3 )], 1 ); gEngfuncs.pEventAPI->EV_WeaponAnimation( g_fireAnims1[gEngfuncs.pfnRandomLong( 0, 3 )], 1 );
//++ BulliT //++ BulliT
#define INSET_IN_EYE 2 #define INSET_IN_EYE 2
#define OBS_IN_EYE 4 #define OBS_IN_EYE 4
#define IS_FIRSTPERSON_SPEC ( g_iUser1 == OBS_IN_EYE || ( g_iUser1 && ( gHUD.m_Spectator.m_pip->value == INSET_IN_EYE ) ) ) #define IS_FIRSTPERSON_SPEC ( g_iUser1 == OBS_IN_EYE || ( g_iUser1 && ( gHUD.m_Spectator.m_pip->value == INSET_IN_EYE ) ) )
//if( iStartup == 1 && EV_IsLocal( idx ) && !pBeam && !pBeam2 && cl_lw->value ) //Adrian: Added the cl_lw check for those lital people that hate weapon prediction. //if( iStartup == 1 && EV_IsLocal( idx ) && !pBeam && !pBeam2 && cl_lw->value ) //Adrian: Added the cl_lw check for those lital people that hate weapon prediction.
if( iStartup == 1 && EV_IsLocal( idx ) && !pBeam && !pBeam2 && cl_lw->value && !IS_FIRSTPERSON_SPEC ) //Adrian: Added the cl_lw check for those lital people that hate weapon prediction. if( iStartup == 1 && EV_IsLocal( idx ) && !( pBeam || pBeam2 || pFlare ) && cl_lw->value && !IS_FIRSTPERSON_SPEC ) //Adrian: Added the cl_lw check for those lital people that hate weapon prediction.
//-- Martin Webrant //-- Martin Webrant
{ {
vec3_t vecSrc, vecEnd, angles, forward, right, up; vec3_t vecSrc, vecEnd, angles, forward, right, up;
@ -1494,8 +1516,16 @@ void EV_EgonFire( event_args_t *args )
pBeam->flags |= ( FBEAM_SINENOISE ); pBeam->flags |= ( FBEAM_SINENOISE );
pBeam2 = gEngfuncs.pEfxAPI->R_BeamEntPoint( idx | 0x1000, tr.endpos, iBeamModelIndex, 99999, 5.0, 0.08, 0.7, 25, 0, 0, r, g, b ); pBeam2 = gEngfuncs.pEfxAPI->R_BeamEntPoint( idx | 0x1000, tr.endpos, iBeamModelIndex, 99999, 5.0, 0.08, 0.7, 25, 0, 0, r, g, b );
// Vit_amiN: egon beam flare
pFlare = gEngfuncs.pEfxAPI->R_TempSprite( tr.endpos, vec3_origin, 1.0, gEngfuncs.pEventAPI->EV_FindModelIndex( EGON_FLARE_SPRITE ), kRenderGlow, kRenderFxNoDissipation, 1.0, 99999, FTENT_SPRCYCLE | FTENT_PERSIST );
} }
} }
if( pFlare ) // Vit_amiN: store the last mode for EV_EgonStop()
{
pFlare->tentOffset.x = ( iFireMode == FIRE_WIDE ) ? 1.0f : 0.0f;
}
} }
void EV_EgonStop( event_args_t *args ) void EV_EgonStop( event_args_t *args )
@ -1524,6 +1554,26 @@ void EV_EgonStop( event_args_t *args )
pBeam2->die = 0.0; pBeam2->die = 0.0;
pBeam2 = NULL; pBeam2 = NULL;
} }
if( pFlare ) // Vit_amiN: egon beam flare
{
pFlare->die = gEngfuncs.GetClientTime();
if( gEngfuncs.GetMaxClients() == 1 || !(pFlare->flags & FTENT_NOMODEL) )
{
if( pFlare->tentOffset.x != 0.0f ) // true for iFireMode == FIRE_WIDE
{
pFlare->callback = &EV_EgonFlareCallback;
pFlare->fadeSpeed = 2.0; // fade out will take 0.5 sec
pFlare->tentOffset.x = 10.0; // scaling speed per second
pFlare->tentOffset.y = 0.1; // min time between two scales
pFlare->tentOffset.z = pFlare->die; // the last callback run time
pFlare->flags = FTENT_FADEOUT | FTENT_CLIENTCUSTOM;
}
}
pFlare = NULL;
}
} }
} }
//====================== //======================
@ -1545,13 +1595,13 @@ enum hgun_e
void EV_HornetGunFire( event_args_t *args ) void EV_HornetGunFire( event_args_t *args )
{ {
int idx, iFireMode; int idx; //, iFireMode;
vec3_t origin, angles, vecSrc, forward, right, up; vec3_t origin, angles, vecSrc, forward, right, up;
idx = args->entindex; idx = args->entindex;
VectorCopy( args->origin, origin ); VectorCopy( args->origin, origin );
VectorCopy( args->angles, angles ); VectorCopy( args->angles, angles );
iFireMode = args->iparam1; //iFireMode = args->iparam1;
//Only play the weapon anims if I shot it. //Only play the weapon anims if I shot it.
if( EV_IsLocal( idx ) ) if( EV_IsLocal( idx ) )
@ -1560,7 +1610,7 @@ void EV_HornetGunFire( event_args_t *args )
gEngfuncs.pEventAPI->EV_WeaponAnimation( HGUN_SHOOT, 1 ); gEngfuncs.pEventAPI->EV_WeaponAnimation( HGUN_SHOOT, 1 );
} }
switch( gEngfuncs.pfnRandomLong( 0 , 2 ) ) switch( gEngfuncs.pfnRandomLong( 0, 2 ) )
{ {
case 0: case 0:
gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "agrunt/ag_fire1.wav", 1, ATTN_NORM, 0, 100 ); gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_WEAPON, "agrunt/ag_fire1.wav", 1, ATTN_NORM, 0, 100 );
@ -1696,7 +1746,7 @@ void EV_TrainPitchAdjust( event_args_t *args )
int pitch; int pitch;
int stop; int stop;
char sz[256]; const char *pszSound;
idx = args->entindex; idx = args->entindex;
@ -1712,36 +1762,35 @@ void EV_TrainPitchAdjust( event_args_t *args )
switch( noise ) switch( noise )
{ {
case 1: case 1:
strcpy( sz, "plats/ttrain1.wav" ); pszSound = "plats/ttrain1.wav";
break; break;
case 2: case 2:
strcpy( sz, "plats/ttrain2.wav" ); pszSound = "plats/ttrain2.wav";
break; break;
case 3: case 3:
strcpy( sz, "plats/ttrain3.wav" ); pszSound = "plats/ttrain3.wav";
break; break;
case 4: case 4:
strcpy( sz, "plats/ttrain4.wav"); pszSound = "plats/ttrain4.wav";
break; break;
case 5: case 5:
strcpy( sz, "plats/ttrain6.wav"); pszSound = "plats/ttrain6.wav";
break; break;
case 6: case 6:
strcpy( sz, "plats/ttrain7.wav"); pszSound = "plats/ttrain7.wav";
break; break;
default: default:
// no sound // no sound
strcpy( sz, "" );
return; return;
} }
if( stop ) if( stop )
{ {
gEngfuncs.pEventAPI->EV_StopSound( idx, CHAN_STATIC, sz ); gEngfuncs.pEventAPI->EV_StopSound( idx, CHAN_STATIC, pszSound );
} }
else else
{ {
gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_STATIC, sz, m_flVolume, ATTN_NORM, SND_CHANGE_PITCH, pitch ); gEngfuncs.pEventAPI->EV_PlaySound( idx, origin, CHAN_STATIC, pszSound, m_flVolume, ATTN_NORM, SND_CHANGE_PITCH, pitch );
} }
} }

3
cl_dll/ev_hldm.h

@ -1,10 +1,11 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //
// $NoKeywords: $ // $NoKeywords: $
//============================================================================= //=============================================================================
#pragma once
#if !defined ( EV_HLDMH ) #if !defined ( EV_HLDMH )
#define EV_HLDMH #define EV_HLDMH

2
cl_dll/events.cpp

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

3
cl_dll/eventscripts.h

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //
@ -6,6 +6,7 @@
//============================================================================= //=============================================================================
// eventscripts.h // eventscripts.h
#pragma once
#if !defined ( EVENTSCRIPTSH ) #if !defined ( EVENTSCRIPTSH )
#define EVENTSCRIPTSH #define EVENTSCRIPTSH

5
cl_dll/flashlight.cpp

@ -49,6 +49,8 @@ void CHudFlashlight::Reset( void )
{ {
m_fFade = 0; m_fFade = 0;
m_fOn = 0; m_fOn = 0;
m_iBat = 100;
m_flBat = 1.0;
} }
int CHudFlashlight::VidInit( void ) int CHudFlashlight::VidInit( void )
@ -106,6 +108,9 @@ int CHudFlashlight::Draw( float flTime )
int r, g, b, x, y, a; int r, g, b, x, y, a;
wrect_t rc; wrect_t rc;
if( gEngfuncs.IsSpectateOnly() )
return 1;
if( !( gHUD.m_iWeaponBits & ( 1 << ( WEAPON_SUIT ) ) ) ) if( !( gHUD.m_iWeaponBits & ( 1 << ( WEAPON_SUIT ) ) ) )
return 1; return 1;

56
cl_dll/geiger.cpp

@ -65,7 +65,7 @@ int CHudGeiger::Draw( float flTime )
{ {
int pct; int pct;
float flvol = 0.0f; float flvol = 0.0f;
int rg[3]; //int rg[3];
int i; int i;
if( m_iGeigerRange < 1000 && m_iGeigerRange > 0 ) if( m_iGeigerRange < 1000 && m_iGeigerRange > 0 )
@ -79,61 +79,61 @@ int CHudGeiger::Draw( float flTime )
{ {
pct = 2; pct = 2;
flvol = 0.4; //Con_Printf( "range > 600\n" ); flvol = 0.4; //Con_Printf( "range > 600\n" );
rg[0] = 1; //rg[0] = 1;
rg[1] = 1; //rg[1] = 1;
i = 2; i = 2;
} }
else if( m_iGeigerRange > 500 ) else if( m_iGeigerRange > 500 )
{ {
pct = 4; pct = 4;
flvol = 0.5; //Con_Printf( "range > 500\n" ); flvol = 0.5; //Con_Printf( "range > 500\n" );
rg[0] = 1; //rg[0] = 1;
rg[1] = 2; //rg[1] = 2;
i = 2; i = 2;
} }
else if( m_iGeigerRange > 400 ) else if( m_iGeigerRange > 400 )
{ {
pct = 8; pct = 8;
flvol = 0.6; //Con_Printf( "range > 400\n" ); flvol = 0.6; //Con_Printf( "range > 400\n" );
rg[0] = 1; //rg[0] = 1;
rg[1] = 2; //rg[1] = 2;
rg[2] = 3; //rg[2] = 3;
i = 3; i = 3;
} }
else if( m_iGeigerRange > 300 ) else if( m_iGeigerRange > 300 )
{ {
pct = 8; pct = 8;
flvol = 0.7; //Con_Printf( "range > 300\n" ); flvol = 0.7; //Con_Printf( "range > 300\n" );
rg[0] = 2; //rg[0] = 2;
rg[1] = 3; //rg[1] = 3;
rg[2] = 4; //rg[2] = 4;
i = 3; i = 3;
} }
else if( m_iGeigerRange > 200 ) else if( m_iGeigerRange > 200 )
{ {
pct = 28; pct = 28;
flvol = 0.78; //Con_Printf( "range > 200\n" ); flvol = 0.78; //Con_Printf( "range > 200\n" );
rg[0] = 2; //rg[0] = 2;
rg[1] = 3; //rg[1] = 3;
rg[2] = 4; //rg[2] = 4;
i = 3; i = 3;
} }
else if( m_iGeigerRange > 150 ) else if( m_iGeigerRange > 150 )
{ {
pct = 40; pct = 40;
flvol = 0.80; //Con_Printf( "range > 150\n" ); flvol = 0.80; //Con_Printf( "range > 150\n" );
rg[0] = 3; //rg[0] = 3;
rg[1] = 4; //rg[1] = 4;
rg[2] = 5; //rg[2] = 5;
i = 3; i = 3;
} }
else if( m_iGeigerRange > 100 ) else if( m_iGeigerRange > 100 )
{ {
pct = 60; pct = 60;
flvol = 0.85; //Con_Printf( "range > 100\n" ); flvol = 0.85; //Con_Printf( "range > 100\n" );
rg[0] = 3; //rg[0] = 3;
rg[1] = 4; //rg[1] = 4;
rg[2] = 5; //rg[2] = 5;
i = 3; i = 3;
} }
else if( m_iGeigerRange > 75 ) else if( m_iGeigerRange > 75 )
@ -141,29 +141,29 @@ int CHudGeiger::Draw( float flTime )
pct = 80; pct = 80;
flvol = 0.9; //Con_Printf( "range > 75\n" ); flvol = 0.9; //Con_Printf( "range > 75\n" );
//gflGeigerDelay = cl.time + GEIGERDELAY * 0.75; //gflGeigerDelay = cl.time + GEIGERDELAY * 0.75;
rg[0] = 4; //rg[0] = 4;
rg[1] = 5; //rg[1] = 5;
rg[2] = 6; //rg[2] = 6;
i = 3; i = 3;
} }
else if( m_iGeigerRange > 50 ) else if( m_iGeigerRange > 50 )
{ {
pct = 90; pct = 90;
flvol = 0.95; //Con_Printf( "range > 50\n" ); flvol = 0.95; //Con_Printf( "range > 50\n" );
rg[0] = 5; //rg[0] = 5;
rg[1] = 6; //rg[1] = 6;
i = 2; i = 2;
} }
else else
{ {
pct = 95; pct = 95;
flvol = 1.0; //Con_Printf( "range < 50\n" ); flvol = 1.0; //Con_Printf( "range < 50\n" );
rg[0] = 5; //rg[0] = 5;
rg[1] = 6; //rg[1] = 6;
i = 2; i = 2;
} }
flvol = ( flvol * ( (rand() & 127) ) / 255) + 0.25; // UTIL_RandomFloat(0.25, 0.5); flvol = ( flvol * ( ( rand() & 127 ) ) / 255 ) + 0.25; // UTIL_RandomFloat( 0.25, 0.5 );
if( ( rand() & 127 ) < pct || ( rand() & 127 ) < pct ) if( ( rand() & 127 ) < pct || ( rand() & 127 ) < pct )
{ {

4
cl_dll/health.h

@ -12,6 +12,9 @@
* without written permission from Valve LLC. * without written permission from Valve LLC.
* *
****/ ****/
#pragma once
#ifndef HEALTH_H
#define HEALTH_H
#define DMG_IMAGE_LIFE 2 // seconds that image is up #define DMG_IMAGE_LIFE 2 // seconds that image is up
@ -122,3 +125,4 @@ private:
void CalcDamageDirection( vec3_t vecFrom ); void CalcDamageDirection( vec3_t vecFrom );
void UpdateTiles( float fTime, long bits ); void UpdateTiles( float fTime, long bits );
}; };
#endif // HEALTH_H

