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Update gonome
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676267f45d
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@ -27,15 +27,12 @@
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#include "decals.h"
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#include "animation.h"
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#include "studio.h"
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#include "zombie.h"
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#define GONOME_SPRINT_DIST 256 // how close the squid has to get before starting to sprint and refusing to swerve
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#define GONOME_TOLERANCE_MELEE1_RANGE 85
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#define GONOME_TOLERANCE_MELEE2_RANGE 48
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#define GONOME_TOLERANCE_MELEE1_DOT 0.7
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#define GONOME_TOLERANCE_MELEE2_DOT 0.7
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/* Whether gonome locks the player during the bite attack.
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* This may have undesired side-effects, e.g. in combination with trigger_playerfreeze or trigger_camera,
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* since both gonome and the trigger use the same technique to lock the player.
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*/
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#define FEATURE_GONOME_LOCK_PLAYER 1
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#define GONOME_MELEE_ATTACK_RADIUS 70
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@ -58,6 +55,8 @@ enum
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#define GONOME_AE_BITE3 ( 21 )
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#define GONOME_AE_BITE4 ( 22 )
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#define GONOME_SCRIPT_EVENT_SOUND ( 1011 )
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//=========================================================
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// Gonome's guts projectile
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//=========================================================
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@ -65,7 +64,6 @@ class CGonomeGuts : public CSquidSpit
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{
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public:
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void Spawn(void);
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static void Shoot(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity);
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void Touch(CBaseEntity *pOther);
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};
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@ -78,28 +76,16 @@ void CGonomeGuts::Spawn()
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pev->rendermode = kRenderTransAlpha;
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pev->renderamt = 255;
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SET_MODEL( ENT( pev ), "sprites/blood_chnk.spr" );
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SET_MODEL( ENT( pev ), "sprites/bigspit.spr" );
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pev->frame = 0;
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pev->scale = 0.5;
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pev->rendercolor.x = 255;
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UTIL_SetSize( pev, Vector( 0, 0, 0 ), Vector( 0, 0, 0 ) );
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m_maxFrame = (float)MODEL_FRAMES( pev->modelindex ) - 1;
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}
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void CGonomeGuts::Shoot( entvars_t *pevOwner, Vector vecStart, Vector vecVelocity )
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{
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CGonomeGuts *pSpit = GetClassPtr( (CGonomeGuts *)NULL );
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pSpit->Spawn();
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UTIL_SetOrigin( pSpit->pev, vecStart );
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pSpit->pev->velocity = vecVelocity;
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pSpit->pev->owner = ENT( pevOwner );
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pSpit->SetThink( &CSquidSpit::Animate );
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pSpit->pev->nextthink = gpGlobals->time + 0.1;
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}
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void CGonomeGuts::Touch( CBaseEntity *pOther )
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{
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TraceResult tr;
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@ -139,29 +125,36 @@ void CGonomeGuts::Touch( CBaseEntity *pOther )
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//=========================================================
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// CGonome
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//=========================================================
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class CGonome : public CZombie
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class CGonome : public CBaseMonster
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{
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public:
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void Spawn(void);
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void Precache(void);
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int Classify(void);
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void SetYawSpeed();
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void HandleAnimEvent(MonsterEvent_t *pEvent);
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void StartTask(Task_t *pTask);
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BOOL CheckMeleeAttack1(float flDot, float flDist);
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BOOL CheckMeleeAttack2(float flDot, float flDist);
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BOOL CheckRangeAttack1(float flDot, float flDist);
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void RunAI(void);
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Schedule_t *GetSchedule();
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Schedule_t *GetScheduleOfType( int Type );
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int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType);
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void SetActivity( Activity NewActivity );
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int IgnoreConditions();
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void IdleSound( void );
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void PainSound( void );
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void DeathSound( void );
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void IdleSound( void );
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void AlertSound( void );
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void StartTask(Task_t *pTask);
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BOOL CheckMeleeAttack2(float flDot, float flDist);
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BOOL CheckRangeAttack1(float flDot, float flDist);
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void SetActivity( Activity NewActivity );
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Schedule_t *GetSchedule();
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Schedule_t *GetScheduleOfType( int Type );
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int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType);
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void Killed(entvars_t *pevAttacker, int iGib);
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void UnlockPlayer();
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CGonomeGuts* GetGonomeGuts(const Vector& pos);
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void ClearGuts();
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int Save(CSave &save);
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int Restore(CRestore &restore);
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@ -172,11 +165,18 @@ public:
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static const char* pPainSounds[];
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static const char* pIdleSounds[];
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static const char* pDeathSounds[];
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static const char *pAttackHitSounds[];
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static const char *pAttackMissSounds[];
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virtual int SizeForGrapple() { return GRAPPLE_LARGE; }
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protected:
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int GonomeLookupActivity( void *pmodel, int activity );
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float m_flLastHurtTime;// we keep track of this, because if something hurts a squid, it will forget about its love of headcrabs for a while.
