@ -158,14 +158,6 @@ public:
float m_lifeTime;
};
class CWeaponClip : public CGib
{
public:
void Spawn( const char *szModel );
void EXPORT WaitTillLand( void );
void EXPORT ClipTouch( CBaseEntity *pOther );
#define CUSTOM_SCHEDULES\
virtual Schedule_t *ScheduleFromName( const char *pName );\
static Schedule_t *m_scheduleList[];