Browse Source

Merge branch 'master' into residual_point

residual_point
Night Owl 7 years ago
parent
commit
dc876f026c
  1. 12
      .gitignore
  2. 14
      CMakeLists.txt
  3. 31
      backup.bat
  4. 36
      backup.lst
  5. 29
      cl_dll/CMakeLists.txt
  6. 2
      cl_dll/GameStudioModelRenderer.cpp
  7. 2
      cl_dll/GameStudioModelRenderer.h
  8. 2
      cl_dll/GameStudioModelRenderer_Sample.cpp
  9. 2
      cl_dll/GameStudioModelRenderer_Sample.h
  10. 2
      cl_dll/StudioModelRenderer.cpp
  11. 2
      cl_dll/StudioModelRenderer.h
  12. 2
      cl_dll/camera.h
  13. 2
      cl_dll/demo.h
  14. 2
      cl_dll/entity.cpp
  15. 2
      cl_dll/ev_hldm.h
  16. 2
      cl_dll/events.cpp
  17. 2
      cl_dll/eventscripts.h
  18. 2
      cl_dll/hud_iface.h
  19. 2
      cl_dll/hud_servers.cpp
  20. 2
      cl_dll/hud_servers.h
  21. 2
      cl_dll/hud_servers_priv.h
  22. 2
      cl_dll/hud_spectator.cpp
  23. 2
      cl_dll/hud_spectator.h
  24. 2
      cl_dll/in_camera.cpp
  25. 2
      cl_dll/in_defs.h
  26. 2
      cl_dll/input.cpp
  27. 2
      cl_dll/input_goldsource.cpp
  28. 2
      cl_dll/kbutton.h
  29. 2
      cl_dll/overview.cpp
  30. 2
      cl_dll/overview.h
  31. 45
      cl_dll/scoreboard.cpp
  32. 2
      cl_dll/studio_util.cpp
  33. 2
      cl_dll/studio_util.h
  34. 2
      cl_dll/tri.cpp
  35. 2
      cl_dll/view.cpp
  36. 2
      cl_dll/view.h
  37. 42
      debug.bat
  38. 25
      dlls/CMakeLists.txt
  39. 11
      dlls/player.cpp
  40. 4
      dlls/playermonster.cpp
  41. 2
      dlls/squad.h
  42. 2
      dlls/stats.cpp
  43. 2
      dlls/util.cpp
  44. 2
      dlls/util.h
  45. 62
      make_sdk.bat
  46. 2
      pm_shared/pm_movevars.h
  47. 4
      pm_shared/pm_shared.c
  48. 42
      release.bat
  49. 1
      utils/false_vgui/include/VGUI_Panel.h
  50. 845
      utils/makefont/makefont.cpp
  51. 138
      utils/makefont/makefont.dsp
  52. 3
      utils/makefont/winebuild.sh
  53. 65
      xash.dsw
  54. 65
      xash_sdk.dsw
  55. 22
      xash_sdk.lst

12
.gitignore vendored

@ -6,4 +6,14 @@
*.a *.a
*.framework *.framework
*.exe *.exe
build/ *.dll
*.pdb
build/
CMakeLists.txt.user
cmake_install.cmake
*.orig
*.cbp
*.dsw
*.vsxproj
*.vsproj
*.sln

14
CMakeLists.txt

@ -32,6 +32,10 @@ option(USE_VOICEMGR "Enable VOICE MANAGER." OFF)
option(BUILD_CLIENT "Build client dll" ON) option(BUILD_CLIENT "Build client dll" ON)
option(BUILD_SERVER "Build server dll" ON) option(BUILD_SERVER "Build server dll" ON)
option(GOLDSOURCE_SUPPORT "Build goldsource compatible client library" OFF) option(GOLDSOURCE_SUPPORT "Build goldsource compatible client library" OFF)
set(GAMEDIR "valve" CACHE STRING "Gamedir path")
set(SERVER_INSTALL_DIR "dlls" CACHE STRING "Where put server dll")
set(CLIENT_INSTALL_DIR "cl_dlls" CACHE STRING "Where put client dll")
set(SERVER_LIBRARY_NAME "hl" CACHE STRING "Library name for Linux/MacOS/Windows")
#----------------- #-----------------
# MAIN BUILD CODE \ # MAIN BUILD CODE \
@ -50,6 +54,16 @@ if(CMAKE_SIZEOF_VOID_P EQUAL 8)
endif() endif()
endif() endif()
# add_compile_options for older cmake versions
if(${CMAKE_VERSION} VERSION_LESS "3.0.2")
macro(add_compile_options)
set(list_var "${ARGV}")
foreach(arg IN LISTS list_var)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${arg}")
endforeach()
endmacro()
endif()
if(BUILD_CLIENT) if(BUILD_CLIENT)
add_subdirectory(cl_dll) add_subdirectory(cl_dll)
endif() endif()

31
backup.bat

@ -1,31 +0,0 @@
@echo off
color 4F
echo XashXT Group 2006 (C)
echo Prepare source for backup
echo.
if exist backup.log del /f /q backup.log
if not exist D:\!backup/ mkdir D:\!backup\
echo Prepare OK!
echo Please wait: backup in progress
C:\Progra~1\WinRar\rar a -agMMMYYYY-DD D:\!backup\.rar -dh -m5 @backup.lst >>backup.log
if errorlevel 1 goto error
if errorlevel 0 goto ok
:ok
cls
echo Source was sucessfully backuped
echo and stored in folder "backup"
echo Press any key for exit. :-)
if exist backup.log del /f /q backup.log
exit
:error
echo ******************************
echo ***********Error!*************
echo ******************************
echo **See backup.log for details**
echo ******************************
echo ******************************
echo.
echo press any key for exit :-(
pause>nul
exit

36
backup.lst

@ -1,36 +0,0 @@
//=======================================================================
// Copyright XashXT Group 2007 ©
// list with backup directories
//=======================================================================
// global stuff
xash.dsw
debug.bat
backup.lst
backup.bat
release.bat
change.log
make_sdk.bat
xash_sdk.lst
cl_dll\
cl_dll\hl\
common\
dlls\
game_shared\
game_launch\
engine\
engine\client\
engine\client\vgui\
engine\server\
engine\common\
engine\common\imagelib\
engine\common\soundlib\
pm_shared\
mainui\
mainui\legacy
utils\
utils\makefont\
utils\vgui\
utils\vgui\include\
utils\vgui\lib\win32_vc6\

