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@ -3312,8 +3312,8 @@ void PM_Move( struct playermove_s *ppmove, int server ) |
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pmove->flags &= ~FL_ONGROUND; |
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pmove->flags &= ~FL_ONGROUND; |
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} |
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} |
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// In single player, reset friction after each movement to FrictionModifier Triggers work still.
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// Reset friction after each movement to FrictionModifier Triggers work still.
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if( !pmove->multiplayer && ( pmove->movetype == MOVETYPE_WALK ) ) |
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if( pmove->movetype == MOVETYPE_WALK ) |
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{ |
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{ |
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pmove->friction = 1.0f; |
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pmove->friction = 1.0f; |
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} |
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} |
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