Browse Source

Fix compatibility with MSVC 6.

residual_point
Night Owl 7 years ago
parent
commit
e7989d438a
  1. 6
      cl_dll/ammo.cpp
  2. 2
      dlls/player.cpp
  3. 2
      dlls/scientist.cpp

6
cl_dll/ammo.cpp

@ -305,7 +305,7 @@ void CHudAmmo::Reset( void )
gHR.Reset(); gHR.Reset();
//VidInit(); //VidInit();
wrect_t nullrc = {}; wrect_t nullrc = {0,};
SetCrosshair( 0, nullrc, 0, 0, 0 ); // reset crosshair SetCrosshair( 0, nullrc, 0, 0, 0 ); // reset crosshair
m_pWeapon = NULL; // reset last weapon m_pWeapon = NULL; // reset last weapon
} }
@ -539,7 +539,7 @@ int CHudAmmo::MsgFunc_HideWeapon( const char *pszName, int iSize, void *pbuf )
if( gHUD.m_iHideHUDDisplay & ( HIDEHUD_WEAPONS | HIDEHUD_ALL ) ) if( gHUD.m_iHideHUDDisplay & ( HIDEHUD_WEAPONS | HIDEHUD_ALL ) )
{ {
wrect_t nullrc = {}; wrect_t nullrc = {0,};
gpActiveSel = NULL; gpActiveSel = NULL;
SetCrosshair( 0, nullrc, 0, 0, 0 ); SetCrosshair( 0, nullrc, 0, 0, 0 );
} }
@ -559,7 +559,7 @@ int CHudAmmo::MsgFunc_HideWeapon( const char *pszName, int iSize, void *pbuf )
// //
int CHudAmmo::MsgFunc_CurWeapon( const char *pszName, int iSize, void *pbuf ) int CHudAmmo::MsgFunc_CurWeapon( const char *pszName, int iSize, void *pbuf )
{ {
wrect_t nullrc = {}; wrect_t nullrc = {0,};
int fOnTarget = FALSE; int fOnTarget = FALSE;
BEGIN_READ( pbuf, iSize ); BEGIN_READ( pbuf, iSize );

2
dlls/player.cpp

@ -666,7 +666,7 @@ void CBasePlayer::PackDeadPlayerItems( void )
int iWeaponRules; int iWeaponRules;
int iAmmoRules; int iAmmoRules;
int i; int i;
CBasePlayerWeapon *rgpPackWeapons[MAX_WEAPONS] = {}; CBasePlayerWeapon *rgpPackWeapons[MAX_WEAPONS] = {0,};
int iPackAmmo[MAX_AMMO_SLOTS]; int iPackAmmo[MAX_AMMO_SLOTS];
int iPW = 0;// index into packweapons array int iPW = 0;// index into packweapons array
int iPA = 0;// index into packammo array int iPA = 0;// index into packammo array

2
dlls/scientist.cpp

@ -467,7 +467,7 @@ void CScientist::StartTask( Task_t *pTask )
//The enemy can be null here. - Solokiller //The enemy can be null here. - Solokiller
//Discovered while testing the barnacle grapple on headcrabs with scientists in view. //Discovered while testing the barnacle grapple on headcrabs with scientists in view.
if( m_hEnemy && m_hEnemy->IsPlayer() ) if( m_hEnemy != 0 && m_hEnemy->IsPlayer() )
PlaySentence( "SC_PLFEAR", 5, VOL_NORM, ATTN_NORM ); PlaySentence( "SC_PLFEAR", 5, VOL_NORM, ATTN_NORM );
else else
PlaySentence( "SC_FEAR", 5, VOL_NORM, ATTN_NORM ); PlaySentence( "SC_FEAR", 5, VOL_NORM, ATTN_NORM );

Loading…
Cancel
Save