29
cl_dll/CMakeLists.txt

@ -25,11 +25,21 @@ project (CLDLL)
set (CLDLL_LIBRARY client) set (CLDLL_LIBRARY client)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-write-strings -DLINUX -D_LINUX -Dstricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -DCLIENT_WEAPONS -DCLIENT_DLL -DCROWBAR_IDLE_ANIM -w") add_definitions(-DCLIENT_WEAPONS -DCLIENT_DLL -DCROWBAR_IDLE_ANIM)
if(NOT MSVC)
add_compile_options(-fno-exceptions) # GCC/Clang flag
add_compile_options(-Wno-write-strings) # GCC/Clang flag
add_definitions(-D_LINUX -DLINUX) # It seems enough for all non-Win32 systems
add_definitions(-Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf )
else()
add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE)
endif()
if (GOLDSOURCE_SUPPORT) if (GOLDSOURCE_SUPPORT)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DGOLDSOURCE_SUPPORT") add_definitions(-DGOLDSOURCE_SUPPORT)
endif() endif()
set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}")
set (CLDLL_SOURCES set (CLDLL_SOURCES
../dlls/crossbow.cpp ../dlls/crossbow.cpp
@ -110,6 +120,17 @@ if (GOLDSOURCE_SUPPORT)
target_link_libraries( ${CLDLL_LIBRARY} ${CMAKE_DL_LIBS} ) target_link_libraries( ${CLDLL_LIBRARY} ${CMAKE_DL_LIBS} )
endif() endif()
set_target_properties (${CLDLL_SHARED} PROPERTIES set_target_properties (${CLDLL_LIBRARY} PROPERTIES
POSITION_INDEPENDENT_CODE 1) POSITION_INDEPENDENT_CODE 1)
if(APPLE OR WIN32 OR ${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set_target_properties(${CLDLL_LIBRARY} PROPERTIES
OUTPUT_NAME "client"
PREFIX "")
endif()
install( TARGETS ${CLDLL_LIBRARY}
DESTINATION "${GAMEDIR}/${CLIENT_INSTALL_DIR}/"
PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE
GROUP_READ GROUP_EXECUTE
WORLD_READ WORLD_EXECUTE )

2
cl_dll/GameStudioModelRenderer.cpp

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

2
cl_dll/GameStudioModelRenderer.h

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

2
cl_dll/GameStudioModelRenderer_Sample.cpp

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

2
cl_dll/GameStudioModelRenderer_Sample.h

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

2
cl_dll/StudioModelRenderer.cpp

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

2
cl_dll/StudioModelRenderer.h

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

2
cl_dll/camera.h

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

2
cl_dll/demo.h

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

2
cl_dll/entity.cpp

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

2
cl_dll/ev_hldm.h

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

2
cl_dll/events.cpp

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

2
cl_dll/eventscripts.h

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

2
cl_dll/hud_iface.h

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

2
cl_dll/hud_servers.cpp

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

2
cl_dll/hud_servers.h

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

2
cl_dll/hud_servers_priv.h

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

2
cl_dll/hud_spectator.cpp

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

2
cl_dll/hud_spectator.h

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

2
cl_dll/in_camera.cpp

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

2
cl_dll/in_defs.h

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

2
cl_dll/input.cpp

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

2
cl_dll/input_goldsource.cpp

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

2
cl_dll/kbutton.h

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

2
cl_dll/overview.cpp

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

2
cl_dll/overview.h

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

45
cl_dll/scoreboard.cpp

@ -92,8 +92,9 @@ We have a minimum width of 1-320 - we could have the field widths scale with it?
// X positions // X positions
// relative to the side of the scoreboard // relative to the side of the scoreboard
#define NAME_RANGE_MIN -100 #define NAME_RANGE_MIN 20
#define NAME_RANGE_MAX 145 #define NAME_RANGE_MAX 145
#define NAME_RANGE_MODIFIER 120
#define KILLS_RANGE_MIN 130 #define KILLS_RANGE_MIN 130
#define KILLS_RANGE_MAX 170 #define KILLS_RANGE_MAX 170
#define DIVIDER_POS 180 #define DIVIDER_POS 180
@ -128,11 +129,11 @@ int CHudScoreboard::Draw( float fTime )
if( cl_showpacketloss && cl_showpacketloss->value && ( ScreenWidth >= 400 ) ) if( cl_showpacketloss && cl_showpacketloss->value && ( ScreenWidth >= 400 ) )
{ {
can_show_packetloss = 1; can_show_packetloss = 1;
SCOREBOARD_WIDTH = 400; SCOREBOARD_WIDTH = ( ScreenWidth >= 520 ) ? ( 400 - NAME_RANGE_MODIFIER ) : 400;
} }
else else
{ {
SCOREBOARD_WIDTH = 320; SCOREBOARD_WIDTH = ( ScreenWidth >= 440 ) ? ( 320 - NAME_RANGE_MODIFIER ) : 320;
} }
// just sort the list on the fly // just sort the list on the fly
@ -145,7 +146,14 @@ int CHudScoreboard::Draw( float fTime )
int xpos = NAME_RANGE_MIN + xpos_rel; int xpos = NAME_RANGE_MIN + xpos_rel;
FAR_RIGHT = can_show_packetloss ? PL_RANGE_MAX : PING_RANGE_MAX; FAR_RIGHT = can_show_packetloss ? PL_RANGE_MAX : PING_RANGE_MAX;
FAR_RIGHT += 125; FAR_RIGHT += 5;
if( ( ScreenWidth >= 440 && !can_show_packetloss ) || ( ScreenWidth >= 520 && can_show_packetloss ) )
{
xpos -= NAME_RANGE_MODIFIER;
FAR_RIGHT += NAME_RANGE_MODIFIER;
}
if( cl_scoreboard_bg && cl_scoreboard_bg->value ) if( cl_scoreboard_bg && cl_scoreboard_bg->value )
gHUD.DrawDarkRectangle( xpos - 5, ypos - 5, FAR_RIGHT, ROW_RANGE_MAX ); gHUD.DrawDarkRectangle( xpos - 5, ypos - 5, FAR_RIGHT, ROW_RANGE_MAX );
if( !gHUD.m_Teamplay ) if( !gHUD.m_Teamplay )
@ -165,7 +173,7 @@ int CHudScoreboard::Draw( float fTime )
list_slot += 1.2; list_slot += 1.2;
ypos = ROW_RANGE_MIN + ( list_slot * ROW_GAP ); ypos = ROW_RANGE_MIN + ( list_slot * ROW_GAP );
xpos = NAME_RANGE_MIN + xpos_rel; // xpos = NAME_RANGE_MIN + xpos_rel;
FillRGBA( xpos - 4, ypos, FAR_RIGHT -2, 1, 255, 140, 0, 255 ); // draw the seperator line FillRGBA( xpos - 4, ypos, FAR_RIGHT -2, 1, 255, 140, 0, 255 ); // draw the seperator line
list_slot += 0.8; list_slot += 0.8;
@ -266,12 +274,18 @@ int CHudScoreboard::Draw( float fTime )
break; break;
xpos = NAME_RANGE_MIN + xpos_rel; xpos = NAME_RANGE_MIN + xpos_rel;
if( ( ScreenWidth >= 440 && !can_show_packetloss ) || ( ScreenWidth >= 520 && can_show_packetloss ) )
{
xpos -= NAME_RANGE_MODIFIER;
}
int r = 255, g = 225, b = 55; // draw the stuff kinda yellowish int r = 255, g = 225, b = 55; // draw the stuff kinda yellowish
if( team_info->ownteam ) // if it is their team, draw the background different color if( team_info->ownteam ) // if it is their team, draw the background different color
{ {
// overlay the background in blue, then draw the score text over it // overlay the background in blue, then draw the score text over it
FillRGBA( NAME_RANGE_MIN + xpos_rel - 5, ypos, FAR_RIGHT, ROW_GAP, 0, 0, 255, 70 ); FillRGBA( xpos - 5, ypos, FAR_RIGHT, ROW_GAP, 0, 0, 255, 70 );
} }
// draw their name (left to right) // draw their name (left to right)
@ -340,7 +354,12 @@ int CHudScoreboard::DrawPlayers( int xpos_rel, float list_slot, int nameoffset,
} }
FAR_RIGHT = can_show_packetloss ? PL_RANGE_MAX : PING_RANGE_MAX; FAR_RIGHT = can_show_packetloss ? PL_RANGE_MAX : PING_RANGE_MAX;
FAR_RIGHT += 125; FAR_RIGHT += 5;
if( ( ScreenWidth >= 440 && !can_show_packetloss ) || ( ScreenWidth >= 520 && can_show_packetloss ) )
{
FAR_RIGHT += NAME_RANGE_MODIFIER;
}
// draw the players, in order, and restricted to team if set // draw the players, in order, and restricted to team if set
while( 1 ) while( 1 )
@ -380,6 +399,12 @@ int CHudScoreboard::DrawPlayers( int xpos_rel, float list_slot, int nameoffset,
break; break;
int xpos = NAME_RANGE_MIN + xpos_rel; int xpos = NAME_RANGE_MIN + xpos_rel;
if( ( ScreenWidth >= 440 && !can_show_packetloss ) || ( ScreenWidth >= 520 && can_show_packetloss ) )
{
xpos -= NAME_RANGE_MODIFIER;
}
int r = 255, g = 255, b = 255; int r = 255, g = 255, b = 255;
float *colors = GetClientColor( best_player ); float *colors = GetClientColor( best_player );
r *= colors[0], g *= colors[1], b *= colors[2]; r *= colors[0], g *= colors[1], b *= colors[2];
@ -388,18 +413,18 @@ int CHudScoreboard::DrawPlayers( int xpos_rel, float list_slot, int nameoffset,
if( pl_info->thisplayer ) if( pl_info->thisplayer )
{ {
// green is the suicide color? i wish this could do grey... // green is the suicide color? i wish this could do grey...
FillRGBA( NAME_RANGE_MIN + xpos_rel - 5, ypos, FAR_RIGHT, ROW_GAP, 80, 155, 0, 70 ); FillRGBA( xpos - 5, ypos, FAR_RIGHT, ROW_GAP, 80, 155, 0, 70 );
} }
else else
{ {
// Highlight the killers name - overlay the background in red, then draw the score text over it // Highlight the killers name - overlay the background in red, then draw the score text over it
FillRGBA( NAME_RANGE_MIN + xpos_rel - 5, ypos, FAR_RIGHT, ROW_GAP, 255, 0, 0, ( (float)15 * (float)( m_fLastKillTime - gHUD.m_flTime ) ) ); FillRGBA( xpos - 5, ypos, FAR_RIGHT, ROW_GAP, 255, 0, 0, ( (float)15 * (float)( m_fLastKillTime - gHUD.m_flTime ) ) );
} }
} }
else if( pl_info->thisplayer ) // if it is their name, draw it a different color else if( pl_info->thisplayer ) // if it is their name, draw it a different color
{ {
// overlay the background in blue, then draw the score text over it // overlay the background in blue, then draw the score text over it
FillRGBA( NAME_RANGE_MIN + xpos_rel - 5, ypos, FAR_RIGHT, ROW_GAP, 0, 0, 255, 70 ); FillRGBA( xpos - 5, ypos, FAR_RIGHT, ROW_GAP, 0, 0, 255, 70 );
} }
// draw their name (left to right) // draw their name (left to right)

