diff --git a/README.md b/README.md index bb1cc675..21db93fb 100644 --- a/README.md +++ b/README.md @@ -6,22 +6,41 @@ Half-Life SDK for Xash3D & GoldSource with some fixes. ### CMake as most universal way -``` -mkdir build && cd build -cmake ../ -``` + mkdir build && cd build + cmake ../ + make You may enable or disable some build options by -Dkey=value. All available build options are defined in CMakeLists.txt at root directory. +See below if you want to build the GoldSource compatible libraries. See below, if CMake is not suitable for you: ### Windows +#### Using msvc + +We use compilers provided with Microsoft Visual Studio 6. There're `compile.bat` scripts in both `cl_dll` and `dlls` directories. +Before running any of those files you must define `MSVCDir` variable which is the path to your msvc installation. + + set MSVCDir=C:\Program Files\Microsoft Visual Studio + compile.bat + +These scripts also can be ran via wine: + + MSVCDir="z:\home\$USER\.wine\drive_c\Program Files\Microsoft Visual Studio" wine cmd /c compile.bat + +The libraries built this way are always GoldSource compatible. + +There're dsp projects for MVS 6 in `cl_dll` and `dlls` directories, but we don't keep them up-to-date. You're free to adapt them for yourself and try to import into the newer MVS versions. + +#### Using mingw + TODO ### Linux -TODO + (cd dlls && make) + (cd cl_dll && make) ### OS X @@ -29,14 +48,65 @@ TODO ### FreeBSD -``` - cd dlls - gmake CXX=clang++ CC=clang - cd ../cl_dll - gmake CXX=clang++ CC=clang -``` + (cd dlls && gmake CXX=clang++ CC=clang) + (cd cl_dll && gmake CXX=clang++ CC=clang) ### Android Just typical `ndk-build`. +TODO: describe what it is. + +### Building GoldSource-compatible libraries + +To enable building the goldsource compatible client library add GOLDSOURCE_SUPPORT flag when calling cmake: + + cmake .. -DGOLDSOURCE_SUPPORT=ON + +or when using make without cmake: + + make GOLDSOURCE_SUPPORT=1 + +Unlike original client by Valve the resulting client library will not depend on vgui or SDL2 just like the one that's used in FWGS Xash3d. + +Note for **Linux**: GoldSource requires libraries (both client and server) to be compiled with libstdc++ bundled with g++ of major version 4 (versions from 4.6 to 4.9 should work). +If your Linux distribution does not provide compatible g++ version you have several options. + +#### Method 1: Statically build with c++ library + +This one is the most simple but has a drawback. + + cmake ../ -DGOLDSOURCE_SUPPORT=ON -DCMAKE_C_FLAGS="-static-libstdc++ -static-libgcc" + +The drawback is that the compiled libraries will be larger in size. + +#### Method 2: Create and use chroot with older distro that includes g++ 4. + +Use the most suitable way for you to create an old distro 32-bit chroot. E.g. on Debian (and similar) you can use debootstrap. + + sudo debootstrap --arch=i386 jessie /var/chroot/jessie-debian-i386 # On Ubuntu type trusty instead of jessie + sudo chroot /var/chroot/jessie-debian-i386 + +Inside chroot install cmake, make, g++ and libsdl2-dev. Then exit the chroot. + +On the host system install schroot. Then create and adapt the following config in /etc/schroot/chroot.d/jessie.conf (you can choose a different name): + +``` +[jessie] +type=directory +description=Debian jessie i386 +directory=/var/chroot/debian-jessie-i386/ +users=yourusername +groups=yourusername +root-groups=root +preserve-environment=true +personality=linux32 +``` + +Insert your actual user name in place of `yourusername`. Then prepend any make or cmake call with `schroot -c jessie --`: + + schroot -c jessie -- cmake ../ -DGOLDSOURCE_SUPPORT=ON + schroot -c jessie -- make + +#### Method 3: Install the needed g++ version yourself +TODO: describe steps. diff --git a/cl_dll/Android.mk b/cl_dll/Android.mk index 452eb48b..68917633 100755 --- a/cl_dll/Android.mk +++ b/cl_dll/Android.mk @@ -105,7 +105,9 @@ LOCAL_CFLAGS += $(DEFINES) $(INCLUDES) ifeq ($(GOLDSOURCE_SUPPORT),1) DEFINES += -DGOLDSOURCE_SUPPORT - LOCAL_LDLIBS += -lSDL2 + ifeq ($(shell uname -s),Linux) + LOCAL_LDLIBS += -ldl + endif endif LOCAL_SRC_FILES := $(SRCS) $(SRCS_C) diff --git a/cl_dll/Makefile b/cl_dll/Makefile index f624473e..0ff4dadf 100644 --- a/cl_dll/Makefile +++ b/cl_dll/Makefile @@ -75,7 +75,6 @@ OBJS = $(SRCS:.cpp=.o) $(SRCS_C:.c=.o) LIBS=-lm ifeq ($(GOLDSOURCE_SUPPORT),1) DEFINES += -DGOLDSOURCE_SUPPORT - LIBS += -lSDL2 endif ifeq ($(shell uname -s),Linux) diff --git a/cl_dll/compile.bat b/cl_dll/compile.bat new file mode 100644 index 00000000..9270d4bc --- /dev/null +++ b/cl_dll/compile.bat @@ -0,0 +1,84 @@ +@echo off +echo Setting environment for minimal Visual C++ 6 +set INCLUDE=%MSVCDir%\VC98\Include +set LIB=%MSVCDir%\VC98\Lib +set PATH=%MSVCDir%\VC98\Bin;%MSVCDir%\Common\MSDev98\Bin\;%PATH% + +echo -- Compiler is MSVC6 + +set XASH3DSRC=..\..\Xash3D_original +set INCLUDES=-I../common -I../engine -I../pm_shared -I../game_shared -I../public -I../external -I../dlls -I../utils/false_vgui/include +set SOURCES=../dlls/crossbow.cpp^ + ../dlls/crowbar.cpp^ + ../dlls/egon.cpp^ + ../dlls/gauss.cpp^ + ../dlls/handgrenade.cpp^ + ../dlls/hornetgun.cpp^ + ../dlls/mp5.cpp^ + ../dlls/python.cpp^ + ../dlls/rpg.cpp^ + ../dlls/satchel.cpp^ + ../dlls/shotgun.cpp^ + ../dlls/squeakgrenade.cpp^ + ../dlls/tripmine.cpp^ + ../dlls/glock.cpp^ + ev_hldm.cpp^ + hl/hl_baseentity.cpp^ + hl/hl_events.cpp^ + hl/hl_objects.cpp^ + hl/hl_weapons.cpp^ + ammo.cpp^ + ammo_secondary.cpp^ + ammohistory.cpp^ + battery.cpp^ + cdll_int.cpp^ + com_weapons.cpp^ + death.cpp^ + demo.cpp^ + entity.cpp^ + ev_common.cpp^ + events.cpp^ + flashlight.cpp^ + GameStudioModelRenderer.cpp^ + geiger.cpp^ + health.cpp^ + hud.cpp^ + hud_msg.cpp^ + hud_redraw.cpp^ + hud_spectator.cpp^ + hud_update.cpp^ + in_camera.cpp^ + input.cpp^ + input_goldsource.cpp^ + input_mouse.cpp^ + input_xash3d.cpp^ + menu.cpp^ + message.cpp^ + overview.cpp^ + parsemsg.cpp^ + ../pm_shared/pm_debug.c^ + ../pm_shared/pm_math.c^ + ../pm_shared/pm_shared.c^ + saytext.cpp^ + status_icons.cpp^ + statusbar.cpp^ + studio_util.cpp^ + StudioModelRenderer.cpp^ + text_message.cpp^ + train.cpp^ + tri.cpp^ + util.cpp^ + view.cpp^ + scoreboard.cpp^ + MOTD.cpp +set DEFINES=/DCLIENT_DLL /DCLIENT_WEAPONS /Dsnprintf=_snprintf /DNO_VOICEGAMEMGR /DGOLDSOURCE_SUPPORT +set LIBS=user32.lib Winmm.lib +set OUTNAME=client.dll +set DEBUG=/debug + +cl %DEFINES% %LIBS% %SOURCES% %INCLUDES% -o %OUTNAME% /link /dll /out:%OUTNAME% %DEBUG% + +echo -- Compile done. Cleaning... + +del *.obj *.exp *.lib *.ilk +echo -- Done. diff --git a/dlls/Makefile b/dlls/Makefile index 60aad1b3..3599b9c7 100644 --- a/dlls/Makefile +++ b/dlls/Makefile @@ -129,13 +129,13 @@ OBJ = \ $(DLL_OBJDIR)/multiplay_gamerules.o \ $(DLL_OBJDIR)/nihilanth.o \ $(DLL_OBJDIR)/nodes.o \ - $(DLL_OBJDIR)/observer.cpp \^M + $(DLL_OBJDIR)/observer.o \ $(DLL_OBJDIR)/osprey.o \ $(DLL_OBJDIR)/pathcorner.o \ $(DLL_OBJDIR)/plane.o \ $(DLL_OBJDIR)/plats.o \ $(DLL_OBJDIR)/player.o \ - $(DLL_OBJDIR)/playermonster.o \^M + $(DLL_OBJDIR)/playermonster.o \ $(DLL_OBJDIR)/python.o \ $(DLL_OBJDIR)/rat.o \ $(DLL_OBJDIR)/roach.o \ diff --git a/dlls/compile.bat b/dlls/compile.bat new file mode 100644 index 00000000..53c4511b --- /dev/null +++ b/dlls/compile.bat @@ -0,0 +1,121 @@ +@echo off +echo Setting environment for minimal Visual C++ 6 +set INCLUDE=%MSVCDir%\VC98\Include +set LIB=%MSVCDir%\VC98\Lib +set PATH=%MSVCDir%\VC98\Bin;%MSVCDir%\Common\MSDev98\Bin\;%PATH% + +echo -- Compiler is MSVC6 + +set XASH3DSRC=..\..\Xash3D_original +set INCLUDES=-I../common -I../engine -I../pm_shared -I../game_shared -I../public +set SOURCES=agrunt.cpp^ + airtank.cpp^ + aflock.cpp^ + animating.cpp^ + animation.cpp^ + apache.cpp^ + barnacle.cpp^ + barney.cpp^ + bigmomma.cpp^ + bloater.cpp^ + bmodels.cpp^ + bullsquid.cpp^ + buttons.cpp^ + cbase.cpp^ + client.cpp^ + combat.cpp^ + controller.cpp^ + crossbow.cpp^ + crowbar.cpp^ + defaultai.cpp^ + doors.cpp^ + effects.cpp^ + egon.cpp^ + explode.cpp^ + flyingmonster.cpp^ + func_break.cpp^ + func_tank.cpp^ + game.cpp^ + gamerules.cpp^ + gargantua.cpp^ + gauss.cpp^ + genericmonster.cpp^ + ggrenade.cpp^ + globals.cpp^ + glock.cpp^ + gman.cpp^ + h_ai.cpp^ + h_battery.cpp^ + h_cine.cpp^ + h_cycler.cpp^ + h_export.cpp^ + handgrenade.cpp^ + hassassin.cpp^ + headcrab.cpp^ + healthkit.cpp^ + hgrunt.cpp^ + hornet.cpp^ + hornetgun.cpp^ + houndeye.cpp^ + ichthyosaur.cpp^ + islave.cpp^ + items.cpp^ + leech.cpp^ + lights.cpp^ + maprules.cpp^ + monstermaker.cpp^ + monsters.cpp^ + monsterstate.cpp^ + mortar.cpp^ + mp5.cpp^ + multiplay_gamerules.cpp^ + nihilanth.cpp^ + nodes.cpp^ + observer.cpp^ + osprey.cpp^ + pathcorner.cpp^ + plane.cpp^ + plats.cpp^ + player.cpp^ + playermonster.cpp^ + python.cpp^ + rat.cpp^ + roach.cpp^ + rpg.cpp^ + satchel.cpp^ + schedule.cpp^ + scientist.cpp^ + scripted.cpp^ + shotgun.cpp^ + singleplay_gamerules.cpp^ + skill.cpp^ + sound.cpp^ + soundent.cpp^ + spectator.cpp^ + squadmonster.cpp^ + squeakgrenade.cpp^ + subs.cpp^ + talkmonster.cpp^ + teamplay_gamerules.cpp^ + tempmonster.cpp^ + tentacle.cpp^ + triggers.cpp^ + tripmine.cpp^ + turret.cpp^ + util.cpp^ + weapons.cpp^ + world.cpp^ + xen.cpp^ + zombie.cpp^ + ../pm_shared/pm_debug.c ../pm_shared/pm_math.c ../pm_shared/pm_shared.c +set DEFINES=/DCLIENT_WEAPONS /Dsnprintf=_snprintf /DNO_VOICEGAMEMGR +set LIBS=user32.lib +set OUTNAME=hl.dll +set DEBUG=/debug + +cl %DEFINES% %LIBS% %SOURCES% %INCLUDES% -o %OUTNAME% /link /dll /out:%OUTNAME% %DEBUG% /def:".\hl.def" + +echo -- Compile done. Cleaning... + +del *.obj *.exp *.lib *.ilk +echo -- Done.