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@ -107,10 +107,10 @@ static CBaseEntity* Create9mmAmmoBoxAtPosition(const Vector& position, const Vec |
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enum CrossbowPlacement |
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enum CrossbowPlacement |
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{ |
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{ |
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Normal = 0, |
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Normal = 0, |
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Realistic = 1, |
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Realistic = 1 |
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}; |
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}; |
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static CBaseEntity* CreateWeaponCrossbowAtPosition(const Vector& position, const Vector& angles, CrossbowPlacement placement = CrossbowPlacement::Normal) |
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static CBaseEntity* CreateWeaponCrossbowAtPosition(const Vector& position, const Vector& angles, CrossbowPlacement placement = Normal) |
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{ |
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{ |
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CBaseEntity* crossbow = CreateItemAtPosition("weapon_crossbow", position, angles); |
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CBaseEntity* crossbow = CreateItemAtPosition("weapon_crossbow", position, angles); |
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@ -309,7 +309,7 @@ void MapFixPatchAddWeaponsAndAmmo::SpawnWeaponsAndAmmoAtBeginningOfSecondSection |
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void MapFixPatchAddWeaponsAndAmmo::SpawnWeaponsAndAmmoAtBeginningOfThirdSection(float floorZ) |
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void MapFixPatchAddWeaponsAndAmmo::SpawnWeaponsAndAmmoAtBeginningOfThirdSection(float floorZ) |
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{ |
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{ |
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CreateWeaponCrossbowAtPosition(Vector(917, -719, floorZ), RANDOM_ANGLE(), CrossbowPlacement::Realistic); |
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CreateWeaponCrossbowAtPosition(Vector(917, -719, floorZ), RANDOM_ANGLE(), Realistic); |
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Create9mmBoxAmmoAtPosition(Vector(946, -786, floorZ), RANDOM_ANGLE()); |
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Create9mmBoxAmmoAtPosition(Vector(946, -786, floorZ), RANDOM_ANGLE()); |
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CreateCrossbowAmmoAtPosition(Vector(888, -762, floorZ), RANDOM_ANGLE()); |
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CreateCrossbowAmmoAtPosition(Vector(888, -762, floorZ), RANDOM_ANGLE()); |
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CreateCrossbowAmmoAtPosition(Vector(915, -766, floorZ), RANDOM_ANGLE()); |
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CreateCrossbowAmmoAtPosition(Vector(915, -766, floorZ), RANDOM_ANGLE()); |
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@ -627,7 +627,7 @@ void MapFixHellAddWeaponsAndAmmo::SpawnHealthAmmoWeaponsAtLightNearSpawn(float f |
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{ |
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{ |
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CreateWeaponMP5AtPosition(Vector(1397, 1263, floorZ), RANDOM_ANGLE()); |
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CreateWeaponMP5AtPosition(Vector(1397, 1263, floorZ), RANDOM_ANGLE()); |
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CreateWeaponShotgunAtPosition(Vector(1405, 1209, floorZ), RANDOM_ANGLE()); |
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CreateWeaponShotgunAtPosition(Vector(1405, 1209, floorZ), RANDOM_ANGLE()); |
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CreateWeaponCrossbowAtPosition(Vector(1323, 1271, floorZ), RANDOM_ANGLE(), CrossbowPlacement::Realistic); |
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CreateWeaponCrossbowAtPosition(Vector(1323, 1271, floorZ), RANDOM_ANGLE(), Realistic); |
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CreateWeaponCrowbarAtPosition(Vector(1345, 1237, floorZ), RANDOM_ANGLE()); |
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CreateWeaponCrowbarAtPosition(Vector(1345, 1237, floorZ), RANDOM_ANGLE()); |
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CreateMP5AmmoAtPosition(Vector(1418, 1260, floorZ), RANDOM_ANGLE()); |
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CreateMP5AmmoAtPosition(Vector(1418, 1260, floorZ), RANDOM_ANGLE()); |
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CreateShotgunAmmoAtPosition(Vector(1412, 1301, floorZ), RANDOM_ANGLE()); |
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CreateShotgunAmmoAtPosition(Vector(1412, 1301, floorZ), RANDOM_ANGLE()); |
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