2
cl_dll/studio_util.cpp

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

2
cl_dll/studio_util.h

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

2
cl_dll/tri.cpp

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

2
cl_dll/view.cpp

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

2
cl_dll/view.h

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

42
debug.bat

@ -1,42 +0,0 @@
@echo off
set MSDEV=BuildConsole
set CONFIG=/ShowTime /ShowAgent /nologo /cfg=
set MSDEV=msdev
set CONFIG=/make
set build_type=debug
set BUILD_ERROR=
call vcvars32
%MSDEV% engine/engine.dsp %CONFIG%"engine - Win32 Debug" %build_target%
if errorlevel 1 set BUILD_ERROR=1
%MSDEV% mainui/mainui.dsp %CONFIG%"mainui - Win32 Debug" %build_target%
if errorlevel 1 set BUILD_ERROR=1
if "%BUILD_ERROR%"=="" goto build_ok
echo *********************
echo *********************
echo *** Build Errors! ***
echo *********************
echo *********************
echo press any key to exit
echo *********************
pause>nul
goto done
@rem
@rem Successful build
@rem
:build_ok
rem //delete log files
if exist engine\engine.plg del /f /q engine\engine.plg
if exist mainui\mainui.plg del /f /q mainui\mainui.plg
echo
echo Build succeeded!
echo
:done

25
dlls/CMakeLists.txt

@ -25,8 +25,16 @@ project (SVDLL)
set (SVDLL_LIBRARY server) set (SVDLL_LIBRARY server)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_LINUX -DCLIENT_WEAPONS -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf -fno-exceptions -DCROWBAR_IDLE_ANIM -w") add_definitions(-DCLIENT_WEAPONS -DCROWBAR_IDLE_ANIM)
set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}")
if(NOT MSVC)
add_compile_options(-fno-exceptions) # GCC/Clang flag
add_compile_options(-Wno-invalid-offsetof) # GCC/Clang flag
add_definitions(-D_LINUX) # It seems enough for all non-Win32 systems
add_definitions(-Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf )
else()
add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE)
endif()
set (SVDLL_SOURCES set (SVDLL_SOURCES
agrunt.cpp agrunt.cpp
@ -154,6 +162,17 @@ endif()
add_library (${SVDLL_LIBRARY} SHARED ${SVDLL_SOURCES}) add_library (${SVDLL_LIBRARY} SHARED ${SVDLL_SOURCES})
set_target_properties (${SVDLL_SHARED} PROPERTIES set_target_properties (${SVDLL_LIBRARY} PROPERTIES
POSITION_INDEPENDENT_CODE 1) POSITION_INDEPENDENT_CODE 1)
if(APPLE OR WIN32 OR ${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set_target_properties(${SVDLL_LIBRARY} PROPERTIES
OUTPUT_NAME ${SERVER_LIBRARY_NAME}
PREFIX "")
endif()
install( TARGETS ${SVDLL_LIBRARY}
DESTINATION "${GAMEDIR}/${SERVER_INSTALL_DIR}/"
PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE
GROUP_READ GROUP_EXECUTE
WORLD_READ WORLD_EXECUTE)

11
dlls/player.cpp

@ -782,6 +782,9 @@ void CBasePlayer::PackDeadPlayerItems( void )
void CBasePlayer::RemoveAllItems( BOOL removeSuit ) void CBasePlayer::RemoveAllItems( BOOL removeSuit )
{ {
int i;
CBasePlayerItem *pPendingItem;
if( m_pActiveItem ) if( m_pActiveItem )
{ {
ResetAutoaim(); ResetAutoaim();
@ -794,8 +797,8 @@ void CBasePlayer::RemoveAllItems( BOOL removeSuit )
if( m_pTank != 0 ) if( m_pTank != 0 )
m_pTank->Use( this, this, USE_OFF, 0 ); m_pTank->Use( this, this, USE_OFF, 0 );
int i; m_iTrain = TRAIN_NEW; // turn off train
CBasePlayerItem *pPendingItem;
for( i = 0; i < MAX_ITEM_TYPES; i++ ) for( i = 0; i < MAX_ITEM_TYPES; i++ )
{ {
m_pActiveItem = m_rgpPlayerItems[i]; m_pActiveItem = m_rgpPlayerItems[i];
@ -3327,6 +3330,10 @@ void CBasePlayer::ForceClientDllUpdate( void )
m_fWeapon = FALSE; // Force weapon send m_fWeapon = FALSE; // Force weapon send
m_fKnownItem = FALSE; // Force weaponinit messages. m_fKnownItem = FALSE; // Force weaponinit messages.
m_fInitHUD = TRUE; // Force HUD gmsgResetHUD message m_fInitHUD = TRUE; // Force HUD gmsgResetHUD message
m_bSentBhopcap = true; // a1ba: Update bhopcap state
memset( m_rgAmmoLast, 0, sizeof( m_rgAmmoLast )); // a1ba: Force update AmmoX
// Now force all the necessary messages // Now force all the necessary messages
// to be sent. // to be sent.

