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@ -100,22 +100,18 @@ void CEagle::Holster( int skiplocal /* = 0 */ ) |
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void CEagle::SecondaryAttack() |
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void CEagle::SecondaryAttack() |
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{ |
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{ |
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if ((m_pEagleLaser && m_fEagleLaserActive) // don't turn off if it was not created yet
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bool wasActive = m_fEagleLaserActive; |
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|| !m_fEagleLaserActive) |
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{ |
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m_fEagleLaserActive = !m_fEagleLaserActive; |
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m_fEagleLaserActive = !m_fEagleLaserActive; |
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if (!m_fEagleLaserActive && m_pEagleLaser) |
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if (wasActive) |
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{ |
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if (m_pEagleLaser) |
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{ |
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{ |
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EMIT_SOUND_DYN(ENT(m_pPlayer->pev), CHAN_ITEM, "weapons/desert_eagle_sight2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM); |
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EMIT_SOUND_DYN(ENT(m_pPlayer->pev), CHAN_ITEM, "weapons/desert_eagle_sight2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM); |
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m_pEagleLaser->Killed( NULL, GIB_NORMAL ); |
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m_pEagleLaser->Killed( NULL, GIB_NORMAL ); |
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m_pEagleLaser = NULL; |
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m_pEagleLaser = NULL; |
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} |
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} |
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m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.5; |
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} |
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else |
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{ |
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m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.1; |
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} |
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} |
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m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.5; |
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} |
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} |
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void CEagle::PrimaryAttack() |
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void CEagle::PrimaryAttack() |
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@ -141,7 +137,7 @@ void CEagle::PrimaryAttack() |
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UpdateSpot( ); |
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UpdateSpot( ); |
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float flSpread = 0.01; |
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float flSpread = 0.001; |
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m_iClip--; |
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m_iClip--; |
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@ -166,7 +162,7 @@ void CEagle::PrimaryAttack() |
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vecAiming = gpGlobals->v_forward; |
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vecAiming = gpGlobals->v_forward; |
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Vector vecDir; |
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Vector vecDir; |
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if (m_pEagleLaser) |
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if (m_fEagleLaserActive) |
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{ |
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{ |
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vecDir = m_pPlayer->FireBulletsPlayer( 1, vecSrc, vecAiming, Vector( flSpread, flSpread, flSpread ), 8192, BULLET_PLAYER_357, 0, 0, m_pPlayer->pev, m_pPlayer->random_seed ); |
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vecDir = m_pPlayer->FireBulletsPlayer( 1, vecSrc, vecAiming, Vector( flSpread, flSpread, flSpread ), 8192, BULLET_PLAYER_357, 0, 0, m_pPlayer->pev, m_pPlayer->random_seed ); |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase()+ 0.5; |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase()+ 0.5; |
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@ -178,7 +174,7 @@ void CEagle::PrimaryAttack() |
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else |
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else |
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{ |
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{ |
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flSpread = 0.1; |
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flSpread = 0.1; |
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vecDir = m_pPlayer->FireBulletsPlayer( 1, vecSrc, vecAiming, VECTOR_CONE_10DEGREES, 8192, BULLET_PLAYER_357, 0, 0, m_pPlayer->pev, m_pPlayer->random_seed ); |
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vecDir = m_pPlayer->FireBulletsPlayer( 1, vecSrc, vecAiming, Vector(flSpread, flSpread, flSpread), 8192, BULLET_PLAYER_357, 0, 0, m_pPlayer->pev, m_pPlayer->random_seed ); |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase()+ 0.22; |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase()+ 0.22; |
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m_fLaserOn = FALSE; |
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m_fLaserOn = FALSE; |
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} |
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} |
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@ -260,7 +256,7 @@ void CEagle::WeaponIdle( void ) |
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int iAnim; |
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int iAnim; |
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float flRand = UTIL_SharedRandomFloat( m_pPlayer->random_seed, 0.0, 1.0 ); |
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float flRand = UTIL_SharedRandomFloat( m_pPlayer->random_seed, 0.0, 1.0 ); |
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if (m_pEagleLaser) |
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if (m_fEagleLaserActive) |
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{ |
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{ |
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if (flRand > 0.5 ) |
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if (flRand > 0.5 ) |
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{ |
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{ |
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