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Merge pull request #86 from FreeSlave/rp_pitdrone

Some fixes for pitdrone in residual point
residual_point
Andrey Akhmichin 5 years ago committed by GitHub
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  1. 622
      dlls/rp/pitdrone.cpp

622
dlls/rp/pitdrone.cpp

@ -1,571 +1,3 @@ @@ -1,571 +1,3 @@
#if 0
/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* This source code contains proprietary and confidential information of
* Valve LLC and its suppliers. Access to this code is restricted to
* persons who have executed a written SDK license with Valve. Any access,
* use or distribution of this code by or to any unlicensed person is illegal.
*
****/
//=========================================================
// pitdrone
//=========================================================
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "schedule.h"
#include "nodes.h"
#include "effects.h"
#include "decals.h"
#include "soundent.h"
#include "game.h"
#include "bullsquid.h"
extern int iSquidSpitSprite;
#define PITDRONE_SPRINT_DIST 256 // how close the squid has to get before starting to sprint and refusing to swerve
#define PITDRONE_TOLERANCE_MELEE1_RANGE 85
#define PITDRONE_TOLERANCE_MELEE2_RANGE 85
#define PITDRONE_TOLERANCE_MELEE1_DOT 0.7
#define PITDRONE_TOLERANCE_MELEE2_DOT 0.7
#define PITDRONE_MELEE_ATTACK_RADIUS 70
//=========================================================
// Monster's Anim Events Go Here
//=========================================================
#define PITDRONE_AE_THROW ( 1 )
#define PITDRONE_AE_SLASH_BOTH ( 2 )
#define PITDRONE_AE_SLASH_SINGLE ( 4 )
//=========================================================
// CPitdrone
//=========================================================
class CPitdrone : public CBullsquid
{
public:
void Spawn(void);
void Precache(void);
void KeyValue(KeyValueData *pkvd);
int Classify(void);
void HandleAnimEvent(MonsterEvent_t *pEvent);
void IdleSound(void);
void PainSound(void);
void DeathSound(void);
void AlertSound(void);
void AttackSound(void);
void StartTask(Task_t *pTask);
BOOL CheckMeleeAttack1(float flDot, float flDist);
BOOL CheckMeleeAttack2(float flDot, float flDist);
BOOL CheckRangeAttack1(float flDot, float flDist);
void RunAI(void);
int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType);
int IRelationship(CBaseEntity *pTarget);
int IgnoreConditions(void);
int Save(CSave &save);
int Restore(CRestore &restore);
static TYPEDESCRIPTION m_SaveData[];
protected:
int m_nAmmoCount;
int m_fRightSlash;
};
LINK_ENTITY_TO_CLASS(monster_pitdrone, CPitdrone);
LINK_ENTITY_TO_CLASS(monster_pit_drone, CPitdrone);
TYPEDESCRIPTION CPitdrone::m_SaveData[] =
{
DEFINE_FIELD(CPitdrone, m_nAmmoCount, FIELD_INTEGER),
DEFINE_FIELD(CPitdrone, m_fRightSlash, FIELD_BOOLEAN),
};
IMPLEMENT_SAVERESTORE(CPitdrone, CBullsquid);
void CPitdrone::KeyValue(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "initammo"))
{
m_nAmmoCount = atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else
CBullsquid::KeyValue(pkvd);
}
//=========================================================
// Classify - indicates this monster's place in the
// relationship table.