16
cl_dll/hl/hl_baseentity.cpp

@ -54,7 +54,8 @@ int CBaseEntity::IsDormant( void ) { return 0; }
BOOL CBaseEntity::IsInWorld( void ) { return TRUE; } BOOL CBaseEntity::IsInWorld( void ) { return TRUE; }
int CBaseEntity::ShouldToggle( USE_TYPE useType, BOOL currentState ) { return 0; } int CBaseEntity::ShouldToggle( USE_TYPE useType, BOOL currentState ) { return 0; }
int CBaseEntity::DamageDecal( int bitsDamageType ) { return -1; } int CBaseEntity::DamageDecal( int bitsDamageType ) { return -1; }
CBaseEntity *CBaseEntity::Create( char *szName, const Vector &vecOrigin, const Vector &vecAngles, edict_t *pentOwner ) { return NULL; } CBaseEntity *CBaseEntity::Create( const char *szName, const Vector &vecOrigin, const Vector &vecAngles, edict_t *pentOwner ) { return NULL; }
void CBaseEntity::UpdateOnRemove( void ) { }
void CBaseEntity::SUB_Remove( void ) { } void CBaseEntity::SUB_Remove( void ) { }
// CBaseDelay Stubs // CBaseDelay Stubs
@ -146,7 +147,7 @@ int CBaseMonster::CheckEnemy( CBaseEntity *pEnemy ) { return 0; }
void CBaseMonster::PushEnemy( CBaseEntity *pEnemy, Vector &vecLastKnownPos ) { } void CBaseMonster::PushEnemy( CBaseEntity *pEnemy, Vector &vecLastKnownPos ) { }
BOOL CBaseMonster::PopEnemy() { return FALSE; } BOOL CBaseMonster::PopEnemy() { return FALSE; }
void CBaseMonster::SetActivity( Activity NewActivity ) { } void CBaseMonster::SetActivity( Activity NewActivity ) { }
void CBaseMonster::SetSequenceByName( char *szSequence ) { } void CBaseMonster::SetSequenceByName( const char *szSequence ) { }
int CBaseMonster::CheckLocalMove( const Vector &vecStart, const Vector &vecEnd, CBaseEntity *pTarget, float *pflDist ) { return 0; } int CBaseMonster::CheckLocalMove( const Vector &vecStart, const Vector &vecEnd, CBaseEntity *pTarget, float *pflDist ) { return 0; }
float CBaseMonster::OpenDoorAndWait( entvars_t *pevDoor ) { return 0.0; } float CBaseMonster::OpenDoorAndWait( entvars_t *pevDoor ) { return 0.0; }
void CBaseMonster::AdvanceRoute( float distance ) { } void CBaseMonster::AdvanceRoute( float distance ) { }
@ -214,7 +215,7 @@ void CBaseMonster::MonsterInitDead( void ) { }
BOOL CBaseMonster::BBoxFlat( void ) { return TRUE; } BOOL CBaseMonster::BBoxFlat( void ) { return TRUE; }
BOOL CBaseMonster::GetEnemy( void ) { return FALSE; } BOOL CBaseMonster::GetEnemy( void ) { return FALSE; }
void CBaseMonster::TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) { } void CBaseMonster::TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) { }
CBaseEntity* CBaseMonster::DropItem( char *pszItemName, const Vector &vecPos, const Vector &vecAng ) { return NULL; } CBaseEntity* CBaseMonster::DropItem( const char *pszItemName, const Vector &vecPos, const Vector &vecAng ) { return NULL; }
BOOL CBaseMonster::ShouldFadeOnDeath( void ) { return FALSE; } BOOL CBaseMonster::ShouldFadeOnDeath( void ) { return FALSE; }
void CBaseMonster::RadiusDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int iClassIgnore, int bitsDamageType ) { } void CBaseMonster::RadiusDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int iClassIgnore, int bitsDamageType ) { }
void CBaseMonster::RadiusDamage( Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int iClassIgnore, int bitsDamageType ) { } void CBaseMonster::RadiusDamage( Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int iClassIgnore, int bitsDamageType ) { }
@ -258,8 +259,8 @@ void CBasePlayer::PreThink(void) { }
void CBasePlayer::CheckTimeBasedDamage() { } void CBasePlayer::CheckTimeBasedDamage() { }
void CBasePlayer::UpdateGeigerCounter( void ) { } void CBasePlayer::UpdateGeigerCounter( void ) { }
void CBasePlayer::CheckSuitUpdate() { } void CBasePlayer::CheckSuitUpdate() { }
void CBasePlayer::SetSuitUpdate(char *name, int fgroup, int iNoRepeatTime) { } void CBasePlayer::SetSuitUpdate( const char *name, int fgroup, int iNoRepeatTime ) { }
void CBasePlayer::UpdatePlayerSound ( void ) { } void CBasePlayer::UpdatePlayerSound( void ) { }
void CBasePlayer::PostThink() { } void CBasePlayer::PostThink() { }
void CBasePlayer::Precache( void ) { } void CBasePlayer::Precache( void ) { }
int CBasePlayer::Save( CSave &save ) { return 0; } int CBasePlayer::Save( CSave &save ) { return 0; }
@ -276,7 +277,7 @@ void CBasePlayer::ForceClientDllUpdate( void ) { }
void CBasePlayer::ImpulseCommands() { } void CBasePlayer::ImpulseCommands() { }
void CBasePlayer::CheatImpulseCommands( int iImpulse ) { } void CBasePlayer::CheatImpulseCommands( int iImpulse ) { }
int CBasePlayer::AddPlayerItem( CBasePlayerItem *pItem ) { return FALSE; } int CBasePlayer::AddPlayerItem( CBasePlayerItem *pItem ) { return FALSE; }
int CBasePlayer::RemovePlayerItem( CBasePlayerItem *pItem ) { return FALSE; } int CBasePlayer::RemovePlayerItem( CBasePlayerItem *pItem, bool bCallHoster ) { return FALSE; }
void CBasePlayer::ItemPreFrame() { } void CBasePlayer::ItemPreFrame() { }
void CBasePlayer::ItemPostFrame() { } void CBasePlayer::ItemPostFrame() { }
int CBasePlayer::AmmoInventory( int iAmmoIndex ) { return -1; } int CBasePlayer::AmmoInventory( int iAmmoIndex ) { return -1; }
@ -298,7 +299,7 @@ BOOL CBasePlayer::HasPlayerItem( CBasePlayerItem *pCheckItem ) { return FALSE; }
BOOL CBasePlayer::SwitchWeapon( CBasePlayerItem *pWeapon ) { return FALSE; } BOOL CBasePlayer::SwitchWeapon( CBasePlayerItem *pWeapon ) { return FALSE; }
Vector CBasePlayer::GetGunPosition( void ) { return g_vecZero; } Vector CBasePlayer::GetGunPosition( void ) { return g_vecZero; }
const char *CBasePlayer::TeamID( void ) { return ""; } const char *CBasePlayer::TeamID( void ) { return ""; }
int CBasePlayer::GiveAmmo( int iCount, char *szName, int iMax ) { return 0; } int CBasePlayer::GiveAmmo( int iCount, const char *szName, int iMax ) { return 0; }
void CBasePlayer::AddPoints( int score, BOOL bAllowNegativeScore ) { } void CBasePlayer::AddPoints( int score, BOOL bAllowNegativeScore ) { }
void CBasePlayer::AddPointsToTeam( int score, BOOL bAllowNegativeScore ) { } void CBasePlayer::AddPointsToTeam( int score, BOOL bAllowNegativeScore ) { }
@ -314,6 +315,7 @@ int CBasePlayerItem::Restore( class CRestore & ) { return 1; }
int CBasePlayerItem::Save( class CSave & ) { return 1; } int CBasePlayerItem::Save( class CSave & ) { return 1; }
int CBasePlayerWeapon::Restore( class CRestore & ) { return 1; } int CBasePlayerWeapon::Restore( class CRestore & ) { return 1; }
int CBasePlayerWeapon::Save( class CSave & ) { return 1; } int CBasePlayerWeapon::Save( class CSave & ) { return 1; }
float CBasePlayerWeapon::GetNextAttackDelay( float flTime ) { return flTime; }
void CBasePlayerItem::SetObjectCollisionBox( void ) { } void CBasePlayerItem::SetObjectCollisionBox( void ) { }
void CBasePlayerItem::FallInit( void ) { } void CBasePlayerItem::FallInit( void ) { }
void CBasePlayerItem::FallThink( void ) { } void CBasePlayerItem::FallThink( void ) { }

25
cl_dll/hl/hl_objects.cpp

@ -29,6 +29,7 @@
extern BEAM *pBeam; extern BEAM *pBeam;
extern BEAM *pBeam2; extern BEAM *pBeam2;
extern TEMPENTITY *pFlare; // Vit_amiN: egon's energy flare
void HUD_GetLastOrg( float *org ); void HUD_GetLastOrg( float *org );
void UpdateBeams( void ) void UpdateBeams( void )
@ -75,6 +76,28 @@ void UpdateBeams( void )
pBeam2->target = tr.endpos; pBeam2->target = tr.endpos;
pBeam2->die = gEngfuncs.GetClientTime() + 0.1; // We keep it alive just a little bit forward in the future, just in case. pBeam2->die = gEngfuncs.GetClientTime() + 0.1; // We keep it alive just a little bit forward in the future, just in case.
} }
if( pFlare ) // Vit_amiN: beam flare
{
pFlare->entity.origin = tr.endpos;
pFlare->die = gEngfuncs.GetClientTime() + 0.1; // We keep it alive just a little bit forward in the future, just in case.
if( gEngfuncs.GetMaxClients() != 1 ) // Singleplayer always draws the egon's energy beam flare
{
pFlare->flags |= FTENT_NOMODEL;
if( !( tr.allsolid || tr.ent <= 0 || tr.fraction == 1.0 ) ) // Beam hit some non-world entity
{
physent_t *pEntity = gEngfuncs.pEventAPI->EV_GetPhysent( tr.ent );
// Not the world, let's assume that we hit something organic ( dog, cat, uncle joe, etc )
if( pEntity && !( pEntity->solid == SOLID_BSP || pEntity->movetype == MOVETYPE_PUSHSTEP ) )
{
pFlare->flags &= ~FTENT_NOMODEL;
}
}
}
}
} }
/* /*
@ -86,6 +109,6 @@ Add game specific, client-side objects here
*/ */
void Game_AddObjects( void ) void Game_AddObjects( void )
{ {
if( pBeam && pBeam2 ) if( pBeam || pBeam2 || pFlare ) // Vit_amiN: egon flare added
UpdateBeams(); UpdateBeams();
} }

31
cl_dll/hl/hl_weapons.cpp

@ -75,7 +75,7 @@ AlertMessage
Print debug messages to console Print debug messages to console
====================== ======================
*/ */
void AlertMessage( ALERT_TYPE atype, char *szFmt, ... ) void AlertMessage( ALERT_TYPE atype, const char *szFmt, ... )
{ {
va_list argptr; va_list argptr;
static char string[1024]; static char string[1024];
@ -96,7 +96,7 @@ bool bIsMultiplayer( void )
} }
//Just loads a v_ model. //Just loads a v_ model.
void LoadVModel( char *szViewModel, CBasePlayer *m_pPlayer ) void LoadVModel( const char *szViewModel, CBasePlayer *m_pPlayer )
{ {
gEngfuncs.CL_LoadModel( szViewModel, &m_pPlayer->pev->viewmodel ); gEngfuncs.CL_LoadModel( szViewModel, &m_pPlayer->pev->viewmodel );
} }
@ -151,7 +151,7 @@ BOOL CBasePlayerWeapon::DefaultReload( int iClipSize, int iAnim, float fDelay, i
if( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0 ) if( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0 )
return FALSE; return FALSE;
int j = min( iClipSize - m_iClip, m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] ); int j = Q_min( iClipSize - m_iClip, m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] );
if( j == 0 ) if( j == 0 )
return FALSE; return FALSE;
@ -208,7 +208,7 @@ CBasePlayerWeapon::DefaultDeploy
===================== =====================
*/ */
BOOL CBasePlayerWeapon::DefaultDeploy( char *szViewModel, char *szWeaponModel, int iAnim, char *szAnimExt, int skiplocal, int body ) BOOL CBasePlayerWeapon::DefaultDeploy( const char *szViewModel, const char *szWeaponModel, int iAnim, const char *szAnimExt, int skiplocal, int body )
{ {
if( !CanDeploy() ) if( !CanDeploy() )
return FALSE; return FALSE;
@ -288,7 +288,7 @@ Only produces random numbers to match the server ones.
*/ */
Vector CBaseEntity::FireBulletsPlayer ( ULONG cShots, Vector vecSrc, Vector vecDirShooting, Vector vecSpread, float flDistance, int iBulletType, int iTracerFreq, int iDamage, entvars_t *pevAttacker, int shared_rand ) Vector CBaseEntity::FireBulletsPlayer ( ULONG cShots, Vector vecSrc, Vector vecDirShooting, Vector vecSpread, float flDistance, int iBulletType, int iTracerFreq, int iDamage, entvars_t *pevAttacker, int shared_rand )
{ {
float x = 0, y = 0, z; float x = 0.0f, y = 0.0f, z;
for( ULONG iShot = 1; iShot <= cShots; iShot++ ) for( ULONG iShot = 1; iShot <= cShots; iShot++ )
{ {
@ -560,27 +560,6 @@ void UTIL_ParticleLine( CBasePlayer *player, float *start, float *end, float lif
gEngfuncs.pEfxAPI->R_ParticleLine( start, end, r, g, b, life ); gEngfuncs.pEfxAPI->R_ParticleLine( start, end, r, g, b, life );
} }
/*
=====================
CBasePlayerWeapon::PrintState
For debugging, print out state variables to log file
=====================
*/
void CBasePlayerWeapon::PrintState( void )
{
COM_Log( "c:\\hl.log", "%.4f ", gpGlobals->time );
COM_Log( "c:\\hl.log", "%.4f ", m_pPlayer->m_flNextAttack );
COM_Log( "c:\\hl.log", "%.4f ", m_flNextPrimaryAttack );
COM_Log( "c:\\hl.log", "%.4f ", m_flTimeWeaponIdle - gpGlobals->time );
COM_Log( "c:\\hl.log", "%i ", m_iClip );
}
int RandomLong( int a, int b )
{
return gEngfuncs.pfnRandomLong( a, b );
}
/* /*
===================== =====================
HUD_InitClientWeapons HUD_InitClientWeapons

20
cl_dll/hud.cpp

@ -36,6 +36,7 @@ extern client_sprite_t *GetSpriteList( client_sprite_t *pList, const char *psz,
extern cvar_t *sensitivity; extern cvar_t *sensitivity;
cvar_t *cl_lw = NULL; cvar_t *cl_lw = NULL;
int g_IsSpectator[MAX_PLAYERS + 1]; int g_IsSpectator[MAX_PLAYERS + 1];
cvar_t *cl_viewbob = NULL;
void ShutdownInput( void ); void ShutdownInput( void );
@ -206,6 +207,7 @@ void CHud::Init( void )
m_pCvarStealMouse = CVAR_CREATE( "hud_capturemouse", "1", FCVAR_ARCHIVE ); m_pCvarStealMouse = CVAR_CREATE( "hud_capturemouse", "1", FCVAR_ARCHIVE );
m_pCvarDraw = CVAR_CREATE( "hud_draw", "1", FCVAR_ARCHIVE ); m_pCvarDraw = CVAR_CREATE( "hud_draw", "1", FCVAR_ARCHIVE );
cl_lw = gEngfuncs.pfnGetCvarPointer( "cl_lw" ); cl_lw = gEngfuncs.pfnGetCvarPointer( "cl_lw" );
cl_viewbob = CVAR_CREATE( "cl_viewbob", "0", FCVAR_ARCHIVE );
m_pSpriteList = NULL; m_pSpriteList = NULL;
@ -410,6 +412,18 @@ void CHud::VidInit( void )
// assumption: number_1, number_2, etc, are all listed and loaded sequentially // assumption: number_1, number_2, etc, are all listed and loaded sequentially
m_HUD_number_0 = GetSpriteIndex( "number_0" ); m_HUD_number_0 = GetSpriteIndex( "number_0" );
if( m_HUD_number_0 == -1 )
{
const char *msg = "There is something wrong with your game data! Please, reinstall\n";
if( HUD_MessageBox( msg ) )
{
gEngfuncs.pfnClientCmd( "quit\n" );
}
return;
}
m_iFontHeight = m_rgrcRects[m_HUD_number_0].bottom - m_rgrcRects[m_HUD_number_0].top; m_iFontHeight = m_rgrcRects[m_HUD_number_0].bottom - m_rgrcRects[m_HUD_number_0].top;
m_Ammo.VidInit(); m_Ammo.VidInit();
@ -559,12 +573,6 @@ int CHud::MsgFunc_SetFOV( const char *pszName, int iSize, void *pbuf )
int newfov = READ_BYTE(); int newfov = READ_BYTE();
int def_fov = CVAR_GET_FLOAT( "default_fov" ); int def_fov = CVAR_GET_FLOAT( "default_fov" );
#ifdef CLIENT_WEAPONS
//Weapon prediction already takes care of changing the fog. ( g_lastFOV ).
if( cl_lw && cl_lw->value )
return 1;
#endif
g_lastFOV = newfov; g_lastFOV = newfov;
if( newfov == 0 ) if( newfov == 0 )