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float m_flNextSpitTime;// last time the gonome used the spit attack.
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bool gonnaAttack1;
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float m_flNextFlinch;
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float m_flNextThrowTime;// last time the gonome used the guts attack.
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CGonomeGuts* m_pGonomeGuts;
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#if FEATURE_GONOME_LOCK_PLAYER
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BOOL m_fPlayerLocked;
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EHANDLE m_lockedPlayer;
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#endif
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};
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LINK_ENTITY_TO_CLASS(monster_gonome, CGonome)
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@ -200,27 +200,92 @@ const char* CGonome::pDeathSounds[] = {
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"gonome/gonome_death4.wav"
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};
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const char* CGonome::pAttackHitSounds[] =
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{
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"zombie/claw_strike1.wav",
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"zombie/claw_strike2.wav",
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"zombie/claw_strike3.wav",
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};
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const char* CGonome::pAttackMissSounds[] =
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{
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"zombie/claw_miss1.wav",
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"zombie/claw_miss2.wav",
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};
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TYPEDESCRIPTION CGonome::m_SaveData[] =
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{
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DEFINE_FIELD( CGonome, m_flLastHurtTime, FIELD_TIME ),
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DEFINE_FIELD( CGonome, m_flNextSpitTime, FIELD_TIME ),
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DEFINE_FIELD( CGonome, m_flNextFlinch, FIELD_TIME ),
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DEFINE_FIELD( CGonome, m_flNextThrowTime, FIELD_TIME ),
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#if FEATURE_GONOME_LOCK_PLAYER
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DEFINE_FIELD( CGonome, m_fPlayerLocked, FIELD_BOOLEAN ),
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#endif
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};
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IMPLEMENT_SAVERESTORE( CGonome, CBaseMonster )
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void CGonome::Killed(entvars_t *pevAttacker, int iGib)
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{
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ClearGuts();
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UnlockPlayer();
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CBaseMonster::Killed(pevAttacker, iGib);
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}
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void CGonome::UnlockPlayer()
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{
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#if FEATURE_GONOME_LOCK_PLAYER
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if (m_fPlayerLocked)
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{
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CBasePlayer* player = 0;
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if (m_lockedPlayer != 0 && m_lockedPlayer->IsPlayer())
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player = (CBasePlayer*)((CBaseEntity*)m_lockedPlayer);
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else // if ehandle is empty for some reason just unlock the first player
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player = (CBasePlayer*)UTIL_FindEntityByClassname(0, "player");
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if (player && player->IsAlive())
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player->EnableControl(TRUE);
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m_lockedPlayer = 0;
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m_fPlayerLocked = FALSE;
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}
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#endif
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}
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CGonomeGuts* CGonome::GetGonomeGuts(const Vector &pos)
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{
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if (m_pGonomeGuts)
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return m_pGonomeGuts;
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CGonomeGuts *pGuts = GetClassPtr( (CGonomeGuts *)NULL );
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pGuts->Spawn();
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UTIL_SetOrigin( pGuts->pev, pos );
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m_pGonomeGuts = pGuts;
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return m_pGonomeGuts;
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}
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void CGonome::ClearGuts()
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{
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if (m_pGonomeGuts)
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{
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UTIL_Remove(m_pGonomeGuts);
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m_pGonomeGuts = 0;
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}
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}
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void CGonome::PainSound( void )
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{
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int pitch = 95 + RANDOM_LONG( 0, 9 );
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if( RANDOM_LONG( 0, 5 ) < 2 )
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EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, pPainSounds[RANDOM_LONG( 0, ARRAYSIZE( pPainSounds ) - 1 )], 1.0, ATTN_NORM, 0, pitch );
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EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, RANDOM_SOUND_ARRAY(pPainSounds), 1.0, ATTN_NORM, 0, pitch );
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}
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void CGonome::DeathSound( void )
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{
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int pitch = 95 + RANDOM_LONG( 0, 9 );
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EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, pAlertSounds[ RANDOM_LONG( 0, ARRAYSIZE( pDeathSounds ) - 1 )], 1.0, ATTN_NORM, 0, pitch );
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EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, RANDOM_SOUND_ARRAY(pDeathSounds), 1.0, ATTN_NORM, 0, pitch );
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}
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void CGonome::IdleSound( void )
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@ -228,49 +293,62 @@ void CGonome::IdleSound( void )
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int pitch = 95 + RANDOM_LONG( 0, 9 );
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// Play a random idle sound
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EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, pIdleSounds[RANDOM_LONG( 0, ARRAYSIZE( pIdleSounds ) -1 )], 1.0, ATTN_NORM, 0, pitch );
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EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, RANDOM_SOUND_ARRAY(pIdleSounds), 1.0, ATTN_NORM, 0, pitch );
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}
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/*