4
dlls/playermonster.cpp

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: New version of the slider bar // Purpose: New version of the slider bar
// //
@ -82,7 +82,7 @@ void CPlayerMonster :: HandleAnimEvent( MonsterEvent_t *pEvent )
//========================================================= //=========================================================
int CPlayerMonster::ISoundMask( void ) int CPlayerMonster::ISoundMask( void )
{ {
return NULL; return 0;
} }
//========================================================= //=========================================================

2
dlls/squad.h

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: New version of the slider bar // Purpose: New version of the slider bar
// //

2
dlls/stats.cpp

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: New version of the slider bar // Purpose: New version of the slider bar
// //

2
dlls/util.cpp

@ -989,7 +989,7 @@ float UTIL_Approach( float target, float value, float speed )
float UTIL_ApproachAngle( float target, float value, float speed ) float UTIL_ApproachAngle( float target, float value, float speed )
{ {
target = UTIL_AngleMod( target ); target = UTIL_AngleMod( target );
value = UTIL_AngleMod( target ); value = UTIL_AngleMod( value );
float delta = target - value; float delta = target - value;

2
dlls/util.h

@ -40,7 +40,7 @@ extern globalvars_t *gpGlobals;
#define STRING(offset) (const char *)(gpGlobals->pStringBase + (int)offset) #define STRING(offset) (const char *)(gpGlobals->pStringBase + (int)offset)
#if !defined XASH_64BIT || defined(CLIENT_DLL) #if !defined XASH_64BIT || defined(CLIENT_DLL)
#define MAKE_STRING(str) ((int)str - (int)STRING(0)) #define MAKE_STRING(str) ((int)(long int)str - (int)(long int)STRING(0))
#else #else
static inline int MAKE_STRING(const char *szValue) static inline int MAKE_STRING(const char *szValue)
{ {

62
make_sdk.bat

@ -1,62 +0,0 @@
@echo off
color 5A
echo XashXT Group 2010 (C)
echo Create Xash3D SDK
echo.
if not exist D:\Xash3D\src_main\xash_sdk/ mkdir D:\Xash3D\src_main\xash_sdk\
if not exist D:\Xash3D\src_main\xash_sdk\engine/ mkdir D:\Xash3D\src_main\xash_sdk\engine\
if not exist D:\Xash3D\src_main\xash_sdk\common/ mkdir D:\Xash3D\src_main\xash_sdk\common\
if not exist D:\Xash3D\src_main\xash_sdk\mainui/ mkdir D:\Xash3D\src_main\xash_sdk\mainui\
if not exist D:\Xash3D\src_main\xash_sdk\mainui\legacy/ mkdir D:\Xash3D\src_main\xash_sdk\mainui\legacy
if not exist D:\Xash3D\src_main\xash_sdk\utils/ mkdir D:\Xash3D\src_main\xash_sdk\utils\
if not exist D:\Xash3D\src_main\xash_sdk\utils\makefont/ mkdir D:\Xash3D\src_main\xash_sdk\utils\makefont
if not exist D:\Xash3D\src_main\xash_sdk\utils\vgui/ mkdir D:\Xash3D\src_main\xash_sdk\utils\vgui
if not exist D:\Xash3D\src_main\xash_sdk\utils\vgui\include/ mkdir D:\Xash3D\src_main\xash_sdk\utils\vgui\include
if not exist D:\Xash3D\src_main\xash_sdk\utils\vgui\lib/ mkdir D:\Xash3D\src_main\xash_sdk\utils\vgui\lib
if not exist D:\Xash3D\src_main\xash_sdk\utils\vgui\lib\win32_vc6/ mkdir D:\Xash3D\src_main\xash_sdk\utils\vgui\lib\win32_vc6
if not exist D:\Xash3D\src_main\xash_sdk\game_launch/ mkdir D:\Xash3D\src_main\xash_sdk\game_launch\
if not exist D:\Xash3D\src_main\xash_sdk\cl_dll/ mkdir D:\Xash3D\src_main\xash_sdk\cl_dll\
if not exist D:\Xash3D\src_main\xash_sdkcl_dll\hl/ mkdir D:\Xash3D\src_main\xash_sdk\cl_dll\hl\
if not exist D:\Xash3D\src_main\xash_sdk\dlls/ mkdir D:\Xash3D\src_main\xash_sdk\dlls\
if not exist D:\Xash3D\src_main\xash_sdk\dlls\wpn_shared/ mkdir D:\Xash3D\src_main\xash_sdk\dlls\wpn_shared\
if not exist D:\Xash3D\src_main\xash_sdk\game_shared/ mkdir D:\Xash3D\src_main\xash_sdk\game_shared\
if not exist D:\Xash3D\src_main\xash_sdk\pm_shared/ mkdir D:\Xash3D\src_main\xash_sdk\pm_shared\
@copy /Y engine\*.h xash_sdk\engine\*.h
@copy /Y game_launch\*.* xash_sdk\game_launch\*.*
@copy /Y mainui\*.* xash_sdk\mainui\*.*
@copy /Y mainui\legacy\*.* xash_sdk\mainui\legacy\*.*
@copy /Y common\*.* xash_sdk\common\*.*
@copy /Y cl_dll\*.* xash_sdk\cl_dll\*.*
@copy /Y cl_dll\hl\*.* xash_sdk\cl_dll\hl\*.*
@copy /Y dlls\*.* xash_sdk\dlls\*.*
@copy /Y dlls\wpn_shared\*.* xash_sdk\dlls\wpn_shared\*.*
@copy /Y utils\makefont\*.* xash_sdk\utils\makefont\*.*
@copy /Y utils\vgui\include\*.* xash_sdk\utils\vgui\include\*.*
@copy /Y utils\vgui\lib\win32_vc6\*.* xash_sdk\utils\vgui\lib\win32_vc6\*.*
@copy /Y game_shared\*.* xash_sdk\game_shared\*.*
@copy /Y pm_shared\*.* xash_sdk\pm_shared\*.*
@copy /Y xash_sdk.dsw xash_sdk\xash_sdk.dsw
echo Prepare OK!
echo Please wait: creating SDK in progress
C:\Progra~1\WinRar\rar a xash_sdk -dh -k -r -s -df -m5 @xash_sdk.lst >>makesdk.log
if errorlevel 1 goto error
if errorlevel 0 goto ok
:ok
cls
echo SDK was sucessfully created
echo and stored in RAR-chive "xash_sdk"
echo Press any key for exit. :-)
if exist makesdk.log del /f /q makesdk.log
exit
:error
echo ******************************
echo ***********Error!*************
echo ******************************
echo *See makesdk.log for details**
echo ******************************
echo ******************************
echo.
echo press any key for exit :-(
pause>nul
exit