19
cl_dll/hud.h

@ -19,7 +19,9 @@
// //
// CHud handles the message, calculation, and drawing the HUD // CHud handles the message, calculation, and drawing the HUD
// //
#pragma once
#ifndef HUD_H
#define HUD_H
#define RGB_YELLOWISH 0x00FFA000 //255,160,0 #define RGB_YELLOWISH 0x00FFA000 //255,160,0
#define RGB_REDISH 0x00FF1010 //255,160,0 #define RGB_REDISH 0x00FF1010 //255,160,0
#define RGB_GREENISH 0x0000A000 //0,160,0 #define RGB_GREENISH 0x0000A000 //0,160,0
@ -228,7 +230,7 @@ public:
void InitHUDData( void ); void InitHUDData( void );
int VidInit( void ); int VidInit( void );
int Draw( float flTime ); int Draw( float flTime );
int DrawPlayers( int xoffset, float listslot, int nameoffset = 0, char *team = NULL ); // returns the ypos where it finishes drawing int DrawPlayers( int xoffset, float listslot, int nameoffset = 0, const char *team = NULL ); // returns the ypos where it finishes drawing
void UserCmd_ShowScores( void ); void UserCmd_ShowScores( void );
void UserCmd_HideScores( void ); void UserCmd_HideScores( void );
int MsgFunc_ScoreInfo( const char *pszName, int iSize, void *pbuf ); int MsgFunc_ScoreInfo( const char *pszName, int iSize, void *pbuf );
@ -491,7 +493,7 @@ public:
int Init( void ); int Init( void );
static char *LocaliseTextString( const char *msg, char *dst_buffer, int buffer_size ); static char *LocaliseTextString( const char *msg, char *dst_buffer, int buffer_size );
static char *BufferedLocaliseTextString( const char *msg ); static char *BufferedLocaliseTextString( const char *msg );
char *LookupString( const char *msg_name, int *msg_dest = NULL ); const char *LookupString( const char *msg_name, int *msg_dest = NULL );
int MsgFunc_TextMsg( const char *pszName, int iSize, void *pbuf ); int MsgFunc_TextMsg( const char *pszName, int iSize, void *pbuf );
}; };
@ -552,8 +554,8 @@ public:
//had to make these public so CHud could access them (to enable concussion icon) //had to make these public so CHud could access them (to enable concussion icon)
//could use a friend declaration instead... //could use a friend declaration instead...
void EnableIcon( char *pszIconName, unsigned char red, unsigned char green, unsigned char blue ); void EnableIcon( const char *pszIconName, unsigned char red, unsigned char green, unsigned char blue );
void DisableIcon( char *pszIconName ); void DisableIcon( const char *pszIconName );
private: private:
typedef struct typedef struct
@ -618,11 +620,11 @@ public:
int m_iFontHeight; int m_iFontHeight;
int DrawHudNumber( int x, int y, int iFlags, int iNumber, int r, int g, int b ); int DrawHudNumber( int x, int y, int iFlags, int iNumber, int r, int g, int b );
int DrawHudString( int x, int y, int iMaxX, char *szString, int r, int g, int b ); int DrawHudString( int x, int y, int iMaxX, const char *szString, int r, int g, int b );
int DrawHudStringReverse( int xpos, int ypos, int iMinX, char *szString, int r, int g, int b ); int DrawHudStringReverse( int xpos, int ypos, int iMinX, const char *szString, int r, int g, int b );
int DrawHudNumberString( int xpos, int ypos, int iMinX, int iNumber, int r, int g, int b ); int DrawHudNumberString( int xpos, int ypos, int iMinX, int iNumber, int r, int g, int b );
int GetNumWidth( int iNumber, int iFlags ); int GetNumWidth( int iNumber, int iFlags );
int DrawHudStringLen( char *szIt ); int DrawHudStringLen( const char *szIt );
void DrawDarkRectangle( int x, int y, int wide, int tall ); void DrawDarkRectangle( int x, int y, int wide, int tall );
private: private:
@ -724,3 +726,4 @@ extern int g_iTeamNumber;
extern int g_iUser1; extern int g_iUser1;
extern int g_iUser2; extern int g_iUser2;
extern int g_iUser3; extern int g_iUser3;
#endif

4
cl_dll/hud_iface.h

@ -1,13 +1,13 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //
// $NoKeywords: $ // $NoKeywords: $
//============================================================================= //=============================================================================
#pragma once
#if !defined( HUD_IFACEH ) #if !defined( HUD_IFACEH )
#define HUD_IFACEH #define HUD_IFACEH
#pragma once
#include "exportdef.h" #include "exportdef.h"

14
cl_dll/hud_msg.cpp

@ -25,6 +25,9 @@
extern BEAM *pBeam; extern BEAM *pBeam;
extern BEAM *pBeam2; extern BEAM *pBeam2;
extern TEMPENTITY *pFlare; // Vit_amiN
extern float g_lastFOV; // Vit_amiN
/// USER-DEFINED SERVER MESSAGE HANDLERS /// USER-DEFINED SERVER MESSAGE HANDLERS
@ -48,6 +51,10 @@ int CHud::MsgFunc_ResetHUD( const char *pszName, int iSize, void *pbuf )
// reset concussion effect // reset concussion effect
m_iConcussionEffect = 0; m_iConcussionEffect = 0;
// Vit_amiN: reset the FOV
m_iFOV = 0; // default_fov
g_lastFOV = 0.0f;
return 1; return 1;
} }
@ -72,6 +79,7 @@ void CHud::MsgFunc_InitHUD( const char *pszName, int iSize, void *pbuf )
//Probably not a good place to put this. //Probably not a good place to put this.
pBeam = pBeam2 = NULL; pBeam = pBeam2 = NULL;
pFlare = NULL; // Vit_amiN: clear egon's beam flare
} }
int CHud::MsgFunc_GameMode( const char *pszName, int iSize, void *pbuf ) int CHud::MsgFunc_GameMode( const char *pszName, int iSize, void *pbuf )
@ -107,10 +115,14 @@ int CHud::MsgFunc_Damage( const char *pszName, int iSize, void *pbuf )
int CHud::MsgFunc_Concuss( const char *pszName, int iSize, void *pbuf ) int CHud::MsgFunc_Concuss( const char *pszName, int iSize, void *pbuf )
{ {
int r, g, b;
BEGIN_READ( pbuf, iSize ); BEGIN_READ( pbuf, iSize );
m_iConcussionEffect = READ_BYTE(); m_iConcussionEffect = READ_BYTE();
if( m_iConcussionEffect ) if( m_iConcussionEffect )
this->m_StatusIcons.EnableIcon( "dmg_concuss", 255, 160, 0 ); {
UnpackRGB( r, g, b, RGB_YELLOWISH ); // Vit_amiN: fixed
this->m_StatusIcons.EnableIcon( "dmg_concuss", r, g, b );
}
else else
this->m_StatusIcons.DisableIcon( "dmg_concuss" ); this->m_StatusIcons.DisableIcon( "dmg_concuss" );
return 1; return 1;

57
cl_dll/hud_redraw.cpp

@ -112,6 +112,9 @@ int CHud::Redraw( float flTime, int intermission )
AgMatchReport Report; AgMatchReport Report;
Report.Save(); Report.Save();
//-- Martin Webrant //-- Martin Webrant
// Take a screenshot if the client's got the cvar set
if( CVAR_GET_FLOAT( "hud_takesshots" ) != 0 )
m_flShotTime = flTime + 1.0; // Take a screenshot in a second
} }
if( m_flShotTime && m_flShotTime < flTime ) if( m_flShotTime && m_flShotTime < flTime )
@ -213,7 +216,7 @@ const unsigned char colors[8][3] =
{240, 180, 24} {240, 180, 24}
}; };
int CHud::DrawHudString( int xpos, int ypos, int iMaxX, char *szIt, int r, int g, int b ) int CHud::DrawHudString( int xpos, int ypos, int iMaxX, const char *szIt, int r, int g, int b )
{ {
//++ BulliT //++ BulliT
return AgDrawHudString( xpos, ypos, iMaxX, szIt, r, g, b ); return AgDrawHudString( xpos, ypos, iMaxX, szIt, r, g, b );
@ -252,36 +255,40 @@ int CHud::DrawHudString( int xpos, int ypos, int iMaxX, char *szIt, int r, int g
//-- Martin Webrant //-- Martin Webrant
} }
int DrawUtfString( int xpos, int ypos, int iMaxX, const char *szIt, int r, int g, int b )
int DrawUtfString( int xpos, int ypos, int iMaxX, char *szIt, int r, int g, int b )
{ {
// xash3d: reset unicode state if (IsXashFWGS())
gEngfuncs.pfnVGUI2DrawCharacterAdditive( 0, 0, 0, 0, 0, 0, 0 );
// draw the string until we hit the null character or a newline character
for( ; *szIt != 0 && *szIt != '\n'; szIt++ )
{ {
int w = gHUD.m_scrinfo.charWidths['M']; // xash3d: reset unicode state
if( xpos + w > iMaxX ) gEngfuncs.pfnVGUI2DrawCharacterAdditive( 0, 0, 0, 0, 0, 0, 0 );
return xpos;
if( ( *szIt == '^' ) && ( *( szIt + 1 ) >= '0') && ( *( szIt + 1 ) <= '7') ) // draw the string until we hit the null character or a newline character
for( ; *szIt != 0 && *szIt != '\n'; szIt++ )
{ {
szIt++; int w = gHUD.m_scrinfo.charWidths['M'];
r = colors[*szIt - '0'][0]; if( xpos + w > iMaxX )
g = colors[*szIt - '0'][1];
b = colors[*szIt - '0'][2];
if( !*(++szIt) )
return xpos; return xpos;
if( ( *szIt == '^' ) && ( *( szIt + 1 ) >= '0') && ( *( szIt + 1 ) <= '7') )
{
szIt++;
r = colors[*szIt - '0'][0];
g = colors[*szIt - '0'][1];
b = colors[*szIt - '0'][2];
if( !*(++szIt) )
return xpos;
}
int c = (unsigned int)(unsigned char)*szIt;
xpos += gEngfuncs.pfnVGUI2DrawCharacterAdditive( xpos, ypos, c, r, g, b, 0 );
} }
int c = (unsigned int)(unsigned char)*szIt; return xpos;
xpos += gEngfuncs.pfnVGUI2DrawCharacterAdditive( xpos, ypos, c, r, g, b, 0 ); }
else
{
return gHUD.DrawHudString(xpos, ypos, iMaxX, szIt, r, g, b);
} }
return xpos;
} }
int CHud::DrawHudStringLen( char *szIt ) int CHud::DrawHudStringLen( const char *szIt )
{ {
int l = 0; int l = 0;
for( ; *szIt != 0 && *szIt != '\n'; szIt++ ) for( ; *szIt != 0 && *szIt != '\n'; szIt++ )
@ -299,10 +306,10 @@ int CHud::DrawHudNumberString( int xpos, int ypos, int iMinX, int iNumber, int r
} }
// draws a string from right to left (right-aligned) // draws a string from right to left (right-aligned)
int CHud::DrawHudStringReverse( int xpos, int ypos, int iMinX, char *szString, int r, int g, int b ) int CHud::DrawHudStringReverse( int xpos, int ypos, int iMinX, const char *szString, int r, int g, int b )
{ {
// find the end of the string // find the end of the string
for( char *szIt = szString; *szIt != 0; szIt++ ) for( const char *szIt = szString; *szIt != 0; szIt++ )
xpos -= gHUD.m_scrinfo.charWidths[(unsigned char)*szIt]; xpos -= gHUD.m_scrinfo.charWidths[(unsigned char)*szIt];
if( xpos < iMinX ) if( xpos < iMinX )
xpos = iMinX; xpos = iMinX;

2
cl_dll/hud_servers.cpp

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

2
cl_dll/hud_servers.h

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

2
cl_dll/hud_servers_priv.h

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

12
cl_dll/hud_spectator.cpp

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //
@ -175,13 +175,13 @@ void UTIL_StringToVector( float * pVector, const char *pString )
} }
} }
int UTIL_FindEntityInMap( char * name, float * origin, float * angle ) int UTIL_FindEntityInMap( const char *name, float *origin, float *angle )
{ {
int n, found = 0; int n, found = 0;
char keyname[256]; char keyname[256];
char token[2048]; char token[2048];
cl_entity_t * pEnt = gEngfuncs.GetEntityByIndex( 0 ); // get world model cl_entity_t *pEnt = gEngfuncs.GetEntityByIndex( 0 ); // get world model
if( !pEnt ) if( !pEnt )
return 0; return 0;
@ -189,7 +189,7 @@ int UTIL_FindEntityInMap( char * name, float * origin, float * angle )
if( !pEnt->model ) if( !pEnt->model )
return 0; return 0;
char * data = pEnt->model->entities; char *data = pEnt->model->entities;
while( data ) while( data )
{ {
@ -1391,12 +1391,12 @@ void CHudSpectator::DeathMessage( int victim )
AddOverviewEntityToList(m_hsprPlayerDead, pl, gEngfuncs.GetClientTime() + 2.0f ); AddOverviewEntityToList(m_hsprPlayerDead, pl, gEngfuncs.GetClientTime() + 2.0f );
} }
bool CHudSpectator::AddOverviewEntityToList(HSPRITE sprite, cl_entity_t *ent, double killTime) bool CHudSpectator::AddOverviewEntityToList( HSPRITE sprite, cl_entity_t *ent, double killTime )
{ {
for( int i = 0; i < MAX_OVERVIEW_ENTITIES; i++ ) for( int i = 0; i < MAX_OVERVIEW_ENTITIES; i++ )
{ {
// find empty entity slot // find empty entity slot
if( m_OverviewEntities[i].entity == NULL) if( m_OverviewEntities[i].entity == NULL )
{ {
m_OverviewEntities[i].entity = ent; m_OverviewEntities[i].entity = ent;
m_OverviewEntities[i].hSprite = sprite; m_OverviewEntities[i].hSprite = sprite;

10
cl_dll/hud_spectator.h

@ -1,13 +1,13 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //
// $NoKeywords: $ // $NoKeywords: $
//============================================================================= //=============================================================================
#ifndef SPECTATOR_H
#define SPECTATOR_H
#pragma once #pragma once
#ifndef HUD_SPECTATOR_H
#define HUD_SPECTATOR_H
#include "cl_entity.h" #include "cl_entity.h"
@ -64,11 +64,11 @@ public:
void CheckOverviewEntities(); void CheckOverviewEntities();
void DrawOverview(); void DrawOverview();
void DrawOverviewEntities(); void DrawOverviewEntities();
void GetMapPosition( float * returnvec ); void GetMapPosition( float *returnvec );
void DrawOverviewLayer(); void DrawOverviewLayer();
void LoadMapSprites(); void LoadMapSprites();
bool ParseOverviewFile(); bool ParseOverviewFile();
bool IsActivePlayer( cl_entity_t * ent ); bool IsActivePlayer( cl_entity_t *ent );
void SetModes( int iMainMode, int iInsetMode ); void SetModes( int iMainMode, int iInsetMode );
void HandleButtonsDown( int ButtonPressed ); void HandleButtonsDown( int ButtonPressed );
void HandleButtonsUp( int ButtonPressed ); void HandleButtonsUp( int ButtonPressed );

2
cl_dll/in_camera.cpp

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

4
cl_dll/in_defs.h

@ -1,13 +1,13 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //
// $NoKeywords: $ // $NoKeywords: $
//============================================================================= //=============================================================================
#pragma once
#if !defined( IN_DEFSH ) #if !defined( IN_DEFSH )
#define IN_DEFSH #define IN_DEFSH
#pragma once
// up / down // up / down
#define PITCH 0 #define PITCH 0

2
cl_dll/input.cpp

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

1607
cl_dll/input_goldsource.cpp

File diff suppressed because it is too large Load Diff

83
cl_dll/input_mouse.cpp

@ -0,0 +1,83 @@
#include "input_mouse.h"
#include "exportdef.h"
#include "hud.h"
#include "cl_util.h"
// shared between backends
Vector dead_viewangles(0, 0, 0);
cvar_t *sensitivity;
cvar_t *in_joystick;
FWGSInput fwgsInput;
#ifdef SUPPORT_GOLDSOURCE_INPUT
GoldSourceInput goldSourceInput;
AbstractInput* currentInput = &goldSourceInput;
#else
AbstractInput* currentInput = &fwgsInput;
#endif
extern "C" void DLLEXPORT IN_ClientMoveEvent( float forwardmove, float sidemove )
{
currentInput->IN_ClientMoveEvent(forwardmove, sidemove);
}
extern "C" void DLLEXPORT IN_ClientLookEvent( float relyaw, float relpitch )
{
currentInput->IN_ClientLookEvent(relyaw, relpitch);
}
void IN_Move( float frametime, usercmd_t *cmd )
{
currentInput->IN_Move(frametime, cmd);
}
extern "C" void DLLEXPORT IN_MouseEvent( int mstate )
{
currentInput->IN_MouseEvent(mstate);
}
extern "C" void DLLEXPORT IN_ClearStates( void )
{
currentInput->IN_ClearStates();
}
extern "C" void DLLEXPORT IN_ActivateMouse( void )
{
currentInput->IN_ActivateMouse();
}
extern "C" void DLLEXPORT IN_DeactivateMouse( void )
{
currentInput->IN_DeactivateMouse();
}
extern "C" void DLLEXPORT IN_Accumulate( void )
{
currentInput->IN_Accumulate();
}
void IN_Commands( void )
{
currentInput->IN_Commands();
}
void IN_Shutdown( void )
{
currentInput->IN_Shutdown();
}
void IN_Init( void )
{
#ifdef SUPPORT_GOLDSOURCE_INPUT
if (IsXashFWGS()) {
gEngfuncs.Con_Printf( "FWGS Xash3D input is in use\n" );
currentInput = &fwgsInput;
} else {
gEngfuncs.Con_Printf( "GoldSource input is in use\n" );
currentInput = &goldSourceInput;
}
#else
currentInput = &fwgsInput;
#endif
currentInput->IN_Init();
}

