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https://github.com/YGGverse/hlsdk-portable.git
synced 2025-01-11 15:38:12 +00:00
3-stage gravgun
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parent
911791590e
commit
e11a9d997a
@ -49,7 +49,7 @@ public:
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int iItemSlot(void) { return 4; }
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int GetItemInfo(ItemInfo *p);
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int AddToPlayer(CBasePlayer *pPlayer);
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bool m_bHold = false;
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int m_iStage = 0;
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BOOL Deploy(void);
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void Holster(int skiplocal = 0);
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int m_iGrabFailures = 0;
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@ -66,7 +66,7 @@ public:
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void WeaponIdle(void);
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void Pull(CBaseEntity* ent, float force);
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void GravAnim(int iAnim, int skiplocal, int body);
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float mytime = gpGlobals->time;
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float m_flNextGravgunAttack = gpGlobals->time;
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float m_flAmmoUseTime;// since we use < 1 point of ammo per update, we subtract ammo on a timer.
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@ -163,8 +163,8 @@ void CGrav::Holster(int skiplocal /* = 0 */)
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if (m_AimentEntity) { m_AimentEntity->pev->velocity = Vector(0, 0, 0); }
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m_AimentEntity = NULL;
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EndAttack();
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m_bHold = false;
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mytime = gpGlobals->time + 0.5;
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m_iStage = 0;
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m_flNextGravgunAttack = gpGlobals->time + 0.5;
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m_pPlayer->m_flNextAttack = gpGlobals->time + 0.5;
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GravAnim(GAUSS_HOLSTER,0,0);
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SetThink(NULL);
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@ -202,6 +202,7 @@ void CGrav::Attack(void)
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{
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if (m_AimentEntity) { m_AimentEntity = NULL; }
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pev->nextthink = gpGlobals->time + 1.1;
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m_flNextGravgunAttack - gpGlobals->time + 0.5;
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UTIL_MakeVectors(m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle);
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Vector vecAiming = gpGlobals->v_forward;
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@ -219,7 +220,7 @@ void CGrav::Attack(void)
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m_flTimeWeaponIdle = gpGlobals->time + 0.04;
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pev->fuser1 = gpGlobals->time + 0.1;
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m_bHold = false;
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m_iStage = 0;
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m_fireState = FIRE_CHARGE;
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}
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break;
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@ -241,7 +242,7 @@ void CGrav::Attack(void)
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crosent = FindEntityForward4(m_pPlayer, 1000);
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int oc = 0;
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if (crosent) {
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mytime = gpGlobals->time + 0.8;
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m_flNextGravgunAttack = gpGlobals->time + 0.8;
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oc = crosent->ObjectCaps();
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int propc = (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_IMPULSE_USE | FCAP_CONTINUOUS_USE;
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@ -269,9 +270,9 @@ void CGrav::Attack(void)
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EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, GRAV_SOUND_FAILRUN, 0.6, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34));
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}
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}
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if (gpGlobals->time >= mytime)
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if (gpGlobals->time >= m_flNextGravgunAttack)
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{
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mytime = gpGlobals->time + 0.7;
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m_flNextGravgunAttack = gpGlobals->time + 0.7;
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EndAttack();
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}
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if (m_fireMode = FIRE_NARROW) { EndAttack(); }
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@ -279,7 +280,7 @@ void CGrav::Attack(void)
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}
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mytime = gpGlobals->time + 0.5;
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m_flNextGravgunAttack = gpGlobals->time + 0.5;
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break;
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}
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@ -425,7 +426,7 @@ void CGrav::GrabThink()
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if (( m_iGrabFailures < 50 )&& m_AimentEntity && !m_AimentEntity->pev->deadflag)
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{
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if( ( m_AimentEntity->pev->origin - m_pPlayer->pev->origin).Length() > 250 )
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if( ( m_AimentEntity->pev->origin - m_pPlayer->pev->origin).Length() > 150 )
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m_iGrabFailures++;
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else
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m_iGrabFailures = 0;
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@ -446,7 +447,7 @@ void CGrav::GrabThink()
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m_AimentEntity = NULL;
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}
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EndAttack();
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m_bHold = false;
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m_iStage = 0;
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}
