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tabs, comments, code style

gravgun
mittorn 8 years ago
parent
commit
dbf9a357f2
  1. 42
      dlls/coop.cpp
  2. 195
      dlls/triggers.cpp

42
dlls/coop.cpp

@ -4,6 +4,13 @@ @@ -4,6 +4,13 @@
#include "player.h"
#include "coop_util.h"
GlobalMenu g_GlobalMenu;
struct SavedCoords g_SavedCoords, s_SavedCoords;
void UTIL_CleanSpawnPoint( Vector origin, float dist )
{
CBaseEntity *ent = NULL;
@ -129,13 +136,19 @@ char *badlist[256] = { @@ -129,13 +136,19 @@ char *badlist[256] = {
void UTIL_CoopKickPlayer(CBaseEntity *pPlayer)
{
int i;
if( !pPlayer )
return;
char *name = UTIL_CoopPlayerName( pPlayer );
SERVER_COMMAND( UTIL_VarArgs( "kick %d\n", ENTINDEX(pPlayer->pev->pContainingEntity) - 1 ) );
if( strlen( name ) < 5 )
return;
// find last slot
for( i = 0; badlist[i]; i++ );
badlist[i] = strdup( name );
}
@ -143,9 +156,11 @@ bool UTIL_CoopIsBadPlayer( CBaseEntity *plr ) @@ -143,9 +156,11 @@ bool UTIL_CoopIsBadPlayer( CBaseEntity *plr )
{
if( !plr )
return false;
for( int i = 0; badlist[i];i++ )
if( strcasestr( (char*)UTIL_CoopPlayerName( plr ), badlist[i] ) )
return true;
return false;
}
@ -218,16 +233,17 @@ void GlobalMenu::Process( CBasePlayer *pPlayer, int imenu ) @@ -218,16 +233,17 @@ void GlobalMenu::Process( CBasePlayer *pPlayer, int imenu )
if( imenu == 1 ) // confirm
{
if( m_iBanCount >= 2 )
{
UTIL_CoopKickPlayer( pPlayer );
m_iConfirm-= 5;
return;
} m_iConfirm++;
MESSAGE_BEGIN( MSG_ALL, 8, NULL ); // svc_print
WRITE_BYTE( 3 ); // PRINT_CHAT
WRITE_STRING( UTIL_VarArgs( "%s^7 confirmed map change\n", ( pPlayer->pev->netname && STRING( pPlayer->pev->netname )[0] != 0 ) ? STRING( pPlayer->pev->netname ) : "unconnected"));
MESSAGE_END();
if( m_iBanCount >= 2 )
{
UTIL_CoopKickPlayer( pPlayer );
m_iConfirm-= 5;
return;
}
m_iConfirm++;
MESSAGE_BEGIN( MSG_ALL, 8, NULL ); // svc_print
WRITE_BYTE( 3 ); // PRINT_CHAT
WRITE_STRING( UTIL_VarArgs( "%s^7 confirmed map change\n", ( pPlayer->pev->netname && STRING( pPlayer->pev->netname )[0] != 0 ) ? STRING( pPlayer->pev->netname ) : "unconnected"));
MESSAGE_END();
}
if( imenu == 2 ) // cancel
@ -481,6 +497,7 @@ void UTIL_CoopProcessMenu( CBasePlayer *pPlayer, int imenu ) @@ -481,6 +497,7 @@ void UTIL_CoopProcessMenu( CBasePlayer *pPlayer, int imenu )
pPlayer->RemoveAllItems( TRUE );
UTIL_SpawnPlayer( pPlayer );
pPlayer->pev->origin = g_checkpoints[imenu-2].origin;
pPlayer->pev->angles = g_checkpoints[imenu-2].angles;
}
break;
case MENUSTATE_LOCAL_CONFIRM:
@ -610,8 +627,3 @@ CBaseEntity *UTIL_CoopGetPlayerTrain( CBaseEntity *pPlayer) @@ -610,8 +627,3 @@ CBaseEntity *UTIL_CoopGetPlayerTrain( CBaseEntity *pPlayer)
return NULL;
return train;
}
GlobalMenu g_GlobalMenu;
struct SavedCoords g_SavedCoords, s_SavedCoords;

