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@ -88,6 +88,7 @@ float v_cameraFocusAngle = 35.0f;
@@ -88,6 +88,7 @@ float v_cameraFocusAngle = 35.0f;
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int v_cameraMode = CAM_MODE_FOCUS; |
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qboolean v_resetCamera = 1; |
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vec3_t v_client_aimangles; |
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vec3_t g_ev_punchangle; |
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cvar_t *scr_ofsx; |
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@ -724,6 +725,7 @@ void V_CalcNormalRefdef( struct ref_params_s *pparams )
@@ -724,6 +725,7 @@ void V_CalcNormalRefdef( struct ref_params_s *pparams )
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// Store off v_angles before munging for third person
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v_angles = pparams->viewangles; |
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v_client_aimangles = pparams->cl_viewangles; |
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v_lastAngles = pparams->viewangles; |
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//v_cl_angles = pparams->cl_viewangles; // keep old user mouse angles !
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if( CL_IsThirdPerson() ) |
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