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* Hack to ignore activity weights when choosing melee attack animation
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*/
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int CGonome::GonomeLookupActivity( void *pmodel, int activity )
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void CGonome::AlertSound( void )
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{
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studiohdr_t *pstudiohdr;
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pstudiohdr = (studiohdr_t *)pmodel;
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if( !pstudiohdr )
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return 0;
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mstudioseqdesc_t *pseqdesc;
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pseqdesc = (mstudioseqdesc_t *)( (byte *)pstudiohdr + pstudiohdr->seqindex );
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int sameActivityNum = 0;
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for( int i = 0; i < pstudiohdr->numseq && sameActivityNum < 2; i++ )
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{
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if( pseqdesc[i].activity == activity )
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{
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sameActivityNum++;
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if (sameActivityNum == 1 && gonnaAttack1) {
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return i;
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} else if (sameActivityNum == 2) {
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return i;
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}
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}
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}
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return ACTIVITY_NOT_AVAILABLE;
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const int iPitch = RANDOM_LONG(0, 9) + 95;
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EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pIdleSounds), 1, ATTN_NORM, 0, iPitch);
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}
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void CGonome::SetActivity( Activity NewActivity )
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{
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if (NewActivity != ACT_MELEE_ATTACK1) {
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CBaseMonster::SetActivity(NewActivity);
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} else {
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ASSERT( NewActivity != 0 );
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void *pmodel = GET_MODEL_PTR( ENT( pev ) );
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int iSequence = GonomeLookupActivity( pmodel, NewActivity );
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Activity OldActivity = m_Activity;
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int iSequence = ACTIVITY_NOT_AVAILABLE;
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if (NewActivity != ACT_RANGE_ATTACK1)
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{
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ClearGuts();
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}
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if (NewActivity == ACT_MELEE_ATTACK1 && m_hEnemy != 0)
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{
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// special melee animations
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if ((pev->origin - m_hEnemy->pev->origin).Length2D() >= 48 )
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{
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iSequence = LookupSequence("attack1");
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}
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else
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{
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iSequence = LookupSequence("attack2");
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}
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}
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else
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{
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UnlockPlayer();
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if (NewActivity == ACT_RUN && m_hEnemy != 0)
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{
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// special run animations
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if ((pev->origin - m_hEnemy->pev->origin).Length2D() <= 512 )
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{
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iSequence = LookupSequence("runshort");
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}
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else
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{
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iSequence = LookupSequence("runlong");
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}
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}
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else
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{
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iSequence = LookupActivity(NewActivity);
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}
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}
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m_Activity = NewActivity; // Go ahead and set this so it doesn't keep trying when the anim is not present
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// In case someone calls this with something other than the ideal activity
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m_IdealActivity = m_Activity;
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// Set to the desired anim, or default anim if the desired is not present
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if( iSequence > ACTIVITY_NOT_AVAILABLE )
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@ -278,7 +356,7 @@ void CGonome::SetActivity( Activity NewActivity )
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if( pev->sequence != iSequence || !m_fSequenceLoops )
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{
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// don't reset frame between walk and run
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if( !( m_Activity == ACT_WALK || m_Activity == ACT_RUN ) || !( NewActivity == ACT_WALK || NewActivity == ACT_RUN ) )
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if( !( OldActivity == ACT_WALK || OldActivity == ACT_RUN ) || !( NewActivity == ACT_WALK || NewActivity == ACT_RUN ) )
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pev->frame = 0;
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}
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@ -292,12 +370,15 @@ void CGonome::SetActivity( Activity NewActivity )
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ALERT( at_aiconsole, "%s has no sequence for act:%d\n", STRING( pev->classname ), NewActivity );
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pev->sequence = 0; // Set to the reset anim (if it's there)
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}
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}
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m_Activity = NewActivity; // Go ahead and set this so it doesn't keep trying when the anim is not present
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// In case someone calls this with something other than the ideal activity
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m_IdealActivity = m_Activity;
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}
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//=========================================================
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// Classify - indicates this monster's place in the
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// relationship table.