//=========================================================
int CPitdrone::Classify(void)
{
return CLASS_ALIEN_MONSTER;
}
//=========================================================
// IgnoreConditions
//=========================================================
int CPitdrone::IgnoreConditions(void)
{
return CBaseMonster::IgnoreConditions();
}
//=========================================================
// IRelationship - overridden for gonome
//=========================================================
int CPitdrone::IRelationship(CBaseEntity *pTarget)
{
return CBaseMonster::IRelationship(pTarget);
}
//=========================================================
// TakeDamage - overridden for gonome so we can keep track
// of how much time has passed since it was last injured
//=========================================================
int CPitdrone::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
{
float flDist;
Vector vecApex;
// if the squid is running, has an enemy, was hurt by the enemy, hasn't been hurt in the last 3 seconds, and isn't too close to the enemy,
// it will swerve. (whew).
if (m_hEnemy != 0 && IsMoving() && pevAttacker == m_hEnemy->pev)
{
flDist = (pev->origin - m_hEnemy->pev->origin).Length2D();
if (flDist > PITDRONE_SPRINT_DIST)
{
flDist = (pev->origin - m_Route[m_iRouteIndex].vecLocation).Length2D();// reusing flDist.
if (FTriangulate(pev->origin, m_Route[m_iRouteIndex].vecLocation, flDist * 0.5, m_hEnemy, &vecApex))
{
InsertWaypoint(vecApex, bits_MF_TO_DETOUR | bits_MF_DONT_SIMPLIFY);
}
}
}
return CBaseMonster::TakeDamage(pevInflictor, pevAttacker, flDamage, bitsDamageType);
}
//=========================================================
// CheckRangeAttack1
//=========================================================
BOOL CPitdrone::CheckRangeAttack1(float flDot, float flDist)
{
if (IsMoving() && flDist >= 512)
{
// squid will far too far behind if he stops running to spit at this distance from the enemy.
return FALSE;
}
if (flDist > 64 && flDist <= 784 && flDot >= 0.5 && gpGlobals->time >= m_flNextSpitTime)
{
if (m_hEnemy != 0)
{
if (fabs(pev->origin.z - m_hEnemy->pev->origin.z) > 256)
{
// don't try to spit at someone up really high or down really low.
return FALSE;
}
}
if (IsMoving())
{
// don't spit again for a long time, resume chasing enemy.
m_flNextSpitTime = gpGlobals->time + 5;
}
else
{
// not moving, so spit again pretty soon.
m_flNextSpitTime = gpGlobals->time + 0.5;
}
return TRUE;
}
return FALSE;
}
//=========================================================
// CheckMeleeAttack1 - pitdrone is a big guy, so has a longer
// melee range than most monsters. This is the tailwhip attack
//=========================================================
BOOL CPitdrone::CheckMeleeAttack1(float flDot, float flDist)
{
if (m_hEnemy->pev->health <= gSkillData.pitdroneDmgWhip &&
flDist <= PITDRONE_TOLERANCE_MELEE1_RANGE &&
flDot >= PITDRONE_TOLERANCE_MELEE1_DOT)
{
return TRUE;
}
return FALSE;
}
//=========================================================
// CheckMeleeAttack2 - pitdrone is a big guy, so has a longer
// melee range than most monsters. This is the bite attack.
// this attack will not be performed if the tailwhip attack
// is valid.