2
pm_shared/pm_movevars.h

@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

4
pm_shared/pm_shared.c

@ -3312,8 +3312,8 @@ void PM_Move( struct playermove_s *ppmove, int server )
pmove->flags &= ~FL_ONGROUND; pmove->flags &= ~FL_ONGROUND;
} }
// In single player, reset friction after each movement to FrictionModifier Triggers work still. // Reset friction after each movement to FrictionModifier Triggers work still.
if( !pmove->multiplayer && ( pmove->movetype == MOVETYPE_WALK ) ) if( pmove->movetype == MOVETYPE_WALK )
{ {
pmove->friction = 1.0f; pmove->friction = 1.0f;
} }

42
release.bat

@ -1,42 +0,0 @@
@echo off
set MSDEV=BuildConsole
set CONFIG=/ShowTime /ShowAgent /nologo /cfg=
set MSDEV=msdev
set CONFIG=/make
set build_type=release
set BUILD_ERROR=
call vcvars32
%MSDEV% engine/engine.dsp %CONFIG%"engine - Win32 Release" %build_target%
if errorlevel 1 set BUILD_ERROR=1
%MSDEV% mainui/mainui.dsp %CONFIG%"mainui - Win32 Release" %build_target%
if errorlevel 1 set BUILD_ERROR=1
if "%BUILD_ERROR%"=="" goto build_ok
echo *********************
echo *********************
echo *** Build Errors! ***
echo *********************
echo *********************
echo press any key to exit
echo *********************
pause>nul
goto done
@rem
@rem Successful build
@rem
:build_ok
rem //delete log files
if exist engine\engine.plg del /f /q engine\engine.plg
if exist mainui\mainui.plg del /f /q mainui\mainui.plg
echo
echo Build succeeded!
echo
:done

1
utils/false_vgui/include/VGUI_Panel.h

@ -219,7 +219,6 @@ private:
bool _paintBorderEnabled; bool _paintBorderEnabled;
bool _paintBackgroundEnabled; bool _paintBackgroundEnabled;
bool _paintEnabled; bool _paintEnabled;
friend class Panel;
friend class App; friend class App;
friend class SurfaceBase; friend class SurfaceBase;
friend class Image; friend class Image;

