@ -252,6 +252,35 @@ int CHud::DrawHudString( int xpos, int ypos, int iMaxX, char *szIt, int r, int g
@@ -252,6 +252,35 @@ int CHud::DrawHudString( int xpos, int ypos, int iMaxX, char *szIt, int r, int g
team_info->already_drawn=TRUE;// set the already_drawn to be TRUE, so this team won't get drawn again
@ -420,7 +420,7 @@ int CHudScoreboard::DrawPlayers( int xpos_rel, float list_slot, int nameoffset,
@@ -420,7 +420,7 @@ int CHudScoreboard::DrawPlayers( int xpos_rel, float list_slot, int nameoffset,
@ -428,7 +428,7 @@ int CHudScoreboard::DrawPlayers( int xpos_rel, float list_slot, int nameoffset,
@@ -428,7 +428,7 @@ int CHudScoreboard::DrawPlayers( int xpos_rel, float list_slot, int nameoffset,
// draw divider
xpos=DIVIDER_POS+xpos_rel;
gHUD.DrawHudString(xpos,ypos,xpos+20,"/",r,g,b);
DrawUtfString(xpos,ypos,xpos+20,"/",r,g,b);
// draw deaths
xpos=DEATHS_RANGE_MAX+xpos_rel;
@ -455,7 +455,7 @@ int CHudScoreboard::DrawPlayers( int xpos_rel, float list_slot, int nameoffset,
@@ -455,7 +455,7 @@ int CHudScoreboard::DrawPlayers( int xpos_rel, float list_slot, int nameoffset,