//=========================================================
BOOL CPitdrone::CheckMeleeAttack2(float flDot, float flDist)
{
if (flDist <= PITDRONE_TOLERANCE_MELEE2_RANGE &&
flDot >= PITDRONE_TOLERANCE_MELEE2_DOT &&
!HasConditions(bits_COND_CAN_MELEE_ATTACK1))
{
return TRUE;
}
return FALSE;
}
//=========================================================
// IdleSound
//=========================================================
#define PITDRONE_ATTN_IDLE (float)1.5
void CPitdrone::IdleSound(void)
{
switch (RANDOM_LONG(0, 2))
{
case 0:
EMIT_SOUND(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_idle1.wav", 1, PITDRONE_ATTN_IDLE);
break;
case 1:
EMIT_SOUND(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_idle2.wav", 1, PITDRONE_ATTN_IDLE);
break;
case 2:
EMIT_SOUND(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_idle3.wav", 1, PITDRONE_ATTN_IDLE);
break;
}
}
//=========================================================
// PainSound
//=========================================================
void CPitdrone::PainSound(void)
{
int iPitch = RANDOM_LONG(85, 120);
switch (RANDOM_LONG(0, 3))
{
case 0:
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_pain1.wav", 1, ATTN_NORM, 0, iPitch);
break;
case 1:
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_pain2.wav", 1, ATTN_NORM, 0, iPitch);
break;
case 2:
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_pain3.wav", 1, ATTN_NORM, 0, iPitch);
break;
case 3:
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_pain4.wav", 1, ATTN_NORM, 0, iPitch);
break;
}
}
//=========================================================
// AlertSound
//=========================================================
void CPitdrone::AlertSound(void)
{
int iPitch = RANDOM_LONG(140, 160);
switch (RANDOM_LONG(0, 2))
{
case 0:
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_alert1.wav", 1, ATTN_NORM, 0, iPitch);
break;
case 1:
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_alert2.wav", 1, ATTN_NORM, 0, iPitch);
break;
case 2:
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_alert3.wav", 1, ATTN_NORM, 0, iPitch);
break;
}
}
//=========================================================
// HandleAnimEvent - catches the monster-specific messages
// that occur when tagged animation frames are played.
//=========================================================
void CPitdrone::HandleAnimEvent(MonsterEvent_t *pEvent)
{
switch (pEvent->event)
{
case PITDRONE_AE_THROW:
{
Vector vecSpitOffset;
Vector vecSpitDir;
UTIL_MakeVectors(pev->angles);
// !!!HACKHACK - the spot at which the spit originates (in front of the mouth) was measured in 3ds and hardcoded here.
// we should be able to read the position of bones at runtime for this info.
Vector vecArmPos, vecArmAng;
GetAttachment(0, vecArmPos, vecArmAng);
//vecSpitOffset = (gpGlobals->v_right * 8 + gpGlobals->v_forward * 37 + gpGlobals->v_up * 23);
//vecSpitOffset = (pev->origin + vecSpitOffset);
vecSpitOffset = vecArmPos;
vecSpitDir = ((m_hEnemy->pev->origin + m_hEnemy->pev->view_ofs) - vecSpitOffset).Normalize();
vecSpitDir.x += RANDOM_FLOAT(-0.05, 0.05);
vecSpitDir.y += RANDOM_FLOAT(-0.05, 0.05);
vecSpitDir.z += RANDOM_FLOAT(-0.05, 0);
// do stuff for this event.
AttackSound();
// spew the spittle temporary ents.
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, vecSpitOffset);
