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https://github.com/YGGverse/hlsdk-portable.git
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Change explosion damage type
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700a102f86
commit
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@ -397,7 +397,6 @@ void CProp::Die( void )
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{
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{
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Vector vecSpot;// shard origin
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Vector vecSpot;// shard origin
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Vector vecVelocity;// shard velocity
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Vector vecVelocity;// shard velocity
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CBaseEntity *pEntity = NULL;
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char cFlag = 0;
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char cFlag = 0;
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int pitch;
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int pitch;
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float fvol;
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float fvol;
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@ -557,10 +556,12 @@ void CProp::Die( void )
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// Fire targets on break
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// Fire targets on break
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SUB_UseTargets( NULL, USE_TOGGLE, 0 );
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SUB_UseTargets( NULL, USE_TOGGLE, 0 );
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if ( Explodable() )
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if ( Explodable() && (m_attacker != NULL) )
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{
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{
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ExplosionCreate( pev->origin, pev->angles, m_attacker, ExplosionMagnitude(), TRUE );
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ExplosionCreate( pev->origin, pev->angles, m_attacker, ExplosionMagnitude(), FALSE );
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RadiusDamage ( pev->origin, pev, VARS(m_attacker), ExplosionMagnitude(), ExplosionMagnitude() * 2.5 , CLASS_NONE, DMG_BLAST );
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}
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}
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UTIL_SetSize(pev, Vector( 0, 0, 0), Vector(0, 0, 0) );
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}
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}
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void CProp::Killed(entvars_t *pevAttacker, int iGib)
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void CProp::Killed(entvars_t *pevAttacker, int iGib)
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@ -571,8 +572,8 @@ void CProp::Killed(entvars_t *pevAttacker, int iGib)
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pev->effects |= EF_NODRAW;
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pev->effects |= EF_NODRAW;
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pev->nextthink = gpGlobals->time + m_flRespawnTime;
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pev->nextthink = gpGlobals->time + m_flRespawnTime;
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SetThink( &CProp::RespawnThink );
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SetThink( &CProp::RespawnThink );
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ResetTouch( );
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SetTouch( NULL );
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ResetUse( );
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SetUse( NULL );
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}
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}
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void CProp::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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void CProp::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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@ -899,20 +900,21 @@ void CProp::Spawn(void)
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void CProp::PropRespawn()
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void CProp::PropRespawn()
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{
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{
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UTIL_SetSize(pev, Vector( 0, 0, 0), Vector(0, 0, 0) );
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pev->effects &= ~EF_NODRAW;
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pev->movetype = MOVETYPE_BOUNCE;
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pev->movetype = MOVETYPE_BOUNCE;
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pev->solid = SOLID_SLIDEBOX;
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pev->solid = SOLID_SLIDEBOX;
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pev->angles = spawnAngles;
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pev->takedamage = DAMAGE_YES;
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pev->takedamage = DAMAGE_YES;
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pev->health = m_flSpawnHealth;
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pev->velocity = pev->avelocity = g_vecZero;
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pev->velocity = pev->avelocity = g_vecZero;
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pev->angles = spawnAngles;
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pev->deadflag = DEAD_NO;
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SET_MODEL( ENT(pev), STRING(pev->model) );
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SET_MODEL( ENT(pev), STRING(pev->model) );
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UTIL_SetOrigin( pev, spawnOrigin );
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m_oldshape = (PropShape)-1;
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m_oldshape = (PropShape)-1;
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CheckRotate();
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CheckRotate();
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pev->health = m_flSpawnHealth;
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SetTouch( &CProp::BounceTouch );
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SetTouch( &CProp::BounceTouch);
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SetUse( &CProp::Use );
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SetUse( &CProp::Use);
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pev->effects &= ~EF_NODRAW;
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pev->framerate = 1.0f;
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pev->framerate = 1.0f;
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UTIL_SetOrigin( pev, spawnOrigin );
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UTIL_SetOrigin( pev, spawnOrigin );
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}
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}
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