diff --git a/dlls/clcampaign/bonewheel.cpp b/dlls/clcampaign/bonewheel.cpp index 3f5f30d2..6d4539f2 100644 --- a/dlls/clcampaign/bonewheel.cpp +++ b/dlls/clcampaign/bonewheel.cpp @@ -170,7 +170,7 @@ void CBonewheel::Spawn() pev->solid = SOLID_SLIDEBOX; pev->movetype = MOVETYPE_STEP; m_bloodColor = DONT_BLEED; - pev->health = 100; + pev->health = 120; pev->view_ofs = VEC_VIEW;// position of the eyes relative to monster's origin. m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result ) m_MonsterState = MONSTERSTATE_NONE;