WRITE_BYTE(TE_SPRITE_SPRAY);
WRITE_COORD(vecSpitOffset.x); // pos
WRITE_COORD(vecSpitOffset.y);
WRITE_COORD(vecSpitOffset.z);
WRITE_COORD(vecSpitDir.x); // dir
WRITE_COORD(vecSpitDir.y);
WRITE_COORD(vecSpitDir.z);
WRITE_SHORT(iSquidSpitSprite); // model
WRITE_BYTE(15); // count
WRITE_BYTE(210); // speed
WRITE_BYTE(25); // noise ( client will divide by 100 )
MESSAGE_END();
CSquidSpit::Shoot(pev, vecSpitOffset, vecSpitDir * 1200); // Default: 900
}
break;
case PITDRONE_AE_SLASH_SINGLE:
{
CBaseEntity *pHurt = CheckTraceHullAttack(PITDRONE_MELEE_ATTACK_RADIUS, gSkillData.gonomeDmgOneSlash, DMG_CLUB);
if (pHurt)
{
// Left slash
if (!m_fRightSlash)
{
pHurt->pev->punchangle.z = -20;
pHurt->pev->punchangle.x = 20;
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_right * -100;
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_up * 20;
}
else // Right slash
{
pHurt->pev->punchangle.z = 20;
pHurt->pev->punchangle.x = 20;
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_right * 100;
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_up * 20;
}
}
m_fRightSlash = !m_fRightSlash;
}
break;
case PITDRONE_AE_SLASH_BOTH:
{
CBaseEntity *pHurt = CheckTraceHullAttack(PITDRONE_MELEE_ATTACK_RADIUS, gSkillData.gonomeDmgOneSlash, DMG_CLUB);
if (pHurt)
{
pHurt->pev->punchangle.x = 20;
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_forward * -150;
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_up * 20;
}
}
break;
default:
CBaseMonster::HandleAnimEvent(pEvent);
}
}
//=========================================================
// Spawn
//=========================================================
void CPitdrone::Spawn()
{
Precache();
SET_MODEL(ENT(pev), "models/pit_drone.mdl");
UTIL_SetSize(pev, VEC_HUMAN_HULL_MIN, VEC_HUMAN_HULL_MAX);
pev->solid = SOLID_SLIDEBOX;
pev->movetype = MOVETYPE_STEP;
m_bloodColor = BLOOD_COLOR_GREEN;
pev->effects = 0;
pev->health = gSkillData.pitdroneHealth;
m_flFieldOfView = -0.7ccсс;// indicates the width of this monster's forward view cone ( as a dotproduct result )
m_MonsterState = MONSTERSTATE_NONE;
m_fCanThreatDisplay = TRUE;
m_flNextSpitTime = gpGlobals->time;
m_fRightSlash = FALSE;
MonsterInit();
}
//=========================================================
// Precache - precaches all resources this monster needs
//=========================================================
void CPitdrone::Precache()
{
PRECACHE_MODEL("models/pit_drone.mdl");
PRECACHE_MODEL("sprites/bigspit.spr");// spit projectile.
iSquidSpitSprite = PRECACHE_MODEL("sprites/tinyspit.spr");// client side spittle.
PRECACHE_SOUND("zombie/claw_miss2.wav");// because we use the basemonster SWIPE animation event
PRECACHE_SOUND("pitdrone/pit_drone_attack_spike1.wav");
PRECACHE_SOUND("pitdrone/pit_drone_attack_spike2.wav");
PRECACHE_SOUND("pitdrone/pit_drone_communicate1.wav");
PRECACHE_SOUND("pitdrone/pit_drone_communicate2.wav");
PRECACHE_SOUND("pitdrone/pit_drone_communicate3.wav");
PRECACHE_SOUND("pitdrone/pit_drone_communicate4.wav");
PRECACHE_SOUND("pitdrone/pit_drone_die1.wav");
PRECACHE_SOUND("pitdrone/pit_drone_die2.wav");
PRECACHE_SOUND("pitdrone/pit_drone_die3.wav");
PRECACHE_SOUND("pitdrone/pit_drone_eat.wav");
PRECACHE_SOUND("pitdrone/pit_drone_hunt1.wav");
PRECACHE_SOUND("pitdrone/pit_drone_hunt2.wav");
PRECACHE_SOUND("pitdrone/pit_drone_hunt3.wav");
