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Revert changes for camera.
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@ -153,8 +153,8 @@ void DLLEXPORT CAM_Think( void )
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#endif
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#endif
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vec3_t viewangles;
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vec3_t viewangles;
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if( gEngfuncs.GetMaxClients() > 1 && CL_IsThirdPerson() )
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// if( gEngfuncs.GetMaxClients() > 1 && CL_IsThirdPerson() )
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CAM_ToFirstPerson();
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// CAM_ToFirstPerson();
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switch( (int)cam_command->value )
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switch( (int)cam_command->value )
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{
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{
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