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Change ideal monster state in MonsterUse only if monster is idle

hl_urbicide
Roman Chistokhodov 4 years ago committed by Andrey Akhmichin
parent
commit
d86b0bf480
  1. 1
      dlls/monsters.cpp

1
dlls/monsters.cpp

@ -571,6 +571,7 @@ void CBaseMonster::MonsterThink( void )
//========================================================= //=========================================================
void CBaseMonster::MonsterUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) void CBaseMonster::MonsterUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
{ {
if (m_MonsterState == MONSTERSTATE_IDLE)
m_IdealMonsterState = MONSTERSTATE_ALERT; m_IdealMonsterState = MONSTERSTATE_ALERT;
} }

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