PRECACHE_SOUND("pitdrone/pit_drone_idle1.wav");
PRECACHE_SOUND("pitdrone/pit_drone_idle2.wav");
PRECACHE_SOUND("pitdrone/pit_drone_idle3.wav");
PRECACHE_SOUND("bullchicken/pit_drone_melee_attack1.wav");
PRECACHE_SOUND("bullchicken/pit_drone_melee_attack2.wav");
PRECACHE_SOUND("pitdrone/pit_drone_pain1.wav");
PRECACHE_SOUND("pitdrone/pit_drone_pain2.wav");
PRECACHE_SOUND("pitdrone/pit_drone_pain3.wav");
PRECACHE_SOUND("pitdrone/pit_drone_pain4.wav");
PRECACHE_SOUND("bullchicken/bc_acid1.wav");
PRECACHE_SOUND("bullchicken/bc_bite2.wav");
PRECACHE_SOUND("bullchicken/bc_bite3.wav");
PRECACHE_SOUND("bullchicken/bc_spithit1.wav");
PRECACHE_SOUND("bullchicken/bc_spithit2.wav");
}
//=========================================================
// DeathSound
//=========================================================
void CPitdrone::DeathSound(void)
{
switch (RANDOM_LONG(0, 2))
{
case 0:
EMIT_SOUND(ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_die1.wav", 1, ATTN_NORM);
break;
case 1:
EMIT_SOUND(ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_die2.wav", 1, ATTN_NORM);
break;
case 2:
EMIT_SOUND(ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_die3.wav", 1, ATTN_NORM);
break;
}
}
//=========================================================
// AttackSound
//=========================================================
void CPitdrone::AttackSound(void)
{
switch (RANDOM_LONG(0, 1))
{
case 0:
EMIT_SOUND(ENT(pev), CHAN_WEAPON, "pitdrone/pit_drone_attack_spike1.wav", 1, ATTN_NORM);
break;
case 1:
EMIT_SOUND(ENT(pev), CHAN_WEAPON, "pitdrone/pit_drone_attack_spike2.wav", 1, ATTN_NORM);
break;
}
}
//========================================================
// RunAI - overridden for pitdrone because there are things
// that need to be checked every think.
//========================================================
void CPitdrone::RunAI(void)
{
// first, do base class stuff
CBaseMonster::RunAI();
if (m_hEnemy != NULL && m_Activity == ACT_RUN)
{
// chasing enemy. Sprint for last bit
if ((pev->origin - m_hEnemy->pev->origin).Length2D() < PITDRONE_SPRINT_DIST)
{
pev->framerate = 1.25;
}
}
}
//=========================================================
// Start task - selects the correct activity and performs
// any necessary calculations to start the next task on the
// schedule. OVERRIDDEN for pitdrone because it needs to
// know explicitly when the last attempt to chase the enemy
// failed, since that impacts its attack choices.
//=========================================================
void CPitdrone::StartTask(Task_t *pTask)
{
m_iTaskStatus = TASKSTATUS_RUNNING;
switch (pTask->iTask)
{
case TASK_MELEE_ATTACK2:
CBaseMonster::StartTask(pTask);
break;
default:
CBullsquid::StartTask(pTask);
break;
}
}
#else
//-------------------------------------------------
// Opposing Forces monster Pit Drone
// Remaking by Demiurge aka Z-Zero SYSTEMS 2004
@ -596,34 +28,14 @@ int iPitDroneSpitSprite; @@ -596,34 +28,14 @@ int iPitDroneSpitSprite;
//=========================================================
class CPitDroneSpit : public CBaseMonster
{
public:
void Spawn(void);
void Precache(void);
int Classify(void);
void EXPORT Touch(CBaseEntity *pOther);
Vector m_vecForward;
public:
static CPitDroneSpit *SpitCreate(void);
void Touch(CBaseEntity *pOther);
};
LINK_ENTITY_TO_CLASS(pitdronespit, CPitDroneSpit)
