diff --git a/dlls/gamerules.cpp b/dlls/gamerules.cpp index 2e436ea2..c6586b7c 100644 --- a/dlls/gamerules.cpp +++ b/dlls/gamerules.cpp @@ -305,49 +305,49 @@ void CGameRules::RefreshSkillData ( void ) // MONSTERS // Baby kelly - gSkillData.babykellyhealth = GetSkillCvar( "sk_babykelly_health" ); + gSkillData.babykellyhealth = GetSkillCvar( "sk_islave_health" ); // Boss - gSkillData.bossHealth = GetSkillCvar( "sk_boss_health" ); + gSkillData.bossHealth = GetSkillCvar( "sk_apache_health" ); // Cyber Franklin - gSkillData.cyberfranklinHealth = GetSkillCvar( "sk_cyberfranklin_health" ); + gSkillData.cyberfranklinHealth = GetSkillCvar( "sk_apache_health" ); // Houndeye - gSkillData.houndeyeDmgBite = GetSkillCvar( "sk_houndeye_dmg_bite" ); + gSkillData.houndeyeDmgBite = GetSkillCvar( "sk_hgrunt_kick" ); // Megasquid - gSkillData.megasquidHealth = GetSkillCvar( "sk_megasquid_health" ); + gSkillData.megasquidHealth = GetSkillCvar( "sk_bullsquid_health" ); // Zombie bull - gSkillData.zombiebullHealth = GetSkillCvar( "sk_zombiebull_health" ); - gSkillData.zombiebullDmgBite = GetSkillCvar( "sk_zombiebull_dmg_bite" ); - gSkillData.zombiebullDmgWhip = GetSkillCvar( "sk_zombiebull_dmg_whip" ); + gSkillData.zombiebullHealth = GetSkillCvar( "sk_bullsquid_health" ); + gSkillData.zombiebullDmgBite = GetSkillCvar( "sk_bullsquid_dmg_bite" ); + gSkillData.zombiebullDmgWhip = GetSkillCvar( "sk_bullsquid_dmg_whip" ); // PLAYER WEAPONS // Shovel - gSkillData.plrDmgShovel = GetSkillCvar( "sk_plr_shovel" ); + gSkillData.plrDmgShovel = GetSkillCvar( "sk_plr_crowbar" ); // Spanner - gSkillData.plrDmgSpanner = GetSkillCvar( "sk_plr_spanner" ); + gSkillData.plrDmgSpanner = GetSkillCvar( "sk_plr_crowbar" ); // AP9 Round - gSkillData.plrDmgAP9 = GetSkillCvar( "sk_plr_ap9_bullet" ); + gSkillData.plrDmgAP9 = GetSkillCvar( "sk_plr_9mmAR_bullet" ); // Taurus Round - gSkillData.plrDmgTaurus = GetSkillCvar( "sk_plr_taurus_bullet" ); + gSkillData.plrDmgTaurus = GetSkillCvar( "sk_plr_9mm_bullet" ); // Sniper Round - gSkillData.plrDmgSniper = GetSkillCvar( "sk_plr_sniper_bullet" ); + gSkillData.plrDmgSniper = GetSkillCvar( "sk_plr_xbow_bolt_monster" ); // Flamethrower - gSkillData.plrDmgFlame = GetSkillCvar( "sk_plr_flame" ); + gSkillData.plrDmgFlame = GetSkillCvar( "sk_plr_egon_wide" ); // HEALTH/CHARGE // Medkit - gSkillData.medkitHeal = GetSkillCvar( "sk_medkit" ); + gSkillData.medkitHeal = GetSkillCvar( "sk_scientist_heal" ); } //========================================================= diff --git a/dlls/hunger/flame.cpp b/dlls/hunger/flame.cpp index 91e1c0dd..770e681c 100644 --- a/dlls/hunger/flame.cpp +++ b/dlls/hunger/flame.cpp @@ -47,7 +47,7 @@ void CFlame::Spawn(void) SET_MODEL(ENT(pev), "sprites/fthrow.spr"); pev->frame = 0; pev->scale = RANDOM_FLOAT(0.9f, 1.1f); - pev->dmg = gSkillData.plrDmgFlame; + pev->dmg = gSkillData.plrDmgFlame * 1.3; UTIL_SetSize(pev, Vector(0, 0, 0), Vector(0, 0, 0)); @@ -96,4 +96,4 @@ void CFlame::Touch(CBaseEntity *pOther) SetThink(&CFlame::SUB_Remove); pev->nextthink = gpGlobals->time; -} \ No newline at end of file +} diff --git a/dlls/hunger/zombiebull.cpp b/dlls/hunger/zombiebull.cpp index 6f728aa8..8ea036b0 100644 --- a/dlls/hunger/zombiebull.cpp +++ b/dlls/hunger/zombiebull.cpp @@ -265,7 +265,7 @@ void CZombieBull::Spawn() pev->movetype = MOVETYPE_STEP; m_bloodColor = BLOOD_COLOR_RED; pev->effects = 0; - pev->health = gSkillData.zombiebullHealth; + pev->health = gSkillData.zombiebullHealth * 6; m_flFieldOfView = 0.2;// indicates the width of this monster's forward view cone ( as a dotproduct result ) m_MonsterState = MONSTERSTATE_NONE; @@ -394,4 +394,4 @@ void CZombieBull::StartTask(Task_t *pTask) break; } } -} \ No newline at end of file +}