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//=========================================================
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int CGonome::Classify(void)
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{
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return CLASS_ALIEN_MONSTER;
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}
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//=========================================================
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@ -328,13 +409,16 @@ int CGonome::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float f
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//=========================================================
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BOOL CGonome::CheckRangeAttack1(float flDot, float flDist)
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{
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if (flDist < 256)
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return FALSE;
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if (IsMoving() && flDist >= 512)
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{
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// squid will far too far behind if he stops running to spit at this distance from the enemy.
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return FALSE;
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}
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if (flDist > 64 && flDist <= 784 && flDot >= 0.5 && gpGlobals->time >= m_flNextSpitTime)
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if (flDist > 64 && flDist <= 784 && flDot >= 0.5 && gpGlobals->time >= m_flNextThrowTime)
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{
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if (m_hEnemy != 0)
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{
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@ -348,12 +432,12 @@ BOOL CGonome::CheckRangeAttack1(float flDot, float flDist)
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if (IsMoving())
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{
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// don't spit again for a long time, resume chasing enemy.
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m_flNextSpitTime = gpGlobals->time + 5;
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m_flNextThrowTime = gpGlobals->time + 5;
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}
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else
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{
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// not moving, so spit again pretty soon.
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m_flNextSpitTime = gpGlobals->time + 0.5;
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m_flNextThrowTime = gpGlobals->time + 0.5;
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}
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return TRUE;
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@ -362,24 +446,6 @@ BOOL CGonome::CheckRangeAttack1(float flDot, float flDist)
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return FALSE;
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}
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//=========================================================
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// CheckMeleeAttack1 - gonome is a big guy, so has a longer
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// melee range than most monsters.
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//=========================================================
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BOOL CGonome::CheckMeleeAttack1(float flDot, float flDist)
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{
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if (flDist <= GONOME_TOLERANCE_MELEE2_RANGE && flDot >= GONOME_TOLERANCE_MELEE2_DOT && RANDOM_LONG(0,1) == 0) {
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gonnaAttack1 = false;
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return TRUE;
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}
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else if (flDist <= GONOME_TOLERANCE_MELEE1_RANGE && flDot >= GONOME_TOLERANCE_MELEE1_DOT)
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{
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gonnaAttack1 = true;
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return TRUE;
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}
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return FALSE;
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}
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//=========================================================
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// CheckMeleeAttack2 - both gonome's melee attacks are ACT_MELEE_ATTACK1
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//=========================================================
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@ -388,6 +454,15 @@ BOOL CGonome::CheckMeleeAttack2(float flDot, float flDist)
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return FALSE;
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}
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//=========================================================
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// SetYawSpeed - allows each sequence to have a different
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// turn rate associated with it.
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//=========================================================
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void CGonome::SetYawSpeed( void )
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{
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pev->yaw_speed = 120;
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}
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//=========================================================
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// HandleAnimEvent - catches the monster-specific messages
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// that occur when tagged animation frames are played.