79
cl_dll/input_mouse.h

@ -0,0 +1,79 @@
#pragma once
#ifndef INPUT_MOUSE_H
#define INPUT_MOUSE_H
#include "cl_dll.h"
#include "usercmd.h"
#include "in_defs.h"
class AbstractInput
{
public:
virtual void IN_ClientMoveEvent( float forwardmove, float sidemove ) = 0;
virtual void IN_ClientLookEvent( float relyaw, float relpitch ) = 0;
virtual void IN_Move( float frametime, usercmd_t *cmd ) = 0;
virtual void IN_MouseEvent( int mstate ) = 0;
virtual void IN_ClearStates( void ) = 0;
virtual void IN_ActivateMouse( void ) = 0;
virtual void IN_DeactivateMouse( void ) = 0;
virtual void IN_Accumulate( void ) = 0;
virtual void IN_Commands( void ) = 0;
virtual void IN_Shutdown( void ) = 0;
virtual void IN_Init( void ) = 0;
};
class FWGSInput : public AbstractInput
{
public:
virtual void IN_ClientMoveEvent( float forwardmove, float sidemove );
virtual void IN_ClientLookEvent( float relyaw, float relpitch );
virtual void IN_Move( float frametime, usercmd_t *cmd );
virtual void IN_MouseEvent( int mstate );
virtual void IN_ClearStates( void );
virtual void IN_ActivateMouse( void );
virtual void IN_DeactivateMouse( void );
virtual void IN_Accumulate( void );
virtual void IN_Commands( void );
virtual void IN_Shutdown( void );
virtual void IN_Init( void );
protected:
float ac_forwardmove;
float ac_sidemove;
int ac_movecount;
float rel_yaw;
float rel_pitch;
};
// No need for goldsource input support on the platforms that are not supported by GoldSource.
#if defined(GOLDSOURCE_SUPPORT) && (defined(_WIN32) || defined(__linux__) || defined(__APPLE__)) && (defined(__i386) || defined(_M_IX86))
#define SUPPORT_GOLDSOURCE_INPUT
class GoldSourceInput : public AbstractInput
{
public:
virtual void IN_ClientMoveEvent( float forwardmove, float sidemove ) {}
virtual void IN_ClientLookEvent( float relyaw, float relpitch ) {}
virtual void IN_Move( float frametime, usercmd_t *cmd );
virtual void IN_MouseEvent( int mstate );
virtual void IN_ClearStates( void );
virtual void IN_ActivateMouse( void );
virtual void IN_DeactivateMouse( void );
virtual void IN_Accumulate( void );
virtual void IN_Commands( void );
virtual void IN_Shutdown( void );
virtual void IN_Init( void );
protected:
void IN_GetMouseDelta( int *pOutX, int *pOutY);
void IN_MouseMove ( float frametime, usercmd_t *cmd);
void IN_StartupMouse (void);
int mouse_buttons;
int mouse_oldbuttonstate;
POINT current_pos;
int old_mouse_x, old_mouse_y, mx_accum, my_accum;
int mouseinitialized;
void* sdl2Lib;
};
#endif
#endif

41
cl_dll/input_xash3d.cpp

@ -3,14 +3,9 @@
#include "cvardef.h" #include "cvardef.h"
#include "kbutton.h" #include "kbutton.h"
#include "keydefs.h" #include "keydefs.h"
cvar_t *sensitivity; #include "input_mouse.h"
cvar_t *in_joystick; extern cvar_t *sensitivity;
#define PITCH 0 extern cvar_t *in_joystick;
#define YAW 1
#define ROLL 2
extern "C" void DLLEXPORT IN_ClientMoveEvent( float forwardmove, float sidemove );
extern "C" void DLLEXPORT IN_ClientLookEvent( float relyaw, float relpitch );
extern kbutton_t in_strafe; extern kbutton_t in_strafe;
extern kbutton_t in_mlook; extern kbutton_t in_mlook;
@ -37,12 +32,6 @@ extern cvar_t *cl_movespeedkey;
cvar_t *cl_laddermode; cvar_t *cl_laddermode;
float ac_forwardmove;
float ac_sidemove;
int ac_movecount;
float rel_yaw;
float rel_pitch;
#define F 1U<<0 // Forward #define F 1U<<0 // Forward
#define B 1U<<1 // Back #define B 1U<<1 // Back
#define L 1U<<2 // Left #define L 1U<<2 // Left
@ -55,7 +44,7 @@ float rel_pitch;
#define IMPULSE_UP 4 #define IMPULSE_UP 4
int CL_IsDead( void ); int CL_IsDead( void );
Vector dead_viewangles(0, 0, 0); extern Vector dead_viewangles;
void IN_ToggleButtons( float forwardmove, float sidemove ) void IN_ToggleButtons( float forwardmove, float sidemove )
{ {
@ -135,7 +124,7 @@ void IN_ToggleButtons( float forwardmove, float sidemove )
} }
} }
void IN_ClientMoveEvent( float forwardmove, float sidemove ) void FWGSInput::IN_ClientMoveEvent( float forwardmove, float sidemove )
{ {
//gEngfuncs.Con_Printf("IN_MoveEvent\n"); //gEngfuncs.Con_Printf("IN_MoveEvent\n");
@ -144,14 +133,14 @@ void IN_ClientMoveEvent( float forwardmove, float sidemove )
ac_movecount++; ac_movecount++;
} }
void IN_ClientLookEvent( float relyaw, float relpitch ) void FWGSInput::IN_ClientLookEvent( float relyaw, float relpitch )
{ {
rel_yaw += relyaw; rel_yaw += relyaw;
rel_pitch += relpitch; rel_pitch += relpitch;
} }
// Rotate camera and add move values to usercmd // Rotate camera and add move values to usercmd
void IN_Move( float frametime, usercmd_t *cmd ) void FWGSInput::IN_Move( float frametime, usercmd_t *cmd )
{ {
Vector viewangles; Vector viewangles;
bool fLadder = false; bool fLadder = false;
@ -235,7 +224,7 @@ void IN_Move( float frametime, usercmd_t *cmd )
ac_movecount = 0; ac_movecount = 0;
} }
extern "C" void DLLEXPORT IN_MouseEvent( int mstate ) void FWGSInput::IN_MouseEvent( int mstate )
{ {
static int mouse_oldbuttonstate; static int mouse_oldbuttonstate;
// perform button actions // perform button actions
@ -257,37 +246,37 @@ extern "C" void DLLEXPORT IN_MouseEvent( int mstate )
// Stubs // Stubs
extern "C" void DLLEXPORT IN_ClearStates( void ) void FWGSInput::IN_ClearStates( void )
{ {
//gEngfuncs.Con_Printf( "IN_ClearStates\n" ); //gEngfuncs.Con_Printf( "IN_ClearStates\n" );
} }
extern "C" void DLLEXPORT IN_ActivateMouse( void ) void FWGSInput::IN_ActivateMouse( void )
{ {
//gEngfuncs.Con_Printf( "IN_ActivateMouse\n" ); //gEngfuncs.Con_Printf( "IN_ActivateMouse\n" );
} }
extern "C" void DLLEXPORT IN_DeactivateMouse( void ) void FWGSInput::IN_DeactivateMouse( void )
{ {
//gEngfuncs.Con_Printf( "IN_DeactivateMouse\n" ); //gEngfuncs.Con_Printf( "IN_DeactivateMouse\n" );
} }
extern "C" void DLLEXPORT IN_Accumulate( void ) void FWGSInput::IN_Accumulate( void )
{ {
//gEngfuncs.Con_Printf( "IN_Accumulate\n" ); //gEngfuncs.Con_Printf( "IN_Accumulate\n" );
} }
void IN_Commands( void ) void FWGSInput::IN_Commands( void )
{ {
//gEngfuncs.Con_Printf( "IN_Commands\n" ); //gEngfuncs.Con_Printf( "IN_Commands\n" );
} }
void IN_Shutdown( void ) void FWGSInput::IN_Shutdown( void )
{ {
} }
// Register cvars and reset data // Register cvars and reset data
void IN_Init( void ) void FWGSInput::IN_Init( void )
{ {
sensitivity = gEngfuncs.pfnRegisterVariable( "sensitivity", "3", FCVAR_ARCHIVE ); sensitivity = gEngfuncs.pfnRegisterVariable( "sensitivity", "3", FCVAR_ARCHIVE );
in_joystick = gEngfuncs.pfnRegisterVariable( "joystick", "0", FCVAR_ARCHIVE ); in_joystick = gEngfuncs.pfnRegisterVariable( "joystick", "0", FCVAR_ARCHIVE );

