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Fix glock's bodymodel.
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@ -471,7 +471,7 @@ static void EV_FireGlock_Impl( event_args_t *args )
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if( EV_IsLocal( idx ) )
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if( EV_IsLocal( idx ) )
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{
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{
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EV_MuzzleFlash();
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EV_MuzzleFlash();
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gEngfuncs.pEventAPI->EV_WeaponAnimation( empty ? GLOCK_SHOOT_EMPTY : GLOCK_SHOOT, 0 );
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gEngfuncs.pEventAPI->EV_WeaponAnimation( empty ? GLOCK_SHOOT_EMPTY : GLOCK_SHOOT, 1 );
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V_PunchAxis( 0, -2.0 );
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V_PunchAxis( 0, -2.0 );
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}
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}
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