845
utils/makefont/makefont.cpp

@ -0,0 +1,845 @@
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#define _NOENUMQBOOL
#include <windows.h>
extern "C"
{
#include "cmdlib.h"
#include "wadlib.h"
}
#include "qfont.h"
#define DEFAULT_FONT "Arial"
#define FONT_TAG 6 // Font's are the 6th tag after the TYP_LUMPY base ( 64 )...i.e., type == 70
BOOL bItalic = FALSE;
BOOL bBold = FALSE;
BOOL bUnderline = FALSE;
char fontname[ 256 ];
int pointsize[3] = { 9, 11, 15 };
/*
=================
zeromalloc
Allocates and zeroes memory
=================
*/
void *zeromalloc( size_t size )
{
unsigned char *pbuffer;
pbuffer = ( unsigned char * )malloc( size );
if ( !pbuffer )
{
printf( "Failed on allocation of %i bytes", size );
exit( -1 );
}
memset( pbuffer, 0, size );
return ( void * )pbuffer;
}
/*
=================
Draw_SetupConsolePalette
Set's the palette to full brightness ( 192 ) and
set's up palette entry 0 -- black
=================
*/
void Draw_SetupConsolePalette( unsigned char *pal )
{
unsigned char *pPalette;
int i;
pPalette = pal;
*(short *)pPalette = 3 * 256;
pPalette += sizeof( short );
for ( i = 0; i < 256; i++ )
{
pPalette[3 * i + 0 ] = i;
pPalette[3 * i + 1 ] = i;
pPalette[3 * i + 2 ] = i;
}
// Set palette zero correctly
pPalette[ 0 ] = 0;
pPalette[ 1 ] = 0;
pPalette[ 2 ] = 0;
}
//DJXX added for debugging
BOOL WriteDIB(LPTSTR szFile, HANDLE hDIB)
{
BITMAPFILEHEADER hdr;
LPBITMAPINFOHEADER lpbi;
if (!hDIB)
return FALSE;
FILE *file;
file = SafeOpenWrite(szFile);
lpbi = (LPBITMAPINFOHEADER)hDIB;
int nColors = 1 << lpbi->biBitCount;
// Fill in the fields of the file header
hdr.bfType = ((WORD)('M' << 8) | 'B'); // is always "BM"
hdr.bfSize = GlobalSize(hDIB) + sizeof(hdr);
printf("WriteDIB. Error code = %i\n",GetLastError());
hdr.bfReserved1 = 0;
hdr.bfReserved2 = 0;
hdr.bfOffBits = (DWORD)(sizeof(hdr)+lpbi->biSize +
nColors * sizeof(RGBQUAD));
// Write the file header
SafeWrite(file, &hdr, sizeof(hdr));
// Write the DIB header and the bits
SafeWrite(file, lpbi, GlobalSize(hDIB));
fclose(file);
return TRUE;
}
/*
=================
CreateProportionalConsoleFont
Renders TT font into memory dc and creates appropriate qfont_t structure
=================
*/
//DJXX: New version, draws chararacters closely to each other without spaces
// YWB: Sigh, VC 6.0's global optimizer causes weird stack fixups in release builds. Disable the globabl optimizer for this function.
#pragma optimize( "g", off )
qfont_t *CreateProportionalConsoleFont(char *pszFont, int nPointSize, BOOL bItalic, BOOL bUnderline, BOOL bBold, int *outsize)
{
HDC hdc;
HDC hmemDC;
HBITMAP hbm, oldbm;
RECT rc;
HFONT fnt, oldfnt;
TEXTMETRIC tm;
int startchar = 32;
int c;
int i, j;
int x, y;
int nScans;
unsigned char *bits;
BITMAPINFO tempbmi;
BITMAPINFO *pbmi;
BITMAPINFOHEADER *pbmheader;
unsigned char *pqdata;
unsigned char *pCur;
int x1, y1;
unsigned char *pPalette;
qfont_t *pqf = NULL;
int fullsize;
int w = 16;
//int h = (128 - 32) / 16;
int h = (256 - 32) / 16;
int charheight = nPointSize + 5;
int charwidth = 16;//now used only for calculating width of wad texture
int fontcharwidth;
int edge = 1;
RECT rcChar;
boolean lShadow = true;//draw shadow instead of outline
// Create the font
fnt = CreateFont(-nPointSize, 0, 0, 0, bBold ? FW_HEAVY : FW_MEDIUM, bItalic, bUnderline, 0, /*ANSI_CHARSET*/DEFAULT_CHARSET, OUT_TT_PRECIS, CLIP_DEFAULT_PRECIS, PROOF_QUALITY, VARIABLE_PITCH | FF_DONTCARE, pszFont);
bits = NULL;
fullsize = sizeof(qfont_t)-4 + (/*128*/256 * w * charwidth) + sizeof(short)+768 + 64;
// Store off final size
*outsize = fullsize;
pqf = (qfont_t *)zeromalloc(fullsize);
pqdata = (unsigned char *)pqf + sizeof(qfont_t)-4;
pPalette = pqdata + (/*128*/256 * w * charwidth);
// Configure palette
Draw_SetupConsolePalette(pPalette);
hdc = GetDC(NULL);
hmemDC = CreateCompatibleDC(hdc);
oldfnt = (HFONT)SelectObject(hmemDC, fnt);
if (GetTextMetrics(hmemDC, &tm))
{
fontcharwidth = tm.tmMaxCharWidth;
if (fontcharwidth % 2)//hack: on odd values of fontcharwidth, bitmaps pixel check gives false triggering
fontcharwidth++;
}
else {
fontcharwidth = charwidth;
}
if (lShadow)
charheight += edge;//adding 1 pixel to bottom for shadowing
rc.top = 0;
rc.left = 0;
rc.right = fontcharwidth * w;
rc.bottom = charheight * h;
hbm = CreateBitmap(fontcharwidth * w, charheight * h, 1, 1, NULL);
oldbm = (HBITMAP)SelectObject(hmemDC, hbm);
SetTextColor(hmemDC, 0x00ffffff);
SetBkMode(hmemDC, TRANSPARENT);
// Paint black background
FillRect(hmemDC, &rc, (HBRUSH)GetStockObject(BLACK_BRUSH));
// Draw character set into memory DC
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
x = i * fontcharwidth;
y = j * charheight;
c = (unsigned char)(startchar + j * w + i);
// Only draw printable characters, of course
//if ( isprint( c ) && c <= 127 )
{
// Draw it.
rcChar.left = x + 1;
rcChar.top = y + 1;
rcChar.right = x + fontcharwidth - 1;
rcChar.bottom = y + charheight - 1;
DrawText(hmemDC, (char *)&c, 1, &rcChar, DT_NOPREFIX | DT_LEFT);
}
}
}
// Now turn the qfont into raw format
memset(&tempbmi, 0, sizeof(BITMAPINFO));
pbmheader = (BITMAPINFOHEADER *)&tempbmi;
pbmheader->biSize = sizeof(BITMAPINFOHEADER);
pbmheader->biWidth = w * fontcharwidth;
pbmheader->biHeight = -h * charheight;
pbmheader->biPlanes = 1;
pbmheader->biBitCount = 1;
pbmheader->biCompression = BI_RGB;
// Find out how big the bitmap is
nScans = GetDIBits(hmemDC, hbm, 0, h * charheight, NULL, &tempbmi, DIB_RGB_COLORS);
// Allocate space for all bits
pbmi = (BITMAPINFO *)zeromalloc(sizeof (BITMAPINFOHEADER)+2 * sizeof(RGBQUAD)+pbmheader->biSizeImage);
memcpy(pbmi, &tempbmi, sizeof(BITMAPINFO));
bits = (unsigned char *)pbmi + sizeof(BITMAPINFOHEADER)+2 * sizeof(RGBQUAD);
// Now read in bits
nScans = GetDIBits(hmemDC, hbm, 0, h * charheight, bits, pbmi, DIB_RGB_COLORS);
if (nScans > 0)
{
#if 0 //for debugging
char sz[128];//DJXX write dib to file
sprintf(sz, "font_%s_%i.bmp", pszFont, nPointSize);
WriteDIB(sz, pbmi);
#endif
// Now convert to proper raw format
//
// Now get results from dib
pqf->height = /*128*/256; // Always set to 128
pqf->width = charwidth;
pqf->rowheight = charheight;
pqf->rowcount = h;
pCur = pqdata;
// Set everything to index 255 ( 0xff ) == transparent
memset(pCur, 0xFF, w * charwidth * pqf->height);
int k = 0, dest_x = 0, dest_y = 0;
for (j = 0; j < h; j++)
for (i = 0; i < w; i++)
{
int rightmost, leftmost, realcharwidth;
x = i * fontcharwidth;
y = j * charheight;
//c = (char)( startchar + j * w + i ); here was memory bug
c = (unsigned char)(startchar + j * w + i);
rightmost = 0;
leftmost = fontcharwidth;
//Calculate real width of the character
for (y1 = 0; y1 < charheight; y1++)
for (x1 = 0; x1 < fontcharwidth; x1++)
{
int src_offset;
src_offset = (y + y1) * w * fontcharwidth + x + x1;
if (bits[src_offset >> 3] & (1 << (7 - src_offset & 7)))//on odd values of fontcharwidth this check gives false triggering
{
if (x1 > rightmost)
rightmost = x1;
if (x1 < leftmost)
leftmost = x1;
}
}
if (leftmost > rightmost)//empty characters
{
leftmost = 0;
rightmost = 7;
} else {
rightmost += edge;
if (!lShadow)
leftmost -= edge;
}
realcharwidth = rightmost - leftmost + 1;
pqf->fontinfo[c].charwidth = realcharwidth;
if (dest_x + realcharwidth >= w * charwidth)//if it not fits on current line then carry it to the next line
{
dest_x = 0;
k++;
}
dest_y = k * charheight;
pqf->fontinfo[c].startoffset = dest_y * w * charwidth + dest_x;
if (lShadow)
{
int shift = edge;
//Draw shadow by shifting character to 1 pixel right and down
for (y1 = 0; y1 < charheight; y1++)
for (x1 = 0; x1 < realcharwidth; x1++)
{
int src_offset, dest_offset;
src_offset = (y + y1) * w * fontcharwidth + x + x1 + leftmost;
dest_offset = (dest_y + shift + y1) * w * charwidth + (dest_x + shift + x1);
// Dest
pCur = pqdata + dest_offset;
if (bits[src_offset >> 3] & (1 << (7 - src_offset & 7)))
{
// Near Black
//pCur[0] = 32;
pCur[0] = 0;//full black so shadow remains black even it's coloured text
}
}
}
else
{
// Put black pixels below and to the right of each pixel(outline)
for (y1 = edge; y1 < charheight - edge; y1++)
for (x1 = 0; x1 < realcharwidth; x1++)
{
int src_offset, dest_offset;
int xx0, yy0;
dest_offset = (dest_y + y1) * w * charwidth + (dest_x + x1);
// Dest
pCur = pqdata + dest_offset;
for (xx0 = -edge; xx0 <= edge; xx0++)
for (yy0 = -edge; yy0 <= edge; yy0++)
{
src_offset = (y + y1 + yy0) * w * fontcharwidth + x + x1 + xx0 + leftmost;//adding shift
if (bits[src_offset >> 3] & (1 << (7 - src_offset & 7)))
{
// Near Black
pCur[0] = 32;
}
}
}
}
// Now copy in the actual font pixels
for (y1 = 0; y1 < charheight; y1++)
for (x1 = 0; x1 < realcharwidth; x1++)
{
int src_offset, dest_offset;
src_offset = (y + y1) * w * fontcharwidth + x + x1 + leftmost;
dest_offset = (dest_y + y1) * w * charwidth + (dest_x + x1);
// Dest
pCur = pqdata + dest_offset;
if (bits[src_offset >> 3] & (1 << (7 - src_offset & 7)))
{
pCur[0] = 192;
