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Fix weapons bullet spread.
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4f08cd4c47
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@ -160,9 +160,9 @@ void CAK47::PrimaryAttack()
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Vector vecDir;
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#ifdef CLIENT_DLL
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if ( !bIsMultiplayer() )
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if ( bIsMultiplayer() )
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#else
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if ( !g_pGameRules->IsMultiplayer() )
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if ( g_pGameRules->IsMultiplayer() )
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#endif
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{
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// optimized multiplayer. Widened to make it easier to hit a moving player
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@ -144,9 +144,9 @@ void CMW2::PrimaryAttack()
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Vector vecDir;
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#ifdef CLIENT_DLL
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if ( !bIsMultiplayer() )
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if ( bIsMultiplayer() )
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#else
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if ( !g_pGameRules->IsMultiplayer() )
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if ( g_pGameRules->IsMultiplayer() )
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#endif
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{
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// optimized multiplayer. Widened to make it easier to hit a moving player
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