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Fix counter
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@ -1508,7 +1508,11 @@ void CoopClearData( void )
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void CoopApplyData( void )
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{
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g_SavedCoords = s_SavedCoords;
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if( s_SavedCoords.valid )
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{
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g_SavedCoords = s_SavedCoords;
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s_SavedCoords = {};
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}
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}
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int g_iMenu;
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@ -1875,6 +1879,8 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
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ASSERT( !FStrEq( m_szMapName, "" ) );
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if( s_SavedCoords.valid )
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return; //already pending
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if( !strcmp( m_szMapName, mp_coop_disabledmap.string ) )
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{
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@ -1919,7 +1925,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
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count2++;
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// player touched trigger, save it's coordinates
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if( m_uTouchCount & (i - 1) )
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if( m_uTouchCount & (1<<(i - 1)) )
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{
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count1++;
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if( InTransitionVolume( plr, m_szLandmarkName ))
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@ -1937,7 +1943,8 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
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}
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i = 0;
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if( !l_SavedCoords.trainsaved )
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{
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if( !count2 )
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{
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UTIL_HudMessageAll( params, "Cannot change level: Not enough players! Wait 30 sec before you may changelevel!" );
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@ -1985,6 +1992,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
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if( g_GlobalMenu.m_iConfirm < count2 )
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return;
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}
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}
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if( m_fSpawnSaved )
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{
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@ -1997,7 +2005,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
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else
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{
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g_fSavedDuck = false;
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// Get current player's coordinated
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// Get current player's coordinates
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if( pActivator && pActivator->IsPlayer() )
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{
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l_SavedCoords.triggerangles = pActivator->pev->angles;
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