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@ -396,31 +471,57 @@ void CGonome::HandleAnimEvent(MonsterEvent_t *pEvent)
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{
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switch (pEvent->event)
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{
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case 1011:
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// This may play sound twice
|
||||
//EMIT_SOUND(ENT(pev), CHAN_VOICE, pEvent->options, 1, ATTN_NORM);
|
||||
case GONOME_SCRIPT_EVENT_SOUND:
|
||||
EMIT_SOUND(ENT(pev), CHAN_BODY, pEvent->options, 1, ATTN_NORM);
|
||||
break;
|
||||
case GONOME_AE_SPIT:
|
||||
{
|
||||
Vector vecArmPos, vecArmAng;
|
||||
GetAttachment(0, vecArmPos, vecArmAng);
|
||||
|
||||
if (GetGonomeGuts(vecArmPos))
|
||||
{
|
||||
m_pGonomeGuts->pev->body = 1;
|
||||
m_pGonomeGuts->pev->aiment = ENT(pev);
|
||||
m_pGonomeGuts->pev->movetype = MOVETYPE_FOLLOW;
|
||||
}
|
||||
UTIL_BloodDrips( vecArmPos, UTIL_RandomBloodVector(), BLOOD_COLOR_RED, 35 );
|
||||
}
|
||||
break;
|
||||
case GONOME_AE_THROW:
|
||||
{
|
||||
Vector vecSpitOffset;
|
||||
Vector vecSpitDir;
|
||||
|
||||
UTIL_MakeVectors(pev->angles);
|
||||
Vector vecArmPos, vecArmAng;
|
||||
GetAttachment(0, vecArmPos, vecArmAng);
|
||||
|
||||
vecSpitOffset = vecArmPos;
|
||||
UTIL_BloodDrips( vecSpitOffset, UTIL_RandomBloodVector(), BLOOD_COLOR_RED, 35 );
|
||||
if( pEvent->event == GONOME_AE_THROW )
|
||||
if (GetGonomeGuts(vecArmPos))
|
||||
{
|
||||
vecSpitDir = ((m_hEnemy->pev->origin + m_hEnemy->pev->view_ofs) - vecSpitOffset).Normalize();
|
||||
Vector vecSpitDir;
|
||||
|
||||
Vector vecEnemyPosition;
|
||||
if (m_hEnemy != 0)
|
||||
vecEnemyPosition = (m_hEnemy->pev->origin + m_hEnemy->pev->view_ofs);
|
||||
else
|
||||
vecEnemyPosition = m_vecEnemyLKP;
|
||||
vecSpitDir = (vecEnemyPosition - vecArmPos).Normalize();
|
||||
|
||||
vecSpitDir.x += RANDOM_FLOAT(-0.05, 0.05);
|
||||
vecSpitDir.y += RANDOM_FLOAT(-0.05, 0.05);
|
||||
vecSpitDir.z += RANDOM_FLOAT(-0.05, 0);
|
||||
CGonomeGuts::Shoot(pev, vecSpitOffset, vecSpitDir * 1200); // Default: 900
|
||||
|
||||
m_pGonomeGuts->pev->body = 0;
|
||||
m_pGonomeGuts->pev->skin = 0;
|
||||
m_pGonomeGuts->pev->owner = ENT( pev );
|
||||
m_pGonomeGuts->pev->aiment = 0;
|
||||
m_pGonomeGuts->pev->movetype = MOVETYPE_FLY;
|
||||
m_pGonomeGuts->pev->velocity = vecSpitDir * 900;
|
||||
m_pGonomeGuts->SetThink( &CGonomeGuts::Animate );
|
||||
m_pGonomeGuts->pev->nextthink = gpGlobals->time + 0.1;
|
||||
UTIL_SetOrigin(m_pGonomeGuts->pev, vecArmPos);
|
||||
|
||||
m_pGonomeGuts = 0;
|
||||
}
|
||||
UTIL_BloodDrips( vecArmPos, UTIL_RandomBloodVector(), BLOOD_COLOR_RED, 35 );
|
||||
}
|
||||
break;
|
||||
|
||||
@ -428,11 +529,19 @@ void CGonome::HandleAnimEvent(MonsterEvent_t *pEvent)
|
||||
{
|
||||
CBaseEntity *pHurt = CheckTraceHullAttack(GONOME_MELEE_ATTACK_RADIUS, gSkillData.gonomeDmgOneSlash, DMG_SLASH);
|
||||
if (pHurt)
|
||||
{