934
cl_dll/inputw32.cpp

@ -1,934 +0,0 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
// in_win.c -- windows 95 mouse and joystick code
// 02/21/97 JCB Added extended DirectInput code to support external controllers.
#include "hud.h"
#include "cl_util.h"
#include "camera.h"
#include "kbutton.h"
#include "cvardef.h"
#include "usercmd.h"
#include "const.h"
#include "camera.h"
#include "in_defs.h"
#include "../engine/keydefs.h"
//#include "view.h"
//#include "windows.h"
//++ BulliT
extern int g_iPure;
#include "AgVariableChecker.h"
//-- Martin Webrant
#define MOUSE_BUTTON_COUNT 5
// Set this to 1 to show mouse cursor. Experimental
int g_iVisibleMouse = 0;
extern "C"
{
void DLLEXPORT IN_ActivateMouse( void );
void DLLEXPORT IN_DeactivateMouse( void );
void DLLEXPORT IN_MouseEvent( int mstate );
void DLLEXPORT IN_Accumulate( void );
void DLLEXPORT IN_ClearStates( void );
}
extern cl_enginefunc_t gEngfuncs;
extern int iMouseInUse;
extern kbutton_t in_strafe;
extern kbutton_t in_mlook;
extern kbutton_t in_speed;
extern kbutton_t in_jlook;
extern cvar_t *m_pitch;
extern cvar_t *m_yaw;
extern cvar_t *m_forward;
extern cvar_t *m_side;
extern cvar_t *lookstrafe;
extern cvar_t *lookspring;
extern cvar_t *cl_pitchdown;
extern cvar_t *cl_pitchup;
extern cvar_t *cl_yawspeed;
extern cvar_t *cl_sidespeed;
extern cvar_t *cl_forwardspeed;
extern cvar_t *cl_pitchspeed;
extern cvar_t *cl_movespeedkey;
// mouse variables
cvar_t *m_filter;
cvar_t *sensitivity;
int mouse_buttons;
int mouse_oldbuttonstate;
POINT current_pos;
int mouse_x, mouse_y, old_mouse_x, old_mouse_y, mx_accum, my_accum;
static int restore_spi;
static int originalmouseparms[3], newmouseparms[3] = {0, 0, 1};
static int mouseactive;
int mouseinitialized;
static int mouseparmsvalid;
static int mouseshowtoggle = 1;
// joystick defines and variables
// where should defines be moved?
#define JOY_ABSOLUTE_AXIS 0x00000000 // control like a joystick
#define JOY_RELATIVE_AXIS 0x00000010 // control like a mouse, spinner, trackball
#define JOY_MAX_AXES 6 // X, Y, Z, R, U, V
#define JOY_AXIS_X 0
#define JOY_AXIS_Y 1
#define JOY_AXIS_Z 2
#define JOY_AXIS_R 3
#define JOY_AXIS_U 4
#define JOY_AXIS_V 5
enum _ControlList
{
AxisNada = 0,
AxisForward,
AxisLook,
AxisSide,
AxisTurn
};
DWORD dwAxisFlags[JOY_MAX_AXES] =
{
JOY_RETURNX,
JOY_RETURNY,
JOY_RETURNZ,
JOY_RETURNR,
JOY_RETURNU,
JOY_RETURNV
};
DWORD dwAxisMap[JOY_MAX_AXES];
DWORD dwControlMap[JOY_MAX_AXES];
PDWORD pdwRawValue[JOY_MAX_AXES];
// none of these cvars are saved over a session
// this means that advanced controller configuration needs to be executed
// each time. this avoids any problems with getting back to a default usage
// or when changing from one controller to another. this way at least something
// works.
cvar_t *in_joystick;
cvar_t *joy_name;
cvar_t *joy_advanced;
cvar_t *joy_advaxisx;
cvar_t *joy_advaxisy;
cvar_t *joy_advaxisz;
cvar_t *joy_advaxisr;
cvar_t *joy_advaxisu;
cvar_t *joy_advaxisv;
cvar_t *joy_forwardthreshold;
cvar_t *joy_sidethreshold;
cvar_t *joy_pitchthreshold;
cvar_t *joy_yawthreshold;
cvar_t *joy_forwardsensitivity;
cvar_t *joy_sidesensitivity;
cvar_t *joy_pitchsensitivity;
cvar_t *joy_yawsensitivity;
cvar_t *joy_wwhack1;
cvar_t *joy_wwhack2;
int joy_avail, joy_advancedinit, joy_haspov;
DWORD joy_oldbuttonstate, joy_oldpovstate;
int joy_id;
DWORD joy_flags;
DWORD joy_numbuttons;
static JOYINFOEX ji;
/*
===========
Force_CenterView_f
===========
*/
void Force_CenterView_f( void )
{
//++ BulliT
if( 0 < g_iPure )
return;
//-- Martin Webrant
vec3_t viewangles;
if( !iMouseInUse )
{
gEngfuncs.GetViewAngles( (float *)viewangles );
viewangles[PITCH] = 0;
gEngfuncs.SetViewAngles( (float *)viewangles );
}
}
/*
===========
IN_ActivateMouse
===========
*/
void DLLEXPORT IN_ActivateMouse( void )
{
if( mouseinitialized )
{
if( mouseparmsvalid )
restore_spi = SystemParametersInfo( SPI_SETMOUSE, 0, newmouseparms, 0 );
mouseactive = 1;
}
}
/*
===========
IN_DeactivateMouse
===========
*/
void DLLEXPORT IN_DeactivateMouse( void )
{
if( mouseinitialized )
{
if( restore_spi )
SystemParametersInfo( SPI_SETMOUSE, 0, originalmouseparms, 0 );
mouseactive = 0;
}
}
/*
===========
IN_StartupMouse
===========
*/
void IN_StartupMouse( void )
{
if( gEngfuncs.CheckParm( "-nomouse", NULL ) )
return;
mouseinitialized = 1;
mouseparmsvalid = SystemParametersInfo( SPI_GETMOUSE, 0, originalmouseparms, 0 );
if( mouseparmsvalid )
{
if( gEngfuncs.CheckParm( "-noforcemspd", NULL ) )
newmouseparms[2] = originalmouseparms[2];
if( gEngfuncs.CheckParm( "-noforcemaccel", NULL ) )
{
newmouseparms[0] = originalmouseparms[0];
newmouseparms[1] = originalmouseparms[1];
}
if( gEngfuncs.CheckParm( "-noforcemparms", NULL ) )
{
newmouseparms[0] = originalmouseparms[0];
newmouseparms[1] = originalmouseparms[1];
newmouseparms[2] = originalmouseparms[2];
}
}
mouse_buttons = MOUSE_BUTTON_COUNT;
}
/*
===========
IN_Shutdown
===========
*/
void IN_Shutdown( void )
{
IN_DeactivateMouse ();
}
/*
===========
IN_GetMousePos
Ask for mouse position from engine
===========
*/
void IN_GetMousePos( int *mx, int *my )
{
gEngfuncs.GetMousePosition( mx, my );
}
/*
===========
IN_ResetMouse
FIXME: Call through to engine?
===========
*/
void IN_ResetMouse( void )
{
SetCursorPos ( gEngfuncs.GetWindowCenterX(), gEngfuncs.GetWindowCenterY() );
}
/*
===========
IN_MouseEvent
===========
*/
void DLLEXPORT IN_MouseEvent( int mstate )
{
int i;
if( iMouseInUse || g_iVisibleMouse )
return;
// perform button actions
for( i = 0; i < mouse_buttons; i++ )
{
if( ( mstate & ( 1 << i ) ) &&
!( mouse_oldbuttonstate & ( 1 << i ) ) )
{
gEngfuncs.Key_Event( K_MOUSE1 + i, 1 );
}
if( !( mstate & ( 1 << i ) ) &&
( mouse_oldbuttonstate & ( 1 << i ) ) )
{
gEngfuncs.Key_Event( K_MOUSE1 + i, 0 );
}
}
mouse_oldbuttonstate = mstate;
}
/*
===========
IN_MouseMove
===========
*/
void IN_MouseMove( float frametime, usercmd_t *cmd )
{
int mx, my;
vec3_t viewangles;
gEngfuncs.GetViewAngles( (float *)viewangles );
//jjb - this disbles normal mouse control if the user is trying to
// move the camera, or if the mouse cursor is visible or if we're in intermission
if( !iMouseInUse && !g_iVisibleMouse && !gHUD.m_iIntermission )
{
GetCursorPos( &current_pos );
mx = current_pos.x - gEngfuncs.GetWindowCenterX() + mx_accum;
my = current_pos.y - gEngfuncs.GetWindowCenterY() + my_accum;
mx_accum = 0;
my_accum = 0;
if( m_filter->value )
{
mouse_x = ( mx + old_mouse_x ) * 0.5;
mouse_y = ( my + old_mouse_y ) * 0.5;
}
else
{
mouse_x = mx;
mouse_y = my;
}
old_mouse_x = mx;
old_mouse_y = my;
if( gHUD.GetSensitivity() != 0 )
{
mouse_x *= gHUD.GetSensitivity();
mouse_y *= gHUD.GetSensitivity();
}
else
{
mouse_x *= sensitivity->value;
mouse_y *= sensitivity->value;
}
// add mouse X/Y movement to cmd
if( ( in_strafe.state & 1 ) || ( lookstrafe->value && ( in_mlook.state & 1 ) ) )
cmd->sidemove += m_side->value * mouse_x;
else
viewangles[YAW] -= m_yaw->value * mouse_x;
if( ( in_mlook.state & 1 ) && !( in_strafe.state & 1 ) )
{
viewangles[PITCH] += m_pitch->value * mouse_y;
//++ BulliT
if( viewangles[PITCH] > ag_cl_pitchdown() )
viewangles[PITCH] = ag_cl_pitchdown();
if( viewangles[PITCH] < -ag_cl_pitchup() )
viewangles[PITCH] = -ag_cl_pitchup();
/*
if( viewangles[PITCH] > cl_pitchdown->value )
viewangles[PITCH] = cl_pitchdown->value;
if( viewangles[PITCH] < -cl_pitchup->value )
viewangles[PITCH] = -cl_pitchup->value;
*/
//-- Martin Webrant
}
else
{
if( ( in_strafe.state & 1 ) && gEngfuncs.IsNoClipping() )
{
cmd->upmove -= m_forward->value * mouse_y;
}
else
{
cmd->forwardmove -= m_forward->value * mouse_y;
}
}
// if the mouse has moved, force it to the center, so there's room to move
if( mx || my )
{
IN_ResetMouse();
}
}
gEngfuncs.SetViewAngles( (float *)viewangles );
/*
//#define TRACE_TEST
#if defined( TRACE_TEST )
{
int mx, my;
void V_Move( int mx, int my );
IN_GetMousePos( &mx, &my );
V_Move( mx, my );
}
#endif
*/
}
/*
===========
IN_Accumulate
===========
*/
void DLLEXPORT IN_Accumulate( void )
{
//only accumulate mouse if we are not moving the camera with the mouse
if( !iMouseInUse && !g_iVisibleMouse )
{
if( mouseactive )
{
GetCursorPos( &current_pos );
mx_accum += current_pos.x - gEngfuncs.GetWindowCenterX();
my_accum += current_pos.y - gEngfuncs.GetWindowCenterY();
// force the mouse to the center, so there's room to move
IN_ResetMouse();
}
}
}
/*
===================
IN_ClearStates
===================
*/
void DLLEXPORT IN_ClearStates( void )
{
if( !mouseactive )
return;
mx_accum = 0;
my_accum = 0;
mouse_oldbuttonstate = 0;
}
/*
===============
IN_StartupJoystick
===============
*/
void IN_StartupJoystick( void )
{
int numdevs;
JOYCAPS jc;
MMRESULT mmr;
// assume no joystick
joy_avail = 0;
// abort startup if user requests no joystick
if( gEngfuncs.CheckParm( "-nojoy", NULL ) )
return;
// verify joystick driver is present
if( ( numdevs = joyGetNumDevs() ) == 0 )
{
gEngfuncs.Con_DPrintf( "joystick not found -- driver not present\n\n" );
return;
}
// cycle through the joystick ids for the first valid one
for( joy_id = 0; joy_id < numdevs; joy_id++ )
{
memset( &ji, 0, sizeof(ji) );
ji.dwSize = sizeof(ji);
ji.dwFlags = JOY_RETURNCENTERED;
if( ( mmr = joyGetPosEx( joy_id, &ji ) ) == JOYERR_NOERROR )
break;
}
// abort startup if we didn't find a valid joystick
if( mmr != JOYERR_NOERROR )
{
gEngfuncs.Con_DPrintf( "joystick not found -- no valid joysticks (%x)\n\n", mmr );
return;
}
// get the capabilities of the selected joystick
// abort startup if command fails
memset( &jc, 0, sizeof(jc) );
if( ( mmr = joyGetDevCaps( joy_id, &jc, sizeof(jc) ) ) != JOYERR_NOERROR )
{
gEngfuncs.Con_DPrintf( "joystick not found -- invalid joystick capabilities (%x)\n\n", mmr );
return;
}
// save the joystick's number of buttons and POV status
joy_numbuttons = jc.wNumButtons;
joy_haspov = jc.wCaps & JOYCAPS_HASPOV;
// old button and POV states default to no buttons pressed
joy_oldbuttonstate = joy_oldpovstate = 0;
// mark the joystick as available and advanced initialization not completed
// this is needed as cvars are not available during initialization
gEngfuncs.Con_Printf( "joystick found\n\n", mmr );
joy_avail = 1;
joy_advancedinit = 0;
}
/*
===========
RawValuePointer
===========
*/
PDWORD RawValuePointer( int axis )
{
switch( axis )
{
case JOY_AXIS_X:
return &ji.dwXpos;
case JOY_AXIS_Y:
return &ji.dwYpos;
case JOY_AXIS_Z:
return &ji.dwZpos;
case JOY_AXIS_R:
return &ji.dwRpos;
case JOY_AXIS_U:
return &ji.dwUpos;
case JOY_AXIS_V:
return &ji.dwVpos;
}
// FIX: need to do some kind of error
return &ji.dwXpos;
}
/*
===========
Joy_AdvancedUpdate_f
===========
*/
void Joy_AdvancedUpdate_f( void )
{
// called once by IN_ReadJoystick and by user whenever an update is needed
// cvars are now available
int i;
DWORD dwTemp;
// initialize all the maps
for( i = 0; i < JOY_MAX_AXES; i++ )
{
dwAxisMap[i] = AxisNada;
dwControlMap[i] = JOY_ABSOLUTE_AXIS;
pdwRawValue[i] = RawValuePointer(i);
}
if( joy_advanced->value == 0.0 )
{
// default joystick initialization
// 2 axes only with joystick control
dwAxisMap[JOY_AXIS_X] = AxisTurn;
// dwControlMap[JOY_AXIS_X] = JOY_ABSOLUTE_AXIS;
dwAxisMap[JOY_AXIS_Y] = AxisForward;
// dwControlMap[JOY_AXIS_Y] = JOY_ABSOLUTE_AXIS;
}
else
{
if( strcmp( joy_name->string, "joystick" ) != 0 )
{
// notify user of advanced controller
gEngfuncs.Con_Printf( "\n%s configured\n\n", joy_name->string );
}
// advanced initialization here
// data supplied by user via joy_axisn cvars
dwTemp = (DWORD)joy_advaxisx->value;
dwAxisMap[JOY_AXIS_X] = dwTemp & 0x0000000f;
dwControlMap[JOY_AXIS_X] = dwTemp & JOY_RELATIVE_AXIS;
dwTemp = (DWORD)joy_advaxisy->value;
dwAxisMap[JOY_AXIS_Y] = dwTemp & 0x0000000f;
dwControlMap[JOY_AXIS_Y] = dwTemp & JOY_RELATIVE_AXIS;
dwTemp = (DWORD)joy_advaxisz->value;
dwAxisMap[JOY_AXIS_Z] = dwTemp & 0x0000000f;
dwControlMap[JOY_AXIS_Z] = dwTemp & JOY_RELATIVE_AXIS;
dwTemp = (DWORD)joy_advaxisr->value;
dwAxisMap[JOY_AXIS_R] = dwTemp & 0x0000000f;
dwControlMap[JOY_AXIS_R] = dwTemp & JOY_RELATIVE_AXIS;
dwTemp = (DWORD)joy_advaxisu->value;
dwAxisMap[JOY_AXIS_U] = dwTemp & 0x0000000f;
dwControlMap[JOY_AXIS_U] = dwTemp & JOY_RELATIVE_AXIS;
dwTemp = (DWORD)joy_advaxisv->value;
dwAxisMap[JOY_AXIS_V] = dwTemp & 0x0000000f;
dwControlMap[JOY_AXIS_V] = dwTemp & JOY_RELATIVE_AXIS;
}
// compute the axes to collect from DirectInput
joy_flags = JOY_RETURNCENTERED | JOY_RETURNBUTTONS | JOY_RETURNPOV;
for( i = 0; i < JOY_MAX_AXES; i++ )
{
if( dwAxisMap[i] != AxisNada )
{
joy_flags |= dwAxisFlags[i];
}
}
}
/*
===========
IN_Commands
===========
*/
void IN_Commands( void )
{
int i, key_index;
DWORD buttonstate, povstate;
if( !joy_avail )
{
return;
}
// loop through the joystick buttons
// key a joystick event or auxillary event for higher number buttons for each state change
buttonstate = ji.dwButtons;
for( i = 0; i < (int)joy_numbuttons; i++ )
{
if( ( buttonstate & ( 1 << i ) ) && !( joy_oldbuttonstate & ( 1 << i ) ) )
{
key_index = ( i < 4 ) ? K_JOY1 : K_AUX1;
gEngfuncs.Key_Event( key_index + i, 1 );
}
if( !( buttonstate & ( 1 << i ) ) && ( joy_oldbuttonstate & ( 1 << i ) ) )
{
key_index = ( i < 4 ) ? K_JOY1 : K_AUX1;
gEngfuncs.Key_Event( key_index + i, 0 );
}
}
joy_oldbuttonstate = buttonstate;
if( joy_haspov )
{
// convert POV information into 4 bits of state information
// this avoids any potential problems related to moving from one
// direction to another without going through the center position
povstate = 0;
if( ji.dwPOV != JOY_POVCENTERED )
{
if( ji.dwPOV == JOY_POVFORWARD )
povstate |= 0x01;
if( ji.dwPOV == JOY_POVRIGHT )
povstate |= 0x02;
if( ji.dwPOV == JOY_POVBACKWARD )
povstate |= 0x04;
if( ji.dwPOV == JOY_POVLEFT )
povstate |= 0x08;
}
// determine which bits have changed and key an auxillary event for each change
for( i = 0; i < 4; i++ )
{
if( ( povstate & ( 1 << i ) ) && !( joy_oldpovstate & ( 1 << i ) ) )
{
gEngfuncs.Key_Event( K_AUX29 + i, 1 );
}
if( !( povstate & ( 1 << i ) ) && ( joy_oldpovstate & ( 1 << i ) ) )
{
gEngfuncs.Key_Event( K_AUX29 + i, 0 );
}
}
joy_oldpovstate = povstate;
}
}
/*
===============
IN_ReadJoystick
===============
*/
int IN_ReadJoystick( void )
{
memset( &ji, 0, sizeof(ji) );
ji.dwSize = sizeof(ji);
ji.dwFlags = joy_flags;
if( joyGetPosEx( joy_id, &ji ) == JOYERR_NOERROR )
{
// this is a hack -- there is a bug in the Logitech WingMan Warrior DirectInput Driver
// rather than having 32768 be the zero point, they have the zero point at 32668
// go figure -- anyway, now we get the full resolution out of the device
if( joy_wwhack1->value != 0.0 )
{
ji.dwUpos += 100;
}
return 1;
}
else
{
// read error occurred
// turning off the joystick seems too harsh for 1 read error,\
// but what should be done?
// Con_Printf( "IN_ReadJoystick: no response\n" );
// joy_avail = 0;
return 0;
}
}
/*
===========
IN_JoyMove
===========
*/
void IN_JoyMove( float frametime, usercmd_t *cmd )
{
float speed, aspeed;
float fAxisValue, fTemp;
int i;
vec3_t viewangles;
gEngfuncs.GetViewAngles( (float *)viewangles );
// complete initialization if first time in
// this is needed as cvars are not available at initialization time
if( joy_advancedinit != 1 )
{
Joy_AdvancedUpdate_f();
joy_advancedinit = 1;
}
// verify joystick is available and that the user wants to use it
if( !joy_avail || !in_joystick->value )
{
return;
}
// collect the joystick data, if possible
if( IN_ReadJoystick () != 1 )
{
return;
}
if( in_speed.state & 1 )
speed = cl_movespeedkey->value;
else
speed = 1;
aspeed = speed * frametime;
// loop through the axes
for( i = 0; i < JOY_MAX_AXES; i++ )
{
// get the floating point zero-centered, potentially-inverted data for the current axis
fAxisValue = (float) *pdwRawValue[i];
// move centerpoint to zero
fAxisValue -= 32768.0;
if( joy_wwhack2->value != 0.0 )
{
if( dwAxisMap[i] == AxisTurn )
{
// this is a special formula for the Logitech WingMan Warrior
// y=ax^b; where a = 300 and b = 1.3
// also x values are in increments of 800 (so this is factored out)
// then bounds check result to level out excessively high spin rates
fTemp = 300.0 * pow( abs( fAxisValue ) / 800.0, 1.3 );
if( fTemp > 14000.0 )
fTemp = 14000.0;
// restore direction information
fAxisValue = ( fAxisValue > 0.0 ) ? fTemp : -fTemp;
}
}
// convert range from -32768..32767 to -1..1
fAxisValue /= 32768.0;
switch( dwAxisMap[i] )
{
case AxisForward:
if( ( joy_advanced->value == 0.0 ) && ( in_jlook.state & 1 ) )
{
// user wants forward control to become look control
if( fabs( fAxisValue ) > joy_pitchthreshold->value )
{
// if mouse invert is on, invert the joystick pitch value
// only absolute control support here (joy_advanced is 0)
if( m_pitch->value < 0.0 )
{
//++ BulliT
//viewangles[PITCH] -= ( fAxisValue * joy_pitchsensitivity->value ) * aspeed * cl_pitchspeed->value;
viewangles[PITCH] -= ( fAxisValue * joy_pitchsensitivity->value ) * aspeed * ag_cl_pitchspeed();
//-- Martin Webrant
}
else
{
//++ BulliT
//viewangles[PITCH] += ( fAxisValue * joy_pitchsensitivity->value ) * aspeed * cl_pitchspeed->value;
viewangles[PITCH] += ( fAxisValue * joy_pitchsensitivity->value ) * aspeed * ag_cl_pitchspeed();
//-- Martin Webrant
}
}
}
else
{
// user wants forward control to be forward control
if( fabs( fAxisValue ) > joy_forwardthreshold->value )
{
cmd->forwardmove += ( fAxisValue * joy_forwardsensitivity->value ) * speed * cl_forwardspeed->value;
}
}
break;
case AxisSide:
if( fabs( fAxisValue ) > joy_sidethreshold->value )
{
cmd->sidemove += ( fAxisValue * joy_sidesensitivity->value ) * speed * cl_sidespeed->value;
}
break;
case AxisTurn:
if( ( in_strafe.state & 1 ) || ( lookstrafe->value && ( in_jlook.state & 1 ) ) )
{
// user wants turn control to become side control
if( fabs( fAxisValue ) > joy_sidethreshold->value )
{
cmd->sidemove -= ( fAxisValue * joy_sidesensitivity->value ) * speed * cl_sidespeed->value;
}
}
else
{
// user wants turn control to be turn control
if( fabs( fAxisValue ) > joy_yawthreshold->value )
{
if( dwControlMap[i] == JOY_ABSOLUTE_AXIS )
{
viewangles[YAW] += ( fAxisValue * joy_yawsensitivity->value ) * aspeed * ag_cl_yawspeed();
//viewangles[YAW] += ( fAxisValue * joy_yawsensitivity->value ) * aspeed * cl_yawspeed->value;
}
else
{
viewangles[YAW] += ( fAxisValue * joy_yawsensitivity->value ) * speed * 180.0;
}
}
}
break;
case AxisLook:
if( in_jlook.state & 1 )
{
if( fabs( fAxisValue ) > joy_pitchthreshold->value )
{
// pitch movement detected and pitch movement desired by user
if( dwControlMap[i] == JOY_ABSOLUTE_AXIS )
{
//++ BulliT
//viewangles[PITCH] += ( fAxisValue * joy_pitchsensitivity->value ) * aspeed * cl_pitchspeed->value;
viewangles[PITCH] += ( fAxisValue * joy_pitchsensitivity->value ) * aspeed * ag_cl_pitchspeed();
//-- Martin Webrant
}
else
{
viewangles[PITCH] += ( fAxisValue * joy_pitchsensitivity->value ) * speed * 180.0;
}
}
}
break;
default:
break;
}
}
// bounds check pitch
//++ BulliT
if( viewangles[PITCH] > ag_cl_pitchdown() )
viewangles[PITCH] = ag_cl_pitchdown();
if( viewangles[PITCH] < -ag_cl_pitchup() )
viewangles[PITCH] = -ag_cl_pitchup();
/*
if( viewangles[PITCH] > cl_pitchdown->value )
viewangles[PITCH] = cl_pitchdown->value;
if( viewangles[PITCH] < -cl_pitchup->value )
viewangles[PITCH] = -cl_pitchup->value;
*/
//-- Martin Webrant
gEngfuncs.SetViewAngles( (float *)viewangles );
}
/*
===========
IN_Move
===========
*/
void IN_Move( float frametime, usercmd_t *cmd )
{
if( !iMouseInUse && mouseactive )
{
IN_MouseMove( frametime, cmd );
}
IN_JoyMove( frametime, cmd );
}
/*
===========
IN_Init
===========
*/
void IN_Init( void )
{
m_filter = gEngfuncs.pfnRegisterVariable( "m_filter","0", FCVAR_ARCHIVE );
sensitivity = gEngfuncs.pfnRegisterVariable( "sensitivity","3", FCVAR_ARCHIVE ); // user mouse sensitivity setting.
in_joystick = gEngfuncs.pfnRegisterVariable( "joystick","0", FCVAR_ARCHIVE );
joy_name = gEngfuncs.pfnRegisterVariable( "joyname", "joystick", 0 );
joy_advanced = gEngfuncs.pfnRegisterVariable( "joyadvanced", "0", 0 );
joy_advaxisx = gEngfuncs.pfnRegisterVariable( "joyadvaxisx", "0", 0 );
joy_advaxisy = gEngfuncs.pfnRegisterVariable( "joyadvaxisy", "0", 0 );
joy_advaxisz = gEngfuncs.pfnRegisterVariable( "joyadvaxisz", "0", 0 );
joy_advaxisr = gEngfuncs.pfnRegisterVariable( "joyadvaxisr", "0", 0 );
joy_advaxisu = gEngfuncs.pfnRegisterVariable( "joyadvaxisu", "0", 0 );
joy_advaxisv = gEngfuncs.pfnRegisterVariable( "joyadvaxisv", "0", 0 );
joy_forwardthreshold = gEngfuncs.pfnRegisterVariable( "joyforwardthreshold", "0.15", 0 );
joy_sidethreshold = gEngfuncs.pfnRegisterVariable( "joysidethreshold", "0.15", 0 );
joy_pitchthreshold = gEngfuncs.pfnRegisterVariable( "joypitchthreshold", "0.15", 0 );
joy_yawthreshold = gEngfuncs.pfnRegisterVariable( "joyyawthreshold", "0.15", 0 );
joy_forwardsensitivity = gEngfuncs.pfnRegisterVariable( "joyforwardsensitivity", "-1.0", 0 );
joy_sidesensitivity = gEngfuncs.pfnRegisterVariable( "joysidesensitivity", "-1.0", 0 );
joy_pitchsensitivity = gEngfuncs.pfnRegisterVariable( "joypitchsensitivity", "1.0", 0 );
joy_yawsensitivity = gEngfuncs.pfnRegisterVariable( "joyyawsensitivity", "-1.0", 0 );
joy_wwhack1 = gEngfuncs.pfnRegisterVariable( "joywwhack1", "0.0", 0 );
joy_wwhack2 = gEngfuncs.pfnRegisterVariable( "joywwhack2", "0.0", 0 );
gEngfuncs.pfnAddCommand ("force_centerview", Force_CenterView_f);
gEngfuncs.pfnAddCommand ("joyadvancedupdate", Joy_AdvancedUpdate_f);
IN_StartupMouse ();
IN_StartupJoystick ();
}

