diff --git a/dlls/poke646/xensquasher.cpp b/dlls/poke646/xensquasher.cpp index 99ba5084..922ed2b4 100644 --- a/dlls/poke646/xensquasher.cpp +++ b/dlls/poke646/xensquasher.cpp @@ -492,7 +492,7 @@ void CXenSquasher::WeaponIdle(void) m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + (93.0f / 30.0f); } - return; + //return; SendWeaponAnim(iAnim); } diff --git a/dlls/world.cpp b/dlls/world.cpp index fe119919..61747b53 100644 --- a/dlls/world.cpp +++ b/dlls/world.cpp @@ -654,6 +654,8 @@ void CWorld::Precache( void ) CVAR_SET_FLOAT( "mp_defaultteam", 0 ); } + CVAR_SET_FLOAT( "cl_lw", 0 ); //Temporary solution for weapon animation. + // g-cont. moved here so cheats will working on restore level g_flWeaponCheat = CVAR_GET_FLOAT( "sv_cheats" ); // Is the impulse 101 command allowed? }