From e59451a94d69168b4ab48353f28fe6331693c074 Mon Sep 17 00:00:00 2001 From: Roman Chistokhodov Date: Wed, 16 Oct 2019 01:09:25 +0300 Subject: [PATCH] Don't interrupt grapple pull sound by impact sound --- dlls/gearbox/grapple.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/dlls/gearbox/grapple.cpp b/dlls/gearbox/grapple.cpp index 530e1130..85f687c6 100644 --- a/dlls/gearbox/grapple.cpp +++ b/dlls/gearbox/grapple.cpp @@ -194,11 +194,11 @@ void CBarnacleGrapple::PrimaryAttack( void ) { SendWeaponAnim( BGRAPPLE_FIRETRAVEL ); - EMIT_SOUND_DYN( ENT(m_pPlayer->pev), CHAN_WEAPON, "weapons/bgrapple_impact.wav", 0.98, ATTN_NORM, 0, 125 ); + EMIT_SOUND_DYN( ENT(m_pPlayer->pev), CHAN_STATIC, "weapons/bgrapple_impact.wav", 0.98, ATTN_NORM, 0, 125 ); if( pTarget->IsPlayer() ) { - EMIT_SOUND_DYN( ENT(pTarget->pev), CHAN_WEAPON,"weapons/bgrapple_impact.wav", 0.98, ATTN_NORM, 0, 125 ); + EMIT_SOUND_DYN( ENT(pTarget->pev), CHAN_STATIC,"weapons/bgrapple_impact.wav", 0.98, ATTN_NORM, 0, 125 ); } m_bMomentaryStuck = FALSE; @@ -314,7 +314,7 @@ void CBarnacleGrapple::PrimaryAttack( void ) if( !m_pTip ) { - m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.01; + m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.1; return; }