5
cl_dll/kbutton.h

@ -1,13 +1,12 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //
// $NoKeywords: $ // $NoKeywords: $
//============================================================================= //=============================================================================
#pragma once
#if !defined( KBUTTONH ) #if !defined( KBUTTONH )
#define KBUTTONH #define KBUTTONH
#pragma once
typedef struct kbutton_s typedef struct kbutton_s
{ {

10
cl_dll/menu.cpp

@ -83,7 +83,7 @@ int CHudMenu::Draw( float flTime )
int nlc = 0; int nlc = 0;
for( i = 0; i < MAX_MENU_STRING && g_szMenuString[i] != '\0'; i++ ) for( i = 0; i < MAX_MENU_STRING && g_szMenuString[i] != '\0'; i++ )
{ {
if ( g_szMenuString[i] == '\n' ) if( g_szMenuString[i] == '\n' )
nlc++; nlc++;
} }
@ -153,19 +153,21 @@ int CHudMenu::MsgFunc_ShowMenu( const char *pszName, int iSize, void *pbuf )
else else
{ {
// append to the current menu string // append to the current menu string
strncat( g_szPrelocalisedMenuString, READ_STRING(), MAX_MENU_STRING - strlen( g_szPrelocalisedMenuString ) ); strncat( g_szPrelocalisedMenuString, READ_STRING(), MAX_MENU_STRING - strlen( g_szPrelocalisedMenuString ) - 1 );
} }
g_szPrelocalisedMenuString[MAX_MENU_STRING - 1] = 0; // ensure null termination (strncat/strncpy does not) g_szPrelocalisedMenuString[MAX_MENU_STRING - 1] = 0; // ensure null termination (strncat/strncpy does not)
if( !NeedMore ) if( !NeedMore )
{ {
// we have the whole string, so we can localise it now // we have the whole string, so we can localise it now
strcpy( g_szMenuString, gHUD.m_TextMessage.BufferedLocaliseTextString( g_szPrelocalisedMenuString ) ); strncpy( g_szMenuString, gHUD.m_TextMessage.BufferedLocaliseTextString( g_szPrelocalisedMenuString ), MAX_MENU_STRING );
g_szMenuString[MAX_MENU_STRING - 1] = '\0';
// Swap in characters // Swap in characters
if( KB_ConvertString( g_szMenuString, &temp ) ) if( KB_ConvertString( g_szMenuString, &temp ) )
{ {
strcpy( g_szMenuString, temp ); strncpy( g_szMenuString, temp, MAX_MENU_STRING );
g_szMenuString[MAX_MENU_STRING - 1] = '\0';
free( temp ); free( temp );
} }
} }

6
cl_dll/message.cpp

@ -29,7 +29,7 @@ DECLARE_MESSAGE( m_Message, GameTitle )
// 1 Global client_textmessage_t for custom messages that aren't in the titles.txt // 1 Global client_textmessage_t for custom messages that aren't in the titles.txt
client_textmessage_t g_pCustomMessage; client_textmessage_t g_pCustomMessage;
char *g_pCustomName = "Custom"; const char *g_pCustomName = "Custom";
char g_pCustomText[1024]; char g_pCustomText[1024];
int CHudMessage::Init( void ) int CHudMessage::Init( void )
@ -260,7 +260,7 @@ void CHudMessage::MessageDrawScan( client_textmessage_t *pMessage, float time )
width = 0; width = 0;
} }
else else
width += gHUD.m_scrinfo.charWidths[*pText]; width += gHUD.m_scrinfo.charWidths[(unsigned char)*pText];
pText++; pText++;
length++; length++;
} }
@ -310,7 +310,7 @@ int CHudMessage::Draw( float fTime )
{ {
int i, drawn; int i, drawn;
client_textmessage_t *pMessage; client_textmessage_t *pMessage;
float endTime = 0; float endTime = 0.0f;
drawn = 0; drawn = 0;

2
cl_dll/overview.cpp

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

4
cl_dll/overview.h

@ -1,13 +1,13 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //
// $NoKeywords: $ // $NoKeywords: $
//============================================================================= //=============================================================================
#pragma once
#ifndef OVERVIEW_H #ifndef OVERVIEW_H
#define OVERVIEW_H #define OVERVIEW_H
#pragma once
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Purpose: Handles the drawing of the top-down map and all the things on it // Purpose: Handles the drawing of the top-down map and all the things on it

4
cl_dll/parsemsg.h

@ -15,6 +15,9 @@
// //
// parsemsg.h // parsemsg.h
// //
#pragma once
#ifndef PARSEMSG_H
#define PARSEMSG_H
#define ASSERT( x ) #define ASSERT( x )
@ -30,6 +33,7 @@ float READ_COORD( void );
float READ_ANGLE( void ); float READ_ANGLE( void );
float READ_HIRESANGLE( void ); float READ_HIRESANGLE( void );
#endif // PARSEMSG_H

39
cl_dll/scoreboard.cpp

@ -102,6 +102,7 @@ We have a minimum width of 1-320 - we could have the field widths scale with it?
// relative to the side of the scoreboard // relative to the side of the scoreboard
#define NAME_RANGE_MIN 20 #define NAME_RANGE_MIN 20
#define NAME_RANGE_MAX 145 #define NAME_RANGE_MAX 145
#define NAME_RANGE_MODIFIER 120
#define KILLS_RANGE_MIN 130 #define KILLS_RANGE_MIN 130
#define KILLS_RANGE_MAX 170 #define KILLS_RANGE_MAX 170
#define DIVIDER_POS 180 #define DIVIDER_POS 180
@ -137,11 +138,11 @@ int CHudScoreboard::Draw( float fTime )
if( cl_showpacketloss && cl_showpacketloss->value && ( ScreenWidth >= 400 ) ) if( cl_showpacketloss && cl_showpacketloss->value && ( ScreenWidth >= 400 ) )
{ {
can_show_packetloss = 1; can_show_packetloss = 1;
SCOREBOARD_WIDTH = 400; SCOREBOARD_WIDTH = ( ScreenWidth >= 520 ) ? ( 400 - NAME_RANGE_MODIFIER ) : 400;
} }
else else
{ {
SCOREBOARD_WIDTH = 320; SCOREBOARD_WIDTH = ( ScreenWidth >= 440 ) ? ( 320 - NAME_RANGE_MODIFIER ) : 320;
} }
// just sort the list on the fly // just sort the list on the fly
@ -155,6 +156,13 @@ int CHudScoreboard::Draw( float fTime )
FAR_RIGHT = can_show_packetloss ? PL_RANGE_MAX : PING_RANGE_MAX; FAR_RIGHT = can_show_packetloss ? PL_RANGE_MAX : PING_RANGE_MAX;
FAR_RIGHT += 5; FAR_RIGHT += 5;
if( ( ScreenWidth >= 440 && !can_show_packetloss ) || ( ScreenWidth >= 520 && can_show_packetloss ) )
{
xpos -= NAME_RANGE_MODIFIER;
FAR_RIGHT += NAME_RANGE_MODIFIER;
}
if( cl_scoreboard_bg && cl_scoreboard_bg->value ) if( cl_scoreboard_bg && cl_scoreboard_bg->value )
gHUD.DrawDarkRectangle( xpos - 31, ypos - 5, FAR_RIGHT + 26, ROW_RANGE_MAX ); gHUD.DrawDarkRectangle( xpos - 31, ypos - 5, FAR_RIGHT + 26, ROW_RANGE_MAX );
if( !gHUD.m_Teamplay ) if( !gHUD.m_Teamplay )
@ -279,12 +287,18 @@ int CHudScoreboard::Draw( float fTime )
break; break;
xpos = NAME_RANGE_MIN + xpos_rel; xpos = NAME_RANGE_MIN + xpos_rel;
if( ( ScreenWidth >= 440 && !can_show_packetloss ) || ( ScreenWidth >= 520 && can_show_packetloss ) )
{
xpos -= NAME_RANGE_MODIFIER;
}
int r = 255, g = 225, b = 55; // draw the stuff kinda yellowish int r = 255, g = 225, b = 55; // draw the stuff kinda yellowish
if( team_info->ownteam ) // if it is their team, draw the background different color if( team_info->ownteam ) // if it is their team, draw the background different color
{ {
// overlay the background in blue, then draw the score text over it // overlay the background in blue, then draw the score text over it
FillRGBA( NAME_RANGE_MIN + xpos_rel - 5, ypos, FAR_RIGHT, ROW_GAP, 0, 0, 255, 70 ); FillRGBA( xpos - 5, ypos, FAR_RIGHT, ROW_GAP, 0, 0, 255, 70 );
} }
// draw their name (left to right) // draw their name (left to right)
@ -336,7 +350,7 @@ int CHudScoreboard::Draw( float fTime )
extern float *GetClientColor( int client ); extern float *GetClientColor( int client );
// returns the ypos where it finishes drawing // returns the ypos where it finishes drawing
int CHudScoreboard::DrawPlayers( int xpos_rel, float list_slot, int nameoffset, char *team ) int CHudScoreboard::DrawPlayers( int xpos_rel, float list_slot, int nameoffset, const char *team )
{ {
int can_show_packetloss = 0; int can_show_packetloss = 0;
int FAR_RIGHT; int FAR_RIGHT;
@ -355,6 +369,11 @@ int CHudScoreboard::DrawPlayers( int xpos_rel, float list_slot, int nameoffset,
FAR_RIGHT = can_show_packetloss ? PL_RANGE_MAX : PING_RANGE_MAX; FAR_RIGHT = can_show_packetloss ? PL_RANGE_MAX : PING_RANGE_MAX;
FAR_RIGHT += 5; FAR_RIGHT += 5;
if( ( ScreenWidth >= 440 && !can_show_packetloss ) || ( ScreenWidth >= 520 && can_show_packetloss ) )
{
FAR_RIGHT += NAME_RANGE_MODIFIER;
}
// draw the players, in order, and restricted to team if set // draw the players, in order, and restricted to team if set
while( 1 ) while( 1 )
{ {
@ -393,6 +412,12 @@ int CHudScoreboard::DrawPlayers( int xpos_rel, float list_slot, int nameoffset,
break; break;
int xpos = NAME_RANGE_MIN + xpos_rel; int xpos = NAME_RANGE_MIN + xpos_rel;
if( ( ScreenWidth >= 440 && !can_show_packetloss ) || ( ScreenWidth >= 520 && can_show_packetloss ) )
{
xpos -= NAME_RANGE_MODIFIER;
}
int r = 255, g = 255, b = 255; int r = 255, g = 255, b = 255;
//float *colors = GetClientColor( best_player ); //float *colors = GetClientColor( best_player );
//r *= colors[0], g *= colors[1], b *= colors[2]; //r *= colors[0], g *= colors[1], b *= colors[2];
@ -401,18 +426,18 @@ int CHudScoreboard::DrawPlayers( int xpos_rel, float list_slot, int nameoffset,
if( pl_info->thisplayer ) if( pl_info->thisplayer )
{ {
// green is the suicide color? i wish this could do grey... // green is the suicide color? i wish this could do grey...
FillRGBA( NAME_RANGE_MIN + xpos_rel - 5, ypos, FAR_RIGHT, ROW_GAP, 80, 155, 0, 70 ); FillRGBA( xpos - 5, ypos, FAR_RIGHT, ROW_GAP, 80, 155, 0, 70 );
} }
else else
{ {
// Highlight the killers name - overlay the background in red, then draw the score text over it // Highlight the killers name - overlay the background in red, then draw the score text over it
FillRGBA( NAME_RANGE_MIN + xpos_rel - 5, ypos, FAR_RIGHT, ROW_GAP, 255, 0, 0, ( (float)15 * (float)( m_fLastKillTime - gHUD.m_flTime ) ) ); FillRGBA( xpos - 5, ypos, FAR_RIGHT, ROW_GAP, 255, 0, 0, ( (float)15 * (float)( m_fLastKillTime - gHUD.m_flTime ) ) );
} }
} }
else if( pl_info->thisplayer ) // if it is their name, draw it a different color else if( pl_info->thisplayer ) // if it is their name, draw it a different color
{ {
// overlay the background in blue, then draw the score text over it // overlay the background in blue, then draw the score text over it
FillRGBA( NAME_RANGE_MIN + xpos_rel - 5, ypos, FAR_RIGHT, ROW_GAP, 0, 0, 255, 70 ); FillRGBA( xpos - 5, ypos, FAR_RIGHT, ROW_GAP, 0, 0, 255, 70 );
} }
if( g_iPlayerFlag1 == best_player || g_iPlayerFlag2 == best_player ) if( g_iPlayerFlag1 == best_player || g_iPlayerFlag2 == best_player )

4
cl_dll/status_icons.cpp

@ -104,7 +104,7 @@ int CHudStatusIcons::MsgFunc_StatusIcon( const char *pszName, int iSize, void *p
} }
// add the icon to the icon list, and set it's drawing color // add the icon to the icon list, and set it's drawing color
void CHudStatusIcons::EnableIcon( char *pszIconName, unsigned char red, unsigned char green, unsigned char blue ) void CHudStatusIcons::EnableIcon( const char *pszIconName, unsigned char red, unsigned char green, unsigned char blue )
{ {
int i; int i;
@ -149,7 +149,7 @@ void CHudStatusIcons::EnableIcon( char *pszIconName, unsigned char red, unsigned
} }
} }
void CHudStatusIcons::DisableIcon( char *pszIconName ) void CHudStatusIcons::DisableIcon( const char *pszIconName )
{ {
// find the sprite is in the current list // find the sprite is in the current list
for( int i = 0; i < MAX_ICONSPRITES; i++ ) for( int i = 0; i < MAX_ICONSPRITES; i++ )