}
}
dest_x += realcharwidth;
}
}
// Free memory bits
free(pbmi);
SelectObject(hmemDC, oldfnt);
DeleteObject(fnt);
SelectObject(hmemDC, oldbm);
DeleteObject(hbm);
DeleteDC(hmemDC);
ReleaseDC(NULL, hdc);
return pqf;
}
#pragma optimize( "g", on )
/*
=================
CreateConsoleFont
Renders TT font into memory dc and creates appropriate qfont_t structure
=================
*/
//DJXX: original version, just added drawing of locale characters and fixed memory bug.
// YWB: Sigh, VC 6.0's global optimizer causes weird stack fixups in release builds. Disable the globabl optimizer for this function.
#pragma optimize( "g", off )
qfont_t *CreateConsoleFont( char *pszFont, int nPointSize, BOOL bItalic, BOOL bUnderline, BOOL bBold, int *outsize )
{
HDC hdc;
HDC hmemDC;
HBITMAP hbm, oldbm;
RECT rc;
HFONT fnt, oldfnt;
int startchar = 32;
int c;
int i, j;
int x, y;
int nScans;
unsigned char *bits;
BITMAPINFO tempbmi;
BITMAPINFO *pbmi;
BITMAPINFOHEADER *pbmheader;
unsigned char *pqdata;
unsigned char *pCur;
int x1, y1;
unsigned char *pPalette;
qfont_t *pqf = NULL;
int fullsize;
int w = 16;
//int h = (128-32)/16;
int h = (256 - 32) / 16;
int charheight = nPointSize + 5;
int charwidth = 16;
RECT rcChar;
// Create the font
fnt = CreateFont( -nPointSize, 0, 0, 0, bBold ? FW_HEAVY : FW_MEDIUM, bItalic, bUnderline, 0, /*ANSI_CHARSET*/DEFAULT_CHARSET, OUT_TT_PRECIS, CLIP_DEFAULT_PRECIS, PROOF_QUALITY, VARIABLE_PITCH | FF_DONTCARE, pszFont );
bits = NULL;
fullsize = sizeof( qfont_t ) - 4 + ( /*128*/256 * w * charwidth ) + sizeof(short) + 768 + 64;
// Store off final size
*outsize = fullsize;
pqf = ( qfont_t * )zeromalloc( fullsize );
pqdata = (unsigned char *)pqf + sizeof( qfont_t ) - 4;
pPalette = pqdata + ( /*128*/256 * w * charwidth);
// Configure palette
Draw_SetupConsolePalette( pPalette );
hdc = GetDC( NULL );
hmemDC = CreateCompatibleDC( hdc );
rc.top = 0;
rc.left = 0;
rc.right = charwidth * w;
rc.bottom = charheight * h;
hbm = CreateBitmap( charwidth * w, charheight * h, 1, 1, NULL );
oldbm = (HBITMAP)SelectObject( hmemDC, hbm );
oldfnt = (HFONT)SelectObject( hmemDC, fnt );
SetTextColor( hmemDC, 0x00ffffff );
SetBkMode( hmemDC, TRANSPARENT );
// Paint black background
FillRect( hmemDC, &rc, (HBRUSH)GetStockObject( BLACK_BRUSH ) );
// Draw character set into memory DC
for ( j = 0; j < h; j++ )
{
for ( i = 0; i < w; i++ )
{
x = i * charwidth;
y = j * charheight;
c = (unsigned char)( startchar + j * w + i );
// Only draw printable characters, of course
//if ( isprint( c ) && c <= 127 )
{
// Draw it.
rcChar.left = x + 1;
rcChar.top = y + 1;
rcChar.right = x + charwidth - 1;
rcChar.bottom = y + charheight - 1;
DrawText( hmemDC, (char *)&c, 1, &rcChar, DT_NOPREFIX | DT_LEFT );
}
}
}
// Now turn the qfont into raw format
memset( &tempbmi, 0, sizeof( BITMAPINFO ) );
pbmheader = ( BITMAPINFOHEADER * )&tempbmi;
pbmheader->biSize = sizeof( BITMAPINFOHEADER );
pbmheader->biWidth = w * charwidth;
pbmheader->biHeight = -h * charheight;
pbmheader->biPlanes = 1;
pbmheader->biBitCount = 1;
pbmheader->biCompression = BI_RGB;
// Find out how big the bitmap is
nScans = GetDIBits( hmemDC, hbm, 0, h * charheight, NULL, &tempbmi, DIB_RGB_COLORS );
// Allocate space for all bits
pbmi = ( BITMAPINFO * )zeromalloc( sizeof ( BITMAPINFOHEADER ) + 2 * sizeof( RGBQUAD ) + pbmheader->biSizeImage );
memcpy( pbmi, &tempbmi, sizeof( BITMAPINFO ) );
bits = ( unsigned char * )pbmi + sizeof( BITMAPINFOHEADER ) + 2 * sizeof( RGBQUAD );
// Now read in bits
nScans = GetDIBits( hmemDC, hbm, 0, h * charheight, bits, pbmi, DIB_RGB_COLORS );
if ( nScans > 0 )
{
#if 0 //for debugging
char sz[128];//DJXX write dib to file
sprintf(sz, "font_%s_%i.bmp", pszFont, nPointSize);
WriteDIB(sz, pbmi);
#endif
// Now convert to proper raw format
//
// Now get results from dib
pqf->height = /*128*/256; // Always set to 128
pqf->width = charwidth;
pqf->rowheight = charheight;
pqf->rowcount = h;
pCur = pqdata;
// Set everything to index 255 ( 0xff ) == transparent
memset( pCur, 0xFF, w * charwidth * pqf->height );
for ( j = 0; j < h; j++ )
{
for ( i = 0; i < w; i++ )
{
int edge = 1;
int bestwidth;
x = i * charwidth;
y = j * charheight;
//c = (char)( startchar + j * w + i ); here was memory bug
c = (unsigned char)(startchar + j * w + i);
pqf->fontinfo[ c ].charwidth = charwidth;
pqf->fontinfo[ c ].startoffset = y * w * charwidth + x;
bestwidth = 0;
// In this first pass, place the black drop shadow so characters draw ok in the engine against
// most backgrounds.
// YWB: FIXME, apply a box filter and enable blending?
#if 0//DJXX: we already did that for a whole image by memset
// Make it all transparent for starters
for ( y1 = 0; y1 < charheight; y1++ )
{
for ( x1 = 0; x1 < charwidth; x1++ )
{
int offset;
offset = ( y + y1 ) * w * charwidth + x + x1 ;
// Dest
pCur = pqdata + offset;
// Assume transparent
pCur[0] = 255;
}
}
#endif
// Put black pixels below and to the right of each pixel
for ( y1 = edge; y1 < charheight - edge; y1++ )
{
for ( x1 = 0; x1 < charwidth; x1++ )
{
int offset;
int srcoffset;
int xx0, yy0;
offset = ( y + y1 ) * w * charwidth + x + x1 ;
// Dest
pCur = pqdata + offset;
for ( xx0 = -edge; xx0 <= edge; xx0++ )
{
for ( yy0 = -edge; yy0 <= edge; yy0++ )
{
srcoffset = ( y + y1 + yy0 ) * w * charwidth + x + x1 + xx0;
if ( bits[ srcoffset >> 3 ] & ( 1 << ( 7 - srcoffset & 7 ) ) )
{
// Near Black
pCur[0] = 32;
}
}
}
}
}
// Now copy in the actual font pixels
for ( y1 = 0; y1 < charheight; y1++ )
{
for ( x1 = 0; x1 < charwidth; x1++ )
{
int offset;
offset = ( y + y1 ) * w * charwidth + x + x1;
// Dest
pCur = pqdata + offset;
if ( bits[ offset >> 3 ] & ( 1 << ( 7 - offset & 7 ) ) )
{
if ( x1 > bestwidth )
{
bestwidth = x1;
}
// Full color
// FIXME: Enable true palette support in engine?
pCur[0] = 192;
}
}
}
// bestwidth += 1;
/*
// Now blend it
for ( y1 = 0; y1 < charheight; y1++ )
{
for ( x1 = 0; x1 < charwidth; x1++ )
{
int offset;
offset = ( y + y1 ) * w * charwidth + x + x1;
// Dest
pCur = pqdata + offset;
if ( bits[ offset >> 3 ] & ( 1 << ( 7 - offset & 7 ) ) )
{
if ( x1 > bestwidth )
{
bestwidth = x1;
}
// Full color
// FIXME: Enable true palette support in engine?
pCur[0] = 192;
}
}
}
*/
// Space character width
if ( c == 32 )
{
bestwidth = 8;
}
else
{
// Small characters needs can be padded a bit so they don't run into each other
if ( bestwidth <= 14 )
{
bestwidth += 2;
}
}
// Store off width
pqf->fontinfo[ c ].charwidth = bestwidth;
}
}
}
// Free memory bits
free ( pbmi );
SelectObject( hmemDC, oldfnt );
DeleteObject( fnt );
SelectObject( hmemDC, oldbm );
DeleteObject( hbm );
DeleteDC( hmemDC );
ReleaseDC( NULL, hdc );
return pqf;
}
#pragma optimize( "g", on )
/*
=================
main
=================
*/
int main(int argc, char* argv[])
{
int i;
DWORD start, end;
char destfile[1024];
char sz[ 32 ];
int outsize[ 3 ];
qfont_t *fonts[ 3 ];
strcpy( fontname, DEFAULT_FONT );
printf("makefont.exe Version 2.0 by valve and DJXX (%s)\n", __DATE__ );
printf ("----- Creating Console Font ----\n");
for (i=1 ; i<argc ; i++)
{
if (!strcmp(argv[i],"-font"))
{
strcpy( fontname, argv[i+1] );
i++;
}
else if (!strcmp(argv[i],"-pointsizes"))
{
if ( i + 3 >= argc )
{
Error( "Makefont: Insufficient point sizes specified\n" );
}
pointsize[0] = atoi( argv[i+1] );
pointsize[1] = atoi( argv[i+2] );
pointsize[2] = atoi( argv[i+3] );
i += 3;
}
else if (!strcmp(argv[i],"-italic"))
{
bItalic = TRUE;
printf ( "italic set\n");
}
else if (!strcmp(argv[i],"-bold"))
{
bBold = TRUE;
printf ( "bold set\n");
}
else if (!strcmp(argv[i],"-underline"))
{
bUnderline = TRUE;
printf ( "underline set\n");
}
else if ( argv[i][0] == '-' )
{
Error ("Unknown option \"%s\"", argv[i]);
}
else
break;
}
if ( i != argc - 1 )
{
Error ("usage: makefont [-font \"fontname\"] [-italic] [-underline] [-bold] [-pointsizes sm med lg] outfile");
}
printf( "Creating %i, %i, and %i point %s fonts\n", pointsize[0], pointsize[1], pointsize[2], fontname );
start = timeGetTime();
// Create the fonts
for ( i = 0 ; i < 3; i++ )
{
fonts[ i ] = CreateProportionalConsoleFont( fontname, pointsize[i], bItalic, bUnderline, bBold, &outsize[ i ] );
//fonts[i] = CreateConsoleFont(fontname, pointsize[i], bItalic, bUnderline, bBold, &outsize[i]);
}
// Create wad file
strcpy (destfile, argv[argc - 1]);
StripExtension (destfile);
DefaultExtension (destfile, ".wad");
NewWad( destfile, false );
// Add fonts as lumps
for ( i = 0; i < 3; i++ )
{
sprintf( sz, "font%i", i );
AddLump( sz, fonts[ i ], outsize[ i ], TYP_LUMPY + FONT_TAG, false );
}
// Store results as a WAD3
// NOTE: ( should be named fonts.wad in the valve\ subdirectory )
WriteWad( 3 );
// Clean up memory
for ( i = 0 ; i < 3; i++ )
{
free( fonts[ i ] );
}
end = timeGetTime ();
printf ( "%5.5f seconds elapsed\n", (float)( end - start )/1000.0 );
// Display for a second since it might not be running from command prompt
Sleep( 1000 );
return 0;
}