|
||||
if (FBitSet(pHurt->pev->flags, FL_MONSTER|FL_CLIENT))
|
||||
{
|
||||
pHurt->pev->punchangle.z = 9;
|
||||
pHurt->pev->punchangle.x = 5;
|
||||
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_right * 25;
|
||||
}
|
||||
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, RANDOM_SOUND_ARRAY(pAttackHitSounds), 1, ATTN_NORM, 0, 100 + RANDOM_LONG(-5,5));
|
||||
}
|
||||
else
|
||||
{
|
||||
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, RANDOM_SOUND_ARRAY(pAttackMissSounds), 1, ATTN_NORM, 0, 100 + RANDOM_LONG(-5,5));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
@ -440,10 +549,18 @@ void CGonome::HandleAnimEvent(MonsterEvent_t *pEvent)
|
||||
{
|
||||
CBaseEntity *pHurt = CheckTraceHullAttack(GONOME_MELEE_ATTACK_RADIUS, gSkillData.gonomeDmgOneSlash, DMG_SLASH);
|
||||
if (pHurt)
|
||||
{
|
||||
if (FBitSet(pHurt->pev->flags, FL_MONSTER|FL_CLIENT))
|
||||
{
|
||||
pHurt->pev->punchangle.z = -9;
|
||||
pHurt->pev->punchangle.x = 5;
|
||||
pHurt->pev->velocity = pHurt->pev->velocity - gpGlobals->v_right * 25;
|
||||
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_right * -25;
|
||||
}
|
||||
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, RANDOM_SOUND_ARRAY(pAttackHitSounds), 1, ATTN_NORM, 0, 100 + RANDOM_LONG(-5,5));
|
||||
}
|
||||
else
|
||||
{
|
||||
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, RANDOM_SOUND_ARRAY(pAttackMissSounds), 1, ATTN_NORM, 0, 100 + RANDOM_LONG(-5,5));
|
||||
}
|
||||
}
|
||||
break;
|
||||
@ -454,12 +571,12 @@ void CGonome::HandleAnimEvent(MonsterEvent_t *pEvent)
|
||||
case GONOME_AE_BITE4:
|
||||
{
|
||||
int iPitch;
|
||||
CBaseEntity *pHurt = CheckTraceHullAttack(GONOME_TOLERANCE_MELEE2_RANGE, gSkillData.gonomeDmgOneBite, DMG_SLASH);
|
||||
CBaseEntity *pHurt = CheckTraceHullAttack(GONOME_MELEE_ATTACK_RADIUS, gSkillData.gonomeDmgOneBite, DMG_SLASH);
|
||||
|
||||
if (pHurt)
|
||||
{
|
||||
// croonchy bite sound
|
||||
iPitch = PITCH_NORM + RANDOM_FLOAT(-5, 5);
|
||||
iPitch = RANDOM_FLOAT(90, 110);
|
||||
switch (RANDOM_LONG(0, 1))
|
||||
{
|
||||
case 0:
|
||||
@ -470,7 +587,9 @@ void CGonome::HandleAnimEvent(MonsterEvent_t *pEvent)
|
||||
break;
|
||||
}
|
||||
|
||||
if( pEvent->event == GONOME_AE_BITE4 )
|
||||
if (FBitSet(pHurt->pev->flags, FL_MONSTER|FL_CLIENT))
|
||||
{
|
||||
if (pEvent->event == GONOME_AE_BITE4)
|
||||
{
|
||||
pHurt->pev->punchangle.x = 15;
|
||||
pHurt->pev->velocity = pHurt->pev->velocity - gpGlobals->v_forward * 75;
|
||||
@ -481,13 +600,52 @@ void CGonome::HandleAnimEvent(MonsterEvent_t *pEvent)
|
||||
pHurt->pev->velocity = pHurt->pev->velocity - gpGlobals->v_forward * 25;
|
||||
}
|
||||
}
|
||||
#if FEATURE_GONOME_LOCK_PLAYER
|
||||
if (pEvent->event == GONOME_AE_BITE4)
|
||||
{
|
||||
UnlockPlayer();
|
||||
}
|
||||
else if (pHurt->IsPlayer() && pHurt->IsAlive())
|
||||
{
|
||||
if (!m_fPlayerLocked)
|
||||
{
|
||||
CBasePlayer* player = (CBasePlayer*)pHurt;
|
||||
player->EnableControl(FALSE);
|
||||
m_lockedPlayer = player;
