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@ -148,6 +148,7 @@ public:
@@ -148,6 +148,7 @@ public:
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Schedule_t *GetSchedule(); |
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Schedule_t *GetScheduleOfType( int Type ); |
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void RunTask(Task_t* pTask); |
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int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType); |
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void Killed(entvars_t *pevAttacker, int iGib); |
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@ -177,6 +178,8 @@ protected:
@@ -177,6 +178,8 @@ protected:
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BOOL m_fPlayerLocked; |
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EHANDLE m_lockedPlayer; |
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#endif |
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bool m_meleeAttack2; |
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bool m_playedAttackSound; |
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}; |
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LINK_ENTITY_TO_CLASS(monster_gonome, CGonome) |
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@ -316,10 +319,12 @@ void CGonome::SetActivity( Activity NewActivity )
@@ -316,10 +319,12 @@ void CGonome::SetActivity( Activity NewActivity )
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// special melee animations
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if ((pev->origin - m_hEnemy->pev->origin).Length2D() >= 48 ) |
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{ |
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m_meleeAttack2 = false; |
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iSequence = LookupSequence("attack1"); |
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} |
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else |
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{ |
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m_meleeAttack2 = true; |
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iSequence = LookupSequence("attack2"); |
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} |
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} |
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@ -472,7 +477,8 @@ void CGonome::HandleAnimEvent(MonsterEvent_t *pEvent)
@@ -472,7 +477,8 @@ void CGonome::HandleAnimEvent(MonsterEvent_t *pEvent)
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switch (pEvent->event) |
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{ |
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case GONOME_SCRIPT_EVENT_SOUND: |
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EMIT_SOUND(ENT(pev), CHAN_BODY, pEvent->options, 1, ATTN_NORM); |
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if (m_Activity != ACT_MELEE_ATTACK1) |
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EMIT_SOUND(ENT(pev), CHAN_BODY, pEvent->options, 1, ATTN_NORM); |
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break; |
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case GONOME_AE_SPIT: |
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{ |
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@ -481,6 +487,7 @@ void CGonome::HandleAnimEvent(MonsterEvent_t *pEvent)
@@ -481,6 +487,7 @@ void CGonome::HandleAnimEvent(MonsterEvent_t *pEvent)
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if (GetGonomeGuts(vecArmPos)) |
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{ |
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m_pGonomeGuts->pev->skin = entindex(); |
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m_pGonomeGuts->pev->body = 1; |
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m_pGonomeGuts->pev->aiment = ENT(pev); |
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m_pGonomeGuts->pev->movetype = MOVETYPE_FOLLOW; |
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@ -851,6 +858,33 @@ Schedule_t* CGonome::GetScheduleOfType(int Type)
@@ -851,6 +858,33 @@ Schedule_t* CGonome::GetScheduleOfType(int Type)
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return CBaseMonster::GetScheduleOfType(Type); |
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} |
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void CGonome::RunTask(Task_t *pTask) |
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{ |
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// HACK to stop Gonome from playing attack sound twice
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if (pTask->iTask == TASK_MELEE_ATTACK1) |
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{ |
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if (!m_playedAttackSound) |
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{ |
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const char* sample = NULL; |
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if (m_meleeAttack2) |
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{ |
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sample = "gonome/gonome_melee2.wav"; |
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} |
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else |
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{ |
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sample = "gonome/gonome_melee1.wav"; |
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} |
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EMIT_SOUND(ENT(pev), CHAN_BODY, sample, 1, ATTN_NORM); |
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m_playedAttackSound = true; |
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} |
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} |
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else |
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{ |
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m_playedAttackSound = false; |
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} |
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CBaseMonster::RunTask(pTask); |
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} |
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//=========================================================
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// Start task - selects the correct activity and performs
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// any necessary calculations to start the next task on the
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