138
utils/makefont/makefont.dsp

@ -0,0 +1,138 @@
# Microsoft Developer Studio Project File - Name="makefont" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=makefont - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "makefont.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "makefont.mak" CFG="makefont - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "makefont - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "makefont - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "makefont - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /W3 /GX /Zi /O2 /I "../../common" /I "../common" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX"qfont.h" /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /debug /machine:I386
# Begin Special Build Tool
TargetPath=.\Release\makefont.exe
SOURCE="$(InputPath)"
PostBuild_Desc=Copyint to valve\
PostBuild_Cmds=xcopy $(TargetPath) ..\..\..\valve /r /i
# End Special Build Tool
!ELSEIF "$(CFG)" == "makefont - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../common" /I "../common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX"qfont.h" /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# Begin Special Build Tool
TargetPath=.\Debug\makefont.exe
SOURCE="$(InputPath)"
PostBuild_Desc=Copyint to valve\
PostBuild_Cmds=xcopy $(TargetPath) ..\..\..\valve /r /i
# End Special Build Tool
!ENDIF
# Begin Target
# Name "makefont - Win32 Release"
# Name "makefont - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\common\cmdlib.c
# End Source File
# Begin Source File
SOURCE=.\makefont.cpp
# End Source File
# Begin Source File
SOURCE=..\common\wadlib.c
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\common\cmdlib.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# Begin Source File
SOURCE=..\common\wadlib.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# Begin Source File
SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project

3
utils/makefont/winebuild.sh

@ -0,0 +1,3 @@
#!/bin/sh
winegcc -g -m32 makefont.cpp ../common/wadlib.c ../common/cmdlib.c -I../common/ -I../../common/ -mwindows -mno-cygwin -lwinmm -fno-stack-protector

65
xash.dsw

@ -1,65 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "hl"=".\dlls\hl.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "client"=".\cl_dll\cl_dll.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "mainui"=".\mainui\mainui.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "engine"=".\engine\engine.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

65
xash_sdk.dsw

@ -1,65 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "hl"=".\dlls\hl.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "client"=".\cl_dll\cl_dll.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "mainui"=".\mainui\mainui.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "game"=".\game_launch\game.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

22
xash_sdk.lst

@ -1,22 +0,0 @@
//=======================================================================
// Copyright XashXT Group 2011 Š
// list with SDK directories
//=======================================================================
// global stuff
xash_sdk\xash_sdk.dsw
xash_sdk\cl_dll\
xash_sdk\cl_dll\hl\
xash_sdk\common\
xash_sdk\dlls\
xash_sdk\game_shared\
xash_sdk\game_launch\
xash_sdk\engine\
xash_sdk\pm_shared\
xash_sdk\mainui\
xash_dsk\mainui\legacy
xash_sdk\utils\
xash_sdk\makefont\
xash_sdk\utils\vgui\
xash_sdk\utils\vgui\include\
xash_sdk\utils\vgui\lib\win32_vc6\
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