CPitDroneSpit *CPitDroneSpit::SpitCreate(void)
{
// Create a new entity with CShock private data
CPitDroneSpit *pSpit = GetClassPtr((CPitDroneSpit *)NULL);
pSpit->pev->classname = MAKE_STRING("pitdronespit");
pSpit->Spawn();
return pSpit;
}
int CPitDroneSpit::Classify(void)
{
return CLASS_ALIEN_BIOWEAPON;
}
void CPitDroneSpit::Spawn(void)
{
pev->movetype = MOVETYPE_FLY;
@ -639,8 +51,6 @@ void CPitDroneSpit::Spawn(void) @@ -639,8 +51,6 @@ void CPitDroneSpit::Spawn(void)
UTIL_SetSize(pev, Vector(0, 0, 0), Vector(0, 0, 0));
UTIL_SetOrigin(pev, pev->origin);
UTIL_MakeAimVectors(pev->angles);
m_vecForward = gpGlobals->v_forward;
SetTouch(&CPitDroneSpit::Touch);
}
@ -694,7 +104,6 @@ void CPitDroneSpit::Touch(CBaseEntity *pOther) @@ -694,7 +104,6 @@ void CPitDroneSpit::Touch(CBaseEntity *pOther)
SetThink( &CBaseEntity::SUB_Remove );
pev->nextthink = gpGlobals->time;
}
}
//
@ -730,7 +139,7 @@ enum @@ -730,7 +139,7 @@ enum
//=========================================================
enum
{
TASK_PDRONE_HOPTURN = LAST_COMMON_SCHEDULE + 1
TASK_PDRONE_HOPTURN = LAST_COMMON_TASK + 1
};
//=========================================================
@ -747,7 +156,7 @@ enum @@ -747,7 +156,7 @@ enum
class CPitDrone : public CBaseMonster
{
public:
void Spawn(void);
void Precache(void);
void HandleAnimEvent(MonsterEvent_t *pEvent);
@ -1101,7 +510,7 @@ void CPitDrone::HandleAnimEvent(MonsterEvent_t *pEvent) @@ -1101,7 +510,7 @@ void CPitDrone::HandleAnimEvent(MonsterEvent_t *pEvent)
// !!!HACKHACK - the spot at which the spit originates (in front of the mouth) was measured in 3ds and hardcoded here.
// we should be able to read the position of bones at runtime for this info.
vecSpitOffset = (gpGlobals->v_forward * 36 + gpGlobals->v_up * 15);
vecSpitOffset = (gpGlobals->v_forward * 15 + gpGlobals->v_up * 36);
vecSpitOffset = (pev->origin + vecSpitOffset);
//vecSpitDir = ((m_hEnemy->pev->origin + m_hEnemy->pev->view_ofs) - vecSpitOffset).Normalize();
vecSpitDir = (m_hEnemy->BodyTarget(pev->origin) - vecSpitOffset).Normalize();
@ -1210,26 +619,16 @@ void CPitDrone::Spawn() @@ -1210,26 +619,16 @@ void CPitDrone::Spawn()
//=========================================================
void CPitDrone::Precache()
{
int i;
PRECACHE_MODEL("models/pit_drone.mdl");
PRECACHE_MODEL("models/pit_drone_gibs.mdl");
PRECACHE_MODEL("models/pit_drone_spike.mdl");// spit projectile.
iPitDroneSpitSprite = PRECACHE_MODEL("sprites/tinyspit.spr");// client side spittle.
for (i = 0; i < ARRAYSIZE(pAttackMissSounds); i++)
PRECACHE_SOUND((char *)pAttackMissSounds[i]);
for (i = 0; i < ARRAYSIZE(pIdleSounds); i++)
PRECACHE_SOUND((char *)pIdleSounds[i]);
for (i = 0; i < ARRAYSIZE(pDieSounds); i++)
PRECACHE_SOUND((char *)pDieSounds[i]);
for (i = 0; i < ARRAYSIZE(pPainSounds); i++)
PRECACHE_SOUND((char *)pPainSounds[i]);
for (i = 0; i < ARRAYSIZE(pAlertSounds); i++)
PRECACHE_SOUND((char *)pAlertSounds[i]);
PRECACHE_SOUND_ARRAY(pAttackMissSounds);
PRECACHE_SOUND_ARRAY(pIdleSounds);
PRECACHE_SOUND_ARRAY(pDieSounds);
PRECACHE_SOUND_ARRAY(pPainSounds);
PRECACHE_SOUND_ARRAY(pAlertSounds);
PRECACHE_SOUND("bullchicken/bc_bite2.wav");
PRECACHE_SOUND("bullchicken/bc_bite3.wav");
@ -1704,4 +1103,3 @@ void CPitDrone::RunTask(Task_t *pTask) @@ -1704,4 +1103,3 @@ void CPitDrone::RunTask(Task_t *pTask)
}
}
}
#endif

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