From 4b288b889c60ef447c363d00f474a085387ecfe8 Mon Sep 17 00:00:00 2001 From: Andrey Akhmichin <15944199+nekonomicon@users.noreply.github.com> Date: Wed, 24 Aug 2022 19:22:58 +0500 Subject: [PATCH] Fix build. --- cl_dll/hl/hl_weapons.cpp | 8 -------- 1 file changed, 8 deletions(-) diff --git a/cl_dll/hl/hl_weapons.cpp b/cl_dll/hl/hl_weapons.cpp index 56894c6f..74b04e68 100644 --- a/cl_dll/hl/hl_weapons.cpp +++ b/cl_dll/hl/hl_weapons.cpp @@ -796,16 +796,8 @@ void HUD_WeaponsPostThink( local_state_s *from, local_state_s *to, usercmd_t *cm // over the wire ( fixes some animation glitches ) if( g_runfuncs && ( HUD_GetWeaponAnim() != to->client.weaponanim ) ) { -<<<<<<< HEAD - int body = 2; -======= int body = 0; - //Show laser sight/scope combo - if( pWeapon == &g_Python && bIsMultiplayer() ) - body = 1; ->>>>>>> master - // Force a fixed anim down to viewmodel HUD_SendWeaponAnim( to->client.weaponanim, body, 1 ); }