2
cl_dll/studio_util.cpp

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

6
cl_dll/studio_util.h

@ -1,15 +1,13 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //
// $NoKeywords: $ // $NoKeywords: $
//============================================================================= //=============================================================================
#pragma once
#if !defined( STUDIO_UTIL_H ) #if !defined( STUDIO_UTIL_H )
#define STUDIO_UTIL_H #define STUDIO_UTIL_H
#if defined( WIN32 )
#pragma once
#endif
#ifndef M_PI #ifndef M_PI
#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h #define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h

63
cl_dll/text_message.cpp

@ -45,14 +45,15 @@ int CHudTextMessage::Init( void )
char *CHudTextMessage::LocaliseTextString( const char *msg, char *dst_buffer, int buffer_size ) char *CHudTextMessage::LocaliseTextString( const char *msg, char *dst_buffer, int buffer_size )
{ {
char *dst = dst_buffer; char *dst = dst_buffer;
for( char *src = (char*)msg; *src != 0 && buffer_size > 0; buffer_size-- ) for( char *src = (char*)msg; *src != 0 && ( buffer_size - 1 ) > 0; buffer_size-- )
{ {
if( *src == '#' ) if( *src == '#' )
{ {
// cut msg name out of string // cut msg name out of string
static char word_buf[255]; static char word_buf[255];
char *wdst = word_buf, *word_start = src; char *wdst = word_buf, *word_start = src;
for( ++src; ( *src >= 'A' && *src <= 'z' ) || ( *src >= '0' && *src <= '9' ); wdst++, src++ ) int wordbuf_size = (int)sizeof(word_buf);
for( ++src; ( ( *src >= 'A' && *src <= 'z' ) || ( *src >= '0' && *src <= '9' ) ) && ( wordbuf_size - 1 ) > 0; wdst++, src++, wordbuf_size-- )
{ {
*wdst = *src; *wdst = *src;
} }
@ -69,21 +70,20 @@ char *CHudTextMessage::LocaliseTextString( const char *msg, char *dst_buffer, in
} }
// copy string into message over the msg name // copy string into message over the msg name
for( char *wsrc = (char*)clmsg->pMessage; *wsrc != 0; wsrc++, dst++ ) for( char *wsrc = (char*)clmsg->pMessage; *wsrc != 0 && ( buffer_size - 1 ) > 0; wsrc++, dst++, buffer_size-- )
{ {
*dst = *wsrc; *dst = *wsrc;
} }
*dst = 0; buffer_size++;
} }
else else
{ {
*dst = *src; *dst = *src;
dst++, src++; dst++, src++;
*dst = 0;
} }
} }
dst_buffer[buffer_size - 1] = 0; // ensure null termination *dst = 0; // ensure null termination
return dst_buffer; return dst_buffer;
} }
@ -91,12 +91,12 @@ char *CHudTextMessage::LocaliseTextString( const char *msg, char *dst_buffer, in
char *CHudTextMessage::BufferedLocaliseTextString( const char *msg ) char *CHudTextMessage::BufferedLocaliseTextString( const char *msg )
{ {
static char dst_buffer[1024]; static char dst_buffer[1024];
LocaliseTextString( msg, dst_buffer, 1024 ); LocaliseTextString( msg, dst_buffer, sizeof(dst_buffer) );
return dst_buffer; return dst_buffer;
} }
// Simplified version of LocaliseTextString; assumes string is only one word // Simplified version of LocaliseTextString; assumes string is only one word
char *CHudTextMessage::LookupString( const char *msg, int *msg_dest ) const char *CHudTextMessage::LookupString( const char *msg, int *msg_dest )
{ {
if( !msg ) if( !msg )
return ""; return "";
@ -108,7 +108,7 @@ char *CHudTextMessage::LookupString( const char *msg, int *msg_dest )
client_textmessage_t *clmsg = TextMessageGet( msg + 1 ); client_textmessage_t *clmsg = TextMessageGet( msg + 1 );
if( !clmsg || !(clmsg->pMessage) ) if( !clmsg || !(clmsg->pMessage) )
return (char*)msg; // lookup failed, so return the original string return msg; // lookup failed, so return the original string
if( msg_dest ) if( msg_dest )
{ {
@ -118,12 +118,12 @@ char *CHudTextMessage::LookupString( const char *msg, int *msg_dest )
*msg_dest = -clmsg->effect; *msg_dest = -clmsg->effect;
} }
return (char*)clmsg->pMessage; return clmsg->pMessage;
} }
else else
{ {
// nothing special about this message, so just return the same string // nothing special about this message, so just return the same string
return (char*)msg; return msg;
} }
} }
@ -162,42 +162,39 @@ int CHudTextMessage::MsgFunc_TextMsg( const char *pszName, int iSize, void *pbuf
int msg_dest = READ_BYTE(); int msg_dest = READ_BYTE();
static char szBuf[6][128]; #define MSG_BUF_SIZE 128
char *msg_text = LookupString( READ_STRING(), &msg_dest ); char szBuf[6][MSG_BUF_SIZE];
msg_text = strcpy( szBuf[0], msg_text );
strncpy( szBuf[0], LookupString( READ_STRING(), &msg_dest ), MSG_BUF_SIZE - 1 );
// keep reading strings and using C format strings for subsituting the strings into the localised text string szBuf[0][MSG_BUF_SIZE - 1] = '\0';
char *sstr1 = LookupString( READ_STRING() );
sstr1 = strcpy( szBuf[1], sstr1 ); for( int i = 1; i <= 4; i++ )
StripEndNewlineFromString( sstr1 ); // these strings are meant for subsitution into the main strings, so cull the automatic end newlines {
char *sstr2 = LookupString( READ_STRING() ); // keep reading strings and using C format strings for subsituting the strings into the localised text string
sstr2 = strcpy( szBuf[2], sstr2 ); strncpy( szBuf[i], LookupString( READ_STRING() ), MSG_BUF_SIZE - 1 );
StripEndNewlineFromString( sstr2 ); szBuf[i][MSG_BUF_SIZE - 1] = '\0';
char *sstr3 = LookupString( READ_STRING() ); StripEndNewlineFromString( szBuf[i] ); // these strings are meant for subsitution into the main strings, so cull the automatic end newlines
sstr3 = strcpy( szBuf[3], sstr3 ); }
StripEndNewlineFromString( sstr3 );
char *sstr4 = LookupString( READ_STRING() );
sstr4 = strcpy( szBuf[4], sstr4 );
StripEndNewlineFromString( sstr4 );
char *psz = szBuf[5]; char *psz = szBuf[5];
switch( msg_dest ) switch( msg_dest )
{ {
case HUD_PRINTCENTER: case HUD_PRINTCENTER:
sprintf( psz, msg_text, sstr1, sstr2, sstr3, sstr4 ); _snprintf( psz, MSG_BUF_SIZE, szBuf[0], szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
CenterPrint( ConvertCRtoNL( psz ) ); CenterPrint( ConvertCRtoNL( psz ) );
break; break;
case HUD_PRINTNOTIFY: case HUD_PRINTNOTIFY:
psz[0] = 1; // mark this message to go into the notify buffer psz[0] = 1; // mark this message to go into the notify buffer
sprintf( psz + 1, msg_text, sstr1, sstr2, sstr3, sstr4 ); _snprintf( psz + 1, MSG_BUF_SIZE - 1, szBuf[0], szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
ConsolePrint( ConvertCRtoNL( psz ) ); ConsolePrint( ConvertCRtoNL( psz ) );
break; break;
case HUD_PRINTTALK: case HUD_PRINTTALK:
sprintf( psz, msg_text, sstr1, sstr2, sstr3, sstr4 ); _snprintf( psz, MSG_BUF_SIZE, szBuf[0], szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
gHUD.m_SayText.SayTextPrint( ConvertCRtoNL( psz ), 128 ); gHUD.m_SayText.SayTextPrint( ConvertCRtoNL( psz ), MSG_BUF_SIZE );
break; break;
case HUD_PRINTCONSOLE: case HUD_PRINTCONSOLE:
sprintf( psz, msg_text, sstr1, sstr2, sstr3, sstr4 ); _snprintf( psz, MSG_BUF_SIZE, szBuf[0], szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
ConsolePrint( ConvertCRtoNL( psz ) ); ConsolePrint( ConvertCRtoNL( psz ) );
break; break;
} }

2
cl_dll/tri.cpp

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

6
cl_dll/util_vector.h

@ -15,6 +15,9 @@
// Vector.h // Vector.h
// A subset of the extdll.h in the project HL Entity DLL // A subset of the extdll.h in the project HL Entity DLL
// //
#pragma once
#ifndef UTIL_VECTOR_H
#define UTIL_VECTOR_H
// Misc C-runtime library headers // Misc C-runtime library headers
#include "stdio.h" #include "stdio.h"
@ -23,7 +26,7 @@
// Header file containing definition of globalvars_t and entvars_t // Header file containing definition of globalvars_t and entvars_t
typedef unsigned int func_t; // typedef unsigned int func_t; //
typedef unsigned int string_t; // from engine's pr_comp.h; typedef int string_t; // from engine's pr_comp.h;
typedef float vec_t; // needed before including progdefs.h typedef float vec_t; // needed before including progdefs.h
//========================================================= //=========================================================
@ -124,3 +127,4 @@ inline float DotProduct( const Vector& a, const Vector& b) { return( a.x * b.x +
inline Vector CrossProduct(const Vector& a, const Vector& b) { return Vector( a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x ); } inline Vector CrossProduct(const Vector& a, const Vector& b) { return Vector( a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x ); }
#define vec3_t Vector #define vec3_t Vector
#endif // UTIL_VECTOR_H

24
cl_dll/view.cpp

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //
@ -78,6 +78,7 @@ extern cvar_t *cl_forwardspeed;
extern cvar_t *chase_active; extern cvar_t *chase_active;
extern cvar_t *scr_ofsx, *scr_ofsy, *scr_ofsz; extern cvar_t *scr_ofsx, *scr_ofsy, *scr_ofsz;
extern cvar_t *cl_vsmoothing; extern cvar_t *cl_vsmoothing;
extern cvar_t *cl_viewbob;
extern Vector dead_viewangles; extern Vector dead_viewangles;
#define CAM_MODE_RELAX 1 #define CAM_MODE_RELAX 1
@ -90,7 +91,7 @@ float v_cameraFocusAngle = 35.0f;
int v_cameraMode = CAM_MODE_FOCUS; int v_cameraMode = CAM_MODE_FOCUS;
qboolean v_resetCamera = 1; qboolean v_resetCamera = 1;
vec3_t ev_punchangle; vec3_t g_ev_punchangle;
cvar_t *scr_ofsx; cvar_t *scr_ofsx;
cvar_t *scr_ofsy; cvar_t *scr_ofsy;
@ -351,11 +352,11 @@ V_CalcIntermissionRefdef
*/ */
void V_CalcIntermissionRefdef( struct ref_params_s *pparams ) void V_CalcIntermissionRefdef( struct ref_params_s *pparams )
{ {
cl_entity_t *ent, *view; cl_entity_t /**ent,*/ *view;
float old; float old;
// ent is the player model ( visible when out of body ) // ent is the player model ( visible when out of body )
ent = gEngfuncs.GetLocalPlayer(); //ent = gEngfuncs.GetLocalPlayer();
// view is the weapon model (only visible from inside body ) // view is the weapon model (only visible from inside body )
view = gEngfuncs.GetViewModel(); view = gEngfuncs.GetViewModel();
@ -527,7 +528,7 @@ void V_CalcNormalRefdef( struct ref_params_s *pparams )
V_AddIdle( pparams ); V_AddIdle( pparams );
// offsets // offsets
if ( pparams->health <= 0 ) if( pparams->health <= 0 )
{ {
VectorCopy( dead_viewangles, angles ); VectorCopy( dead_viewangles, angles );
} }
@ -598,6 +599,9 @@ void V_CalcNormalRefdef( struct ref_params_s *pparams )
view->angles[ROLL] -= bob * 1; view->angles[ROLL] -= bob * 1;
view->angles[PITCH] -= bob * 0.3; view->angles[PITCH] -= bob * 0.3;
if( cl_viewbob && cl_viewbob->value )
VectorCopy( view->angles, view->curstate.angles );
// pushing the view origin down off of the same X/Z plane as the ent's origin will give the // pushing the view origin down off of the same X/Z plane as the ent's origin will give the
// gun a very nice 'shifting' effect when the player looks up/down. If there is a problem // gun a very nice 'shifting' effect when the player looks up/down. If there is a problem
// with view model distortion, this may be a cause. (SJB). // with view model distortion, this may be a cause. (SJB).
@ -626,9 +630,9 @@ void V_CalcNormalRefdef( struct ref_params_s *pparams )
VectorAdd( pparams->viewangles, pparams->punchangle, pparams->viewangles ); VectorAdd( pparams->viewangles, pparams->punchangle, pparams->viewangles );
// Include client side punch, too // Include client side punch, too
VectorAdd( pparams->viewangles, (float *)&ev_punchangle, pparams->viewangles ); VectorAdd( pparams->viewangles, (float *)&g_ev_punchangle, pparams->viewangles );
V_DropPunchAngle( pparams->frametime, (float *)&ev_punchangle ); V_DropPunchAngle( pparams->frametime, (float *)&g_ev_punchangle );
// smooth out stair step ups // smooth out stair step ups
#if 1 #if 1
@ -1307,7 +1311,7 @@ void V_GetMapChasePosition( int target, float *cl_angles, float *origin, float *
int V_FindViewModelByWeaponModel( int weaponindex ) int V_FindViewModelByWeaponModel( int weaponindex )
{ {
static char *modelmap[][2] = static const char *modelmap[][2] =
{ {
{ "models/p_crossbow.mdl", "models/v_crossbow.mdl" }, { "models/p_crossbow.mdl", "models/v_crossbow.mdl" },
{ "models/p_crowbar.mdl", "models/v_crowbar.mdl" }, { "models/p_crowbar.mdl", "models/v_crowbar.mdl" },
@ -1327,7 +1331,7 @@ int V_FindViewModelByWeaponModel( int weaponindex )
{ NULL, NULL } { NULL, NULL }
}; };
struct model_s * weaponModel = IEngineStudio.GetModelByIndex( weaponindex ); struct model_s *weaponModel = IEngineStudio.GetModelByIndex( weaponindex );
if( weaponModel ) if( weaponModel )
{ {
@ -1575,7 +1579,7 @@ Client side punch effect
*/ */
void V_PunchAxis( int axis, float punch ) void V_PunchAxis( int axis, float punch )
{ {
ev_punchangle[axis] = punch; g_ev_punchangle[axis] = punch;
} }
/* /*

2
cl_dll/view.h

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

29
cmake/VSForceXPToolchain.cmake

@ -0,0 +1,29 @@
if(WIN32)
# Windows XP compatible platform toolset. Must be set before project(),
# otherwise change of CMAKE_*_TOOLSET will take no effect.
# We get VS version from the generator name because neither MSVC* nor other
# variables that describe the compiler aren't available before project().
if ("${CMAKE_GENERATOR}" MATCHES "Visual Studio ([0-9]+)")
if(${CMAKE_MATCH_1} LESS 11)
# Nothing. Older VS does support XP by default.
elseif(${CMAKE_MATCH_1} EQUAL 11)
# Visual Studio 11 2012
set(CMAKE_GENERATOR_TOOLSET "v110_xp" CACHE STRING "CMAKE_GENERATOR_TOOLSET" FORCE)
set(CMAK_VS_PLATFORM_TOOLSET "v110_xp" CACHE STRING "CMAKE_VS_PLATFORM_TOOLSET" FORCE)
elseif (${CMAKE_MATCH_1} EQUAL 12)
# Visual Studio 12 2013
set(CMAKE_GENERATOR_TOOLSET "v120_xp" CACHE STRING "CMAKE_GENERATOR_TOOLSET" FORCE)
set(CMAKE_VS_PLATFORM_TOOLSET "v120_xp" CACHE STRING "CMAKE_VS_PLATFORM_TOOLSET" FORCE)
elseif (${CMAKE_MATCH_1} EQUAL 14)
# Visual Studio 14 2015
set(CMAKE_GENERATOR_TOOLSET "v140_xp" CACHE STRING "CMAKE_GENERATOR_TOOLSET" FORCE)
set(CMAKE_VS_PLATFORM_TOOLSET "v140_xp" CACHE STRING "CMAKE_VS_PLATFORM_TOOLSET" FORCE)
elseif (${CMAKE_MATCH_1} EQUAL 15)
# Visual Studio 15 2017
set(CMAKE_GENERATOR_TOOLSET "v141_xp" CACHE STRING "CMAKE_GENERATOR_TOOLSET" FORCE)
set(CMAKE_VS_PLATFORM_TOOLSET "v141_xp" CACHE STRING "CMAKE_VS_PLATFORM_TOOLSET" FORCE)
else()
message(WARNING "WARNING: You maybe building without Windows XP compability. See which toolchain version Visual Studio provides, and say cmake to use it: cmake -G \"Visual Studio XX\" -T \"vXXX_xp\"")
endif()
endif()
endif()