195
dlls/triggers.cpp

@ -1529,6 +1529,8 @@ void GlobalMenu::VoteMenu( CBasePlayer *pPlayer ) @@ -1529,6 +1529,8 @@ void GlobalMenu::VoteMenu( CBasePlayer *pPlayer )
ShowGlobalMenu(UTIL_VarArgs("%s requested to force change map", UTIL_CoopPlayerName( pPlayer ) ), i, maps);
}
void UTIL_CoopValidateOffset( void )
{
if( !g_SavedCoords.validoffset)
@ -1674,73 +1676,74 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator ) @@ -1674,73 +1676,74 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
i = 0;
if( !l_SavedCoords.trainsaved )
{
if( !count2 )
{
if( pActivator && pActivator->IsPlayer() && m_flRepeatTimer - gpGlobals->time < -1 ){
CBasePlayer *pPlayer = (CBasePlayer*)pActivator;
MESSAGE_BEGIN( MSG_ALL, 8, NULL ); // svc_print
WRITE_BYTE( 3 ); // PRINT_CHAT
WRITE_STRING( UTIL_VarArgs( "%s^7 trying activate changelevel too soon\n", ( pPlayer->pev->netname && STRING( pPlayer->pev->netname )[0] != 0 ) ? STRING( pPlayer->pev->netname ) : "unconnected"));
MESSAGE_END();
UTIL_CleanSpawnPoint( pPlayer->pev->origin, 50 );
m_flRepeatTimer = gpGlobals->time;
pPlayer->m_iLocalConfirm = -2;
}
UTIL_HudMessageAll( params, "Cannot change level: Not enough players!\nWait 30 sec before you may changelevel!" );
return;
}
if( !count2 )
{
if( pActivator && pActivator->IsPlayer() && m_flRepeatTimer - gpGlobals->time < -1 )
{
CBasePlayer *pPlayer = (CBasePlayer*)pActivator;
MESSAGE_BEGIN( MSG_ALL, 8, NULL ); // svc_print
WRITE_BYTE( 3 ); // PRINT_CHAT
WRITE_STRING( UTIL_VarArgs( "%s^7 trying activate changelevel too soon\n", ( pPlayer->pev->netname && STRING( pPlayer->pev->netname )[0] != 0 ) ? STRING( pPlayer->pev->netname ) : "unconnected"));
MESSAGE_END();
UTIL_CleanSpawnPoint( pPlayer->pev->origin, 50 );
m_flRepeatTimer = gpGlobals->time;
pPlayer->m_iLocalConfirm = -2;
}
if( count1 > 1 && count1 < count2 / 3 )
i = count1 - count1 < count2 / 3;
if( count1 > 1 && count1 < count2 / 3 )
i = 1;
UTIL_HudMessageAll( params, "Cannot change level: Not enough players!\nWait 30 sec before you may changelevel!" );
return;
}
if( i )
UTIL_HudMessageAll( params, UTIL_VarArgs( "%s touched end of map\nnext is %s %s, %d to go\n",
( pActivator->pev->netname && STRING( pActivator->pev->netname )[0] != 0 ) ? STRING( pActivator->pev->netname ) : "unconnected",
st_szNextMap, st_szNextSpot, i ) );
if( count2 )
{
pev->rendercolor.x = count1 * 255 / count2;
if( m_fIsBack )
pev->rendercolor.z = 255 - pev->rendercolor.x;
else
pev->rendercolor.y = 255 - pev->rendercolor.x;
}
if( count1 > 1 && count1 < count2 / 3 )
i = count1 - count1 < count2 / 3;
if( count1 > 1 && count1 < count2 / 3 )
i = 1;
ALERT( at_console, "^3CHANGELEVEL:^7 %d %d\n", count2, count1 );
if( i )
UTIL_HudMessageAll( params, UTIL_VarArgs( "%s touched end of map\nnext is %s %s, %d to go\n",
( pActivator->pev->netname && STRING( pActivator->pev->netname )[0] != 0 ) ? STRING( pActivator->pev->netname ) : "unconnected",
st_szNextMap, st_szNextSpot, i ) );
if( count2 )
{
pev->rendercolor.x = count1 * 255 / count2;
if( m_fIsBack )
pev->rendercolor.z = 255 - pev->rendercolor.x;
else
pev->rendercolor.y = 255 - pev->rendercolor.x;
}
if( count1 > 1 && count1 < count2 / 3 )
return;
ALERT( at_console, "^3CHANGELEVEL:^7 %d %d\n", count2, count1 );
//if( count1 <= 1 && count2 == 2 )
// return;
if( count1 > 1 && count1 < count2 / 3 )
return;
if( m_fIsBack )
{
if( gpGlobals->time - g_GlobalMenu.m_flTime > 30 )
{
g_iMenu = 0;
g_GlobalMenu.m_iConfirm = 0;
}
if( g_iMenu != 1 )
//if( count1 <= 1 && count2 == 2 )
// return;
if( m_fIsBack )
{
if( !UTIL_CoopIsBadPlayer( pActivator ) )
g_GlobalMenu.ConfirmMenu( (CBasePlayer*)pActivator, this, m_szMapName );
return;
}
if( g_GlobalMenu.m_iConfirm < count2 )
return;
//if( mp_coop_strongpolicy.value )
/*{
// do not allow go back if there are checkpoints, but not near changelevel
if( g_checkpoints[0].time && (g_checkpoints[0].origin - VecBModelOrigin(pev)).Length() > 150 )
if( gpGlobals->time - g_GlobalMenu.m_flTime > 30 )
{
g_iMenu = 0;
g_GlobalMenu.m_iConfirm = 0;
}
if( g_iMenu != 1 )
{
if( !UTIL_CoopIsBadPlayer( pActivator ) )
g_GlobalMenu.ConfirmMenu( (CBasePlayer*)pActivator, this, m_szMapName );
return;