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@ -461,16 +462,31 @@ void CGrav::Pull(CBaseEntity* ent,float force){
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Vector target = m_pPlayer->pev->origin + gpGlobals->v_forward * 75;
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target.z += 32;
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if ((target - VecBModelOrigin(ent->pev)).Length()>60){
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if ((target - VecBModelOrigin(ent->pev)).Length() > 60){
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target = m_pPlayer->pev->origin + gpGlobals->v_forward * 110 ;
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target.z += 60;
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ALERT(at_console, "%s 1 : %f\n", STRING(ent->pev->classname), ((target - VecBModelOrigin(ent->pev)).Length()));
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ALERT(at_console, "%s 1 %d : %f\n", STRING(ent->pev->classname), m_iStage, ((target - VecBModelOrigin(ent->pev)).Length()));
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ent->pev->velocity = (target - VecBModelOrigin(ent->pev)).Normalize()*300;
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pev->velocity.z += 20;
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if( !m_iStage )
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{
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ent->pev->velocity = (target - VecBModelOrigin( ent->pev )).Normalize()*300;
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pev->velocity.z += 10;
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if( (target - VecBModelOrigin( ent->pev )).Length() < 150 )
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{
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m_iStage = 1;
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SetThink( &CGrav::GrabThink );
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pev->nextthink = gpGlobals->time + 0.001;
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}
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}
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else
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{
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ent->pev->velocity = (target - VecBModelOrigin(ent->pev)).Normalize()*550;
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pev->velocity.z += 15;
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}
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ent->pev->velocity = ent->pev->velocity + m_pPlayer->pev->velocity;
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/////
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#ifdef BEAMS
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@ -487,7 +503,7 @@ void CGrav::Pull(CBaseEntity* ent,float force){
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/////
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ALERT(at_console, "%s 2: %f\n", STRING(ent->pev->classname), ent->pev->velocity.Length());
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ALERT(at_console, "%s 2: %f\n", STRING(ent->pev->classname), m_iStage, ent->pev->velocity.Length());
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}
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else
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{
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@ -505,9 +521,9 @@ void CGrav::Pull(CBaseEntity* ent,float force){
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if(ent->pev->velocity.Length()>900)
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ent->pev->velocity = (target - VecBModelOrigin(ent->pev)).Normalize() * 900;
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ent->pev->velocity = ent->pev->velocity + m_pPlayer->pev->velocity;
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m_bHold = true;
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pev->nextthink = gpGlobals->time + 0.0001;
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SetThink(&CGrav::GrabThink);
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m_iStage = 2;
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SetThink( &CGrav::GrabThink );
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pev->nextthink = gpGlobals->time + 0.001;
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}
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@ -520,7 +536,7 @@ void CGrav::Pull(CBaseEntity* ent,float force){
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void CGrav::PrimaryAttack(void)
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{
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if (mytime < gpGlobals->time)
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if (m_flNextGravgunAttack < gpGlobals->time)
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{
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@ -534,9 +550,9 @@ void CGrav::PrimaryAttack(void)
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void CGrav::SecondaryAttack(void)
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{
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if (mytime < gpGlobals->time)
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if (m_flNextGravgunAttack < gpGlobals->time)
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{
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if (m_bHold)
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if (m_iStage)
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{
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if( m_fireState != FIRE_OFF )
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{
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@ -544,9 +560,10 @@ void CGrav::SecondaryAttack(void)
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}
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EndAttack();
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SetThink(NULL);
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mytime = gpGlobals->time + 0.1;
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m_flNextGravgunAttack = gpGlobals->time + 1.5;
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//m_flTimeWeaponIdle = gpGlobals->time + 0.1;
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m_bHold = false;
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m_iStage = 0;
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if( m_AimentEntity )
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{
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m_AimentEntity->pev->velocity = Vector(0,0,0);
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@ -714,7 +731,7 @@ void CGrav::EndAttack(void)
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ALERT( at_console, "EndAttack()\n");
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if (m_fireState != FIRE_OFF) //Checking the button just in case!.
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bMakeNoise = true;
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mytime = gpGlobals->time + 0.1;
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m_flNextGravgunAttack = gpGlobals->time + 0.1;
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m_flTimeWeaponIdle = gpGlobals->time + 0.2;
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m_fireState = FIRE_OFF;
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