@ -231,12 +231,6 @@ void CPar21::Reload(void)
DefaultReload( PAR21_MAX_CLIP, PAR21_RELOAD, 1.6 );
}
BOOL CPar21::IsUseable()
{
//Can be used if the player has AR grenades. - Solokiller
return CBasePlayerWeapon::IsUseable() || m_pPlayer->m_rgAmmo[m_iSecondaryAmmoType] > 0;
void CPar21::WeaponIdle(void)
ResetEmptySound();
@ -844,7 +844,6 @@ public:
int SecondaryAmmoIndex( void );
BOOL Deploy( void );
void Reload( void );
BOOL IsUseable();
void WeaponIdle( void );
int m_iShell;