if( count2 < 2 )
}
if( g_GlobalMenu.m_iConfirm < count2 )
return;
}*/
}
//if( mp_coop_strongpolicy.value )
/*{
// do not allow go back if there are checkpoints, but not near changelevel
if( g_checkpoints[0].time && (g_checkpoints[0].origin - VecBModelOrigin(pev)).Length() > 150 )
return;
if( count2 < 2 )
return;
}*/
}
}
if( m_fSpawnSaved )
@ -1790,18 +1793,18 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator ) @@ -1790,18 +1793,18 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
{
int count = 0;
for( int i = 1; i <= gpGlobals->maxClients; i++ )
{
CBaseEntity *plr = UTIL_PlayerByIndex( i );
{
CBaseEntity *plr = UTIL_PlayerByIndex( i );
if( plr && plr->IsPlayer() && ( !FindTriggerTransition( m_szLandmarkName ) || (gpGlobals->time -((CBasePlayer*)plr)->m_flSpawnTime ) > 30 || m_fSkipSpawnCheck ) )
{
if( InTransitionVolume( plr, m_szLandmarkName ))
{
count++;
}
if( plr && plr->IsPlayer() && ( !FindTriggerTransition( m_szLandmarkName ) || (gpGlobals->time -((CBasePlayer*)plr)->m_flSpawnTime ) > 30 || m_fSkipSpawnCheck ) )
{
if( InTransitionVolume( plr, m_szLandmarkName ))
{
count++;
}
}
}
}
if( !count )
{
ALERT( at_console, "There are no players in transition volume %s, aborting\n", m_szLandmarkName );
@ -1815,23 +1818,11 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator ) @@ -1815,23 +1818,11 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
ALERT( at_console, "Player isn't in the transition volume %s, aborting\n", m_szLandmarkName );
return;
}
//else
/* if !pPlayer
{
ALERT( at_console, ", aborting\n" );
return;
}*/
MESSAGE_BEGIN( MSG_ALL, 8, NULL ); // svc_print
WRITE_BYTE( 3 ); // PRINT_CHAT
WRITE_STRING( UTIL_VarArgs( "%s^7 activated changelevel\n", ( pPlayer->pev->netname && STRING( pPlayer->pev->netname )[0] != 0 ) ? STRING( pPlayer->pev->netname ) : "unconnected"));
MESSAGE_END();
// shedule remove ke^w on first info_player_start
/*edict_t *playerstart = FIND_ENTITY_BY_CLASSNAME( NULL, "info_player_start" );
if( !FNullEnt(playerstart) )
playerstart->v.flags |= FL_KILLME;*/
MESSAGE_BEGIN( MSG_ALL, 8, NULL ); // svc_print
WRITE_BYTE( 3 ); // PRINT_CHAT
WRITE_STRING( UTIL_VarArgs( "%s^7 activated changelevel\n", ( pPlayer->pev->netname && STRING( pPlayer->pev->netname )[0] != 0 ) ? STRING( pPlayer->pev->netname ) : "unconnected"));
MESSAGE_END();
// This object will get removed in the call to CHANGE_LEVEL, copy the params into "safe" memory
strcpy( st_szNextMap, m_szMapName );
@ -1875,33 +1866,27 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator ) @@ -1875,33 +1866,27 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
// loop through all clients, reset state
if( mp_coop_changelevel.value )
{
for( int i = 1; i <= gpGlobals->maxClients; i++ )
{
CBasePlayer *plr = (CBasePlayer*)UTIL_PlayerByIndex( i );
// reset all players state
if( plr )
for( int i = 1; i <= gpGlobals->maxClients; i++ )
{
plr->m_state = STATE_UNINITIALIZED;
plr->RemoveAllItems( TRUE );
UTIL_BecomeSpectator( plr );
//plr->SetThink( &CBasePlayer::Spawn );
//plr->pev->nextthink = gpGlobals->time + 1;
// HACK: force perform reconnection
if( mp_coop_reconnect_hack.value )
CLIENT_COMMAND( plr->edict(), "reconnect\n" );
//CLIENT_COMMAND( plr->edict(), "alias cmd \"reconnect;unalias cmd\"\n" );
//MESSAGE_BEGIN( MSG_ONE, 2, NULL, plr->pev ); // svc_disconnect after stufftext
//MESSAGE_END();
//SERVER_COMMAND( UTIL_VarArgs( "kick %d\n", i-1 ) );
//SERVER_EXECUTE();
CBasePlayer *plr = (CBasePlayer*)UTIL_PlayerByIndex( i );
// reset all players state to make it spawn again after restart
if( plr )
{
plr->m_state = STATE_UNINITIALIZED;
plr->RemoveAllItems( TRUE );
UTIL_BecomeSpectator( plr );
// HACK: force perform reconnection
if( mp_coop_reconnect_hack.value )
CLIENT_COMMAND( plr->edict(), "reconnect\n" );
}
}
}
g_fPause = true;
g_fPause = true;
}
s_SavedCoords.fUsed = m_bUsed;
s_SavedCoords.valid = valid;
// wait 5 frames to make sure all players are in reconnected state
if( mp_coop_reconnect_hack.value )
SERVER_COMMAND( UTIL_VarArgs( "wait;wait;wait;wait;wait;changelevel %s %s\n", st_szNextMap, st_szNextSpot ) );
else

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