|
||||
m_fPlayerLocked = TRUE;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
CBaseMonster::HandleAnimEvent(pEvent);
|
||||
}
|
||||
}
|
||||
|
||||
#define GONOME_FLINCH_DELAY 2
|
||||
|
||||
int CGonome::IgnoreConditions( void )
|
||||
{
|
||||
int iIgnore = CBaseMonster::IgnoreConditions();
|
||||
|
||||
if( m_Activity == ACT_MELEE_ATTACK1 )
|
||||
{
|
||||
if( m_flNextFlinch >= gpGlobals->time )
|
||||
iIgnore |= ( bits_COND_LIGHT_DAMAGE | bits_COND_HEAVY_DAMAGE );
|
||||
}
|
||||
|
||||
if( ( m_Activity == ACT_SMALL_FLINCH ) || ( m_Activity == ACT_BIG_FLINCH ) )
|
||||
{
|
||||
if( m_flNextFlinch < gpGlobals->time )
|
||||
m_flNextFlinch = gpGlobals->time + GONOME_FLINCH_DELAY;
|
||||
}
|
||||
|
||||
return iIgnore;
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
// Spawn
|
||||
//=========================================================
|
||||
@ -506,7 +664,7 @@ void CGonome::Spawn()
|
||||
m_flFieldOfView = 0.2;// indicates the width of this monster's forward view cone ( as a dotproduct result )
|
||||
m_MonsterState = MONSTERSTATE_NONE;
|
||||
|
||||
m_flNextSpitTime = gpGlobals->time;
|
||||
m_flNextThrowTime = gpGlobals->time;
|
||||
|
||||
MonsterInit();
|
||||
}
|
||||
@ -518,7 +676,7 @@ void CGonome::Precache()
|
||||
{
|
||||
PRECACHE_MODEL("models/gonome.mdl");
|
||||
|
||||
PRECACHE_MODEL("sprites/blood_chnk.spr");// spit projectile.
|
||||
PRECACHE_MODEL("sprites/bigspit.spr");// spit projectile.
|
||||
|
||||
PRECACHE_SOUND("zombie/claw_miss2.wav");// because we use the basemonster SWIPE animation event
|
||||
|
||||
@ -542,25 +700,6 @@ void CGonome::Precache()
|
||||
PRECACHE_SOUND("bullchicken/bc_spithit2.wav");
|
||||
}
|
||||
|
||||
//========================================================
|
||||
// RunAI - overridden for gonome because there are things
|
||||
// that need to be checked every think.
|
||||
//========================================================
|
||||
void CGonome::RunAI(void)
|
||||
{
|
||||
// first, do base class stuff
|
||||
CBaseMonster::RunAI();
|
||||
|
||||
if (m_hEnemy != 0 && m_Activity == ACT_RUN)
|
||||
{
|
||||
// chasing enemy. Sprint for last bit
|
||||
if ((pev->origin - m_hEnemy->pev->origin).Length2D() < GONOME_SPRINT_DIST)
|
||||
{
|
||||
pev->framerate = 1.25;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
// GetSchedule
|
||||
//=========================================================
|
||||
@ -723,16 +862,6 @@ void CGonome::StartTask(Task_t *pTask)
|
||||
|
||||
switch (pTask->iTask)
|
||||
{
|
||||
case TASK_MELEE_ATTACK1:
|
||||
{
|
||||
if (gonnaAttack1)
|
||||
EMIT_SOUND(ENT(pev), CHAN_VOICE, "gonome/gonome_melee1.wav", 1, ATTN_NORM);
|
||||
else
|
||||
EMIT_SOUND(ENT(pev), CHAN_VOICE, "gonome/gonome_melee2.wav", 1, ATTN_NORM);
|
||||
CBaseMonster::StartTask(pTask);
|
||||
}
|
||||
break;
|
||||
|
||||
case TASK_GONOME_GET_PATH_TO_ENEMY_CORPSE:
|
||||
{
|
||||
UTIL_MakeVectors( pev->angles );
|
||||
|
Loading…
x
Reference in New Issue
Block a user