4
common/beamdef.h

@ -12,7 +12,7 @@
* without written permission from Valve LLC. * without written permission from Valve LLC.
* *
****/ ****/
#pragma once
#ifndef BEAMDEF_H #ifndef BEAMDEF_H
#define BEAMDEF_H #define BEAMDEF_H
@ -57,4 +57,4 @@ struct beam_s
struct particle_s *particles; struct particle_s *particles;
}; };
#endif//BEAMDEF_H #endif//BEAMDEF_H

2
common/bspfile.h

@ -12,7 +12,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details. GNU General Public License for more details.
*/ */
#pragma once
#ifndef BSPFILE_H #ifndef BSPFILE_H
#define BSPFILE_H #define BSPFILE_H

4
common/cl_entity.h

@ -12,7 +12,7 @@
* without written permission from Valve LLC. * without written permission from Valve LLC.
* *
****/ ****/
#pragma once
#ifndef CL_ENTITY_H #ifndef CL_ENTITY_H
#define CL_ENTITY_H #define CL_ENTITY_H
@ -102,4 +102,4 @@ struct cl_entity_s
colorVec cvFloorColor; colorVec cvFloorColor;
}; };
#endif//CL_ENTITY_H #endif//CL_ENTITY_H

4
common/com_model.h

@ -12,7 +12,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details. GNU General Public License for more details.
*/ */
#pragma once
#ifndef COM_MODEL_H #ifndef COM_MODEL_H
#define COM_MODEL_H #define COM_MODEL_H
@ -410,4 +410,4 @@ typedef struct
mspriteframedesc_t frames[1]; mspriteframedesc_t frames[1];
} msprite_t; } msprite_t;
#endif//COM_MODEL_H #endif//COM_MODEL_H

3
common/con_nprint.h

@ -12,6 +12,7 @@
* without written permission from Valve LLC. * without written permission from Valve LLC.
* *
****/ ****/
#pragma once
#ifndef CON_NPRINT_H #ifndef CON_NPRINT_H
#define CON_NPRINT_H #define CON_NPRINT_H
@ -22,4 +23,4 @@ typedef struct con_nprint_s
float color[3]; // RGB colors ( 0.0 -> 1.0 scale ) float color[3]; // RGB colors ( 0.0 -> 1.0 scale )
} con_nprint_t; } con_nprint_t;
#endif//CON_NPRINT_H #endif//CON_NPRINT_H

14
common/const.h

@ -12,6 +12,7 @@
* without written permission from Valve LLC. * without written permission from Valve LLC.
* *
****/ ****/
#pragma once
#ifndef CONST_H #ifndef CONST_H
#define CONST_H #define CONST_H
// //
@ -110,7 +111,9 @@
#define EF_NOINTERP 32 // don't interpolate the next frame #define EF_NOINTERP 32 // don't interpolate the next frame
#define EF_LIGHT 64 // rocket flare glow sprite #define EF_LIGHT 64 // rocket flare glow sprite
#define EF_NODRAW 128 // don't draw entity #define EF_NODRAW 128 // don't draw entity
#define EF_NIGHTVISION 256 // player nightvision
#define EF_SNIPERLASER 512 // sniper laser effect
#define EF_FIBERCAMERA 1024 // fiber camera
#define EF_NOREFLECT (1<<24) // Entity won't reflecting in mirrors #define EF_NOREFLECT (1<<24) // Entity won't reflecting in mirrors
@ -531,6 +534,7 @@
#define TEFIRE_FLAG_LOOP 4 // if set, sprite plays at 15 fps, otherwise plays at whatever rate stretches the animation over the sprite's duration. #define TEFIRE_FLAG_LOOP 4 // if set, sprite plays at 15 fps, otherwise plays at whatever rate stretches the animation over the sprite's duration.
#define TEFIRE_FLAG_ALPHA 8 // if set, sprite is rendered alpha blended at 50% else, opaque #define TEFIRE_FLAG_ALPHA 8 // if set, sprite is rendered alpha blended at 50% else, opaque
#define TEFIRE_FLAG_PLANAR 16 // if set, all fire sprites have same initial Z instead of randomly filling a cube. #define TEFIRE_FLAG_PLANAR 16 // if set, all fire sprites have same initial Z instead of randomly filling a cube.
#define TEFIRE_FLAG_ADDITIVE 32 // if set, sprite is rendered non-opaque with additive
#define TE_PLAYERATTACHMENT 124 // attaches a TENT to a player (this is a high-priority tent) #define TE_PLAYERATTACHMENT 124 // attaches a TENT to a player (this is a high-priority tent)
// byte (entity index of player) // byte (entity index of player)
@ -621,8 +625,9 @@
#define CHAN_BODY 4 #define CHAN_BODY 4
#define CHAN_STREAM 5 // allocate stream channel from the static or dynamic area #define CHAN_STREAM 5 // allocate stream channel from the static or dynamic area
#define CHAN_STATIC 6 // allocate channel from the static area #define CHAN_STATIC 6 // allocate channel from the static area
#define CHAN_NETWORKVOICE_BASE 7 // voice data coming across the network #define CHAN_NETWORKVOICE_BASE 7 // voice data coming across the network
#define CHAN_NETWORKVOICE_END 500 // network voice data reserves slots (CHAN_NETWORKVOICE_BASE through CHAN_NETWORKVOICE_END). #define CHAN_NETWORKVOICE_END 500 // network voice data reserves slots (CHAN_NETWORKVOICE_BASE through CHAN_NETWORKVOICE_END).
#define CHAN_BOT 501 // channel used for bot chatter.
// attenuation values // attenuation values
#define ATTN_NONE 0 #define ATTN_NONE 0
@ -724,11 +729,12 @@ enum
kRenderFxDeadPlayer, // kRenderAmt is the player index kRenderFxDeadPlayer, // kRenderAmt is the player index
kRenderFxExplode, // Scale up really big! kRenderFxExplode, // Scale up really big!
kRenderFxGlowShell, // Glowing Shell kRenderFxGlowShell, // Glowing Shell
kRenderFxClampMinScale // Keep this sprite from getting very small (SPRITES only!) kRenderFxClampMinScale, // Keep this sprite from getting very small (SPRITES only!)
kRenderFxLightMultiplier //CTM !!!CZERO added to tell the studiorender that the value in iuser2 is a lightmultiplier
}; };
typedef unsigned int func_t; typedef unsigned int func_t;
typedef unsigned int string_t; typedef int string_t;
typedef unsigned char byte; typedef unsigned char byte;
typedef unsigned short word; typedef unsigned short word;

8
common/cvardef.h

@ -12,6 +12,7 @@
* without written permission from Valve LLC. * without written permission from Valve LLC.
* *
****/ ****/
#pragma once
#ifndef CVARDEF_H #ifndef CVARDEF_H
#define CVARDEF_H #define CVARDEF_H
@ -24,14 +25,15 @@
#define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server. #define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server.
#define FCVAR_PRINTABLEONLY (1<<7) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ). #define FCVAR_PRINTABLEONLY (1<<7) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ).
#define FCVAR_UNLOGGED (1<<8) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log #define FCVAR_UNLOGGED (1<<8) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
#define FCVAR_NOEXTRAWHITEPACE (1<<9) // strip trailing/leading white space from this cvar
typedef struct cvar_s typedef struct cvar_s
{ {
char *name; const char *name;
char *string; const char *string;
int flags; int flags;
float value; float value;
struct cvar_s *next; struct cvar_s *next;
} cvar_t; } cvar_t;
#endif//CVARDEF_H #endif//CVARDEF_H

4
common/demo_api.h

@ -12,7 +12,7 @@
* without written permission from Valve LLC. * without written permission from Valve LLC.
* *
****/ ****/
#pragma once
#ifndef DEMO_API_H #ifndef DEMO_API_H
#define DEMO_API_H #define DEMO_API_H
@ -24,4 +24,4 @@ typedef struct demo_api_s
void (*WriteBuffer)( int size, unsigned char *buffer ); void (*WriteBuffer)( int size, unsigned char *buffer );
} demo_api_t; } demo_api_t;
#endif//DEMO_API_H #endif//DEMO_API_H

4
common/dlight.h

@ -12,7 +12,7 @@
* without written permission from Valve LLC. * without written permission from Valve LLC.
* *
****/ ****/
#pragma once
#ifndef DLIGHT_H #ifndef DLIGHT_H
#define DLIGHT_H #define DLIGHT_H
@ -28,4 +28,4 @@ typedef struct dlight_s
qboolean dark; // subtracts light instead of adding qboolean dark; // subtracts light instead of adding
} dlight_t; } dlight_t;
#endif//DLIGHT_H #endif//DLIGHT_H

3
common/entity_state.h

@ -12,6 +12,7 @@
* without written permission from Valve LLC. * without written permission from Valve LLC.
* *
****/ ****/
#pragma once
#ifndef ENTITY_STATE_H #ifndef ENTITY_STATE_H
#define ENTITY_STATE_H #define ENTITY_STATE_H
@ -183,4 +184,4 @@ typedef struct local_state_s
weapon_data_t weapondata[64]; weapon_data_t weapondata[64];
} local_state_t; } local_state_t;
#endif//ENTITY_STATE_H #endif//ENTITY_STATE_H

4
common/entity_types.h

@ -12,7 +12,7 @@
* without written permission from Valve LLC. * without written permission from Valve LLC.
* *
****/ ****/
#pragma once
#ifndef ENTITY_TYPES_H #ifndef ENTITY_TYPES_H
#define ENTITY_TYPES_H #define ENTITY_TYPES_H
@ -22,4 +22,4 @@
#define ET_BEAM 3 #define ET_BEAM 3
#define ET_FRAGMENTED 4 // BMODEL or SPRITE that was split across BSP nodes #define ET_FRAGMENTED 4 // BMODEL or SPRITE that was split across BSP nodes
#endif//ENTITY_TYPES_H #endif//ENTITY_TYPES_H

4
common/event_api.h

@ -12,7 +12,7 @@
* without written permission from Valve LLC. * without written permission from Valve LLC.
* *
****/ ****/
#pragma once
#ifndef EVENT_API_H #ifndef EVENT_API_H
#define EVENT_API_H #define EVENT_API_H
@ -51,4 +51,4 @@ typedef struct event_api_s
struct msurface_s *( *EV_TraceSurface )( int ground, float *vstart, float *vend ); struct msurface_s *( *EV_TraceSurface )( int ground, float *vstart, float *vend );
} event_api_t; } event_api_t;
#endif//EVENT_API_H #endif//EVENT_API_H

3
common/event_args.h

@ -12,6 +12,7 @@
* without written permission from Valve LLC. * without written permission from Valve LLC.
* *
****/ ****/
#pragma once
#ifndef EVENT_ARGS_H #ifndef EVENT_ARGS_H
#define EVENT_ARGS_H #define EVENT_ARGS_H
@ -44,4 +45,4 @@ typedef struct event_args_s
int bparam2; int bparam2;
} event_args_t; } event_args_t;
#endif//EVENT_ARGS_H #endif//EVENT_ARGS_H

4
common/event_flags.h

@ -12,7 +12,7 @@
* without written permission from Valve LLC. * without written permission from Valve LLC.
* *
****/ ****/
#pragma once
#ifndef EVENT_FLAGS_H #ifndef EVENT_FLAGS_H
#define EVENT_FLAGS_H #define EVENT_FLAGS_H
@ -42,4 +42,4 @@
// Only issue event client side ( from shared code ) // Only issue event client side ( from shared code )
#define FEV_CLIENT (1<<6) #define FEV_CLIENT (1<<6)
#endif//EVENT_FLAGS_H #endif//EVENT_FLAGS_H

4
common/gameinfo.h

@ -12,7 +12,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details. GNU General Public License for more details.
*/ */
#pragma once
#ifndef GAMEINFO_H #ifndef GAMEINFO_H
#define GAMEINFO_H #define GAMEINFO_H
@ -46,4 +46,4 @@ typedef struct
int gamemode; int gamemode;
} GAMEINFO; } GAMEINFO;
#endif//GAMEINFO_H #endif//GAMEINFO_H

4
common/hltv.h

@ -12,7 +12,7 @@
* without written permission from Valve LLC. * without written permission from Valve LLC.
* *
****/ ****/
#pragma once
#ifndef HLTV_H #ifndef HLTV_H
#define HLTV_H #define HLTV_H
@ -56,4 +56,4 @@
#define MAX_DIRECTOR_CMD_PARAMETERS 4 #define MAX_DIRECTOR_CMD_PARAMETERS 4
#define MAX_DIRECTOR_CMD_STRING 128 #define MAX_DIRECTOR_CMD_STRING 128
#endif//HLTV_H #endif//HLTV_H

4
common/ivoicetweak.h

@ -12,7 +12,7 @@
* without written permission from Valve LLC. * without written permission from Valve LLC.
* *
****/ ****/
#pragma once
#ifndef IVOICETWEAK_H #ifndef IVOICETWEAK_H
#define IVOICETWEAK_H #define IVOICETWEAK_H
@ -37,4 +37,4 @@ typedef struct IVoiceTweak_s
int (*GetSpeakingVolume)( void ); int (*GetSpeakingVolume)( void );
} IVoiceTweak; } IVoiceTweak;
#endif//IVOICETWEAK_H #endif//IVOICETWEAK_H

4
common/lightstyle.h

@ -12,7 +12,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details. GNU General Public License for more details.
*/ */
#pragma once
#ifndef LIGHTSTYLE_H #ifndef LIGHTSTYLE_H
#define LIGHTSTYLE_H #define LIGHTSTYLE_H
@ -26,4 +26,4 @@ typedef struct
float time; // local time is gurantee what new style begins from the start, not mid or end of the sequence float time; // local time is gurantee what new style begins from the start, not mid or end of the sequence
} lightstyle_t; } lightstyle_t;
#endif//LIGHTSTYLE_H #endif//LIGHTSTYLE_H

10
common/mathlib.h

@ -13,12 +13,19 @@
* *
****/ ****/
// mathlib.h // mathlib.h
#pragma once
#ifndef MATHLIB_H
#define MATHLIB_H
#include <math.h> #include <math.h>
typedef float vec_t; typedef float vec_t;
typedef vec_t vec2_t[2]; typedef vec_t vec2_t[2];
#ifndef DID_VEC3_T_DEFINE
#define DID_VEC3_T_DEFINE
typedef vec_t vec3_t[3]; typedef vec_t vec3_t[3];
#endif
typedef vec_t vec4_t[4]; // x,y,z,w typedef vec_t vec4_t[4]; // x,y,z,w
#ifndef M_PI #ifndef M_PI
@ -93,3 +100,4 @@ float anglemod(float a);
) \ ) \
: \ : \
BoxOnPlaneSide( (emins), (emaxs), (p))) BoxOnPlaneSide( (emins), (emaxs), (p)))
#endif // MATHLIB_H

4
common/net_api.h

@ -12,7 +12,7 @@
* without written permission from Valve LLC. * without written permission from Valve LLC.
* *
****/ ****/
#pragma once
#ifndef NET_API_H #ifndef NET_API_H
#define NET_API_H #define NET_API_H
@ -94,4 +94,4 @@ typedef struct net_api_s
void (*SetValueForKey)( char *s, const char *key, const char *value, int maxsize ); void (*SetValueForKey)( char *s, const char *key, const char *value, int maxsize );
} net_api_t; } net_api_t;
#endif//NET_APIH #endif // NET_APIH

4
common/netadr.h

@ -12,7 +12,7 @@
* without written permission from Valve LLC. * without written permission from Valve LLC.
* *
****/ ****/
#pragma once
#ifndef NETADR_H #ifndef NETADR_H
#define NETADR_H #define NETADR_H
@ -34,4 +34,4 @@ typedef struct netadr_s
unsigned short port; unsigned short port;
} netadr_t; } netadr_t;
#endif//NETADR_H #endif//NETADR_H

4
common/particledef.h

@ -12,7 +12,7 @@
* without written permission from Valve LLC. * without written permission from Valve LLC.
* *
****/ ****/
#pragma once
#ifndef PARTICLEDEF_H #ifndef PARTICLEDEF_H
#define PARTICLEDEF_H #define PARTICLEDEF_H
@ -51,4 +51,4 @@ typedef struct particle_s
unsigned char context; unsigned char context;
} particle_t; } particle_t;
#endif//PARTICLEDEF_H #endif//PARTICLEDEF_H

4
common/pmtrace.h

@ -12,7 +12,7 @@
* without written permission from Valve LLC. * without written permission from Valve LLC.
* *
****/ ****/
#pragma once
#ifndef PM_TRACE_H #ifndef PM_TRACE_H
#define PM_TRACE_H #define PM_TRACE_H
@ -38,4 +38,4 @@ struct pmtrace_s
int hitgroup; int hitgroup;
}; };
#endif//PM_TRACE_H #endif//PM_TRACE_H

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