diff --git a/cl_dll/hl/hl_weapons.cpp b/cl_dll/hl/hl_weapons.cpp index 3e811f17..8864be73 100644 --- a/cl_dll/hl/hl_weapons.cpp +++ b/cl_dll/hl/hl_weapons.cpp @@ -793,16 +793,8 @@ void HUD_WeaponsPostThink( local_state_s *from, local_state_s *to, usercmd_t *cm // over the wire ( fixes some animation glitches ) if( g_runfuncs && ( HUD_GetWeaponAnim() != to->client.weaponanim ) ) { -<<<<<<< HEAD - int body = 2; -======= int body = 0; - //Show laser sight/scope combo - if( pWeapon == &g_Python && bIsMultiplayer() ) - body = 1; ->>>>>>> master - // Force a fixed anim down to viewmodel HUD_SendWeaponAnim( to->client.weaponanim, body, 1 ); }